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New WH Drifter Burners and changes to Capital Escalation

Author
Jack Miton
School of Applied Knowledge
Caldari State
#21 - 2016-04-07 04:55:17 UTC  |  Edited by: Jack Miton
Alright, I guess I was successfully baited into actually doing the maths wasn't I...

New system:
Sample C5 Site: Core Stronghold
- Site rats: ~280mil
- Cap wave: ~38mil x3
- Drifter: ~350mil
Total: ~744mil (Subject to salvage variance)

Sample C6 Site: Core Stronghold
- Site rats: ~500mil
- Cap wave: ~51mil x3
- Drifter: ~350mil
Total: ~1003mil (Subject to salvage variance)

By comparison, the current system pays out about ~700mil per farmed site, regardless of WH class, and each site can be farmed 4 times, rather than just once under the new system.
I expect the refarmability nerf will be offset somewhat by an increase in site spawn rate since people will actually be completing sites now but it will still have high variance and will not be nearly as reliable.

PS: This isn't even starting to take into account how much longer it takes to actually run a site through to the end with caps than just escalating with them now since you have to deal with cruisers and frigs, variable spawn ranges ect, nor am I counting the possibility of the drifter just warping off and laughing at you.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Winthorp
#22 - 2016-04-07 05:04:58 UTC
Mimiko Severovski wrote:
Jack Miton wrote:
Mimiko Severovski wrote:
Jack Miton wrote:
Good change.
Yes it's a large nerf to the current farming method, yes that is the whole point.

10-15min per site in no effect c6 wh with 1.1-1.2b per site payout, easy solo-able, not even that big of a nerf.

your math seems off but even assuming it isnt, that's a 75% reduction since you cant farm sites across DT.




You really lack the understanding of how high class wh space anom mechanics work in order to call anyone's math wrong.
But please continue to spew anal pain about something that doesn't concern you, nor you know anything about mr c2 man.


You know nothing John Snow.

I like it when new kids fresh out of the kiddy pool make assumptions.
Jack Miton
School of Applied Knowledge
Caldari State
#23 - 2016-04-07 06:24:00 UTC
Winthorp, what the hell are you wearing?! :S

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Winthorp
#24 - 2016-04-07 06:28:43 UTC
Jack Miton wrote:
Winthorp, what the hell are you wearing?! :S


I'm trending with the youngins in my combat suit m8.
Jack Miton
School of Applied Knowledge
Caldari State
#25 - 2016-04-07 07:18:43 UTC
Winthorp wrote:
Jack Miton wrote:
Winthorp, what the hell are you wearing?! :S

I'm trending with the youngins in my combat suit m8.

Winthorp right now: https://media1.giphy.com/media/ifxLK48cnyDDi/200_s.gif

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Winthorp
#26 - 2016-04-07 07:27:19 UTC
Jack Miton wrote:
Winthorp wrote:
Jack Miton wrote:
Winthorp, what the hell are you wearing?! :S

I'm trending with the youngins in my combat suit m8.

Winthorp right now: https://media1.giphy.com/media/ifxLK48cnyDDi/200_s.gif


Jack, you need to get on Slack. No one uses forums anymore and i can't be the only bitter Aussie there telling people their ideas are terrible.

https://www.fuzzwork.co.uk/tweetfleet-slack-invites/
Jack Miton
School of Applied Knowledge
Caldari State
#27 - 2016-04-07 07:51:14 UTC
Cmon man, you and i BOTH know you're bitter enough for the both of us :P

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Andrew Jester
Collapsed Out
Pandemic Legion
#28 - 2016-04-07 13:12:26 UTC
Winthorp wrote:
Mimiko Severovski wrote:
Jack Miton wrote:
Mimiko Severovski wrote:
Jack Miton wrote:
Good change.
Yes it's a large nerf to the current farming method, yes that is the whole point.

10-15min per site in no effect c6 wh with 1.1-1.2b per site payout, easy solo-able, not even that big of a nerf.

your math seems off but even assuming it isnt, that's a 75% reduction since you cant farm sites across DT.




You really lack the understanding of how high class wh space anom mechanics work in order to call anyone's math wrong.
But please continue to spew anal pain about something that doesn't concern you, nor you know anything about mr c2 man.


You know nothing John Snow.

I like it when new kids fresh out of the kiddy pool make assumptions.

kids these days Roll

If thuggin' was a category I'd win a Grammy

Bleedingthrough
#29 - 2016-04-07 15:08:49 UTC
Red hair and you'll look like Captain Future. :-)
dexter xio
Dead Game.
#30 - 2016-04-07 19:09:07 UTC
pretty dope changes

Dead Game.

Jack Miton
School of Applied Knowledge
Caldari State
#31 - 2016-04-07 23:37:21 UTC
Andrew Jester wrote:
Winthorp wrote:
Mimiko Severovski wrote:
Jack Miton wrote:

your math seems off but even assuming it isnt, that's a 75% reduction since you cant farm sites across DT.

You really lack the understanding of how high class wh space anom mechanics work in order to call anyone's math wrong.
But please continue to spew anal pain about something that doesn't concern you, nor you know anything about mr c2 man.

You know nothing John Snow.
I like it when new kids fresh out of the kiddy pool make assumptions.

kids these days Roll

what would YOU know Mr. nullsec!!!

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Andrew Jester
Collapsed Out
Pandemic Legion
#32 - 2016-04-08 03:18:27 UTC
Jack Miton wrote:
Andrew Jester wrote:
Winthorp wrote:
Mimiko Severovski wrote:
Jack Miton wrote:

your math seems off but even assuming it isnt, that's a 75% reduction since you cant farm sites across DT.

You really lack the understanding of how high class wh space anom mechanics work in order to call anyone's math wrong.
But please continue to spew anal pain about something that doesn't concern you, nor you know anything about mr c2 man.

You know nothing John Snow.
I like it when new kids fresh out of the kiddy pool make assumptions.

kids these days Roll

what would YOU know Mr. nullsec!!!

obviously all I do is C A R E B E A R

If thuggin' was a category I'd win a Grammy

Valyn Horn
Boys in Plaid
#33 - 2016-04-08 05:06:56 UTC
Andrew Jester wrote:
obviously all I do is C A R E B E A R


Our first wormhole was called Care-a-lot, and our Tengus were all names after care bears. I flew Grumpy Bear.
Winthorp
#34 - 2016-04-08 05:16:15 UTC
Valyn Horn wrote:
Andrew Jester wrote:
obviously all I do is C A R E B E A R


Our first wormhole was called Care-a-lot, and our Tengus were all names after care bears. I flew Grumpy Bear.


I remember you guys...
Valyn Horn
Boys in Plaid
#35 - 2016-04-08 05:53:58 UTC
Winthorp wrote:
Valyn Horn wrote:
Andrew Jester wrote:
obviously all I do is C A R E B E A R


Our first wormhole was called Care-a-lot, and our Tengus were all names after care bears. I flew Grumpy Bear.


I remember you guys...



Haha! Success!
March rabbit
Aliastra
Gallente Federation
#36 - 2016-04-08 10:01:17 UTC
Valyn Horn wrote:
The changes in a nutshell:
...
-This boss ship is designed to put an end to multi-day farming of a single combat site.
...

Thats like an 75% reduction in the total isk that can be farmed from a single site.
...
So... thoughts?

I think they do it right. Farming is bad everywhere. You don't farm YOUR OWN WH. You visit connected one and farm it thus providing PvP opportunity for you and others.

The Mittani: "the inappropriate drunked joke"

Pinkylein
No Vacancies
No Vacancies.
#37 - 2016-04-08 12:37:52 UTC
I am not in the high-class wh business, also never saw any escalations, other then watching others doing it while beeing cloaked and waiting to get some of the loot :D

But if the current calculation is correct and there is a 75% reduction for home sites and such, ofc you can say "then farm other wh's", but i am not so sure, how easy that will become, especially since after citadel you have those capital changes and i don't know how positive or negative it affects doing sites anyway, if you need more or less ppl and such.

But lets assume 75% reduction, but same costs for getting into the sites to escalate them (caps). Then you might really have that drifter, that in worst case like in highsec, really doomsdays a cap from the field, or maybe not even a cap, but a 1B loki, then i would say, not really good making ISK, especially since everyone gets just a part of the ISK, and the one with the loki, gets only ... well not even enough to cover that ship.

And now assume, the risk to loose a ship like that, goes for every site and you cannot predict which one, and cannot control or focus the fire to a ship by using ecm or such, then your risk for the site is always much higher then the reward, not to mention risk for other wh#s rolling into your site and killing everything on the field.

So that alone, would mean, no matter if you farm your own wh or go into others, you will most likely not come back with much more ISK for long-term ship-loss-compensation.

The part of "go farm statics" might even become a bigger problem, since you have mass restrictions and are not beeing able to bring as many ships as you want, especially not caps.

So even though the current income was probably very easy to come by and also alot with not much risk, other then getting jumped, the change to less isk, with higher risk of loosing stuff, especially by probably getting into other wh's is not very good.

That alone might bring me to the last point. Respawn. Afaik sites only respawn in the same class, when someone else is finishing a site. Means. If you do all your sites in your wormhole, others get those sites. But if nobody in the other statics sees it valuable enough anymore to do them, well ... they won't appear that often in your wormhole anymore to do them at least a bit more safe then doing them in a static wormhole.

All in all, i don't see a benefit other then those site-effect changes, like tricking people into possible drfiter battleships in wormholes. For active pve, that change will possibly reduce people doing them, when they figure out they lost more then they got from them after some days.
Winthorp
#38 - 2016-04-08 13:36:21 UTC  |  Edited by: Winthorp
Pinkylein wrote:
A lot of words over and over and over saying the same dumb ****



Look i have to pull all you up here not because you all are entirely wrong but your math is that of a kid attending kindy for the first time and counting numbers by apples on the table. You can finger paint after you listen to me for a little though.

I know you think because the sites go from 4 days to 1 that you somehow think this makes it a 75% nerf. So for a start those sites that were saved for 4 days previously now only last 1 day. Correct you are but here is the magic number you missed when counting on your stubby toes was that these site RESPAWN, yes that is right these sites respawn all over with some being in your static or three wh's away or in your wh. What makes the wizard sleeve of math go on here is someone in another wh has run their new 1 day sites (No longer 4 days for them either, i know magic right) and some of those sights may have just RESPAWNED into your wh.

Math man, don't try it at home kids.
Andrew Jester
Collapsed Out
Pandemic Legion
#39 - 2016-04-08 14:21:40 UTC
Winthorp wrote:
Pinkylein wrote:
A lot of words over and over and over saying the same dumb ****



Look i have to pull all you up here not because you all are entirely wrong but your math is that of a kid attending kindy for the first time and counting numbers by apples on the table. You can finger paint after you listen to me for a little though.

I know you think because the sites go from 4 days to 1 that you somehow think this makes it a 75% nerf. So for a start those sites that were saved for 4 days previously now only last 1 day. Correct you are but here is the magic number you missed when counting on your stubby toes was that these site RESPAWN, yes that is right these sites respawn all over with some being in your static or three wh's away or in your wh. What makes the wizard sleeve of math go on here is someone in another wh has run their new 1 day sites (No longer 4 days for them either, i know magic right) and some of those sights may have just RESPAWNED into your wh.

Math man, don't try it at home kids.

think his mum did a bit too much "math" while he was in the womb

If thuggin' was a category I'd win a Grammy

Valyn Horn
Boys in Plaid
#40 - 2016-04-08 23:01:00 UTC  |  Edited by: Valyn Horn
Winthorp wrote:
Pinkylein wrote:
A lot of words over and over and over saying the same dumb ****



Look i have to pull all you up here not because you all are entirely wrong but your math is that of a kid attending kindy for the first time and counting numbers by apples on the table. You can finger paint after you listen to me for a little though.

I know you think because the sites go from 4 days to 1 that you somehow think this makes it a 75% nerf. So for a start those sites that were saved for 4 days previously now only last 1 day. Correct you are but here is the magic number you missed when counting on your stubby toes was that these site RESPAWN, yes that is right these sites respawn all over with some being in your static or three wh's away or in your wh. What makes the wizard sleeve of math go on here is someone in another wh has run their new 1 day sites (No longer 4 days for them either, i know magic right) and some of those sights may have just RESPAWNED into your wh.

Math man, don't try it at home kids.


FWIW, the odds that a given site spawns in your hole upon completion is around 1% for my region (90 systems). And this rate increase will not be aided by the dead systems that have no active residents. Nor will it be aided if this discourages wormhole life in general. Furthermore, I don't think the running of a site in 4 days to expiration vs 1 day was that much of a detriment to spawn rates because as soon as the site is triggered, at least it is a guaranteed despawn, whereas the sites accumulating in dead systems are all but immortal until a new resident moves in or it is found by day trippers.

If they put a timer on sites in general, even if they are not warped to, that would help the spawn rate situation more than anything else.

My original post at the beginning of the thread did clearly state that spawn rates would have to change to mitigate the damage, but I disagree that the escalation change alone will provide that rate change. Maybe some increase, but I really don't think it will increase as much as you think it will.
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