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Dailies? Grrrr ccp!

Author
Nalia White
Tencus
#41 - 2016-04-09 13:58:30 UTC  |  Edited by: Nalia White
I would have loved dailies when i started. I am sure it would help new players tremendously...

This could also be a chance to introduce more dangerous space to new players... create dailies like:

"Visit Poitot, the only named system in Syndicate!"

All ships valid except for shuttle, newbie ships and pods.

T1 frigate would be enough and new players could feel the rush of dangerous space without losing to much :)

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Oracle of Machina
The Scope
Gallente Federation
#42 - 2016-04-09 14:09:38 UTC  |  Edited by: Oracle of Machina
This seems like a fairly poorly-discussed or thought-out feature. 10,000 SP is an amazing boon for a brand-new player, but it might be a bit too much for older players, who are already way ahead of brand-newbro.

More likely, it's going to be used as a free injectors every month and a half to either sell or use. If it's by character, that's 3 per account. If I have three accounts, that'd be 9 injectors every other month if I dedicate myself to find the time to shoot at a rat once every 22 hours, and it only goes up from there. I can't imagine that's going to do much for injector prices except deflate them rapidly, meaning proliferation of Ironbank-style perfect characters will be even easier. Why even bother with having skillpoints at that point?
Neuntausend
Republic Military School
Minmatar Republic
#43 - 2016-04-09 14:55:01 UTC  |  Edited by: Neuntausend
Nalia White wrote:
I would have loved dailies when i started. I am sure it would help new players tremendously...

This could also be a chance to introduce more dangerous space to new players... create dailies like:

"Visit Poitot, the only named system in Syndicate!"

All ships valid except for shuttle, newbie ships and pods.

T1 frigate would be enough and new players could feel the rush of dangerous space without losing to much :)


That would work for a while, but will it still be engaging gameplay after a couple of days? You log in all you characters, kill a rat, grab an interceptor, fly to poitot, fly to the eve gate, mine a cycles worth of ore, trade a random item on the market, get SP, log off, do the same thing tomorrow. And you will want to do this on every character, as doing this every day can get you 2 skill extractors worth of SP after 7 weeks on top of what your main character is training, assuming the reward stays at "kill rat, get 10k SP per character and day".

And since the reward is SP, you don't have many alternatives. So especially new players who need them will feel like they are running in a treadmill after a week.

The beauty about "leveling" in Eve used to be, that it absolutly didn't matter if you didn't have time to play for a week. In WoW, let's say, if you don't play for a week, you'll be a week behind your friends. If you don't play a week in Eve, you're still on the same level as if you were had you played 12 hours every day.

This system doesn't just set up a reward for logging in every day, it kind of sets up a penalty for not logging in. Because, really - you don't do much beyond logging in. The proposed mechanic doesn't require any knowledge or skill or anything beyond logging in. You log in, you warp into a belt, kill a rat, log out - preferrably in the belt so you'll land next to a rat when you log in tomorrow. Someone linked it above - this is pretty much the Skinnerbox in it's most basic form: Push Button, get food.


Here's my take on this:

- instead of SP, give out "CCP Corp Loyalty Points" (because, that's kind of what it is - you are loyal to the game and CCP if you log in and do stuff every day) which you can trade in for a bunch of unique skins, silly hats, monocles, what have you.
- make the tasks varied and change everyday randomly. One day you'll have to mine a certain ore, ice or gas, next day you'll have to kill a specific type of rat (guristas, sanshas, sleeper, drifter...), or find a complex, run an escalation site, produce a module, research a blueprint, fly to poitot, kill a player, anchor a bubble ... with only one of those tasks being valid each day. Of course you won't know exactly what you'll have to do tomorrow.

That way, newbies can still get something worthwhile out of it by selling the stuff on the market, but it won't be such a massive hit if you don't partake. If you do want the loyalty points, you will need to do something at times you may never have done before, but you don't need to grind the same task everyday, and especially with tasks like "visit the eve gate" or "fly to the only named system in syndicate" you will actually create some content without promoting a permabubblecamp in poitot.
Salt Foambreaker
Greedy Pirates
#44 - 2016-04-09 15:04:59 UTC
Phased Plasma wrote:
Did you not read it or are you just ignorant? An average eve player with two accounts can generate 1.8mil per month, i know you must be slow minded or something but 1.8mil x 12months does not equal 3million. Its more in the realms of 21.6 million per year. So maybe look at the facts before posting little bee.


OMG, 21 million, I can ditch my PI alts!
Nalia White
Tencus
#45 - 2016-04-09 15:29:16 UTC
Neuntausend wrote:
Nalia White wrote:
I would have loved dailies when i started. I am sure it would help new players tremendously...

This could also be a chance to introduce more dangerous space to new players... create dailies like:

"Visit Poitot, the only named system in Syndicate!"

All ships valid except for shuttle, newbie ships and pods.

T1 frigate would be enough and new players could feel the rush of dangerous space without losing to much :)


That would work for a while, but will it still be engaging gameplay after a couple of days? You log in all you characters, kill a rat, grab an interceptor, fly to poitot, fly to the eve gate, mine a cycles worth of ore, trade a random item on the market, get SP, log off, do the same thing tomorrow. And you will want to do this on every character, as doing this every day can get you 2 skill extractors worth of SP after 7 weeks on top of what your main character is training, assuming the reward stays at "kill rat, get 10k SP per character and day".

And since the reward is SP, you don't have many alternatives. So especially new players who need them will feel like they are running in a treadmill after a week.

The beauty about "leveling" in Eve used to be, that it absolutly didn't matter if you didn't have time to play for a week. In WoW, let's say, if you don't play for a week, you'll be a week behind your friends. If you don't play a week in Eve, you're still on the same level as if you were had you played 12 hours every day.

This system doesn't just set up a reward for logging in every day, it kind of sets up a penalty for not logging in. Because, really - you don't do much beyond logging in. The proposed mechanic doesn't require any knowledge or skill or anything beyond logging in. You log in, you warp into a belt, kill a rat, log out - preferrably in the belt so you'll land next to a rat when you log in tomorrow. Someone linked it above - this is pretty much the Skinnerbox in it's most basic form: Push Button, get food.


your arguments have a lot of merit. The system possibly even has to have a hard cap for example lets say 40million sp. afterwards you can't gain SP rewards. Also the "quests" would have to get progressively harder. Like not only visiting Poitot but opening a market in some npc null region and sell stuff worth 50 million ISK or something like that. Not dailies but "monthlies" if you will.

Syndicate - K5-JRD

Home to few, graveyard for many

My biggest achievement

Baygun
Brutor Tribe
Minmatar Republic
#46 - 2016-04-09 16:12:58 UTC
Indeed Dailies are bad!

That will force everyone to do it and if one has like 10 accounts that's crazy!


HOWEVER:

I TOTALLY disagree on your statement for SP!
More in the thread.
Phased Plasma
Gallente Federation
#47 - 2016-04-09 16:48:58 UTC
I don't quite understand, what about my sp statement don't you agree with?

Follow me at @PhasedPlasma

Leeluvv
Caldari Provisions
Caldari State
#48 - 2016-04-09 17:30:38 UTC
If CCP want to encourage more players to login (and not just shoot a NPC rat) they need to think about the best way to encourage this. My small brain realizes that specific rewards, such as ISK or SP, are bad, so the reward needs to be a bonus to something players are already doing. Here are some 'rough' ideas:

Reduced market taxes for a specific period of time, possibly limited to an ISK value, so rich players don't get more than poor players.

Increased SP generation for a period of time, possible linked to a SP value so vets don't get more than new players.

I thought about increased warp speed as a movement bonus, but this will lead to meta gaming, so probably isn't worth considering, as is the issue with anything else related to playing the game, such as scanning, etc.
Terranid Meester
Tactical Assault and Recon Unit
#49 - 2016-04-09 18:09:44 UTC
From CCP's skill injector blog - 'we make sure there is one single mechanism that brings new skillpoints in to the system – training.'

Where is your integrity CCP? Where is your commitment to a harsh universe CCP?
Phased Plasma
Gallente Federation
#50 - 2016-04-09 18:15:25 UTC
^^ Added this to the original post.

Follow me at @PhasedPlasma

Radamant Nemess
Fusion Enterprises Ltd
#51 - 2016-04-09 18:38:10 UTC
Phased Plasma wrote:
Eve is what YOU make of it.


I think that you`ve answered to yourself there. If you dont like dailies, don`t do them.

i can fail at any speed you like

March rabbit
Aliastra
Gallente Federation
#52 - 2016-04-09 18:52:53 UTC
Geronimo McVain wrote:
March rabbit wrote:

man, you have chosen the wrong game! Eve Online is about ships and undocking! It's not about collecting SP! Shocked

Can I have your SPs then?P

they on market Cool You always welcome to buy!

Geronimo McVain wrote:
I need these SPs exactly to undock ships or I need them to earn the money to afford them (and their replacement Cool)

it looks like you need to undock every ship in the game Lol
Even for incursions you don't need lots of SP. There is community for newish players too. And the most lucrative ISK income is FW for which you don't need any SP (well, you need ship and guns so yeah, something about 1 million SP is still needed i think).

Still 120+ days of only support skills training makes no sence

The Mittani: "the inappropriate drunked joke"

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#53 - 2016-04-09 20:18:00 UTC  |  Edited by: Nana Skalski
Pleasure Hub Node-514 wrote:
March rabbit wrote:
man, you have chosen the wrong game! Eve Online is about ships and undocking! It's not about collecting SP! Shocked

What would you call PI?

PI is very much a feature that ties with industry very heavily. Its a lot more thought out and implemented with a lot of specific things like extractors, planning, a lot of schematics, planet resources etc. Simulating real economy and production. It boils down to logging in daily or every second day, but it is much more engaging in that it gives you a long term plan and ISK. It is the equivalent of dailies for EVE. Every feature developed by them, that should bring in more activity, should tie in with game more than "pick up ten rat tail and bring them for 10 xp over and over". Such low hanging fruit as proposed means devs are bad and dont have ideas or dont want to implement them because they are hard for them to do.

We need CONCORD, reasonable target, longer planning, longer timespan between rewards and more choices. Make it like if CONCORD would observe and praise you for reasonable things you do for them interacting with playerbase, criminals for example. Dont make anything slap onto you a badge "moderately good citizen" every day for boring stuff, because that will only cause frustration. Give AU or special faction items, ships, clothing and modules from CONCORD.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#54 - 2016-04-09 23:21:57 UTC
Indahmawar Fazmarai wrote:
Pix Severus wrote:
Aside from the usual slippery slope fallacies, can anyone give me a valid reason why this will be bad for the game?

"Wow does it" and "Players can earn ISK by spending 2 minutes playing the game" are not enough to convince me at this point.

Unlike most people on the internet, my opinion can be swayed, so give it a shot.


It would have been better if CCP just implemented it, preferably without any more warning than a line on the patch notes for Citadel.

The target audience of PvErs will not step forward to defend this idea and the PvP noisebots are tearing it apart with their loud drama.

I'm a PVE/Industrial player. I generally avoid pvp.

I hate the idea of any kind of dailies in EVE, PVE or otherwise, especially for SP.

And to those comparing this SP daily idea to PI, no. PI is not a daily, it can be set to whatever interval you want, and does not result in SP. You have to train for it like any other activity in fact. It's just a means of generating material to use or sell.
Evasive Shadow Assassin
Sebiestor Tribe
Minmatar Republic
#55 - 2016-04-09 23:31:12 UTC
Oh shut up

This is a business, end of story, you can give CCP **** with ur ranting forum posts, but guess what?

THEY DON'T CARE

Dailys, good, bring it on, i look forward to it
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#56 - 2016-04-09 23:33:23 UTC
Evasive Shadow Assassin wrote:
Oh shut up

This is a business, end of story, you can give CCP **** with ur ranting forum posts, but guess what?

THEY DON'T CARE

Dailys, good, bring it on, i look forward to it

they'll care if they lose a bunch of players because of their stupidity, but sadly it'll probably take that happening for anyone in management to get a clue
Phased Plasma
Gallente Federation
#57 - 2016-04-10 00:24:52 UTC
But hey, why should anyone have a voice if ccp are too busy raking in dank dollar. After all if they want to continue down the path they are going and eventually turn eve into another WoW clone then so be it, at least give us a roadmap that clearly labels the end point as world of warcraft.

Follow me at @PhasedPlasma

Tristan Agion
Royal Amarr Institute
Amarr Empire
#58 - 2016-04-10 00:57:25 UTC
Log in. Undock from Jita. Jump to nearby star system. Find a belt where only few players are already spawn camping. Wait for NPCs to spawn. Race the others to get the killing blow on a NPC frigate. Jump back to Jita. Dock. Log out.

Engaging EVE PVE? Or something I will do for five minutes on a lunch break, until after a few weeks this brainless chore makes me realise that EVE means I'm spending time and money to be bored?
Pleasure Hub Node-514
Pleasure Hub Hotline
#59 - 2016-04-10 03:39:47 UTC
Neadayan Drakhon wrote:
Evasive Shadow Assassin wrote:
Oh shut up

This is a business, end of story, you can give CCP **** with ur ranting forum posts, but guess what?

THEY DON'T CARE

Dailys, good, bring it on, i look forward to it

they'll care if they lose a bunch of players because of their stupidity, but sadly it'll probably take that happening for anyone in management to get a clue

How many times has this been said? Weren't people going to quit in droves after fozziesov, Injectors dropped, etc. Now we have a war going with log-in figures over 40k. People are getting fights and have more flexibility over their skill queue to get back in the game.

'One night hauler' The tell all story of a pleasure bot in Jita 4-4

TackyTachy1
Doomheim
#60 - 2016-04-10 04:22:07 UTC
I don't analyze this stuff too much, I go here, there, wherever, build, buy the coolest looking ships, go mining, exploring, marvel at the graphics, if I need ISK I figure out how to get it, play regularly even if not every day and can't understand what they're talking about half the time. If I didn't hang around the forums from time to time I'd have no idea what all this is or why it matters. Just seems to me when you start worrying about how much ISK you make in an hour you may as well just put in more overtime at the job. You can't hardly not hear about Plex, I'm not exactly sure how it all works and know even less about Arum, or whatever that other money thing is. And people fuss about the most arcane elements of this game, stuff I'll probably never deal with, or maybe I will, but in good time.

But it's still a cool game, check the map for kills in last hour, ok, maybe can do a little low-sec ratting over there but first check it out with that little ship I got that don't pay any attention to warp bubbles. Fly the Recon boat then send in the heavies, shoot some Admirals or something and most importantly; have fun.

Forum Rep for a bunch of characters, couple corps and one seriously Lost In Space multiboxer.