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Walking in Citadels

Author
Rinai Vero
Blades of Liberty
#61 - 2016-04-07 17:19:17 UTC
I'll be pretty excited on the day that my EVE character can be integrated into a Legion style game. Exploration of stations / ruins / asteroids / planets / moons and such would also be cool.

Mechanics wise, you could have DUST clones on your ship that can be launched in pods to explore content. When you launch the pod your ship warps off to a safespot, cloaks (if it has cloaking device), and waits for recall. Meanwhile, you run around in your DUST clone exploring, hacking, killing, finding artifacts. Other players could potentially launch their own DUST clones to follow you down to kill you and steal your loot. If you die, wake up in your ship. If you survive, load back into the pod with your loot and launch to be picked up.

When the return pod launches, you transfer back to your Capsule clone and must pick up the cargo pod in order to get loot. Other players could scan you down at that point, leading to EVE pvp.
Rek Seven
University of Caille
Gallente Federation
#62 - 2016-04-08 08:50:03 UTC
Would prefer waling in missions or exploration sites!

The ability to get out of your ship and explore the environments we can only read about in chronicles, shoot or talk to pirate npc and customise your character in a more meaningful way, would do a lot to modernise the game and broaden its appeal.
Demica Diaz
SE-1
#63 - 2016-04-08 11:08:57 UTC
If they ever do this then I hope they start small and have long term plan and not start big and have no plan like happened before. But yes, I would love to see WiS or moreso explore ruines and wrecks in character (not in ship). Bear
Flamespar
WarRavens
#64 - 2016-04-08 11:16:54 UTC
CCP will never do this because they are "laser focussed" and "EVE is about spaceships" and "unannounced project that we will develop for 6 years then cancel"
Maia Kundoshi
School of Applied Knowledge
Caldari State
#65 - 2016-04-08 19:10:24 UTC
And in a surprise twist we learn of a partnership between CCP and EA(Bioware) - and Andromeda multiplayer will actually have thousands of players mess things up on planets and stations alike. As an EVE player and not a ME player, you will not be able to spawn your toon to defend and partake in battle BUT you will be able to defend through station defenses (turret game a - la - space invaders) or hurry to attacked planets to BOMB the hell out of invasion points... and and


I'm sorry, too much sugar.
Malcanis
Vanishing Point.
The Initiative.
#66 - 2016-04-09 08:13:26 UTC
Maia Kundoshi wrote:
And in a surprise twist we learn of a partnership between CCP and EA(Bioware) - and Andromeda multiplayer will actually have thousands of players mess things up on planets and stations alike. As an EVE player and not a ME player, you will not be able to spawn your toon to defend and partake in battle BUT you will be able to defend through station defenses (turret game a - la - space invaders) or hurry to attacked planets to BOMB the hell out of invasion points... and and


I'm sorry, too much sugar.


Partnering with another developer to develop a seperate EVE "ground" game could actually work pretty well.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cypherous
Liberty Rogues
Aprilon Dynasty
#67 - 2016-04-10 10:01:20 UTC
SurrenderMonkey wrote:
At this point, I'm almost ready to get on board with the WiS whingers, but only if they were to promise to work on that in lieu of any more UI changes.

Dear lord, this D-Scan...Roll


Amen brother, the new probe UI makes me cry
Tiberius Seraph
Royal Amarr Institute
Amarr Empire
#68 - 2016-04-10 13:51:11 UTC  |  Edited by: Tiberius Seraph
Indahmawar Fazmarai wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Citadels are the coolest screensavers ever. 3D station interiors are left to fail games like Mass Effect.


Why would anyone compare games so blatantly different in nature as Mass Effect and EVE is a mystery to me. By what criteria is ME considered a fail game? If you wanted it to be like EVE, of course it has failed, since it was never intended to be like that at all.
Celgar Thurn
Department 10
#69 - 2016-04-10 14:06:43 UTC
TigerXtrm wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.

Yeah, I don't know what they were thinking either.


That's interesting. I didn't know 'ship spinning' was being removed from the game again. SadSadSad Is there a link available for CCP stating that is going to happen ?
Indahmawar Fazmarai
#70 - 2016-04-10 14:20:22 UTC
Tiberius Seraph wrote:
Indahmawar Fazmarai wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Citadels are the coolest screensavers ever. 3D station interiors are left to fail games like Mass Effect.


Why would anyone compare games so blatantly different in nature as Mass Effect and EVE is a mystery to me. By what criteria is ME considered a fail game? If you wanted it to be like EVE, of course it has failed, since it was never intended to be like that at all.


That's called sarcasm, a form of irony aimed at harming its target by using harsh words meaning the opposite of the literal meaning.

Actually it's a complex case since the first sentence is ironic (being a screensaver is not praiseworthy) and the second sentence is sarcastic as it implies that Citadel is a failure because it does not feature 3D station interiors, unlike the succesful Mass Effect franchise which features them. The sarcasm can be detected since it follows the ironic appreciation of Citadel graphics as screensavers.
Indahmawar Fazmarai
#71 - 2016-04-10 14:28:07 UTC
Celgar Thurn wrote:
TigerXtrm wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.

Yeah, I don't know what they were thinking either.


That's interesting. I didn't know 'ship spinning' was being removed from the game again. SadSadSad Is there a link available for CCP stating that is going to happen ?


Apparently only affects Citadels, NPC stations will still have the same features as now. Probably one of the reasons is the impossibility to "spin Titans" in the 3D environment used for spinning smaller ships.

Also the outside view of Citadels is intended to provide limited feedback on what's outside of the station while being docked at it.

Last, CCP Ytterbium mentioned in some tweet or Reddit or some other unofficial source that they're planning to add some interiors to Citadels. Yet take this with a lot of salt since a) Ytterbium will be gone after June, b) that was a developer ocmment on social networks and not a devblog or forum statement and c) it's the first and last time that interiors for Citadels have been mentioned.
Aszreal
Doomheim
#72 - 2016-04-11 21:18:12 UTC
I am surprised no one mentioned that Walking in Citadels would help compete with Star Citizen (Eve's better... just sayin'). I know they are two different types of games but still, a space geek with try it all.

<3
Azzy
Anyura
Imperial Academy
Amarr Empire
#73 - 2016-04-12 12:37:13 UTC
Khergit Deserters wrote:
Where there's walking in citadels, there's slip and fall accidents in citadels. Space Attorney, Esq.-- here's my card.


Where there's walking in citadels, there's other sorts of "accidents" in citadels. It's quite surprising how often an airlock malfunctions around someone with a high bounty on them.
Mortania
Sebiestor Tribe
Minmatar Republic
#74 - 2016-04-16 23:58:23 UTC
It's been FIVE YEARS, can't this die already?

I think it's well proven that:

1) CCP can't do this.
2) It sucks
3) It's a distraction from internet spaceships
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#75 - 2016-04-17 00:33:06 UTC
TigerXtrm wrote:
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?


Sadly CCP decided to go in the complete opposite direction. They're removing the station environment completely. All you get to see when you're docked in a Citadel is a view of the space outside, as if you're piloting the station.

Yeah, I don't know what they were thinking either.

I JUST watched DaOpa dock in one on Twitch and there was most definitely an interior.

The exterior view is an option you can switch to.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

pushdogg
relocation LLC.
#76 - 2016-04-17 02:52:11 UTC
The game is a spaceship game, all of you will get WiS and then complain that that isn't enough.

Can we please lay this walking in stations thing to rest?

GD makes me want to go read Reddit ffs.
MidnightWyvern
Fukamichi Corporation
SAYR Galactic
#77 - 2016-04-17 02:56:17 UTC
pushdogg wrote:
The game is a spaceship game, all of you will get WiS and then complain that that isn't enough.

Can we please lay this walking in stations thing to rest?

GD makes me want to go read Reddit ffs.

Well I've personally never seen people try and demand anything further than what was presented in 2009, but whatever.

Far more fun to just act elitist because you find a feature to be beneath you.

Rattati Senpai noticed us! See you in the next FPS!

Alts: Saray Wyvern, Mobius Wyvern (Dust 514)

DeMichael Crimson
Republic University
Minmatar Republic
#78 - 2016-04-17 06:24:54 UTC
Captain IQ wrote:
After bullying through Skill Injectors who could possibly complain that WiCs would be a bad idea?

The very same people who complained when WiS was being worked on ....... both the original attempt (WiS) and the second effort (Exploration Sites).

I think WiS could be much more than just emote / dance / walk around / look at pretty graphics. It could be set up more like a RTS exploration / FPS dungeon crawler with 3rd person camera view options available. You'd have a Fog Of War aspect until after you explored the interior or remembered to buy that map from the shady NPC character hanging round the Elevator to the Captains Quarters.

Years ago CCP asked in a couple of threads for suggestions / ideas for WiS gameplay content, a lot of stuff was suggested and ideas were expanded upon. I'm talking about everything from new skills and implants to station interior deck layouts. Even talk of creating an endless maze in the lowest level of the stations. There's plenty of WiS threads available with the info.

Unfortunately, it's all a pipe dream. CCP even promised to showcase a working model during the second effort (Exploration Sites) that would be better than the Ambulation Demo. All we got was a CGI trailer showing Avatars exploring an alien outpost.

Guess what I'm saying is don't hold your breath. CCP has a bad habit of making lot's of promises which usually end up being abandoned.



DMC
Herr Eismann
Extratone
#79 - 2016-04-17 07:56:54 UTC
Salt Foambreaker wrote:
I'd much rather see crewed ships than WiS.


While a part of me agrees, I'm afraid we're MUCH too deep in the capsuleer lore for it.

As to non-space content in general, I was very surprised to discover that CCP had actually gone through with Captain's Quarters when I returned to the game for the second time a few years ago. I've been the dude who pushes such "superfluous" content in space game forums for over a decade now, but I don't think it's quite the right time for it yet.

We are at the apogee of mechanical polish, yes - which would make it the perfect time to explore such things. However, considering the less-than-ideal TQ population at the moment, I highly doubt it to be economically viable from CCP's perspective. (I've heard it said that the number "doesn't actually matter," but considering the upcoming release of "daily opportunities," I think it's safe to say that it does to CCP.)

For better or worse, Eve is not the sort of product that can depend on quick-turnover customers who are more apt to consume the less-functional decorative content, despite how pretty it is. (Star Trek Online is Eve's opposite in this regard.)

Lt. Col. Ret. Caldari State Protectorate

Enemy to Enemies of Selves

The Colonel's Journal

Bother me // Buy my book

Indahmawar Fazmarai
#80 - 2016-04-17 08:07:45 UTC
Mortania wrote:
It's been FIVE YEARS, can't this die already?

I think it's well proven that:

1) CCP can't do this.
2) It sucks
3) It's a distraction from internet spaceships


I want WiS. Now give me a single reason why I should not say it openly when I lose nothing for saying it and can't gain nothing by not saying it.

Silence is consent. And I don't consent that CCP doesn't adds avatar gameplay to EVE.