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Name Change Certificate.

Author
Donnachadh
United Allegiance of Undesirables
#21 - 2016-04-04 14:03:15 UTC
NO

Unlike every other computer game I have ever played there is an in game history associated with a name in EvE and changing that name complicates everyone else ability to track you by name.

Name history solves that you say and I still say no, only now because of the hassles of wasted storage space and the significant amount of dev time it would take to implement it game wide in a way that makes your name history easily and readily available to all players. But it would show up when you do a show info on the character you say and the answer is still no. Having it show up when you do a show info is not good enough the link to past names needs to work the other way as well allowing you to search for any or all of the old names and leading you to the current name the character is using.

You say you can change your name in other computer games, and yet I just checked the 10 or so that I play on a fairly consistent basis and NONE of them allow you to change a character name they all require you to start a new character if you want a different name.
Serendipity Lost
Repo Industries
#22 - 2016-04-04 14:14:26 UTC
I'm not a fan of skill injectors, but the way I rationalize them is this: I have a couple of alts that are like 8 years old. they've been doing minor things for me for about 8 years. Over that time I've trained them little. They have been in game for 8 years. Lore wise - they didn't just go off into the ether when I wasn't actively using them. Training has changed. Multiple characters at the same time and all the other adjustments to skilling since 06.

Rationalization: If I want to upgrade an 8 year old character with skillpoints via injectors then that isn't really a bad thing. The down side (and why I'm kind of against them) is that some newbro w/ a credit card can just straight up buy skills that I earned over time. (yeah - I'm often just that childish)

They are a shortcut that I don't care for. Not saying it's wrong, I'm saying I personally don't like the idea. What I will say is that comparing skilling in eve to skilling an another mmo is kind of silly. Other mmo grind skills. Eve skills just show up over time regardless of how much you actually play the game. It's apples and oranges.



Name changes and your lore stuff. All name changes really accomplish is to add another step to determine if a character plays as a douche. Let's be honest here - Eve has pretty much cornered the mmo market on allowing douchbaggery. It's so many light years ahead of all the rest in it's allowance of douchbaggery that it really doesn't need to give the folks playing as douchers an additional level of misdirection to pull off their stuff. Name change with name history just adds a step, name change w/ no history is against the consequences aspect of the game.

As to the folks that named their characters stupidly and just can't live with their folly - biomass, roll a newbro and buy injectors. The game already has a means for you to get over yourself.

Take this character. I've had folks stumbling over saying serendipity (and it's 23 known mispronunciations), serenity, dippity, sarah and so on for 10 years. It's a crap character name, especially during active pvp moments on comms. I've wanted to change it more than once over the years, but it stays and is something I created and I have to work around. Just saying that I totally get the 'oopsies' thing on character naming, but also believe in the whole consequences aspect of the game.
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#23 - 2016-04-04 14:27:13 UTC
Serendipity Lost wrote:
Since you brought calling folks stupid into the thread. I think the guy you quoted is spot on. I'll go on to say that the game is about (among other things) consequences. Changing one's name removes a lot of that. So changing one's name is a stupid idea. Anyone supporting name changes is stupid. Well, most of them probably aren't, it's not fair of me to just group folks as stupid, so I won't.

You are stupid and your lore-wise explanation is stupid. Changing your characters name for a few thousand isk is stupid. You are also stupid (repeated to make you feel good).

I love sarcasm - especially on internet forums. It's so easily missed or misunderstood and goes on to create such wonderful chaos. Anyone who doesn't love eve forum sarcasm is stupid. Take me - I'm a forum jackass. If I changed my name, all the folks I pissed on and off over the years would suddenly be reading my posts for meaning and assuming them to be sincere. They wouldn't be able to just see it's my post, roll their eyes and ignore it. Name changing at any cost would be totally unfair to all the Serendipity Lost haters out there. Think of them, think of the children, and stop being stupid.

With your very first line you've proven yourself utterly wrong. I did not call him stupid, plain and simple. I clearly said I found his sarcasm stupid. And I also said that charging people 10 to 15 dollars for a name change is stupid. Difference.

In any case, where is the consequence in removing and adding skills for ISK, or buying and selling characters off of the bazaar? Answer: there are none. Come to think of it, skill injectors (and extractors) kind of indirectly provide us with name-changes already; extract skills, create new character with desired name, inject skills, mission accomplished, and there are just no consequences for doing this.

Yet that is quite a bit of work for someone who only wants to change their name. The idea that this hypothetical feature would allow Serendipity Lost to change her name, and consequently no one on the forums would be able to recognize her insincerity, is just an inconsequential slippery slope; no one cares about your posts in the first place since you admitted they are insincere. Sincere posts will be recognized as such irrespective of who is actually posting them.

Don't like my post.

ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#24 - 2016-04-04 14:47:37 UTC  |  Edited by: ARES-DESIDERATUS
Serendipity Lost wrote:
Name changes and your lore stuff. All name changes really accomplish is to add another step to determine if a character plays as a douche. Let's be honest here - Eve has pretty much cornered the mmo market on allowing douchbaggery. It's so many light years ahead of all the rest in it's allowance of douchbaggery that it really doesn't need to give the folks playing as douchers an additional level of misdirection to pull off their stuff. Name change with name history just adds a step, name change w/ no history is against the consequences aspect of the game.

As to the folks that named their characters stupidly and just can't live with their folly - biomass, roll a newbro and buy injectors. The game already has a means for you to get over yourself.

Take this character. I've had folks stumbling over saying serendipity (and it's 23 known mispronunciations), serenity, dippity, sarah and so on for 10 years. It's a crap character name, especially during active pvp moments on comms. I've wanted to change it more than once over the years, but it stays and is something I created and I have to work around. Just saying that I totally get the 'oopsies' thing on character naming, but also believe in the whole consequences aspect of the game.

I deleted the first half of this post because it was just completely irrelevant to the discussion.

You're saying name changes are going to give mean players yet another edge to use against unsuspecting players, and I'm here to tell you that this is complete nonsense. First of all the obvious: Name history will clearly show you who that character is regardless of their aesthetic name change. Second, all other relevant stats about that character will also remain the same; their employment history, bounty, killboard, literally everything. Therefore, name changes would be used far more for aesthetic reasons than for trying to "throw people off" which just wouldn't work against even new players who are basic learners.

(If someone does happen to fall for a name-change, and they think someone is harmless when they are in fact dangerous, well that's where the CONSEQUENCE of the game comes in, remember consequence? Very important aspect of the game.)

If you're worried about people abusing name changes, there could easily be a limit to how many name changes you can make, it could even be once a year or something like that. Problem? Don't think so.

As for your last point, you're basically saying that because you had to live with a terrible name for ten years, we shouldn't put name changes into the game. I'm not even going to bother explaining how unreasonable this logic is because it just stands for itself.

Don't like my post.

Serendipity Lost
Repo Industries
#25 - 2016-04-04 15:05:30 UTC
I was actually saying I chose a bad name 10 years ago and have been living with the consequences and I'm OK. I clearly (or basically for that matter) did not say what you interpreted it to say.

I'm saying changing a name doesn't add anything to the game. What's the gameplay reason to add name changes in? Other than it should be possible. You tell us what it's use would be. I mean, if you have an easily identifiable name history and all the other stuff, the what's the angle? I'm not seeing it.

Overall it doesn't add anything to the game, so I'm all for your (stupid Lol) idea once all the game adding changes are done. I'll pencil you in for late 2063.


TL/DR There are reasons this gets shot down every month or so AND there are folks that have a need to try try again.
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#26 - 2016-04-04 15:43:45 UTC
Serendipity Lost wrote:
I was actually saying I chose a bad name 10 years ago and have been living with the consequences and I'm OK. I clearly (or basically for that matter) did not say what you interpreted it to say.

You didn't just happen to mention that for no reason. You were making points against the idea of name changes. In that context, you clearly implied that because you've had to live with the consequences of a bad name, others should be condemned to the same fate. If that is not what you meant, you just brought it up for no reason, I guess, or for some other reason which I am failing to comprehend.

Serendipity Lost wrote:
I'm saying changing a name doesn't add anything to the game. What's the gameplay reason to add name changes in? Other than it should be possible. You tell us what it's use would be. I mean, if you have an easily identifiable name history and all the other stuff, the what's the angle? I'm not seeing it.

Wrong. Even if it's something minute and purely aesthetic, name changes unquestionably add something to the game. What's the gameplay reason to add ship skins, or custom clothing? There are none. The reasons are purely aesthetic, immersive. Same with name changes.

According to you name changes add another step to determine if a player is a douche. That in itself is adding gameplay elements to the equation, even if they are very subtle ones. A tiny bit more deception, a pinch more trickery, even if it is just a cheap illusion which can be dispelled by a glance at the "name history" of the character, definitely has an effect on gameplay.

At it's worst it's just an aesthetic change for immersion and comfort, with a mostly inconsequential effect on gameplay.

Why in God's name would we not be allowed to change our names in the first place? That's a good question.

Don't like my post.

Serendipity Lost
Repo Industries
#27 - 2016-04-04 17:48:23 UTC
ARES-DESIDERATUS wrote:
Serendipity Lost wrote:
I was actually saying I chose a bad name 10 years ago and have been living with the consequences and I'm OK. I clearly (or basically for that matter) did not say what you interpreted it to say.

You didn't just happen to mention that for no reason. You were making points against the idea of name changes. In that context, you clearly implied that because you've had to live with the consequences of a bad name, others should be condemned to the same fate. If that is not what you meant, you just brought it up for no reason, I guess, or for some other reason which I am failing to comprehend.

Serendipity Lost wrote:
I'm saying changing a name doesn't add anything to the game. What's the gameplay reason to add name changes in? Other than it should be possible. You tell us what it's use would be. I mean, if you have an easily identifiable name history and all the other stuff, the what's the angle? I'm not seeing it.

Wrong. Even if it's something minute and purely aesthetic, name changes unquestionably add something to the game. What's the gameplay reason to add ship skins, or custom clothing? There are none. The reasons are purely aesthetic, immersive. Same with name changes.

According to you name changes add another step to determine if a player is a douche. That in itself is adding gameplay elements to the equation, even if they are very subtle ones. A tiny bit more deception, a pinch more trickery, even if it is just a cheap illusion which can be dispelled by a glance at the "name history" of the character, definitely has an effect on gameplay.

At it's worst it's just an aesthetic change for immersion and comfort, with a mostly inconsequential effect on gameplay.

Why in God's name would we not be allowed to change our names in the first place? That's a good question.



All I could come up with is that it adds no value to game play.
Arturo Caliente
Doomheim
#28 - 2016-04-05 10:50:44 UTC  |  Edited by: Arturo Caliente
Donnachadh wrote:
NO

Unlike every other computer game I have ever played there is an in game history associated with a name in EvE and changing that name complicates everyone else ability to track you by name.

Name history solves that you say and I still say no, only now because of the hassles of wasted storage space and the significant amount of dev time it would take to implement it game wide in a way that makes your name history easily and readily available to all players.


The old name should be available at the press of a button in "Biography". Old traitors and scammers will not be able to escape their history. But lots of players desire a new name just for aestethic reasons.

First thing - how can other players know a capsuleer's name? Because local tells them so? Because they can pres "show info"? So what? Is his name written on the hull of the ship? Can the "show info" read his mind? We should not even be able to see names in local, just ships maybe.

A name means nothing. An enemy you are at war with will not have his name written on his ship. Maybe there should be a ship module (quite useless) - that scans the enemy ship, sees the face of the enemy player, then uses a database to get his name (trying to describe a plausible reason about why you can see the enemy's name in local).

Maybe only friendly names, from a RP perspective, they have set their ships computers to broadcast their name to blues...
Rivr Luzade
Coreli Corporation
Pandemic Legion
#29 - 2016-04-05 11:01:27 UTC  |  Edited by: Rivr Luzade
Arturo Caliente wrote:
A name means nothing. An enemy you are at war with will not have his name written on his ship. Maybe there should be a ship module (quite useless) - that scans the enemy ship, sees the face of the enemy player, then uses a database to get his name (trying to describe a plausible reason about why you can see the enemy's name in local).

Maybe only friendly names, from a RP perspective, they have set their ships computers to broadcast their name to blues...

A name means a lot, fool. Bumpers, for instance, have names with which I associate their activity and I recognize them even when I have not set standings with them. IF Siegfried Cohenberg or Jessie Janau, for instance, could change their names, I would have to check their Show Info window in order to know what exactly made me set them red. This is additional work that puts me into more danger and compels more effort from me to know what I need to know without any downsides for them. Their names, however, are their trademark and allow me to easily recognize which bumper I have to pay extra attention to and which I can dismiss as fools or inexperienced.

And names are easily broadcasted in the age of Fluid Router Network into which you connect with every activity in K-space. Learn the game before you start dismissing other people's arguments.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Arturo Caliente
Doomheim
#30 - 2016-04-05 11:13:12 UTC  |  Edited by: Arturo Caliente
If Fluid Router Network knows and broadcasts the name of every player in K-space, it should easily broadcast the name of all players I set as red that are in a certain region. The FRN knows they are in that region, and the communication channels allow communication between the ends of the galaxy, it's just a matter of plugging in a cable, isn't it?

I said "old name should be accesible with a button in "biography" .
Rivr Luzade
Coreli Corporation
Pandemic Legion
#31 - 2016-04-05 11:53:08 UTC  |  Edited by: Rivr Luzade
Arturo Caliente wrote:
If Fluid Router Network knows and broadcasts the name of every player in K-space, it should easily broadcast the name of all players I set as red that are in a certain region. The FRN knows they are in that region, and the communication channels allow communication between the ends of the galaxy, it's just a matter of plugging in a cable, isn't it?

I said "old name should be accesible with a button in "biography" .

It does. Try the Region chat or at least the Constellation chat and then come back.
That is added work that puts me into more danger without applying any downsides to the other side. Read my previous answer for a more elaborate example and then come back.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Serendipity Lost
Repo Industries
#32 - 2016-04-05 11:58:12 UTC
What value would be added to gameplay for this change?

"I should be able to" isn't added value, it's a want/desire. How would this make the game better?
Donnachadh
United Allegiance of Undesirables
#33 - 2016-04-05 12:25:27 UTC
Arturo Caliente wrote:
The old name should be available at the press of a button in "Biography". Old traitors and scammers will not be able to escape their history. But lots of players desire a new name just for aestethic reasons.

No, but they can hide behind the show info dialog box and the time it takes to open that dialog and read the list of names for every character you come across as Rivr states gives them an advantage without a corresponding negative to balance it. And in this case the needs for balance and the abilities of others to know quickly and efficiently who they are potentially dealing with trumps your aesthetic reasons.

Arturo Caliente wrote:
First thing - how can other players know a capsuleer's name? Because local tells them so? Because they can pres "show info"? So what? Is his name written on the hull of the ship? Can the "show info" read his mind? We should not even be able to see names in local, just ships maybe.

Ah the statements and questions of the entitled few who call nul sec home.
Local is a critical part of staying safe in high sec since it is your ONLY source of intel, and yes the names in local are a huge part of that. But since you think the show info dialog is the right way to deal with this make a day trip to Jita and tell me how long it takes you to do the show info on EVERY character in local. Hell even in the low population (relative term) systems I frequent this idea would require me to check the show info on between 20 and 30 characters for every system I went into. And in a game where a few seconds can mean escape or blown up ship this advantage is to much to give them especially when there is no corresponding negative balance factor they have to deal with.

Arturo Caliente wrote:
A name means nothing. An enemy you are at war with will not have his name written on his ship. Maybe there should be a ship module (quite useless) - that scans the enemy ship, sees the face of the enemy player, then uses a database to get his name (trying to describe a plausible reason about why you can see the enemy's name in local).

Maybe only friendly names, from a RP perspective, they have set their ships computers to broadcast their name to blues...

Again extract your head from your entitled nul sec world and think of the rest of the players in other areas especially those who call high sec home. They are rarely at war and the major problems they face are the gank squads and the bumpers. In a game that is rife with alts it is hard enough to keep track of those you need to keep track of, if they were allowed to change names at will it would become impossible.
Esnaelc Sin'led
Lonesome Capsuleer
#34 - 2016-04-05 12:46:45 UTC  |  Edited by: Esnaelc Sin'led
Serendipity Lost wrote:
What value would be added to gameplay for this change?

"I should be able to" isn't added value, it's a want/desire. How would this make the game better?


If by gameplay you mean, piloting, managing modules and heat, knowing how to fit properly : nothing.
But if you think about intelligence / spying, it adds a lot.



As far as bumpers and such are concerned, it's a matter of readaptation, in my proposed idea, this name change is possible only in a certain amount of time, as CCP would chose. Once a year ? Once every 6 months ?

Once you've noticed that your 'bumper' as changed his name, not only would he stay red if you set him very bad standing, even after a name change, but you would recognize him by the ship he flies, the system he's in, the gate he's camping, and so on...

Yes, it asks you ONE single time to be aware of that, once you've discovered the name change, you just erase the old name in your mind and relearn the new one... not a big deal.
If you are playing Eve Online, you're brain should be able to do that, right ?



Other point, my idea is proposing a new tab in the "show info" window just like "Employment History" that would list all the name in a dated period the character had.

To 'counter-argue' the above statement, would it be as dangerous has changing name than changing corporation ? If you only set a standing on the corporation, not on the character. What if a character named "A" was a danger for you, but he left his corp ?
Would you forbid people to change corp ?

Of course not, the "reasonable" answer would be : 'you should have set the CHARACTER red, not his corp, this is your entire own faul'.
Well that's the axact same answer i'll give to you for someone that has changed his name : 'put standing if you think those are dangerous for you, or just blame yourself'.



On the principle, i am even 'harsher' than my idea.
I concider that all the stuff i've added to "flatten the curves" of people against it is stupid.
On one hand people are gargling how they are "special" playing Eve Online, such a special game, with its difficulties and such, on the other hand, they always refuse any changes to it, wether it ease the game or harsh it more.

My personal idea would be that any one could at any time, change his name depending any amount of ISK in-game, by standings or missions, or amount of PvP kills or whatever.
It should be part of this game concidering how important spying and counter-spying are for 'serious' stuff.



But honestly, most of the guy who would chose to use this feature, would do it for pure aestethic/cosmetic reasons.
Serendipity Lost
Repo Industries
#35 - 2016-04-05 13:44:28 UTC
This idea has been brought up many times. It's been shot down just as many. It's a loser because it's a bad idea, not because it was argued improperly. Bad is bad and No means No.

Let it go guys, it's just not going to happen.
Esnaelc Sin'led
Lonesome Capsuleer
#36 - 2016-04-05 14:08:15 UTC
Serendipity Lost wrote:
Let it go guys, it's just not going to happen.
Judging by what CCP Mimic has told, i wouldn't be that sure as you are.
Now you can threat CCP to leave the game, and so on.

It's not a bad idea, and it will happen eventually.
Cristl
#37 - 2016-04-05 16:46:02 UTC
Given:
- A reasonable price, say, 1000 AUR
- A limit of once per character lifetime
- Access to the original name

Then it's hard to really argue this goes against the whole 'consequences' stuff we always yak on about. Eve has changed.

Here's Eve:

"So you want to change your birth name?"
"Yes, 'Gaylord Wankstain' isn't having the social impact I expected when I was conceived in a drunken haze."
"I see. The computer also states you have destroyed billions in property and committed murder in over eleven empire regions...you're at negative 10 security rating!"
"Oh, hang on, here are some tags I meant to give you."
"Ah, never mind then."
"So about that name change?"
"Nah, fuck off scrub, we have consequences here mate."

So much has changed, so much outside intel, API stuff, skill exchanging, that I think letting people change their name once for a fee, and letting everyone else know they did so, would now be okay.
ARES-DESIDERATUS
Tribal Liberation Force
Minmatar Republic
#38 - 2016-04-05 17:10:35 UTC  |  Edited by: ARES-DESIDERATUS
Serendipity Lost wrote:
This idea has been brought up many times. It's been shot down just as many. It's a loser because it's a bad idea, not because it was argued improperly. Bad is bad and No means No.

Let it go guys, it's just not going to happen.

According to your line of reasoning no features should ever be added to the game unless they directly benefit gameplay. It sounds fairly reasonable until you follow this path to it's logical conclusion. When you do that, you realize just how many things would never have been brought into this game if we all thought the way you do:

Captains quarters would not have been added, ship skins would not have been added, player avatars would never have been updated, custom clothing would never be added or updated, engine trails would never have been brought back, character resculpts would not have been added, AURUM would not be a thing.

It can be debated whether those things should have been added to the game in the first place, but that is a completely separate discussion, so don't even try to bring it up.

The point is that things can and do get added to this game based on reasons other than their direct benefit to gameplay. Therefore holding to this point as an argument against the idea is inherently flawed.

Logically, you now have to come up with a different reason why this is a bad idea, because gameplay (or lack thereof) is not a good enough reason, as I clearly just demonstrated.

At the same time, all of this does not necessarily prove that name changes are a good idea. All it proves is that the last of your arguments, your appeal to gameplay, is wrong.

I would argue that name changes should be added to the game as a necessary freedom of choice for the players. It absolutely does not negatively affect gameplay. In fact it would add just a bit more depth to the gameplay. And it would benefit players who had previously chosen their names poorly so that they could change it to something more reasonable.

Don't like my post.

Serendipity Lost
Repo Industries
#39 - 2016-04-05 17:16:24 UTC  |  Edited by: Serendipity Lost
This is one of those "good ideas" that needs a pile of limitations to make it good.

- once per character lifetime
- ability to look at bio sheet and see original name
- inter player standings don't change w/ the new identity (wait what??)

Just because a CCP guy says it's OK doesn't mean it is. Take the wh mass/range thing as a past example and citadel magical contents teleportation as an incoming bad idea. CCP mimic said so isn't the end all of quality control. Nothing against the guy/gal, just saying that doesn't make the idea good.

I think the last name change thread made it to page 4 before it died. Any bets on the staying power of this losing ticket?



Edit: Logically I don't have to come up with any arguments why it shouldn't happen. Logically you have to come up with a better reason to add this to the game than "I should be able to do this" It's moderately clever of you to try and shift the onus to me, but logically it's on you. I'd say good luck, but this idea is on a proven path, so luck isn't going to help you.
Cristl
#40 - 2016-04-05 18:21:18 UTC
Serendipity Lost wrote:
This is one of those "good ideas" that needs a pile of limitations to make it good.

- once per character lifetime
- ability to look at bio sheet and see original name
- inter player standings don't change w/ the new identity (wait what??)
Heh, so three makes a pile Smile Sorites paradox: starter edition.
Serendipity Lost wrote:
Logically you have to come up with a better reason to add this to the game than "I should be able to do this"
Well to be fair, there is an argument that Eve is a much longer term game than is typical from computers, especially these days. People may now be playing 'Clash of Farmville Minecraft Crush IX', but they won't typically be playing that in a decade's time. Even my forum sperging alt's turning 10 this year.

People become attached to their characters, and I do think it's time to reassess quite why we feel people can't have a once-only name change. It doesn't affect me really, but I bet it annoys quite a few people. I've started many a game after coming back from the pub, trying my first-choice 5 names, then my next 10, and finally playing "Agke Gfadevsarecunts" from frustration.

The "consequences follow you" horse bolted quite a while ago when you could pick up a new axoxxing character from the bazaar. It has since accelerated. Let it go, and allow one-time. traceable changes.