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How many accounts if I want to specialize in everything?

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Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#1 - 2016-04-08 13:45:04 UTC  |  Edited by: Aurelius Oshidashi
Dear community,

I’m in need of a bit of advice with regard to how many accounts I ideally should set up considering my goals in New Eden.

My goals for the next 10 years:
- Own and fly every single ship in EvE
- Do every single type of in-game activity

I don’t care about making Isk, that’s something that will happen in the process of having fun. The little feedback I had on these goals so far we're that it's impossible to do, insane, ludicrous and what more. If it's impossible, so be it, but I at least want to enjoy the process of trying this.

I currently have two accounts with both around 8 million SP. My intention was to use one for combat and one for industry. While buying skill books and reading the forums here, I discovered there is so much to specialize in, that I could benefit from having more than 2 accounts. But how many and for what would be a wise choice?

I came this far in my thinking:

1. Combat Amarr and Caldari
2. Combat Minmatar and Gallente
3. Mining and refining
4. PI and....don't know
5. Trade and research
6. Scanning/exploration

Does that make sense? What am I missing or overlooking?

Anyone with experience in pursuing similar goals, I would be happy to hear how it went down for you!

Cheers.
Archibald Thistlewaite III
The Royal Society for the Prevention of Miners
#2 - 2016-04-08 13:58:01 UTC
Aurelius Oshidashi wrote:

How many accounts if I want to specialize in everything?
You only need 1.

With skill injectors you can have max skills in days. The only requirement is isk.

But, if you really want to try every activity you will need friends. Things like moon mining/Holding Sov over space require groups of people to do the fighting with you.

Multiple accounts can make flying capital ships much easier, for providing cynos and scouts. But trusted friends can also provide those. Soon we will have citadels and then characters in super caps will finally be able to safely (ish) leave their ships, so you can soon have just the one character able to fly and own all the ships in Eve.

Don't get hung up on having multiple accounts, play with other people and make friends. Then further down the line you can start more accounts if you find it makes trying other activities easier for you.

User of 'Bumblefck's Luscious & Luminous Mustachio Wax'

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#3 - 2016-04-08 14:13:24 UTC
Archibald Thistlewaite III wrote:
Aurelius Oshidashi wrote:

How many accounts if I want to specialize in everything?
You only need 1.

With skill injectors you can have max skills in days. The only requirement is isk.

But, if you really want to try every activity you will need friends. Things like moon mining/Holding Sov over space require groups of people to do the fighting with you.

Multiple accounts can make flying capital ships much easier, for providing cynos and scouts. But trusted friends can also provide those. Soon we will have citadels and then characters in super caps will finally be able to safely (ish) leave their ships, so you can soon have just the one character able to fly and own all the ships in Eve.

Don't get hung up on having multiple accounts, play with other people and make friends. Then further down the line you can start more accounts if you find it makes trying other activities easier for you.


Thanks for your advice.

I have made friends in Eve, but we mostly are lacking in experience and knowledge, however, from our combined mistakes we're learning and fleeting up and try new things helps us learn as well.

Skill injectors seem a viable alternative, which I overlooked. Although I do want at least 4 accounts, so I can put some extra ships in the air when me and my friends are in need of extra firepower.

This is just a quick reply, I will give your remarks some more thought.
ISD Chanisa Nemes
ISD Community Communications Liaisons
ISD Alliance
#4 - 2016-04-08 15:10:39 UTC
I think it's a very admirable goal to be able to do EVERYTHING but I might suggest that you try it all before working to specialize. There is SO much to do in Eve that you'll undoubtedly find that you just don't like doing some things. This is how I have my characters split though for an example.


1) Main Character
- Flies all ships up to cruisers spanning all 4 factions with the exception of drone boats
- Perfect ewar and logi
- Basic PI skills
- Misc logistical skills like anchoring and salvaging and stuff
- Almost perfect scanning skills

2) Cap Pilot
- Flies all ships including battleships and two different factions of capitals
- Has perfect drone, gunnery and leadership skills
- Very solid scanning skills
- Also randomly has perfect mining skills

3) Industry Toon
- Has manufacturing abilities up to cap ships
- Refining and reaction skills

4) Hauler
- Flies any industrial including jump freighters

5 & 6) Trade alts
- Have maxed trade/commerce skills.
- One sits in Jita and the other sits in Amarr.

A few things to thin about:
I chose to divide my ship specialization based on class of hull instead of faction. I found this to be a little better because there was a good amount of overlap. If you have every faction of cruiser to 5 and then train up Logistics, that automatically gives you access to 4 ships that utilize the same skills (with the exception of tank which you should have both trained up anyway).
I also would suggest that you not devote one toon specifically to exploration. When you go exploring, you're going to want to have some combat skills to clear the better sites you'll find. Adding scanning skills onto a combat toon is very useful.

Hope this helps!

ISD Chanisa Nemes

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Tipa Riot
Federal Navy Academy
Gallente Federation
#5 - 2016-04-08 16:41:02 UTC
You need exactly one char, not more not less. Tipa for example can fly most subcaps, produces T2 small stuff, does some market speculation, PvPs solo, or in small or big fleets, does relic and combat sites, can run incursions, etc.

I'm only one dude, I'm happy doing one thing at a time (some are passive though in "background"). Blink

I'm my own NPC alt.

Lulu Lunette
Savage Moon Society
#6 - 2016-04-08 17:15:40 UTC
Tipa Riot wrote:
You need exactly one char, not more not less. Tipa for example can fly most subcaps, produces T2 small stuff, does some market speculation, PvPs solo, or in small or big fleets, does relic and combat sites, can run incursions, etc.

I'm only one dude, I'm happy doing one thing at a time (some are passive though in "background"). Blink


Me too!!! It makes me really sad that the average Eve player has to use alts. Sad

Anyway - two is probably a good number haha! Have your main be everything pvp/pve and the other one focus on hauling, probing and trading to start.

@lunettelulu7

Tipa Riot
Federal Navy Academy
Gallente Federation
#7 - 2016-04-08 17:33:03 UTC
Lulu Lunette wrote:
Tipa Riot wrote:
You need exactly one char, not more not less. Tipa for example can fly most subcaps, produces T2 small stuff, does some market speculation, PvPs solo, or in small or big fleets, does relic and combat sites, can run incursions, etc.

I'm only one dude, I'm happy doing one thing at a time (some are passive though in "background"). Blink


Me too!!! It makes me really sad that the average Eve player has to use alts. Sad

Anyway - two is probably a good number haha! Have your main be everything pvp/pve and the other one focus on hauling, probing and trading to start.


Yeah, to be fair, one account leaves you with some but not many restrictions or let's say inconveniences. But I don't plan to create a second "main" or PvP char (no killboard split!), maybe a hauler, or scanner/scout/cyno alt as a pure slave char to get Tipa supported ... no urgent need right now.

I'm my own NPC alt.

Memphis Baas
#8 - 2016-04-08 17:36:44 UTC
As all the replies above, you only need 1 character. However, if you want more than one, that's up to you.

I'll just list the game's limitations, so you can make your own decision:

- Capital ships have a jump drive that requires a cyno beacon to be activated at the destination, so the ship can jump. You will need at least 1 alt that can log in at the same time as your main, to provide a cyno beacon, if you're thinking of flying dreads and carriers.

- Super-capital ships cannot dock (in the current version of the game; they may be able to dock once all the Citadel functions are released by CCP). So if you're at the point where you can afford to pilot super-carriers and titans, that pilot won't be able to exit the ship (because you'd be leaving an expensive ship unattended in space, anyone with the skills can enter it and steal it). This is why super-capital pilots create a separate alt that has the super-cap skills trained, as well as the various support and weapon skills, that is separate from the main playing character. This super-cap alt stays with the ship always. Typically, you log him in when the super-capital is needed in combat, and otherwise you keep him logged off and play other characters.

- Combat characters will need good support skills, in order to survive the fights, so if you're trying to create more than 1 combat character you'll probably double up on the support skills. Takes about a year to get them trained to a decent level. This is why most people train all their sub-capital combat ships on one character; adding a new line of ships takes a lot less time than re-training shields, armor, navigation, targeting, engineering, electronics, etc. on a new character.

- If you create your own personal corp, it's better to create a (mostly untrained) alt for the CEO position, and let the alt create the corp. This way your main characters can join and leave your personal corp whenever you want, and you won't lose the corp.

- Whatever trade alts you create may function best if they're near or IN the trade hubs (Jita, Amarr, Dodixie, etc.) They should probably have high trading skills and the ability to fly some sort of industrial or transport ship, with enough armor, shields, and hull upgrade skills to survive attacks. This can be achieved for under 5 million skill points.

- However, when CCP switches the taxes and broker fees to 5%, mission standings with the trade hub stations will make a much bigger difference, and so alts may not cut it, or you may have to train the alts into enough combat skills to be able to do agent missions and raise their standings.

- There's a limit of 6 planets per character that you can deploy Planetary Industry facilities on.

- There's a limit on the number of production and research slots that you can use simultaneously with a single character (10, I think). It's easier to train another alt to a medium level in PI and production than it is to train your main to the upper limit for slots and facilities.
Cherril
University of Caille
Gallente Federation
#9 - 2016-04-08 20:05:31 UTC
I tried to attempt the same.. still on first toon many years later. Those skill injectors are something hot and new. Me and some other guys cried for such an option for years and we were bashed by everyone (ISD included) that we propose "pay-to-win" model. Anyway you join New Eden just in time (you are welcome!). You'll even notice quite interesting war going in Nullsec.

If you just want to do everything you'll need something like 200-300 millions of Skill point on one or spread over several characters. Google "EveMON" if you have-not done so and play with it. You'll need about 1200 injectors if used on one char or less if you use multiple because of diminishing returns mechanic.
Having 2 accounts is good - you'll be able to login with 2 clients and could experience so called "off-grid booster" tactic. second account will help you with hauling as well.

if you allow me couple of advises:
1. not any amount of characters and accounts will compensate lack of friends that is part of EVE experience you can't buy with money or ISK. (perhaps that depends on people and how deep your pockets are) Blink

2. many players with several alts will explain how you do not need much of a training. Those are usually veteran players that know game mechanics in and out and could enjoy the game with "new-born" players as much as with their 100 million SP main chars. Do not believe them until you score 2000 play hours. They are right but first you need a lot of practice... or a lot of reading - whatever you prefer.

3. when you buy character from the Bazaar you got his history as well. That might be bad.

4. you can't have every ship in Eve - some of them were released on special events and are no longer available (google golden magnate). Others are provided as reward from Alliance tournaments (every August now) but are quite valuable and are generally not for sale. So be reasonable!


wish you good luck!
Mephiztopheleze
Laphroaig Inc.
#10 - 2016-04-08 21:29:00 UTC  |  Edited by: Mephiztopheleze
my $0.02....

I have three accounts.

Main:
1: Main Combat Pilot. Specialises in Cruiser-Down hulls, combat, EWAR and Logi. Has PI skills to IV.
2: Jita Trade Alt.
3: Empty.

Second:
1: Miner/Hauler/Prober/Explorer/Cyno V/PI to IV. Can also sit in a Navy Vexor and go ratting or anchor a T2 Large Bubble. Actually has some PvP use sitting in a brick-tanked Celestis fitted with ReSeBos for gate camp asshattery, or using Drone Assist from a VNI. Will get him into a Scythe at some point for some next-level uber pimp gate camp asshattery. This character is actually a hell of a lot of fun to tool about with. He's compromised many, many hundreds of other player's tactical bookmarks simply sitting in an Astero with combat probes out. Currently training him into a Buzzard.
2: PI V Alt (CCU & IPC V, this guy runs the Factory Planets)
3: Cloaky camper alt.

Third:
1: Secondary Combat Pilot, has trained Jump Skills, will be a Battleship/BLOPs pilot and maybe into Caps at some stage. PI Skills currently at V, will get some extractors reduce to IV at some point, SP will probably go into my Main.
2: PI Alt
3: Empty.

Aurelius Oshidashi wrote:

My goals for the next 10 years:
- Own and fly every single ship in EvE

This will be quite the challenge.
As mentioned, there are certain vessels, such as the Moracha and Chremoas, that were given out as prizes for winning the Alliance Tournament. They currently run some ISK100b, when they're available at all. Think about that, ISK100b for a frigate (the Chremoas is basically a CovOps Dramiel).
There are also some flat out unique ships, such as the Megathron Federate Issue. There is only one of these in the game. I have no idea what it would take to prize it from Entity's grasp, but it's probably against the ToU and EULA. Forget it exists.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2016-04-08 21:44:44 UTC
you can do pretty much everything in this game without a **** ton of skill points. Flying cap ships is one notable exception.

So aside from wanting to fly cap ships you can try most stuff in this game with a very small SP investment and then focus on what you enjoy the most.

There is no need to be "all level 5" at anything. When I was new I thought much as you do now. I tried to make my main toon perfect. Since my skill plan for that "perfect" character prevented me from doing a lot of stuff I started a temporary character that I could just train what ever I needed now until the other character was ready.

7 years and well over a hundred million skill points later and that second character is still my main and my old main is still relatively useless in comparison even though he has way more skill points.

I have 4 accounts and I almost never have all 4 active at the same time. I have that second account that I made which is the one that is active if any are active. The first account I keep active sometimes and mostly just to train since he is my highest skill point character but honestly I do almost nothing with him.

The third account that I made was for a pilot to fly jump freighters and Rorquals as well as have high invention and industry skills and I almost never use that character and since the introduction of jump fatigue I don't think I've even used that character.

The fourth account that I started has a character much like my main but just a different identity for when I want to do something different usually far away. I made this character to run pirate mission so that I did not have to worry about messing up my standings with my main. I found I don't have much interest in doing that so this account is predominantly unsubbed.

The one thing that I do find having a second account very very useful for is having a scout. But for that I use unskilled characters in noob ships. It's just a second set of eyes so no need for skill points.

Other than scouts and cyno alts I don't see much actual use for a second account as can be seen from my lack of using the ones that I do have.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#12 - 2016-04-08 21:47:25 UTC
Aurelius Oshidashi wrote:
I do want at least 4 accounts, so I can put some extra ships in the air when me and my friends are in need of extra firepower.

I find that trying to manage 2 ships at once is just too difficult to be effective. I fail to see how 4 ships would do you any good other than giving your opponent 4 KMs instead of one.

Want to talk? Join Cara's channel in game: House Forelli

Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#13 - 2016-04-08 22:32:42 UTC  |  Edited by: Aurelius Oshidashi
I was fully aware that this game was deep, but it just got a zazzillion times deeper. Thank you all for providing all these plans, viewpoints and information!

Obtaining all ships clearly is impossible, although stakes can always be raised to a certain point that one can get what he wants. But utterly unrealistic for me. I change that goal into a careerpath then:

Being a Ship Collector

Focus on race for combat I was wrong in too. Ship class is the way to go.

I don't see myself ever buying a character. I enjoy being fully aware of the history of my chars.

I also won't multibox like crazy, too stressful. I did see a dude on YT using a program to control like 20 at once, effectively and according to him, in line with "EULA" or what's it called. Not my cup of beer, ruins the experience of flying in space.

Thanks again lads, I look forward studying your answers further!
Vortexo VonBrenner
Doomheim
#14 - 2016-04-08 23:46:52 UTC
One of the best things about EvE is the incredible amount of things to do. That being said; Dang, man, you planning on sleeping or eating in the next 10 years? EvE is fun, but...


Iria Ahrens
Space Perverts and Forum Pirates
#15 - 2016-04-09 00:03:22 UTC
Mr. Epeen is on here frequently and he is a ship collector. Actually, I don't know that he collects every ship he can, but keeps one of every ship he built, and he has built just about every ship that can be built. He linked a pic of his ship's hanger somewhere on the forums here. Being a collector is definitely doable. Just no one catches them all.

There is a corp "eve museuem" they are interested in acquiring every ship, no matter how much they have to pay. But as said, some ships are so rare that no one is interested in selling what they have, or flying it and risking it being blown up.

Normally, people don't concentrate on ship class at first. First you pick a role That role can often be accomplished in any ship class. Then you move up the ship classes until you find the best fit for you. I prefer cruisers myself but I fly lots of frigates. Very rarely do I fly a BS anymore.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Memphis Baas
#16 - 2016-04-09 13:27:36 UTC  |  Edited by: Memphis Baas
ergherhdfgh wrote:
There is no need to be "all level 5" at anything.


When the skill injectors were introduced, one super-rich character spent billions of ISK to inject all the skills in the game and max them out at 5. Completely silly.

By my estimate, you can achieve your goal of unlocking and being able to fly every ship in the game, with decent support and weapon skills, with 160 million skillpoints or so. This would include quite a few skills trained to 5 because they are useful or because they are prerequisites to other skills, but most skills would be trained to 4, which is definitely sufficient in most cases.

The normal training speed is about 20-24 million points per year, so as you can see it would still take a long time.

Skill injectors will get horribly expensive very fast; the more points you have already, the fewer points you get from each injector, so if you're thinking of using injectors, the cheapest plan is to start with them and boost to about 50 million points, then switch to normal training.

With this type of plan, you'd be able to train the support skills (20 million skillpoints), prerequisites for T2 ships (about 10 million), and weapon skills to tech 2 (20 million), and then switch to slow training to gradually unlock various ships, and you fly those ships as you unlock them so you get combat experience with how to use them properly.

EDIT: This plan would cost $1400.

EDIT2: As far as collecting ships, too expensive for me. I collect fluff lore items.
Tau Cabalander
Retirement Retreat
Working Stiffs
#17 - 2016-04-09 19:51:35 UTC
FWIW, it took me 6 months to train a basic industry alt, and 4 years for an advanced one.

The advanced one is scheduled for 5 months of PLEXed dual-training as soon as a remap is available.

My shadow character was started about one month after I started. He's currently doing the month-long trains for all capital skills.

So I would suggest two accounts is sufficient for even an EVE addict.
Kitty Bear
Deep Core Mining Inc.
Caldari State
#18 - 2016-04-10 12:51:46 UTC  |  Edited by: Kitty Bear
Confirming 1 account is all that is needed.


But I don't do trade/industry so my p.o.v might be a little skewed.



[edit]
All 4 factions Frigate -> BS includes a lot of overlap in the other skill groups

2 factions Armour tank, 2 factions Shield tank
Propulsion & Core Fitting skills apply to all 4
there is only a small variance in support skills required for Hybrids, Lasers & Projectiles
All 4 factions make use of Drones

This said, if I was ever inclined to have an Industry focussed Alt .... It would probably be on a separate account
so that my combat focussed main remains unsullied by dirty mining skills Big smile

2nd edit
looking at your list ...

1+2
1+6
2+6
1+2+6
are all options for 1 character

3+4
3+5
4+5
3+4+5
are all options for a 2nd
Aurelius Oshidashi
Royal Amarr Institute
Amarr Empire
#19 - 2016-04-10 13:14:54 UTC  |  Edited by: Aurelius Oshidashi
Thanks for the new answers lads, really great stuff.

I'm not going to rush with skill injectors. I have all the time in the world to work towards experiencing all eve has to offer and obtain every available ship.

At least now through your answers I'm able to make up a detailed long term or end game plan.

I've just downloaded Evemom and my Corp was just double wardecced. The advice is to stay docked, so that allows me to work on setting up a third account. Or alt? It has always seemed to me that another account is always better than an alt, because an alt has the disadvantage of having the main in question not being able to login at the same time.

So is it ever a better idea to set up an alt when compared to starting a new account?
Memphis Baas
#20 - 2016-04-10 13:54:01 UTC  |  Edited by: Memphis Baas
It's better to set up a same-account alt when the purpose of the alt doesn't justify the cost of another subscription.

Examples:

- forum-posting alt
- trade alt
- planetary industry alt
- price-checking alt
- CEO alt

EDIT: Note that you can activate the ability to train 2 or even 3 characters on the same account, from Account Management. You have to pay in PLEX, but it's a good option when trying to create these partially-trained alts where you only need a couple months of training and then it's done.
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