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Recurring Opportunities coming soon

First post
Author
Mia Markaya
Unlimited Blade Works.
#361 - 2016-04-08 23:55:32 UTC
What the hell CCP.

For the love of god don't add dailies to Eve Online.
Pandora Carrollon
Provi Rapid Response
#362 - 2016-04-08 23:56:52 UTC
Looks like an incentive to get more daily log ins. I'd do it as it would be the only way my alts would get SP's ATM. My main would be just for the kicks of it as I routinely go out blasting pirates. The Guristas hate me.

So, I don't really care one way or the other, it's low effect for the game, but I will take the SP as often as I can.
Meta Knite
Ministry of War
Amarr Empire
#363 - 2016-04-08 23:59:41 UTC
This is so terrible. SO TERRIBLE... this is one of the WORST ideas EVER... CCP dont be WOW.... F***
Osaka Hibachi
Republic Military School
Minmatar Republic
#364 - 2016-04-09 00:06:03 UTC
Bribery feels cheap and thoughtless.

If you're dead set on implementing it, at least turn it into a booster or an implant or something so that you have to actually sacrifice something in any small way (implant slot, isk from purchasing booster) because without sacrifice, you're burning the spirit of the game.

10k SP is such a minimal amount that it may be easy to just hash out an idea such as this one, but come on.

BRING BACK LEARNING SKILLS INSTEAD
TheLameKing
The Scope
Gallente Federation
#365 - 2016-04-09 00:09:00 UTC
Oh god please no. The cool thing about EVE is the fact i dont have to grind for levels (Read SP). This change may not remove the SP/hour you get for training, but its a step away from that. Really bad idea, it takes away from the uniqueness of this game
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#366 - 2016-04-09 00:09:16 UTC  |  Edited by: Soleil Fournier
There's a thousand different directions they could go to give players more incentive to login without lowering themselves to dailys/weeklys.

I'd start by adding purpose for things in High sec. That doesn't just mean what activities do you complete in high sec and giving people bonuses for logging on and doing them, it means a bigger collective goal for both individuals and groups. Conflict generators, etc. The tools for players to create real content, not complete superficial content because the game tells them to.
Meta Knite
Ministry of War
Amarr Empire
#367 - 2016-04-09 00:13:25 UTC
This is literally a cop out by CCP to do this to bring in new players, instead of real content, its a joke. this is very weak on the part of CCP...
Castius Severasse
Wayward Pilots Inc.
#368 - 2016-04-09 00:15:48 UTC
What the hell CCP?? You gonna copy WoW and hand out dailys now? This is honestly the best you could come up with? No. Just no.
Resi Richthofen
Deep Core Mining Inc.
Caldari State
#369 - 2016-04-09 00:19:26 UTC
Ravcharas wrote:

Yeah I hear you. And I agree and sympathize. However, I think the proposed change is a harmful workaround for a flawed system. Like Malcanis pointed out, the skills themselves are due for a tiericide. And interim solutions have a curious way of becoming permanent fixtures.


What is tiericide? I have not heard that term before.

I think a good way to potentially fix this would be to say, give new players enough SP to get good at 1 specific job of some sort. So relic hunting, mining or production etc.. And make it so those specific skill points are reserved and can't be extracted or whatever to prevent other problems.

That way I would at least be fairly competitive at one thing that I chose and I could do that while I waited for other skills to train.

I am also not a big fan of the daily system, but I am a bigger fan of it than the current system.

And it seems that a lot of the issues revolve around it being worth so much to simply farm SP. What if SP from dailys was non-extractable? It seems like that would remove the incentive to have like 10 different accounts all farming SP but still give someone like me a way to do some stuff to progress faster in the game.
Petrified
Old and Petrified Syndication
#370 - 2016-04-09 00:19:58 UTC  |  Edited by: Petrified
Its as if DUST features are making their way to EVE proper.

On the one hand, its a cool idea. On the other hand, it further degrades EVE's skill advancement with 330,000 SP per month (every 22 hours works out to 33 attempts over a 30 day period) or nearly 1 skill extraction per month.

I would suggest that you not implement something that promotes SP freebies. Just give them a daily ISK bonus if you feel the need to give any bonus at all. How would giving a daily bonus of 5 Million ISK for the first NPC kill be any worse than 10,000 SP?

But I would also ask you this:
How does the story of EVE online support this? What limits it to NPC kills only?

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Titus Tallang
EVE University
Ivy League
#371 - 2016-04-09 00:23:36 UTC
Terrible, terrible idea.

Turning logging in into a daily chore that you "have to" do is a great way to burn players out and lose them, not make them stick with you long term.

Daily quests are a terrible design paradigm, they add no additional or exciting gameplay but instead merely prolong the experience arbitrarily. They also punish players that cannot commit to a daily login schedule, especially when the reward is something as incredibly valuable as skill points - as you'll recall, that's a resource the acquisition rate of which is capped upwards.

Please. Don't do this, and it pains me to have to say that in so many threads recently.

Director of Education - EVE University - http://wiki.eveuniversity.org/

Den Crysis
UNDEADS
#372 - 2016-04-09 00:26:25 UTC
Do you want to turn EVE at yours Korean RPG with blackjack and hookers?
Seriously, it's a most stupid idea I've heard from you.
Do not break the game. Personally, I do go out of the game if it happens. Like many other people.
P3ps1 Max
Deaths Consortium
Pandemic Horde
#373 - 2016-04-09 00:27:05 UTC  |  Edited by: P3ps1 Max
Pretty interesting stuff. I'm sure veterans won't be happy but new or newish' players would like this. Hopefully how it's introduced will be a little smoother than opportunities in general. Maybe have the toggle in the top left where opportunities is changed to daily? Also Instead of just killing your first NPC, maybe tie in other content like completing your first mission, completing a combat site, etc?
Petrified
Old and Petrified Syndication
#374 - 2016-04-09 00:41:23 UTC
Petrified wrote:

On the one hand, its a cool idea.

I take it back. Not even a cool idea. Sorry.

Is EVE online becoming more like Guild Wars 2/FireFall with this? Slowly.

Please, don't this further undermines the Skill Point system that makes EVE Online so unique.

You want to be consistent with the EVE universe and give people a bonus and promote more PvP?

When you get Podded you leave a corpse and lose 10,000 SP.
Whoever scoops the corpse can then use a lab to extract the 10,000 SP and add it to themselves.

To prevent abuse from people who stock-piled corpses, you tag all existing corpses as extracted (maybe: dismembered) while it still retains the character name. Once you introduce this, corpses can be 'packaged' for sale, losing any identity, but becoming a market commodity. All corpses that get the SP extraction cannot be packaged and are tagged as extracted.

This, in my opinion, makes much better sense than creating SP out of thin air for killing an NPC.

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

Cyrilius Max
#375 - 2016-04-09 00:44:42 UTC
I don't like it.
Frostys Virpio
State War Academy
Caldari State
#376 - 2016-04-09 00:48:36 UTC
Petrified wrote:
Petrified wrote:

On the one hand, its a cool idea.

I take it back. Not even a cool idea. Sorry.

Is EVE online becoming more like Guild Wars 2/FireFall with this? Slowly.

Please, don't this further undermines the Skill Point system that makes EVE Online so unique.

You want to be consistent with the EVE universe and give people a bonus and promote more PvP?

When you get Podded you leave a corpse and lose 10,000 SP.
Whoever scoops the corpse can then use a lab to extract the 10,000 SP and add it to themselves.

To prevent abuse from people who stock-piled corpses, you tag all existing corpses as extracted (maybe: dismembered) while it still retains the character name. Once you introduce this, corpses can be 'packaged' for sale, losing any identity, but becoming a market commodity. All corpses that get the SP extraction cannot be packaged and are tagged as extracted.

This, in my opinion, makes much better sense than creating SP out of thin air for killing an NPC.


Sure, making newbie a farmable stock for low cost SP by camping the gate out of newbie system is a great idea. People are bitching and moaning right now about how they will feel forced to log in to get their 10k SP and you think people won't farm the lowest possible fruit off the tree for instead SP injection? Hold on while I go POD alts on a second account all day long for corps biomassing them over and over again because guess what, there is currently no rules that prevent biomassing character doing this as you are not doing it to dodge criminal action's penalty like biomassing alts for ganking would.
beakerax
Pator Tech School
#377 - 2016-04-09 00:49:01 UTC  |  Edited by: beakerax
careful now / down with this sort of thing

e: if you must make some kind of "login incentive", which you shouldn't, because it's dumb, give a +x to attributes on days when the character logs in. Leave the poor NPCs out of it.
Cajun Waffles
Foggy Dew
#378 - 2016-04-09 00:55:16 UTC
Sweeeetness. Sounds like I'm going to get my grind on soon. I'm surprised at the anal comments by vets... I like the idea.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#379 - 2016-04-09 00:55:27 UTC  |  Edited by: Neadayan Drakhon
No!

This had better be a joke.

Absolutely terrible idea, keep dailies away from EVE.

To add to this:
CCP, you guys seem to forget that many EVE players came to this game specifically to get AWAY from "features" like dailies. We chose this game in part because it DID NOT have that concept. Adding dailies to EVE is insulting to your player base.
Nevyn Auscent
Broke Sauce
#380 - 2016-04-09 00:56:55 UTC
CCP, Please reconsider the idea of SP rewards. EVE has been unique in that you don't have to grind for SP, Introducing SP rewards like this changes it towards being a standard grind for xp clone.