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T3 destroyers need a skillpoint loss risk added to them.

Author
Terranid Meester
Tactical Assault and Recon Unit
#1 - 2016-04-07 00:28:23 UTC
Why are they different from t3 cruisers in this regard? I personally think it should take them longer to switch between modes too.

Its ok being a jack of all trades but not when the interims between each jack are so short.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#2 - 2016-04-07 00:53:36 UTC
Terranid Meester wrote:
Why are they different from t3 cruisers in this regard? I personally think it should take them longer to switch between modes too.

Its ok being a jack of all trades but not when the interims between each jack are so short.



you kind of late with proposal or don't remember how "powerfull" they wre upon start. What kind of skill loss you are suggesting, since there is no subsystems related skills on those?

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Terranid Meester
Tactical Assault and Recon Unit
#3 - 2016-04-07 01:00:50 UTC
Tiddle Jr wrote:
[quote=Terranid Meester]
What kind of skill loss you are suggesting, since there is no subsystems related skills on those?


Just a level of the racial tech 3 destroyer skill. If you have Gallente Tactical Destroyer 5 it goes to 4, if you have 1 it goes to 0.
Jenn aSide
Worthless Carebears
The Initiative.
#4 - 2016-04-07 01:58:47 UTC
Someone recently got killed by a T3D....

This idea would make them unused, it's ok with T3 Cruisers, they don't die all that often, T3Ds die if you sneeze on them.
Tiddle Jr
Brutor Tribe
Minmatar Republic
#5 - 2016-04-07 03:17:12 UTC
Terranid Meester wrote:
Tiddle Jr wrote:
[quote=Terranid Meester]
What kind of skill loss you are suggesting, since there is no subsystems related skills on those?


Just a level of the racial tech 3 destroyer skill. If you have Gallente Tactical Destroyer 5 it goes to 4, if you have 1 it goes to 0.


Well i find my vindicator damn strong, should you consider to lose one of the racial BS skill if i got killed.

"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP

Mephiztopheleze
Laphroaig Inc.
#6 - 2016-04-07 03:27:39 UTC
Terranid Meester wrote:
Just a level of the racial tech 3 destroyer skill. If you have Gallente Tactical Destroyer 5 it goes to 4, if you have 1 it goes to 0.


The cruiser subsystem skills are all Rank 1.
The Tactical Destroyer skill is Rank 3.

So you'd make the penalty for dying in a Tactical Dessy three times the penalty for dying in a Strategic Cruiser?

You could, theoretically, die 21 times in a T3C before being unable to fly one at all versus dying five times in a T3D before being unable to fly one?

Your argument is invalid.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

pushdogg
relocation LLC.
#7 - 2016-04-07 05:19:20 UTC
I really wish I could see the mail that inspired this.

Maybe you could show us, and we could critique your fit.
Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#8 - 2016-04-07 08:11:29 UTC
Just what the game needs, more SP loss for players! Did you think this through before posting?
Yarosara Ruil
#9 - 2016-04-07 08:38:08 UTC
What we need is to remove Skill Penalties for Strategic Cruisers! Not the other way around!

In fact, what we really need is a Tech 3 tierside. Remove those "subsytem" shennenigans and just make Strategic Cruisers adaptable with a click of a button like their Tech 3 Destroyer cousins.

Also, Guristas SKIN Tengus. Guristas SKIN All The Things!
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#10 - 2016-04-07 08:51:29 UTC
Terranid Meester wrote:
Why are they different from t3 cruisers in this regard? I personally think it should take them longer to switch between modes too.

Its ok being a jack of all trades but not when the interims between each jack are so short.


Because artificial limitations always yield great gameplay.... /s
Yang Aurilen
State War Academy
Caldari State
#11 - 2016-04-07 09:56:44 UTC
I propose we give bring back the clone mechanics for OP only. We will be using the current one while OP goes back to the previous clone mechanics.

Post with your NPC alt main and not your main main alt!

Constantine Arcanum
Aliastra
Gallente Federation
#12 - 2016-04-07 10:38:16 UTC
T3Ds are too fragile to warrant a skillpoint loss on death IMO.
Nevyn Auscent
Broke Sauce
#13 - 2016-04-07 11:18:48 UTC
No ship should be balanced around a loss skillpoints mechanic.
T3C's should get rid of it and be actually balanced rather than OP with the excuse but 'It's ok because if I lose (which I won't because I'm OP) I lose SP!'
DED Capsuleer
DED Drug Enforcement Department
#14 - 2016-04-07 11:32:19 UTC
How about we get rid of skill loss instead? It was a terrible "balance" mechanic to begin with.

At least before skill injectors it was a mechanic that affected everyone equally. Now, the ISK wealthy can scruff it off and buy an injector.

With skill injectors entering the market, it's quite iffy for CCP to have a game mechanic with skill loss.
Yarosara Ruil
#15 - 2016-04-07 11:54:12 UTC  |  Edited by: Yarosara Ruil
DED Capsuleer wrote:
How about we get rid of skill loss instead? It was a terrible "balance" mechanic to begin with.

At least before skill injectors it was a mechanic that affected everyone equally. Now, the ISK wealthy can scruff it off and buy an injector.

With skill injectors entering the market, it's quite iffy for CCP to have a game mechanic with skill loss.


That's not a fair assessment! The Imperium could be welping hundreds of Strategic Cruisers every day for a whole month and it still wouldn't come close to the amount of skill points lost with Skill Injectors.

If anything, Skill Injectors have filled the role that clone grade skill losses left vacant.
Pandora Carrollon
Provi Rapid Response
#16 - 2016-04-07 15:01:19 UTC
Since you 'magically' forget how to do something you were trained to do if you loose your T3 cruiser... why not?

I'm not a fan of game mechanics for the heck of it. The Skillpoint 'loss' should go away on cruisers and if you want to make a real loss, force any T3 pilot to have an implant to interface with the ship and the implant is lost on loss of ship. That can at least have a 'rational' explanation rather than.... "Well, you forget this because of magic pixie fairies."

Since character learning and memory is perfect in this game, artificial reasons to 'lose' it are a little silly. I don't think you should ever lose SP since it's a stand in for XP in other MMO's.
Xtreem
Knockaround Guys Inc.
#17 - 2016-04-07 15:04:03 UTC
No
Salt Foambreaker
Greedy Pirates
#18 - 2016-04-07 15:04:41 UTC
Skill loss is not what it once was.

Now you go back to the station, get another ship, and use an injector.
Lasisha Mishi
Pandemic Horde Inc.
Pandemic Horde
#19 - 2016-04-07 17:06:23 UTC
Terranid Meester wrote:
Why are they different from t3 cruisers in this regard? I personally think it should take them longer to switch between modes too.

Its ok being a jack of all trades but not when the interims between each jack are so short.

uh no

T3 cruisers can be greatly customized with cloak, support, dmg, and so on.
4 different customizations for each of the (5?) systems.

T3 destroyers can't (i WISH my confessor could cloak). they just get a medium bonus to 2 things at a time. with a 10 secound cooldown between them.


so customization for t3d.....isn't there. you can't choose between a drone or beam fit confessor.
or a railgun or missile jackdaw.

you can't cloak them, or make them immune to bubbles.

you can't give them a major boost to power grid, cpu, cap recharge, or shield capacity.



instead, T3D get 3 of the t3c's systems. 3 default ones. and can have one active at a time.

so....lets count.

20 options where you can have 5 each with 4 options active at once

or 3 options where only 1 is active at a time.




so no. T3D shouldnt have the downside of T3C because they can't be customized to the extent of T3C.


only way they should be given the downsides of T3C is if they are given the massive customizing option the cruisers have.


like a confessor that can cover ops cloak, be immune to bubbles, have 42.5% shield booster bonus, 25% cap recharge bonus(or was it more), and a major sensor booster bonus.

Scotsman Howard
S0utherN Comfort
#20 - 2016-04-07 17:11:19 UTC
Post with your main lol.

Your killboard activity is non-existent since last year where you lost two t3ds.

Skill Point loss for destroyers would make them unusable due to the 3x level.
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