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EVE New Citizens Q&A

 
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Jumping into a warp bubble

Author
Teium Purvanen
Doomheim
#1 - 2016-04-04 14:53:22 UTC
Hey all,

I've been managing ok to avoid warp bubbles when moving around a system. Turns out it's quite easy to do when you take the required steps.

The ones i'm having the problem is - I check my map and the next system hasn't had any kill in the last hour and there hasn't been any pilots in the last hour.

I jump through the gate and find myself inside a warp bubble with various other ships waiting for my jump clock to finish.

I can't see how I would be able to escape. Soon as I de-cloak, i get insta-targetted and 2/3 hits later i'm dead.

I can fly a covert-ops soon - will this make any difference?

Regards
Teium
Eli Apol
Definitely a nullsec alt
#2 - 2016-04-04 15:21:55 UTC
if you jump into a bubble camp like that, unless you're in a cloaky or nullified ship usually the best response is to 'crash the gate'

= Turn on prop mod and jump back where you came from.

but what would I know, I'm just a salvager

ShahFluffers
Ice Fire Warriors
#3 - 2016-04-04 16:29:53 UTC  |  Edited by: ShahFluffers
Confirming the above.

In the scenario you describe OP, your only option is to get back to the gate and jump through ASAP.

When you jump through, don't take time to pick a particular "warp to" point. Just click something and warp. You don't want to give your perusers time to jump after you and get enough of their bearings to be combat ready again.
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#4 - 2016-04-04 16:32:25 UTC
Once you get covops, you can escape bubbles camps fairly easy if you're well fit. Make sure you have a mwd fit, double click in a direction opposite the gate, activate mwd and cloak. Then, as fast as you can change direction. They will burn after you to try for the decloak and you have to get far enough out of the way so that they don't get within 2500m (maybe 2000, can't remember which was the Magic decloak number). As long as you avoid them you can then just burn out cloaked.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Teium Purvanen
Doomheim
#5 - 2016-04-04 17:47:57 UTC
Few questions -

When i've jumped through the gate i'm usually 10k away from it - so they'll target me and kill me before I can get to the gate

Second - How can I use a MWD inside a bubble?
Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#6 - 2016-04-04 17:50:54 UTC
MWDs aren't stopped by bubbles, only scrams. Bubbles can only keep you from warping off. With a mwd you can pretty effectively gate crash as long as you can survive a single volley, because even if they scram you can get get up to speed quickly enough to still be going 1km/s.

Also, if you activate mwd and then cloak (or do both at once, works better) the microwarpdrive does it's full cycle before shutting down so you have a fair chance of dodging decloakers if you're quick.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Ralph King-Griffin
New Eden Tech Support
#7 - 2016-04-04 17:59:09 UTC
Bubbles have no effect on prop mods, only warp scramblers and targeted hic infini points.
Crashing gates is a bit more doable in a cruiser but a good camp will try to have people in position to bump you off it before you pop

Once you have a covops capable ship i have found that when i get bubbled double clicking straight up or down to be safest when attempting to burn out of one.
Tau Cabalander
Retirement Retreat
Working Stiffs
#8 - 2016-04-04 19:01:51 UTC  |  Edited by: Tau Cabalander
Mobile bubbles anchored on the incoming gate are unavoidable, and thankfully not very common in my experience. They are so annoying that roaming fleets will usually destroy them.

Keep in mind that if they fire upon you, they cannot follow you through the gate, because they will have a weapons flag.

So either return to the gate you just jumped though, or get out of the system via another gate in less than one minute after being attacked.

In an "empty" system, I'll slow-boat out and continue my trip. I don't often find such bubbles are manned. I have a no-skill ALT in an ORE station who made the trip in a rookie ship, and did land in one such bubble on the way (avoided all the others).

MWD+cloak trick..how to do
Iria Ahrens
Space Perverts and Forum Pirates
#9 - 2016-04-04 21:35:35 UTC
MWD trick can work in a non-covops ship. Just without the covops your speed will be much lower once that mwd fails. But it still might get you far enough away that they can't get you, at least you're making them work for it. But they will also spend a lot more time trying,

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Teium Purvanen
Doomheim
#10 - 2016-04-04 22:00:59 UTC
Ralph King-Griffin wrote:
Bubbles have no effect on prop mods, only warp scramblers and targeted hic infini points.
Crashing gates is a bit more doable in a cruiser but a good camp will try to have people in position to bump you off it before you pop

Once you have a covops capable ship i have found that when i get bubbled double clicking straight up or down to be safest when attempting to burn out of one.



So say i've jumped through a gate into a bubble trap and i'm in my gate cloak.

• I double click...say down then straight away hit cloak and MWD then maybe change direction to confuse the campers? Soon as i'm clear mash warp like my life depends on it?
Iria Ahrens
Space Perverts and Forum Pirates
#11 - 2016-04-05 00:27:25 UTC  |  Edited by: Iria Ahrens
Change direction based on what they are doing. If they go low, go high, etc. I like to have my tactical map on when evading gate camps. The lines make it easier to tell which directions everyone is going. A good gate camp will have everyone cover a different direction, but usually they all head directly to where you were and right above, and between your spawn and the vector to the next gate.

Sometimes they will be coming at you in a grid formation and you have to fly between the gaps in their formation. That gets the adrenaline pumping. A lot of the time the fast flyers will come and start skirting the inner wall of the bubble trapping me inside. Then I might end up turning around and slowboating all the way to the other side of the bubble.

If you're evading in a covops, then simply warp away when outside the bubble. Nice and calm.

If your flying a normal ship with a prototype cloak or improved, then you want to wait until you are well outside the range that they can point you, or close the gap and point you, Which is going to take a long time and patience, flying at 50m/sec you're probably shooting for something like 50km clearance, depending on your ship's align time. The bigger your ship the further away you need to be, a frigate could be closer, if they don't have an ewar bonused longpoint. Hopefully they will have given up, usually, someone else falls into their trap, and I fly away when they are occupied with the other victims.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Erin Oswell
Center for Advanced Studies
Gallente Federation
#12 - 2016-04-05 22:31:00 UTC
Something important to point ouy if your trying to burn away using MWD, it will seriously effect your signature radius. Which means they'll do much more damage if they manage to lock on to you. With an Afterburner, this won't happen but they're not as quick afaik.

If you have two monitors you can have an alt fly ahead of you in a shuttle or something, that way you'll be able to avoid the camp more effectively. Alternatively have a friend fly ahead in the shuttle if you don't have another monitor, or your PC is too slow etc.

Rules of Acquisition #13: "Anything worth doing is worth doing for money"

Bobb Bobbington
Rattini Tribe
Minmatar Fleet Alliance
#13 - 2016-04-05 23:13:40 UTC
If they're in a position to do damage you're ****** anyway, and an AB wouldn't be enough to avoid decloakers most times. The tip about sending a scout forward is helpful but only really worth it if you're flying something expensive.

This is a signature.

It has a 25m signature.

No it's not a cosmic signature.

Probably.

Btw my corp's recruiting.

Erin Oswell
Center for Advanced Studies
Gallente Federation
#14 - 2016-04-05 23:29:40 UTC
That's true, but I figured it would be useful to mention the cons of an MWD vs an AB even if it doesn't always help with gate blobs. Like you said, 9/10 times you're done regardless.

Rules of Acquisition #13: "Anything worth doing is worth doing for money"

Cherri Minoa
Serendipity Technologies Inc
#15 - 2016-04-06 10:24:07 UTC
You don't say what your requirements are, so I don't know if you need a ship that is combat capable, can carry cargo, or whatever.

However, if you simply need to move around freely, under current game mechanics you are best to train for interceptors. Nothing in EVE is 100% certain - a badly timed attack of lag can spoil the best plans - but interceptors are nullified against bubbles, and a "travel fit" inty that aligns in under 2 seconds is effectively impossible to lock.

This fit will get you through gate camps, give you speed to zoom around making bookmarks (but don't use the MWD when hostiles are near - sig radius bloom as mentioned above) and allow you to cloak up and take a break when you need.

ARES

[High]
Prototype or Improved Cloak

[Mid]
MWD

[Low]
4 x Inertial Stabilizer

[Rigs]
1 x Small Low Friction Nozzle Joints


You can add other stuff to suit in the spare slots, as long as you don't gimp your agility.

"If I had been censured every time I have run my ship, or fleets under my command, into great danger, I should have long ago been out of the Service" - Horatio Nelson

Teium Purvanen
Doomheim
#16 - 2016-04-06 10:55:59 UTC
Cherri Minoa wrote:
You don't say what your requirements are, so I don't know if you need a ship that is combat capable, can carry cargo, or whatever.

However, if you simply need to move around freely, under current game mechanics you are best to train for interceptors. Nothing in EVE is 100% certain - a badly timed attack of lag can spoil the best plans - but interceptors are nullified against bubbles, and a "travel fit" inty that aligns in under 2 seconds is effectively impossible to lock.

This fit will get you through gate camps, give you speed to zoom around making bookmarks (but don't use the MWD when hostiles are near - sig radius bloom as mentioned above) and allow you to cloak up and take a break when you need.

ARES

[High]
Prototype or Improved Cloak

[Mid]
MWD

[Low]
4 x Inertial Stabilizer

[Rigs]
1 x Small Low Friction Nozzle Joints


You can add other stuff to suit in the spare slots, as long as you don't gimp your agility.


I'm an explorer in a T1 Frig soon to be a covert-ops frig
Vol Arm'OOO
Central Co-Prosperity Union
#17 - 2016-04-06 15:49:19 UTC
Just to add to what the folk are saying here - in null a mwd is usually a must as it allows you to crash a gate. When you jump into a bubble camp - take your time - look around and see what you are facing. How you act depends upon the nature of the campers and where they are in relation to you. In some instances, you may find that you have spawned very far from the campers. Other times they may be right on top of you. if you are close to the edge of the bubble but relatively far away from the campers you may want to just burn out of the bubble and try to warp off. Also if you are faster then the campers - you may try and just burn out and keep your transversal up. Finally, as long as you dont shoot back you can jump the gate. But if the campers shoot you they incur a weapons timer which prevents them from using the gate. As a result you can use aggression mechanics to split up a gate camp - either to allow you to kill them piecemeal or to assist in your get away.

I don't play, I just fourm warrior.