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First post
Author
Daichi Yamato
Jabbersnarks and Wonderglass
#381 - 2016-04-09 00:57:04 UTC  |  Edited by: Daichi Yamato
I didnt like the idea of incentives like this with isk, but id grudgingly accept it. At least with isk the rewards would be so small it wouldnt be worth your time making empty alts on every account to maximise rewards. This sucks.

Please reconsider.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

beakerax
Pator Tech School
#382 - 2016-04-09 00:58:07 UTC
Cajun Waffles wrote:
surprised at the anal comments by vets

Cajun Waffles wrote:
get my grind on

yep
Petrified
Old and Petrified Syndication
#383 - 2016-04-09 00:58:24 UTC  |  Edited by: Petrified
Frostys Virpio wrote:

Sure, making newbie a farmable stock for low cost SP by camping the gate out of newbie system is a great idea. People are bitching and moaning right now about how they will feel forced to log in to get their 10k SP and you think people won't farm the lowest possible fruit off the tree for instead SP injection? Hold on while I go POD alts on a second account all day long for corps biomassing them over and over again because guess what, there is currently no rules that prevent biomassing character doing this as you are not doing it to dodge criminal action's penalty like biomassing alts for ganking would.


1 - You would have a SP minimum before the corpse could be "farmed" - 1 Million SP should be a decent floor to cover any 'newness'.
2 - The player being podded loses SP, so there is nothing generated out of free air - ie: you biomass yourself and lose SP to gain the same amount?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#384 - 2016-04-09 00:58:50 UTC
Cajun Waffles
Foggy Dew
#385 - 2016-04-09 01:00:20 UTC
beakerax wrote:
Cajun Waffles wrote:
surprised at the anal comments by vets

Cajun Waffles wrote:
get my grind on

yep



Nobody is forcing a player to grind or log in for dailies...It's optional. Just think of it as veterans' personal on/off feature without it being in your settings menu :)
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#386 - 2016-04-09 01:02:31 UTC
CCP Rise wrote:

That's it for now. If this goes well we hope to expand in several ways, but more on that later!


I just reread the first post and saw this little snippet. This is exactly what I'm talking about! First comes a single small change to test the waters, then a few more spaced out to get people more used to the idea, and then BAM! we're going to be using the equivalent of gold ammo, pvp arenas, and item sets in a year or two.

Do not kid yourselves people, CCP will not stop here. They will continue expanding into more themepark like gameplay, slowly when we give too much pushback, but reliably.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Petrified
Old and Petrified Syndication
#387 - 2016-04-09 01:03:04 UTC
beakerax wrote:
careful now / down with this sort of thing

e: if you must make some kind of "login incentive", which you shouldn't, because it's dumb, give a +x to attributes on days when the character logs in. Leave the poor NPCs out of it.


This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Elinara Yamamoto
Latex Entosis
Insignificant Others
#388 - 2016-04-09 01:04:50 UTC
It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve.

The only thing this change will accomplish in the long term is burning people out on a daily grind lest they fall behind for imaginary spaceship points. This change will have the opposite effect for game attachment as CCP intends.

Totally agree with these 2 paragraphs which I have stolen from another player cause I could not find the quote thing.

I have thought long and hard about it, but I played WoW for about 10 years and I can now no longer play any game that is like it, cause of the psychological tricks like dailies. I hate them with a passion. EQ2 looks pretty etc, but things like Daily CHORES are not good for gaming, I can barely accept skill injectors (at least not created out of thin air) but I cannot accept Dailies in my EVE.

If this comes to pass I might have to quit EvE and maybe even quit gaming as Eve is now the only game I enjoy and I do enjoy it a lot. If this happens I may try out Star Citizen which I never thought I d have to do...
beakerax
Pator Tech School
#389 - 2016-04-09 01:06:58 UTC
Petrified wrote:
This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself.

I dunno. People would just log in and afk in station. Better to have them log straight back out again if they don't intend to undock, imo.

or give us sp for posting on the forums
Gerhard Stringfellow
The Scope
Gallente Federation
#390 - 2016-04-09 01:09:14 UTC  |  Edited by: Gerhard Stringfellow
I don't like this. It seems like something that would be in some crappy generic korean MMO, not EvE. People are joining droves because of the current conflict; dailies are just going to make the game feel cheap. Skill injectors were bad enough and it's troubling to see a change like this so soon after skill injectors.

Another pubbie elite PvE pay to win mining carebear

Lengurathmir Sead
Jovian Labs
Jovian Enterprises
#391 - 2016-04-09 01:10:59 UTC
Please reconsider.

I hate daily chores in any game because they make me feel bad when I miss them. This will lead to eve being a lot less fun for me.
Cajun Waffles
Foggy Dew
#392 - 2016-04-09 01:13:19 UTC  |  Edited by: Cajun Waffles
Elinara Yamamoto wrote:
It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve.

The only thing this change will accomplish in the long term is burning people out on a daily grind lest they fall behind for imaginary spaceship points. This change will have the opposite effect for game attachment as CCP intends.

Totally agree with these 2 paragraphs which I have stolen from another player cause I could not find the quote thing.

I have thought long and hard about it, but I played WoW for about 10 years and I can now no longer play any game that is like it, cause of the psychological tricks like dailies. I hate them with a passion. EQ2 looks pretty etc, but things like Daily CHORES are not good for gaming, I can barely accept skill injectors (at least not created out of thin air) but I cannot accept Dailies in my EVE.

If this comes to pass I might have to quit EvE and maybe even quit gaming as Eve is now the only game I enjoy and I do enjoy it a lot. If this happens I may try out Star Citizen which I never thought I d have to do...


So for some reason having more Skill Points would make flying in space less meaningful to you lol? I find that interesting.... Could you explain please? When content is what we create by building and blowing things up in space but you feel skill points is somehow a direct correlation to content and meaningfulness... May I ask what content that is?
Randolph Sykes
Boars on Parade
The Tuskers Co.
#393 - 2016-04-09 01:14:09 UTC
Good but crude. I hope you will put more thought into it rather than just giving out a tiny bit of SP for killing a rat once a day. It's a very lazy implementation of a decent idea, hence why players are so hostile.
Karbowiak
Sacred Templars
Fraternity.
#394 - 2016-04-09 01:14:11 UTC
Instead of this, just give us the chat endpoint that you have in CREST.

Altho that would probably lead to an even bigger loss in terms of players actually logging in Roll
Johan Civire
Caldari Provisions
Caldari State
#395 - 2016-04-09 01:15:44 UTC  |  Edited by: Johan Civire
Hehe this is going great ccp making eve in casual farming mmorpg. I know what you`re doing ccp. And thats nothing good. Making the game more arcade then making it simple. Then nerf the hardcore stuff. Add game shop. Selling (boosting packs and currency). Then add daily`s? whats next quest system you need to do to get some (epic item load?)

Good job. A new world of warcraft its more eve of spacecraft....

Also if you`re on this track of gaming. Why not add (epic crates) and you need to spend keys to open it And to get keys you need to use real money. CCP really every mmorpg facebook game have this add this to people love to gamble and so.

Also add some Increase real time SP booster packs. Like +20 for 2 days or so. People love to spend money on those things.

Yeah lets kill eve right now.
PotatoOverdose
School of Applied Knowledge
Caldari State
#396 - 2016-04-09 01:16:15 UTC
One of the reasons I like eve is that there's no grind to level 80 bullshit. I don't need to grind for xp in order to progress. Logging on 9 characters once a day to shoot a rat somewhere is sub-moronic.

Next thing you know, we're gonna be handing out sp for turning in 10 beaver pelts.

Petrified
Old and Petrified Syndication
#397 - 2016-04-09 01:21:43 UTC
beakerax wrote:
Petrified wrote:
This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself.

I dunno. People would just log in and afk in station. Better to have them log straight back out again if they don't intend to undock, imo.

or give us sp for posting on the forums

True... Incentivizes more use of AFK cloakers as well - providing their skill queue is training.

But then, at least the numbers in game are kept up.

I still like the researching of corpses for SP as a way to promote in game activity and PvP. Keeps up with the one hand taking what the other gives.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Petrified
Old and Petrified Syndication
#398 - 2016-04-09 01:23:50 UTC
Johan Civire wrote:
Hehe this is going great ccp making eve in casual farming mmorpg. I know what you`re doing ccp. And thats nothing good. Making the game more arcade then making it simple. Then nerf the hardcore stuff. Add game shop. Selling (boosting packs and currency). Then add daily`s? whats next quest system you need to do to get some (epic item load?)

Good job. A new world of warcraft its more eve of spacecraft....

Also if you`re on this track of gaming. Why not add (epic crates) and you need to spend keys to open it And to get keys you need to use real money. CCP really every mmorpg facebook game have this add this to people love to gamble and so.

Also add some Increase real time SP booster packs. Like +20 for 2 days or so. People love to spend money on those things.

Yeah lets kill eve right now.


It actually has made me regret having paid for my 12 month sub already.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Randolph Sykes
Boars on Parade
The Tuskers Co.
#399 - 2016-04-09 01:24:04 UTC
PotatoOverdose wrote:
Logging on 9 characters once a day to shoot a rat somewhere is sub-moronic.

Well, don't do it then. Instead, spend this time doing something that is actually lucrative and buy injectors. Otherwise you are doing it wrong opportunity cost wise.
beakerax
Pator Tech School
#400 - 2016-04-09 01:25:10 UTC
Michael Oskold wrote:
eve already has grind to skill with injectors

turns out the slope was slippery after all