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First post
Author
Black Pedro
Mine.
#721 - 2016-04-10 06:48:03 UTC  |  Edited by: Black Pedro
Petrified wrote:
With a mechanic like dailies installed in EVE, sure, you don't have to do it, but you will. You will because to not do the dailies would make you less competitive and less efficient. It would be like that latter group who fits civilian mining lasers to a barge.

And the problem with this proposal is the reward is so massively out-of-whack with anything else you can do, you rationally have no choice but to do them. If you log in and the first thing you do not do is undock all your alts and go shoot a single rat, you are playing the game wrong. Any other choice is leaving too much on the table. The SP rewards are so large compared to any other activity whether you farm the SP to sell, or use it directly to progress you character, you have no choice but put aside whatever else you were planning, and head out by yourself hunting an NPC for no greater purpose.

Training skills the normal way is also a "choice" as you can leave your queue inactive but no one would argue that is a good way to play the game. The utility of these bonus SP is likewise so much better than anything else you can earn in the game, doing them is mandatory if your goal is to progress your character. If we are going to intrude so drastically on the "sandbox" concept and player freedom by skewing the rewards this way, do we really want the activity we are forcing the players to do to be shooting rats in belts by themselves? It would seem to me that there are better activities to push players to do than solo ratting, activities that might result in player interactions which add value to the greater universe.

CCP, if you want to reward activity like you claim, then reward activity. If you want to reward undocking, the give some SP bonus for being in space. If you want to force players to drop whatever other game activity they were planning to enjoy and instead spend it logging multiple characters in and out and shooting rats by themselves, arguably the two least interesting parts of your game, then go with this proposal.
Starbuck05
Abiding Ormolus
#722 - 2016-04-10 07:16:41 UTC
Well .. i got mixed feelings about this .


On the one hand i'd be nice to get some extra SP on a daily basis to help training go faster , could even log on my alts and have them shoot an npc frig in high sec to get some sp .. etc



On the other hand , i see massive amounts of exploiting to be done here ... Just consider in the long run people take advantage of this + skill extractors , Roughly every 2 months ( if the math checks out ) a fresh character from 1 account if he shoots 1 npc every day can use a skill extractor ( after he hits 5 mil sp ) can effectively get free 600 or so mil by selling injectors


Also , if you decide to implent this to pvp ... then oh joy of joys for all the hub campers , gate campers , cyno blappers and suicide gankers .. and so on and so on ..


So ..if you do this .. i would suggest sticking to characters who DO HAVE THEY-RE SKILL QUEUE ACTIVE and just to PVE .. imho ... or don't do it at all .. even though i would be sad face .. i would think it would be best overall for the community

Just because i am blond does not make me stoopid !

Genji Tanakara
Phoenix Intelligence
#723 - 2016-04-10 07:52:46 UTC
Yea i'm totally against this.

If I wanted to play a traditional MMO i'll play WoW or Guildwars.

If I want to play eve i'll play eve damn it! Stop destroying the foundations of SP gain! First it was the BS with skill injectors/extractors and now dailies that reward SP?? Sadly this is going to get implemented if we protest or not, just like before.

How about working to fix broken aspects of the game before you go on the crazy train!!
Gator1
Deaths Consortium
Pandemic Horde
#724 - 2016-04-10 07:59:27 UTC
"In the beginning they created the Universe. Then, they added skillboost opportunities.
This has made a lot of people very angry and been widely regarded as a bad move."
Mane Frehm
Immortalis Inc.
Shadow Cartel
#725 - 2016-04-10 08:06:59 UTC
Sigh. Just sigh.


Once upon a time skill points (SPs) could only be earned over time and were the testament to the choices you made (some good, some bad) as you and your character learned and grew in EVE. And we were told repeatedly that was one of the fundamental things that made EVE different.

We started down the slippery slope with skill extractors and injectors. As a result, SPs are just another form of currency along with ISK and Aurum and LPs. And now we have this proposal - I am not surprised; just disappointed.


I don't like this proposal as I don't believe that it will contribute to meaningful daily activity.

I don't like it because it promotes a feeling of loss if you don't do it which is a crappy way to incent people to do things (I want people logging into EVE for positive reasons).

I don't like it because its another idea dropped on the player base out of the blue with no background, rationale, analysis or logic provided. I could go on here but this horse died some time ago and I really shouldn't hit it any more.



“This is the way the world ends
Not with a bang but a whimper.”
Corbie Black
Caldari Provisions
Caldari State
#726 - 2016-04-10 08:26:29 UTC
Dante deLio wrote:
I suggest to give SP for killing ships in PvP either. Not in 22 hours but for each kill mail according to size of the ship was killed.

Great idea!
+1 Like
Hope, that CCP's saw this suggestion.
Indahmawar Fazmarai
#727 - 2016-04-10 09:06:29 UTC
Given my usual routine (killing many NPCs every day), this idea would mean that Ish would be saving herself to buy 1 skill injector each 30 days. That's one nice premium of some 15 milion ISK/day and I would like getting it... apparently unlike all the *cough* "PvErs" *cough* pretending that they would hate being rewarded for their alleged playstyle.

I can figure how did this SP handout became a idea since CCP wants to reward people for being active, and there's only so many rewards they can give.

ISK would not cut it, since PvErs already are earning ISK. Plus, would become another faucet in the game.

Modules also woudn't cut it, either they would compete with players or would be useless junk. And there's already a module faucet via loot.

LP could be an alternative, but then not all LP are equal as they are bound to NPC corporations. Should players be free to pick the corporation...?

AUR are out of question since CCP sells AUR, so giving them for free is a no-no.

This leaves CCP with skill points, which have the advantage that the "giving free SP to player" part has been coded into EVE for years. Also they escalate well: 10,000 SP mean more to a new player than to a veteran player, skill wise, but also mean more to a veteran player than to a new player in terms of saving skill injection costs.

So, if rewarding players for being active ingame is a given, handing SP once a day is a good suggestion. We could discuss whether 10,000 SP is too little or too much, but supposedly CCP knows who exactly will be getting these rewards and what do they mean to those players.
Tomika
Doomheim
#728 - 2016-04-10 09:41:13 UTC
Lugh Crow-Slave wrote:
Mdm Curie wrote:
I think this is great idea.

Would reward those who do something.


Going to a belt killing a tray and docking back up is not really doing something


It literally is doing something.
Indahmawar Fazmarai
#729 - 2016-04-10 09:50:12 UTC
Tomika wrote:
Lugh Crow-Slave wrote:
Mdm Curie wrote:
I think this is great idea.

Would reward those who do something.


Going to a belt killing a tray and docking back up is not really doing something


It literally is doing something.


At least is more than "doh, only got 20 minutes, won't bother loggin in to EVE since there's nothing I could accomplish in so little time".
Moac Tor
Cyber Core
Immediate Destruction
#730 - 2016-04-10 09:54:40 UTC  |  Edited by: Moac Tor
The real reason it is being suggested is because CCP screwed up with extractors and have finally realised (despite being told months before release) that established players are simply plugging in +5s and making billions just sitting in a station and selling the SP.

Even though this idea is complete garbage and the real reason it is being suggested is because of the failure of injectors, what is going to happen if you are an industrial character or station trader or many of the professions listed here - http://cdn1.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf

Is only shooting at rats in a belt considered a worthy profession now....
Indahmawar Fazmarai
#731 - 2016-04-10 10:00:30 UTC
Moac Tor wrote:
Te real reason it is being suggested is because CCP screwed up with extractors and have finally realised (despite being told months before release) that established players are simply plugging in +5s and making billions just sitting in a station and selling the SP.

Even though this idea is complete garbage and the real reason it is being suggested is because of the failure of injectors, what is going to happen if you are an industrial character or station trader or many of the professions listed here - http://cdn1.eveonline.com/CareerGuide/EVECAREERSGUIDE.pdf

Is only shooting at rats in a belt considered a worthy profession now....


Nice tinfoil, but daily rewards were suggested before skill trading was a thing. IIRC CSM IX already discussed this in 2014 and Serenity server (China) got it just last Xmas with and Advent Calendar event.
Big Lynx
#732 - 2016-04-10 10:03:59 UTC
Tau Cabalander wrote:
Cajun Waffles wrote:
News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!

It's optional! Just like acquiring plex, extractors, etc.


To keep up with the competition (that's everybody in EVE), you'll have to do them.


Great BS. Nobody in the ENTIRE virtual and real world forces you to do the daily. There are simply no arguments against this. only salt and tears without a factual background. So much buttpain for 3mio SP per year (!) Grow up nerds.Roll
beakerax
Pator Tech School
#733 - 2016-04-10 10:15:27 UTC
Indahmawar Fazmarai wrote:
Tomika wrote:
It literally is doing something.

At least is more than "doh, only got 20 minutes, won't bother loggin in to EVE since there's nothing I could accomplish in so little time".

So you support dailies because they will encourage you to log in when you don't actually have time to play?
Dave Stark
#734 - 2016-04-10 10:15:53 UTC  |  Edited by: Dave Stark
Big Lynx wrote:
Tau Cabalander wrote:
Cajun Waffles wrote:
News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!

It's optional! Just like acquiring plex, extractors, etc.


To keep up with the competition (that's everybody in EVE), you'll have to do them.


Great BS. Nobody in the ENTIRE virtual and real world forces you to do the daily. There are simply no arguments against this. only salt and tears without a factual background. So much buttpain for 3mio SP per year (!) Grow up nerds.Roll


so, because you're not being forced to do them we should completely ignore that they want to implement it in the worst way possible and shouldn't try to at least make it a half decent system if we're going to have it forced up on us?

i really don't understand logic like yours - "you don't have to do it, therefore any suggestion of how to make it not suck a donkey **** is crying, get over it!" yes. lets flood the game with **** mechanics because you're not forced to participate in any of them - except you will be when every mechanic is crap because nobody bothered to suggest ideas to improve them because you don't have to do any of them.

at the end of the day it's irrelevant if you have to do them or not. ccp adding **** features that aren't mandatory is how we end up with a game full of crap that nobody wants to play.
Big Lynx
#735 - 2016-04-10 10:34:34 UTC
Dave Stark wrote:
so, because you're not being forced to do them we should completely ignore that they want to implement it in the worst way possible and shouldn't try to at least make it a half decent system if we're going to have it forced up on us?


Nah, you are putting words in my mouth I didn't say. The system how the SPs will be earned needs strong improvement. But I think Devs are aware of that. The argument that Eve goes more and more WOW is just ridiculous. And that players are forced to do it just because it opens the daily opportunity is ridiculous as well, just infantile.

Dave Stark wrote:
i really don't understand logic like yours - "you don't have to do it, therefore any suggestion of how to make it not suck a donkey **** is crying, get over it!" yes. lets flood the game with **** mechanics because you're not forced to participate in any of them


again, putting words in my mouth.

Dave Stark wrote:
at the end of the day it's irrelevant if you have to do them or not. ccp adding **** features that aren't mandatory is how we end up with a game full of crap that nobody wants to play.


Sorry, I have to disagree strongly. Many players resubbed recently and the numbers are growing. Just because of daily opportunity Eve is not full of crap. You sound very pessimistic. However, I have to admit, Ive been against SP Trading, that was a huge sacrifice of an USP for more rl profit on the bank account of the company CCP. But thinking twice, understandable, if you look at plex sales since SP Trading release.
Dave Stark
#736 - 2016-04-10 10:37:44 UTC
Big Lynx wrote:
Many players resubbed recently and the numbers are growing.


which also has absolutely nothing to do with this.
Big Lynx
#737 - 2016-04-10 10:40:17 UTC
Dave Stark wrote:
Big Lynx wrote:
Many players resubbed recently and the numbers are growing.


which also has absolutely nothing to do with this.


Correct. And a daily is no reason for quitting eve.
Lugh Crow-Slave
#738 - 2016-04-10 10:44:25 UTC
Corbie Black wrote:
Dante deLio wrote:
I suggest to give SP for killing ships in PvP either. Not in 22 hours but for each kill mail according to size of the ship was killed.

Great idea!
+1 Like
Hope, that CCP's saw this suggestion.


because this isn't exploitable Roll
Dror
Center for Advanced Studies
Gallente Federation
#739 - 2016-04-10 10:45:26 UTC
Dave Stark wrote:
Big Lynx wrote:
Tau Cabalander wrote:
Cajun Waffles wrote:
News flash: DAILIES are not required! If you feel that you are being forced to acquire an additional 4million skill points (total gained during the year) by doing dailies your whole argument is asinine!

It's optional! Just like acquiring plex, extractors, etc.


To keep up with the competition (that's everybody in EVE), you'll have to do them.


Great BS. Nobody in the ENTIRE virtual and real world forces you to do the daily. There are simply no arguments against this. only salt and tears without a factual background. So much buttpain for 3mio SP per year (!) Grow up nerds.Roll


so, because you're not being forced to do them we should completely ignore that they want to implement it in the worst way possible and shouldn't try to at least make it a half decent system if we're going to have it forced up on us?

i really don't understand logic like yours - "you don't have to do it, therefore any suggestion of how to make it not suck a donkey **** is crying, get over it!" yes. lets flood the game with **** mechanics because you're not forced to participate in any of them - except you will be when every mechanic is crap because nobody bothered to suggest ideas to improve them because you don't have to do any of them.

at the end of the day it's irrelevant if you have to do them or not. ccp adding **** features that aren't mandatory is how we end up with a game full of crap that nobody wants to play.

It's the most simple implementation. Something "so forced/appealing" should require more than just hopping over to a belt?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Big Lynx
#740 - 2016-04-10 10:46:30 UTC  |  Edited by: Big Lynx
People who are moaning that they "have to" log in everyday to compete with others in this questionable skillpoint-race should immediatly switch of their computers, go out and in a silent moment start to address a question to themselves: "Do I really want to let a pc game control my every day life?" (indepentently from the question how CCP will assemble this mechanic)