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First post
Author
Sadleric
Republic Military School
Minmatar Republic
#41 - 2016-04-08 17:11:21 UTC  |  Edited by: Sadleric
Rise, you should know by this point that such a radical change as creating an activity-based XP system needs to be introduced in a well-written post explaining the game design principles behind it. It is debatable whether 10,000XP is much more than a token value, but it's a matter of principle for a lot of people who think of EvE as outside or above the daily quest grind design of MMOs.

You can't just shotgun this through with a six-sentence nothing of a post and not expect a backlash. Will a more detailed and thoughtful explanation be coming down the pipe?
Makoto Priano
Kirkinen-Arataka Transhuman Zenith Consulting Ltd.
Arataka Research Consortium
#42 - 2016-04-08 17:11:31 UTC
My hope is that this isn't a step toward grindy XP-through-action stuff.

The original concept was tiered ISK-based rewards for clearing missions, anoms, incursion sites, signatures, etc; for instance, a high-class WH anom and an incursion site would be high-tier, and you'd get an ISK bump for it, and all lower-tier bonuses as well.

In that form, ISK instead of SP, it's a nice daily bump to get people out into space and doing stuff more often, providing something to shoot at for others.

In this form, it's a low bar, supremely-basic XP-for-grind that can be triggered with a single highsec belt rat.

If we were to marry the two systems (low-tier XP bumps and high-tier ISK or LP bumps), then I'd be more interested, because then it'd nudge people in the direction of completing higher-tier PvE, which usually requires greater exposure to risk.

Wouldn't be surprised if there were inflation issues with the original design, though...

Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?

Tokyo Drifter
School of Applied Knowledge
Caldari State
#43 - 2016-04-08 17:12:49 UTC
Now we get f***** daily quests.
I wish I could spam this emoji since this is the kind used by the crowd you seem to cater to these days.

Casual redditors are a plague.
FT Diomedes
The Graduates
#44 - 2016-04-08 17:13:16 UTC
CCP Rise wrote:
For now it will be per character, even if they aren't actively training.

"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.



So, you think it is good gameplay if I log in every cyno alt once a day, to pop one rat? That sounds like a horrible grind, but an extra 300,000 SP per month per character is nothing to ignore. That's 900,000 SP per account per month (effectively a 50% bonus to SP/account)

For nine years, I have enjoyed Eve as a game I didn't have to grind in order to improve my characters. This changes that completely. Please don't do this, especially not per character.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Vardec Crom
United Caldari Navy
United Caldari Space Command.
#45 - 2016-04-08 17:13:20 UTC  |  Edited by: Vardec Crom
If you're actually looking for feedback on this I think what newer players need more than skill points is ISK, so to keep with your idea, you could have a "bonus bounty" once per day, like 10 mil, 5 mil, 20 mil, I don't know.

I didn't mind skill injectors because they don't actually increase the net sp in the game, but this is handing out millions of sp a year to everybody, not a big fan.
Sethsa Dufresnes
Nornir Research
Nornir Empire
#46 - 2016-04-08 17:13:58 UTC
..........................................O_o........

CCP Rise - eve not stupid korean mmo !!!!!! What you doing ?

Then we will have 10k sp for first kill in week ?

After 100k sp for first kiil Nyx ?

For first Avatar kill 1 mil sp ?

What next ?

Maybe 10kkk isk for first mounth login ?

STOP PLS !!!!!!!
Combat Wombatz
Brutor Tribe
Minmatar Republic
#47 - 2016-04-08 17:14:01 UTC
Agreed that a more well-thought-out post should be made which discusses as many facets of this as possible.

Also, I think a much better metric for activity than "kill one rat" would be "spend at least one hour undocked and uncloaked."
Karer II
Doomheim
#48 - 2016-04-08 17:15:28 UTC
Marketing such marketing.

- Look, mam, online is growing.
- But why?
- Doesn't matter. It's growing.
- Well done! We are success company.
Vitalius D'Fox
Heavy Metall Squad
#49 - 2016-04-08 17:15:36 UTC
New daily events:
kill the npc - 10k sp
scan the wormhole - 3k sp
enter the gate - 0,5k sp
mine veldspar - 3k sp
steal corporate assets - 2k sp
(from russian forum)

In my opinion it will not bring back players who already left and will not attract new players. but I can be sure it will angry most of them who is still there.
EVE is not like another mmorpg and you can't use same way to attract people. And especialy not a low budget browser type mmo way.
Want to make eve better? Make it INTERESTING. Do not buy players with sp.
Dante deLio
The Scope
Gallente Federation
#50 - 2016-04-08 17:15:53 UTC
Vardec Crom wrote:
If you're actually looking for feedback on this I think what newer players need more than skill points is ISK, so to keep with your idea, you could have a "bonus bounty" once per day, like 10 mil, 5 mil, 20 mil, I don't know.

I didn't mind skill injectors because they don't actually increase the net sp in the game, but this is handing out millions of sp a year to everybody, not a big fan.

Anyone can give you ISK, but noone can give you SP
Xenuria
#51 - 2016-04-08 17:16:59 UTC
CCP Rise wrote:
Hi

I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.

As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.

You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.

That's it for now. If this goes well we hope to expand in several ways, but more on that later!

Feedback appreciate as always,
CCP Rise for Team Size Matters


Do NPCs in missions count towards this?
Dante deLio
The Scope
Gallente Federation
#52 - 2016-04-08 17:19:31 UTC  |  Edited by: Dante deLio
And what you guys do mean - "from nowhere" they appear?
When you use injectors that supposed to be 500k SP but 300k only is given - 200k SP goes nowhere too
Was Clear
You Barely Undocked Your Ship
Test Alliance Please Ignore
#53 - 2016-04-08 17:19:48 UTC
Why not have it grant aurum? Those skins would be on a lot more ships.
Sadleric
Republic Military School
Minmatar Republic
#54 - 2016-04-08 17:21:02 UTC
1 SP / Ship Spin.

Do it.
Anhenka
Native Freshfood
Minmatar Republic
#55 - 2016-04-08 17:21:25 UTC
Please don't.
Captain Semper
Fusion Enterprises Ltd
Pandemic Horde
#56 - 2016-04-08 17:22:32 UTC
Dante deLio wrote:
And what you guys do mean - "from nowhere" they appear?
When you use injectors that supposed to be 500k SP but 300k only is given - 200k SP goes nowhere too

You need ANOTHER PLAYER to creat a injector. And this PLAYER had training this SP as other players.
Strange Shadow
Hedion University
Amarr Empire
#57 - 2016-04-08 17:22:46 UTC
Idea is solid, especially when other (more or less complex) conditions will be added, with different timers and rewards.
But for this one simple condition, reward seems to be too high, especially if you plan add more of such conditions.

Average SP gain per hour on average char is about 2000 SP per hour at current rates.
For simple "kill any NPC daily" challenge more appropriate reward would be like 500-1000 SP.
For 10.000 SP it should be more like "complete any lvl5 mission in lowsec" or something like "kill this special capital NPC". Something that requires actual risk and effort, otherwise the reward wont looks earned and becomes farm instead.
Tippia
Sunshine and Lollipops
#58 - 2016-04-08 17:28:03 UTC
Ok. Bye.
Gospadin
Bastard Children of Poinen
#59 - 2016-04-08 17:28:37 UTC
FT Diomedes wrote:
For nine years, I have enjoyed Eve as a game I didn't have to grind in order to improve my characters. This changes that completely. Please don't do this, especially not per character.


You don't have to do anything to improve your characters. They're not eliminating normal skillpoint accrual.

For most of us in +5 pods with optimal attributes, it's about 15% difference.

For rookies just starting out, it's 30% or more.
PavlikX
Scan Stakan
HOLD MY PROBS
#60 - 2016-04-08 17:29:15 UTC
I can understand small reward for on-line activity (for example 1 kSP for each 100mils of PvE bounty, or 1 SP to each 10 damage point done in PvP action and so on) but mechanics when you kill 1 (one) NPC ship per day to grant 10 kSP....
Well, it's weird.