These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Upcoming Feature and Change Feedback Center

 
  • Topic is locked indefinitely.
 

Recurring Opportunities coming soon

First post
Author
Nitco
Hedion University
Amarr Empire
#581 - 2016-04-09 11:35:18 UTC
Yeah this is a terrible idea.
Nitco
Hedion University
Amarr Empire
#582 - 2016-04-09 11:41:05 UTC
besides, it's a relatively pointless bonus, even for new players (and then you could just give it to new players instead). In order to get 1m extra SP you'd literally need to log in every single day and go off and kill something for over 3 months time.

why bother with this change? it's just gonna stress your playerbase out.


Nomistrav
Center for Advanced Studies
Gallente Federation
#583 - 2016-04-09 11:47:43 UTC  |  Edited by: Nomistrav
CPM Aeon Amadi here from Dust 514 side of things. Haven't played Eve with any real seriousness since 2012, so take what I say as a grain of salt, but coming from Dust 514 - which did have dailies - I'll weigh in on what I can.

Ultimately, I'm concerned as to why Dailies are necessary in Eve Online. It doesn't seem like the atmosphere would really support dailies without coming off as a gimmick. Does CCP feel that there isn't enough in-game activity going on? If not, surely there are other ways that can warrant greater activity. I feel like Eve's mission system has been severely lacking as of recent and while there are a lot of opportunities for players to engage in the game, the mission system is overly redundant and very boring. Burners are cool, but are very difficult and don't really apply to a greater margin of players.

If Dailies are inevitable, then they need to reflect diversity and be rewarding in a way that doesn't slight players that don't perform them. The rewards should be nice to have, but ultimately an afterthought. A player shouldn't feel as though they are going to fall behind if they don't log in and one of the primary benefits of Eve Online was that you still progressed even when you couldn't log in - something I've exploited to the fullest in my time playing Dust 514. Likewise, dailies shouldn't be "free stuff" for players just because they logged in. There should be some commitment involved and it should have variety to appeal to the players' normal in-game day.

For example: Allowing the player to select a single daily "mission" to complete out of a list of widely different activities EDIT: -rather than being able to or having to complete them all . Be it mining 20,000m3 worth of ore, killing 10 other players, or what have you. It should empower and encourage them to do what they were already going to do. They shouldn't feel as though they are being "nudged" toward a different playstyle that they don't care for. What this inevitably means is that you're going to have to consider how each and every player lives their in-game lives and account for them in unique, but interesting and enthralling ways.

Hope my feedback helps.

"As long as space endures,

as long as sentient beings exist,

until then, may I too remain

and dispel the miseries of the world."

~ Vremaja Idama

Kerodan Alduin
Sebiestor Tribe
Minmatar Republic
#584 - 2016-04-09 11:49:22 UTC
The real motivation to play Eve comes from interaction with other players, not from menial single-player tasks. This should be rewarded, although I realize this is far more complex to accomplish.

Why not provide some incentives for players to do stuff together? This could be scaled for player experience, such as events which can be completed by a group of frigates in hisec, whereas others would require a diverse fleet layout (logistics, ewar, dps, maybe even a transport ship) and happen in low-/nullsec. Or maybe missions, given in highsec, which force players to travel to low-/nullsec together.

The rewards could be LP points at a unique faction, which has unique rewards (a bit like the Project Discovery rewards, which you can't get from anywhere else).

To ease new players more quickly into the game, specific SP rewards could be given for specific new-player missions. For instance, complete a mission for a Minmatar agent, and get all the skills required for Rifter Mastery (or another Minmatar frigate of your choice) leveled up to Mastery 1, then 2 and 3. That way, players could quickly catch up on core skills for selected ship lines.
Tavion Aksmis
Perkone
Caldari State
#585 - 2016-04-09 12:03:06 UTC  |  Edited by: Tavion Aksmis
Gimmick, Feature or Bug??
I see the great idea behind this, You give players a reason to undock, which are a good thing for most players, but defenetly not all, and also you are making the "SP farmers" with 10+ accounts farming SP "work for it" in order to actually make it profitable.

However this is a big spit in the face to people who use a lot of their time in the game not undocking or metagameing. I think some of the reasons these play-styles exist in the game is because there are no dailies in EVE making these players not loose out on "progress" by playing this way. I'm of course talking about HR people who do interviews, "IT departments", Spais, Station traders, market analysts, alliance leaders and mega industrialists who sit 95% in Excel and 5% ingame. I feel this is a feature made for what you guys see as the "ideal player" with one account shooting red dots and sometime socialize and do stuff with his alliance. A lot of people find their niche in this game that does not fit into that role at all, me included. By forceing people into that playstyle you are essentially turning EVE Online into "just another space MMO". It will work nicely for getting a few new players in the first months, but it will tire out old and faithful players in the long run. After all, non-solo content in EVE is mostly created by older players. This might even lead to the death of EVE.

Also depending on how this is implemented it might be destructive for players that actually undock. If it is "any NPC" does that mean that as long as somone in your fleet kills a NPC you are good? Then its okay because then this just becomes the "obligatory gaterat" that must die when you take out a fleet as an FC. Reducing this feature to a annoying gimmick. If you have to do it solo, get a lasthit or take on specific rats it will drastically cut into an FC's time to take out fleets.

From my own perspective in the game: I am professional hauler in EVE, I therefore have 4 accounts with 3 "main" characters and a freighter condom. This account as my main PvP char, a contractor, a webber and a hauler. Where both the contractor and webber are often used for JF cynos. I do not care about the contractors sp, however the webber is on its way to become a link char. It will be easy to fulfill this on my main. But how the hell am I supposed to get this progress on my webber and hauler?? As it is right now they end their "hauling day" at some different random station in high sec every day, its not like I can have two ratting ships in every station in high-sec. Carrying them with me in my freighter will decimate the ability to take 845k m^3 contracts and still only useing 2 expanded cargoholds. When I am Jump Freighting its even more redicculus, try ratting in a PL nullsec staging area :P Professional hauling is already a high-risk, medium reward activity in eve. Don't make it worse!!
Nagarythe Tinurandir
Einheit X-6
#586 - 2016-04-09 12:04:53 UTC
If ever, daylies should be focused on PVP. Kill someone in Low or Null, finish an entosis timer, something along that line.
Sure it can be abused, but atleast the person made the effort of buying frigs from the market and involves an alt on a second account or a friend/corp made (ship/ ISK value still destroyed). Warp in high sec belt press F12 and instapop a NPC frig is ridiculous.

High sec has enough people PVEing and this proposal does nothing for increasing the number of killable targets or the economy except increasing inflation.

ZagaBoom
Guardians Incorporated
Cynosural Field Theory.
#587 - 2016-04-09 12:26:22 UTC  |  Edited by: ZagaBoom
STOP THIS NOW. WORLD OF SPACE SHIPS #2016


You're acting like my ex girlfriend CCP "But he doesn't even call me every day! Awmihgawd! Stop. Clingy fk.
Mayharm
The Scope
Gallente Federation
#588 - 2016-04-09 12:26:33 UTC
-1

WoW "improvements" like this devalued the investment of their long-term player base, I left because of them. It works for Blizz "financially" because it massively benefited casual players trying to reach the high-level content. Trying to attract casual players into the Eve and boost them all the way into high-level content doesn't strike me as good long term strategy, and certainly not at the expense of devaluing the existing player base. And in Eve, you really don't need high SP or accelerated SP gains to get into to any of the content.

Having said that I get why this idea is attractive, but you'd have to focus it on new players and making those first months of play go faster. Do the same as you did with the skill injectors and have them on diminishing returns until it stops giving out at (for example) 10 million SP. Then, if you insist on still having a daily, use Aurum as others have already suggested.

Pros
- Keen new players get a great benefit to get them started and the discouraged get something to spur them on.
- Low SP Hauler/valet/miniing/cyno/etc alts are easier to create (if this is kept per character) and that's pure win IMO.

Cons
- Maybe unbalances the character bazaar with lower SP characters? I don't know the bazaar well, not having used it's services, but more low SP for sale could be a benefit I suppose?
Ivan Stoner
Optimistic Wasteland Inc.
Fraternity.
#589 - 2016-04-09 12:28:38 UTC
My suggestion for that idea CCP Rise:

YOU SHOULD LEAVE CCP and join Blizzard instead.

Why you wanna force ppl to do something in a game which based on freedom. This idea is so off-Eve that even the skill extractors sounds good against it. And even that idea was more for the toilet then good.
Honest AppleJack
Viziam
#590 - 2016-04-09 12:36:11 UTC
No. No. No.
Don't do it.

Dailys for Stuff -> good
Dailys for SP -> bad

**Tyrant Celestia controls the one Sun, Luna controls billions of them - the Night. **

Tavion Aksmis
Perkone
Caldari State
#591 - 2016-04-09 12:36:44 UTC  |  Edited by: Tavion Aksmis
Nomistrav wrote:

For example: Allowing the player to select a single daily "mission" to complete out of a list of widely different activities EDIT: -rather than being able to or having to complete them all . Be it mining 20,000m3 worth of ore, killing 10 other players, or what have you. It should empower and encourage them to do what they were already going to do. They shouldn't feel as though they are being "nudged" toward a different playstyle that they don't care for. What this inevitably means is that you're going to have to consider how each and every player lives their in-game lives and account for them in unique, but interesting and enthralling ways.

Hope my feedback helps.


I actually like this idea. Here is how I would like to see it implemented: You get all these different possibilities to make "the daily grind" and they all count up until one is finished and then it is done. Hence, you don't have to think about them while you play, they will just fulfill naturally.
You should include (numbers are just a wiff in the air):
- write 50 comments in chat (Jita scammers and HR/Diplomat people will be happy)
- update 15 market orders (anyone who engages in trade)
- Do 15 jumps through gates or jumping once with a jumpdrive (webbing and cyno alts, personal and professional haulers and capital/JF pilots)
- Some industry/PI things (sorry, can't think of a good option here given that there are so many different types of industry)
- Kill a rat.
- Getting on a killmail, suicide gank included. (Logi needs to put on their whoring drones)
- mining 10,000 m^3 ore

- Be limited to only charcaters below a certain SP.
Conjaq
Imperial Academy
Amarr Empire
#592 - 2016-04-09 12:42:40 UTC
I'm sure some would argue, that it will now become a necessity to complete these "dailies"... That would of course be pure nonsens. It's not obligatory to do these missions and you're not in a competition against anyone to be "first" or "best".... It's simply a boost for those that want to use the time.

That being said i have a few concerns.
1. I'm guessing these missions ect... ect.. (whatever they're called) will be located in high-sec. which is bad for:
* Wh'ers
* low-sec guys
* 0.0 guys.
+ Alot more that is not really moving around in high-sec.....

All of these are getting shafted pretty bad, because it forces them to move to places they really don't/can't want to be in....

Another thing i simply do not get, is why you're not using your ressources on improving the pve aspect of the game... I get that tools has to be developed, but this has been in the works for so long?. Instead you're introducing new stuff like this, to make people log on. the PVE side of eve has severely fallen behind, the mission system is badly in need of a freshup.
I think your time and ressources would be put to much better use, if you actually improved some of the things that needs fixing the most, not put new things into the game that is not really needed.
Elvin-Andreas Aldent
Federal Navy Academy
Gallente Federation
#593 - 2016-04-09 13:10:34 UTC
I don't write on the forums, I usually just lurk around but I can't with this one. I wasn't too much of a fan of the skill injectors in the beginning, but I didn't mind them that much either because in the end; The skills you get from them were trained by others, and then extracted. In fact, if you are over a certain amount of SP you don't get the full amount from the injectors which leads to some SP being lost to the void.

This new thing brings in SP that wasn't trained by anyone, but just instead gets rewarded out of thin air. We've had those occasions before where that has been the case. E.g. when servers have been down due to issues, preventing people to play. But to have them as rewards for simply just killing NPCs every 22 hours? It feels wrong, and I honestly don't like it.

I guess you could say that this makes up for the SP lost with the skill injectors, but I just don't like the idea of SP being "quest rewards". Again, the extractors/injectors are completely player driven, they don't appear on the market without someone having extracted already trained SP and placed them on there. This is just free SP waiting for someone to grab it.

I might just be someone who does not like change, but this is my opinion on it. I wouldn't want this in the game. If they have to implement something like this then they can do it with the 'opportunities' system already in-game, to encourage people to fulfill them and explore. That way new players would still get a boost to SP, but only for those opportunities and once they've done them, that's it.

Again, my opinions on the matter. If I have misunderstood this in some way then feel free to correct me, just make sure to be nice about. Smile Also, English is not my primary language, so if there are any grammar mistakes etc. then I'm sorry.
Syrias Bizniz
some random local shitlords
#594 - 2016-04-09 13:11:45 UTC
Mister Ripley wrote:
I'm still not sure if this is real or a joke...

Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.

If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.

My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542



You have that already. Every 20 minutes you are not logged in, you miss out dank ISK ticks. Every dank ISK tick you miss out is one further step you have to make for that juicy Skill Injectors.

Man the **** up, you're getting offered FREE BONUS **** that has literally ZERO effort attached and you are ******* complaining, holy tittyfucking christ.

IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION.
And IF you like it, it's 8m FREE ISK per day and character, and after 50 days you can ******* sell the SP, or throw them on one of your alts, or donate them to some newbies you're trying to help out.

But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind.
Get ******.
Indahmawar Fazmarai
#595 - 2016-04-09 13:14:24 UTC
I want 10,000 free SP each day just for playing.

I wish CCP hadn't put themselves in a place where this makes sense to them.

I hope this is not shot down and CCP starts giving love to PvE.


But frankly, I don't care at this moment.
Ruby Gnollo
#596 - 2016-04-09 13:26:29 UTC
baltec1 wrote:

Newplayer 1 is disadvantaged to the tune of 50k SP every week they play. This is good how?



Killing a NPC is a 5mn/day/toon task. Even people working at Goldman Sachs spend more than one hour a day on the internet minding their own business. That's twelve times what you need for that.
X4m
Center for Advanced Studies
Gallente Federation
#597 - 2016-04-09 13:27:20 UTC
NO !!! JUST NO !!!! look this https://www.youtube.com/watch?v=tWtvrPTbQ_c
Tomika
Doomheim
#598 - 2016-04-09 13:38:33 UTC
Elvin-Andreas Aldent wrote:

This new thing brings in SP that wasn't trained by anyone, but just instead gets rewarded out of thin air.


The SP you already gain is rewarded out of thin air.

When I log back on my character after not playing it for a week, it has more SP than when I logged off. Where does it come from?
Rthulhu Voynich
Federal Navy Academy
Gallente Federation
#599 - 2016-04-09 13:42:27 UTC
I know I should explain it, but I am so shocked, I only can say: Please no SP for Daily Things!!!! Please!
Valence Benedetto
South of Heaven Ltd
Ishuk-Raata Enforcement Directive
#600 - 2016-04-09 13:42:49 UTC
As a general concept, I like rewarding pilots with skill points.

But I am confused as to why you are moving so slowly (and in a seemingly strange direction) with the Opportunities system. Recall that you created it in the first place to address EVE's (still pretty terrible) new player experience. The system failed to do that because (a) it doesn't actually provide much instruction and (b) it provides no meaningful reward. So most experienced EVE players will tell their friends to do the old tutorial agent missions instead.

EVE's new player experience remains a critical deficit in the game. So why are you not focusing on improving the Opp system in a way that addresses that? And why do we seem to move at such a glacial pace with this system? Since its introduction it has received no iteration until now. And even now, it's one tiny baby step (a single daily???) as opposed to released at least a small suite of options. To make the analogy, I have never seen Blizzard release a new daily quest hub with only a single NPC and a single quest. It's just strange.

Sorry to sound negative. I do heart you guys. But the continued failure to deliver a new player experience that is tolerable / survivable to the average mmo gamer is disheartening to those of us who want to see more people try the game!