These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

What Should I Specialise In? Noob Question

Author
IEnjoyLipnering
TxivYawg
#1 - 2016-04-08 14:45:43 UTC
I am looking at all my skills, and I dont relaly know what i cna do with them to make isk best. Could you have a look at my skills on eve board and see what would eb best to use my skills for?

http://eveboard.com/pilot/IEnjoyLipnering

Thanks
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#2 - 2016-04-08 15:12:48 UTC
Destroyer, and then Cruiser, and just barely enough weapon skills to get by.
Also train just about everything you can in the armor tree to level 2, likewise with electronics and engineering, and then scanning.

This will give you a very broad baseline to try different things. You will be able to start trying out exploration, some combat missions, and you will have enough skills to tackle the Sisters of Eve epic arc missions.

What you probably *do not* want to do right now, nor for the rest of the month, is specialize. Eve's skill system is very elegant, in that it rewards the generalist. Each rank of a skill takes progressively longer and longer to train, but the bonus that any rank provides is linear. So you get the same prize for training rank 4 as you did for rank 1, even though rank 1 took minutes. The result is that you can rack up a ton of total bonuses by taking the low hanging fruit, anything with rank 1 or 2.

Additionally, this sort of broad-but-not-deep training makes you flexible. This is crucial. Because in Eve, you don't generally 'win' at something by having better stats. Instead, you usually find the best success in anything via knowledge, first-hand experience, careful assessment, and preparation. For example, in most combat situations, you wont win because you had better stats - you'll win if you brought the right tool for the job, and set up the situation in your favor. And the best way to accomplish this(within the subject of skill points) is to be a generalist, who has all tools open to them.

So to reiterate: Don't specialize if you don't have to. Train up everything that's quick and cheap. If it takes a long time, put it off until later. The exception to this guideline is if you know very clearly what you want to do... But even then, it's probably best to go wide before you go deep.

Also, don't feel constrained to Gallente ships. Ships are tools, and it pays to have the right tool for the job. But Gallente gear might not be the best fit, sometimes. So spend a few hours to go Amarr, or Caldari, or Minmatar. Eventually, you'll want to be able to fly all 4 faction's cruisers. There's no sense in getting married to one faction, given how quickly you can get into flying all 4, and reaping the subsequent benefits.
Xiahou Altiska
Center for Advanced Studies
Gallente Federation
#3 - 2016-04-08 19:23:47 UTC
^ Listen to Solai.

There are several types of activity you can do to make ISK: PVP combat, PVE combat (Missioning/Ratting), Exploration, Industry, and Market Trading

There are many ways to do each of these. You should skill up to the point of being able to try all of them, and then begin to specialize based on what you find interesting. There's nothing worse than pouring days/weeks of skill points into something and then figuring out it's not something you want to spend time on.

Also, it's a good idea to get your non-specific ship skills (Navigation, Engineering, Targeting, Shield/Armor) up before investing too much in bigger ships via Spaceship Command. You will be at a big disadvantage if those skills are weak no matter what you are flying. If you're not sure what to train, train those skills. It will always pay off.
Iria Ahrens
Space Perverts and Forum Pirates
#4 - 2016-04-08 21:47:15 UTC
Best Isk is Fun isk, not the most isk. So we never recommend specializing before you know what you'll enjoy doing. Every career has the potential to pay for all your needs, but none are going to do so immediately. Even scamming has a learning curve. Usually the learning curve inclines along with your needs. So you start out in frigates, but frigates aren't that expensive, by the time you move up to cruisers, your income should have improved enough to pay for a supply of cruisers. Etc..

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#5 - 2016-04-09 01:12:21 UTC
Lots of really really good advice here already. Since I doubt I could offer better advice I'll just add some specifics:

Each level of a skill takes 5 times longer than the previous level to train with the same benefit. So if level 1 takes 10 minutes level 2 takes 50 and level 3 takes 4 hours and 10 minutes and level 4 would take 20.8 hours and level 5 about 4 and a half days. The first level that took 10 minutes gives you the same 5% bonus or what ever that the last almost 5 days does.

If level 1 of a rank 1 skill takes 10 minutes to train then level 1 of a rank 2 skill takes 20 minutes and level 1 of a rank 8 would be 80 minutes.

Like other's have pointed out one of the really cool things about his game is that it has far more to do with what you know than what skills you have. So getting good at this game is not about acquiring gear or leveling or some other means of stat progression but about learning as much as you can about as many different aspects.

Try everything in this game. Stick with what you enjoy. But learn enough about everything so that when you come up against it at least you have an idea of what the other side of the coin is like.

Oh and when I say this game is not about stat progression that especially includes ship size. Bigger does not equal better in this game. It is not a stretch to say that a frigate can take out a battleship. This game is about having the right tool for the job, which sound simple enough. However figuring out what the "right tool" is not always easy and often figuring out what "the job" actually is can prove to be even more difficult.

Want to talk? Join Cara's channel in game: House Forelli

Amanda Chan
Garoun Investment Bank
Gallente Federation
#6 - 2016-04-09 05:44:06 UTC
I agree with the others, Specializing is something you should do later down the road.

For now you should follow the 80/20 rule when it comes to training skills in EVE. If you only train a skill to level 4, you get 80% of the value of the skill but for only 20% of the training time needed. Only max a skill to 5 that you really need to unlock T2 varients, i.e weapons or a T2 hull that you really want.

As for a Remap right now you should be in the generalist remap and have equal intelligence and perception. This generalist remapping allows you to cross train with little penalty as ship , fitting and weapon skills usually have the primary stat of intelligence or perception.

Also the best isk is subjective. You can do an eye gouging high isk p/hour activity but only do it for 2 hours at a time or on the other hand you can do a fun or relaxing isk p/hour activity and do it 6 hours at a time to make the same money.

Sure it's not time efficient...but IT'S A GAME. Too many people, myself included, focused on most efficient use of time making dank isk p/hour. All that ends up is fulfilling EVE's sterotype as it being a second job.

Honestly, people look to much into pew pew being the primary content in this game. It's not.

Maybe you like space trucking. Sure it seems like an unenviable job but I know a couple wierdos that love it. They're the cogs that keep churning the EVE industry wheel. Dodging gankers, sneaking into low and null sec to seed markets, etc.

Right now in World War Bee, just imagine all those ships being blown up. Not everything is made inhouse, a lot of it is transported from the major market hubs. Ships, Ammo, implants, skillbooks, etc. Nothing magically makes it to where you bought it. Some enterprising person had to bring it there to be sold.

You could also like to relax in an ore belt and chew up some rocks. Fair enough, it might not be a lot of money but if that's what you like to do, so be it. Everything you do affects EVE. You are a cog somewhere iin the wheel that runs EVE. You provide the minerals to the manufacturers, who turn around and sell it at a slight mark up so they make their profit to.

I could go on, but it comes down to this. Try everything, don't be afraid of anything. After all. It's just space pixels. I've played this game on and off for 8 years now. It took me years before I ventured out of the relative "safety" of high sec. Went to null sec. Stuck around for awhile and decided, ok that's enough of that for now I want to do something else.

So find something you like to do and THEN specialize into it. You don't want to remain a generalist forever but for now it's probably your best course of action.
Mephiztopheleze
Laphroaig Inc.
#7 - 2016-04-09 08:27:10 UTC
IMHO, you should specialise in Having Fun(tm), with a strong minor in Making Friends(tm).

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

IEnjoyLipnering
TxivYawg
#8 - 2016-04-09 11:31:26 UTC
Thank you for all your replies, they are all very good. I appreciate you taking the time to reply and help me out, it makes a difference so thanks :D
Amanda Chan
Garoun Investment Bank
Gallente Federation
#9 - 2016-04-10 07:54:23 UTC
Mephiztopheleze wrote:
IMHO, you should specialise in Having Fun(tm), with a strong minor in Making Friends(tm).


Best ship Friendship
Kitty Bear
Deep Core Mining Inc.
Caldari State
#10 - 2016-04-11 10:08:22 UTC
Generalist worked well for me.

Core fitting, Weapon, Weapon Support & Tank skills to L3
it's a semi long list of skills, but you get through it very quickly.

Then I queued L4's in the skills along with Gal/Cal Frigate -> Cruiser

It didn't take very long to have 4's in shield & armour tanking, hybrids, missiles & drones
and I got to fly the Gila :D

At that point I specialised .. T2 Drones, T2 missiles, T2 Shield Tank

Then I added AF, HAC, Logistics & E-War skills

It's still a work in progress, even if you only stay with Frigates, Destroyers & Cruisers once you factor in T2 & T3 hulls the skill queue gets very, very long.

Tau Cabalander
Retirement Retreat
Working Stiffs
#11 - 2016-04-11 20:26:21 UTC  |  Edited by: Tau Cabalander
Any training advice you receive should be considered as suggestions. Only you can decide on your goals and the path you want to take, plus be assured that both of those are likely to change several times.


An Intelligence > Memory mapping is not something I would recommend for a character under two years old. If you are lost, then consider some remapping advice.

I recommend training skills that improve your existing gameplay, rather than aiming for something you hope to do someday.

Example: Day 1, "I want to pilot an armor HAC!" is a decent longer-term goal, but doesn't help you have fun right now!

You'd be better served with training skills that are common to frigates, destroyers, as well as cruisers (and all other ships for that matter); these are often called "core skills".

Also, avoid training level 5 skills, unless you personally deem that skill as being very important to your current gameplay. Levels 1 to 4 take 17% of the time of level 5 to train, but level 4 is 80% of the benefit of the skill. Generally train level 2 to try something new, level 3 if you like it, and level 4 if you really like it. Save training level 5 skills for later if possible.


Personally, I have a hard time following a plan longer than 90 days, and even then often take short training side-trips. So I've specialized in not specializing.

I accept that as a non-specialist it takes me longer to match the training of a specialist, but I'm okay with that as the price for being versatile.

I consider myself an industrialist, but I don't let that limit what I do to only industry. My training path was a simple natural evolution, where I keep building upon existing skills.

Ask yourself what you enjoy doing, then train skills that help you do that. Feel free to ask us here for suggestions once you know what you want to do, e.g. PvP, mine, missions, incursions, exploration, etc.
Viserys Anstian
Sebiestor Tribe
Minmatar Republic
#12 - 2016-04-20 16:01:03 UTC
Iria Ahrens wrote:
Best Isk is Fun isk, not the most isk.


I'm poor, but I have fun. I tool around the galaxy in my Cheetah and do not really sweat losing it. I've tried industry, mining, Incursions, ratting, missioning, pretty much anything. after a few years, I've finally settled on exploring and scouting.

I think the only think you should specialize in is the base engineering skills. Then, when you've decided on a race, or weapon style you prefer, then focus on those weapons to get T2 on those.

Until then, don't bother specializing. As previously mentioned, you get 60% of the benefit for 30% of the time going to lvl 3 vice lvl 5.

So, before specializing, figure out what you want to do, and what ship you want to do it in. Base your decision on aesthetics, weapon types, play style, whatever you want. Me, I go for aesthetics first. So picked ship lines that I liked and went that way. I wanted covert ops first for exploration/scouting, so I went that way first. Once you figure that out, and figure out where you spend most of your time playing, you'll see where you need to specialize and make the push into Lvl 5 training.

For instance, I'm just now making the push into L5 training into my exploration skills as after a few years, I've finally settled into that role.