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[Citadels] Carriers

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Author
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#321 - 2016-04-10 10:22:27 UTC  |  Edited by: Marranar Amatin
Sgt Ocker wrote:
Agreed (mostly) Armor carriers are in a reasonable place, being able to use mids for fighter enhancements, which actually makes them useful for PVE, less so in PVP.
Sadly though this is not reflected over to shield carriers, 3 cpu upgrades to fit a 50/50 T2 - meta fit, that has way less utility then either of the armor carriers.


That is incorrect, for several reasons.

If you only look at the single modules, low slots are much better then mid slots, even for application. This is very easy to calculate: A DDA is 20.5% more damage against ANY target. A tracking link is at optimal conditions (small and fast targets) a 14.9% damage increase. Clearly a 20.5% damage increase against everything is always better than a 14.9% damage increase against some targets. I am ignoring the range bonus here, because it does not really matter for fighters.
Let me repeat that again, because its really not intuitive: DDA will result in better damage against small targets than tracking link.

Now lets include stacking penaltys
1. DDA: 20.5%
2. DDA: 17.8%
3. DDA: 11.7%
4. DDA: 5.8%
5. DDA: 2.2%

As you can see even the second DDA is strictly better than a tracking link. Even the third one could be considered better (or maybe equal) as it gives a slightly lower damage increase, but against everything, not only against small and fast targets.


Now to the downside of lowslots: There is only one useful modules, while midslots got two. Tracking enhancers are basically worthless, as they exactly the same thing as tracking links, just worse. They only give a 10.3 % damage increase against small targets, so that is even worse then the third DDA. Considering that you probably already have at least on tracking link when you start fitting tracking enhancers, you have to include the stacking penalty, so its actually only a 8.9% damage increase, which brings them roughly on par with the FORTH DDA. Midslots on the other han have two modules that could be considered useful, which is tracking links and nav comps.

Basically it comes down to this:
If you do not have to fit tank (in pve where one tank item is enough), the low number of lowslots is not a disadvantage because there is only one useful module, and that you have to use midslots for tank is also not a problem, since you only need one for this. I would assume the Archon is actually the worst pve ship for this reason.
If you have to fit tank (pvp) it is also not much of a problem that you cannot fit many application modules in midslots (for shield carriers), because in low numbers, the low slots are strictly better anyway.

I think the slot layout is actually quite balanced, from my estimation (and including the hull bonus) its probably something like this: pvp: archon>chimera>thanatos>Nid while in pve I would expect Nid>Thanatos>chimera>archon. But I do not think that the differences are huge.

I ignored the CPU here... in pve it is irrelevant because you do not need the high cpu modules, and I was simply too lazy to include them in the pvp. Maybe some carrier need more cpu... I cant really comment on that.
Terrorfrodo
Interbus Universal
#322 - 2016-04-10 11:57:43 UTC
I wonder what exactly the role of the 'new' carriers is supposed to be?

Clearly not remote-repping as they cannot triage anymore.

Also not as a fleet booster as the 1% bonus to links is far weaker than on T3 or Command Ships.

So I assumed it's mostly as a damage dealer... but today I went on Sisi and realized that we can only use the light fighters. Their description states that they are meant to combat other fighters and drones and dont do much damage to full-sized ships, and my tests seemed to confirm that. Three full squadrons took forever to kill the rats in some low-level low sec site I randomly warped into. I dont have the stats but it felt like they did maybe 200-300 dps max.

Then there is the support fighters but they dont seem to be very powerful either.

All in all I dont see that my carrier does anything better or even same good as any smaller and much cheaper ship. Now I wonder if I should put the triage module back into my TQ Archon to make a FAUX out of it on patch day. But maybe I'm just missing the point here and carriers are totally awesome?

.

Marranar Amatin
Center for Advanced Studies
Gallente Federation
#323 - 2016-04-10 12:02:51 UTC
Terrorfrodo:

there are two kinds of light fighters. you probably tried the anti-fighter fighter, you should try the normal ones. templar, firbolg, einherji, dragonfly.

They can do real damage. Its not great, but it has a nice burst and can also hit smaller targets., so the role is probably dps against anything between bs and frig size.
Morrigan LeSante
Perkone
Caldari State
#324 - 2016-04-10 12:12:02 UTC
Atum' Ra wrote:
Miss 'Assassination' Cayman wrote:
Atum' Ra wrote:
When you fix fighters bug on sisi? They do not warp over the target now.

Not a bug. Fighters will only warp to follow you if you warp off grid. You might actually have to recall them too.


It is the most powerful nerf of carriers... eve nerf of skynet was not so devastating.
RIP

Pls rename the game from EVE online to Frigates online.



Apparently you've not tested it.

Light fighters killed my alts ares moving at 47xx m/s with a DCU, MSE and Invuln in 9 seconds.

GG
Lugh Crow-Slave
#325 - 2016-04-10 12:29:27 UTC
Current ranking of carriers


Nid>Thannatos>chimera>archon



And the gap between thany and chimera is huge

I should not be able to lay out from better to worse ships in the same class


The only advantage chimera and archon have over the other two is tank but by the time you need that much you should be in a super

You have two anti subcap ships with tank built to survive capitals
Terrorfrodo
Interbus Universal
#326 - 2016-04-10 12:29:30 UTC  |  Edited by: Terrorfrodo
Marranar Amatin wrote:
Terrorfrodo:

there are two kinds of light fighters. you probably tried the anti-fighter fighter, you should try the normal ones. templar, firbolg, einherji, dragonfly.

They can do real damage. Its not great, but it has a nice burst and can also hit smaller targets., so the role is probably dps against anything between bs and frig size.

Ah, thanks. I checked the stats of several of them but apparently I missed the real ones.

edit: And now I see why... these damage fighters are not seeded on Sisi except the t2 versions which I cannot use...

.

Marranar Amatin
Center for Advanced Studies
Gallente Federation
#327 - 2016-04-10 12:38:31 UTC  |  Edited by: Marranar Amatin
Lugh Crow-Slave wrote:
Current ranking of carriers


Nid>Thannatos>chimera>archon


I still think thats only true for pve, and basically the other way around in pvp.
More tank is always better in pvp, and in my opinion more valueable than damage. Look at the old carriers, it was archon all around, and chimera when you wanted shield.
Nid was never used, and Thannatos nearly never.


edit:
the t1 should also be seeded... at least they were the last few days. maybe check another system?
Sekeris
Order of Celestial Knights
#328 - 2016-04-10 12:58:28 UTC
Marranar Amatin wrote:
Lugh Crow-Slave wrote:
Current ranking of carriers


Nid>Thannatos>chimera>archon


I still think thats only true for pve, and basically the other way around in pvp.
More tank is always better in pvp, and in my opinion more valueable than damage. Look at the old carriers, it was archon all around, and chimera when you wanted shield.
Nid was never used, and Thannatos nearly never.


edit:
the t1 should also be seeded... at least they were the last few days. maybe check another system?


Chimera looks to be able to get the most brick and still field 3 dmg mods.

Also, there is skill injectors in the redeem Q that should be enough to train for T2 if you are resonably skilled already. Number seems to vary, but 8-24 i have seen over the various test server runs.
Lugh Crow-Slave
#329 - 2016-04-10 13:18:44 UTC
Marranar Amatin wrote:
Lugh Crow-Slave wrote:
Current ranking of carriers


Nid>Thannatos>chimera>archon


I still think thats only true for pve, and basically the other way around in pvp.
More tank is always better in pvp, and in my opinion more valueable than damage. Look at the old carriers, it was archon all around, and chimera when you wanted shield.
Nid was never used, and Thannatos nearly never.


edit:
the t1 should also be seeded... at least they were the last few days. maybe check another system?


I was talking for pvp you don't need 3 mill ehp to deal with sub caps. Currently when it comes to fighter/drone carriers you use thanatos on TQ not the Chimera or archon

Archon and chimera are used most because as logistics you need that tank and capacitor especially if you ate in triage or in a fight where alpha is a risk neither of these scenarios fit what carriers will be doing. They ate not the best choice for a fight where you at risk of 1m alpha and they no longer fill a triage role. Not to mention the archon and especially the Chimera get there huge tanks from mostly buffer not resist so when logi is involved in fleet the extra tank will become even less noticeable. Unless again you are using them in a situation with high alpha
Lugh Crow-Slave
#330 - 2016-04-10 13:19:39 UTC
Sekeris wrote:
Marranar Amatin wrote:
Lugh Crow-Slave wrote:
Current ranking of carriers


Nid>Thannatos>chimera>archon


I still think thats only true for pve, and basically the other way around in pvp.
More tank is always better in pvp, and in my opinion more valueable than damage. Look at the old carriers, it was archon all around, and chimera when you wanted shield.
Nid was never used, and Thannatos nearly never.


edit:
the t1 should also be seeded... at least they were the last few days. maybe check another system?


Chimera looks to be able to get the most brick and still field 3 dmg mods.

Also, there is skill injectors in the redeem Q that should be enough to train for T2 if you are resonably skilled already. Number seems to vary, but 8-24 i have seen over the various test server runs.


Chimera runs out of cpu at best if you only use 2 FSU woth max tank you can only get 2 DDA
Sekeris
Order of Celestial Knights
#331 - 2016-04-10 13:35:22 UTC
Lugh Crow-Slave wrote:
Chimera runs out of cpu at best if you only use 2 FSU woth max tank you can only get 2 DDA


I think my fit was NSArray, 3 FSU, 2 invul, 2 amps (EM/Therm), 3 extenders, DC2, 3 Dmg amps, 3 shield extender rigs. All T2. That gave 2 hours of cap, 3 mil ehp in EVE. I cant seem to log in to confirm atm though.
Lugh Crow-Slave
#332 - 2016-04-10 13:44:21 UTC
Sekeris wrote:
Lugh Crow-Slave wrote:
Chimera runs out of cpu at best if you only use 2 FSU woth max tank you can only get 2 DDA


I think my fit was NSArray, 3 FSU, 2 invul, 2 amps (EM/Therm), 3 extenders, DC2, 3 Dmg amps, 3 shield extender rigs. All T2. That gave 2 hours of cap, 3 mil ehp in EVE. I cant seem to log in to confirm atm though.


Ah you are not using a flex giving you less tank and using much less cpu
Sekeris
Order of Celestial Knights
#333 - 2016-04-10 13:58:53 UTC
Lugh Crow-Slave wrote:
Sekeris wrote:
Lugh Crow-Slave wrote:
Chimera runs out of cpu at best if you only use 2 FSU woth max tank you can only get 2 DDA


I think my fit was NSArray, 3 FSU, 2 invul, 2 amps (EM/Therm), 3 extenders, DC2, 3 Dmg amps, 3 shield extender rigs. All T2. That gave 2 hours of cap, 3 mil ehp in EVE. I cant seem to log in to confirm atm though.


Ah you are not using a flex giving you less tank and using much less cpu


You know what, i never even thought to try and cram that in, neither on the armor ships. Good point, will try that later on.
Lugh Crow-Slave
#334 - 2016-04-10 14:13:06 UTC
Sekeris wrote:
Lugh Crow-Slave wrote:
Sekeris wrote:
Lugh Crow-Slave wrote:
Chimera runs out of cpu at best if you only use 2 FSU woth max tank you can only get 2 DDA


I think my fit was NSArray, 3 FSU, 2 invul, 2 amps (EM/Therm), 3 extenders, DC2, 3 Dmg amps, 3 shield extender rigs. All T2. That gave 2 hours of cap, 3 mil ehp in EVE. I cant seem to log in to confirm atm though.


Ah you are not using a flex giving you less tank and using much less cpu


You know what, i never even thought to try and cram that in, neither on the armor ships. Good point, will try that later on.


But to be honest this very well could be do to the capitals cpu and PG not actually being balanced yet as they can't really do that till all the new mods are added and have their fitting requirements set


(This may be why FAX are so hard to fit atm)
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#335 - 2016-04-10 14:35:02 UTC
Lugh Crow-Slave wrote:
I was talking for pvp you don't need 3 mill ehp to deal with sub caps.


More hp is also good against subcaps. And you are not going to use carriers only against subcaps. You will apply your dps only against subcaps because it sucks against caps, that is true. But that does not mean that there wont be any other caps on the field.
If you escalate a fight to carriers, there is a significant chance that it will be escalated further.

You are probably refering to the problem that supercaps overshadow carrier, so you assume that once it escalates, carriers are useless anyway. Is this correct?
I am still hoping that this will change, and carriers are actually supposed to be useful in cap fights. Just not against caps, but as anti-subcap support.

Lugh Crow-Slave
#336 - 2016-04-10 14:41:49 UTC
Marranar Amatin wrote:
Lugh Crow-Slave wrote:
I was talking for pvp you don't need 3 mill ehp to deal with sub caps.


More hp is also good against subcaps. And you are not going to use carriers only against subcaps. You will apply your dps only against subcaps because it sucks against caps, that is true. But that does not mean that there wont be any other caps on the field.
If you escalate a fight to carriers, there is a significant chance that it will be escalated further.

You are probably refering to the problem that supercaps overshadow carrier, so you assume that once it escalates, carriers are useless anyway. Is this correct?
I am still hoping that this will change, and carriers are actually supposed to be useful in cap fights. Just not against caps, but as anti-subcap support.



In that situation you are better off dropping dreads add they tank even better than carriers but can still use haw and if you ate worried about escalation then you ate probably counting on it lasting more than 5 min. Also do to the lower sp needed you will probably have access to more dread pilots.

This is without factoring in super carriers but yes that is the hands down best option
Marranar Amatin
Center for Advanced Studies
Gallente Federation
#337 - 2016-04-10 14:51:12 UTC
Carrier now are better against smaller subcaps than dreads, you might still want a few carrier on the field. The dps of HAW is better, but carriers actually do have a range and application advantage now. The only big problem that I see is that supercarriers can do everything better.
Lugh Crow-Slave
#338 - 2016-04-10 15:03:35 UTC  |  Edited by: Lugh Crow-Slave
Marranar Amatin wrote:
Carrier now are better against smaller subcaps than dreads, you might still want a few carrier on the field. The dps of HAW is better, but carriers actually do have a range and application advantage now. The only big problem that I see is that supercarriers can do everything better.


You just said tank is better than damage :p


Also dreadsaid do still get higher dps with a proper support fleet (of you are using a cap without this you already screwed up) also carriers only have slightly better range now and only in one direction where a dread had a 40-80 sphere you have 60-110 from where your fighter currently is but never more than 60-110 from your carrier as you need to reload them. Also the reloading drops a carriers DPS substantially.

(I have separated this as I hope it is just do to place holder numbers but 4 fighter squads can be permanently jammed by a Griffen so that's a huge advantage to dreads)

As I have said b4 when only lookin at carriers the Chimera and archon work problem is by the time you get to a point where they shine something else will be ding their job better.

Now

Ways to fix this (even came up with a new one)
Disable superiority fighters on supers

Give carriers another tube and another support fighter slot

Give carriers a bonuse to the power of e-war fighters (non-racial)

One I really like Give carriers a bonus to local ewar (t1 racial ie damps to gal paints to minm) make this both strength and range per level.

Having capital tanked ewar would be a reason to have these in a capital fight while keeping them differentiated from supers aoe e-war. It would also give a reason to use carrier mids balancing out the disadvantage armor tanked carriers have


Now I'm not saying all of these or just one of these. They ate just things that can be mixed and matched to get better balance
Iam Widdershins
Project Nemesis
#339 - 2016-04-10 22:01:56 UTC
Cool thread.

So, here's my biggest point of confusion: carriers after the changes will have a maximum of 14 locked targets.

Currently, skills can only support 12 targets (2 base, 5 from Target Management, and 5 more from Advanced Target Management). These set a hard cap on how many targets that pilot can lock simultaneously in ANY ship, on top of the ship's own limitation (which can only be increased by fitting auto-targeting modules in high slots or signal amplifiers in low slots).

How is this going to work? Is there a new skill coming? Will the current skills be modified? Does sitting in a carrier magically make you smarter by 2 targets? Is there a new form of player ewar that will reduce max locked targets? Is it a typo? I'm dying to know!

Lobbying for your right to delete your signature

Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#340 - 2016-04-10 23:38:20 UTC
Iam Widdershins wrote:
Cool thread.

So, here's my biggest point of confusion: carriers after the changes will have a maximum of 14 locked targets.

Currently, skills can only support 12 targets (2 base, 5 from Target Management, and 5 more from Advanced Target Management). These set a hard cap on how many targets that pilot can lock simultaneously in ANY ship, on top of the ship's own limitation (which can only be increased by fitting auto-targeting modules in high slots or signal amplifiers in low slots).

How is this going to work? Is there a new skill coming? Will the current skills be modified? Does sitting in a carrier magically make you smarter by 2 targets? Is there a new form of player ewar that will reduce max locked targets? Is it a typo? I'm dying to know!

Yes, it is confusing. With a Networked Sensor Array they can actually lock 16 targets. It would be nice to find out what's going on here.