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Citadels and bokers fee, what is the limit?

Author
Shayla Etherodyne
Delta Laroth Industries
#1 - 2016-04-04 20:13:49 UTC
Someone has tested how high can go the broker fee in a citadel?

I see the possibility a big scam if someone sell in a citadel.

AFAIK the idea is that the owner can set the broker fee at different levels even for single players.
Player X has 100 modules priced at 100 millions each in my citadel. I can set his broker fee at 100%, buy his modules and get all my money back?

10,000% and suck his wallet dry and burden him with a huge debit?

There is a limit to that (Beside the number of characters that we can put in the tax field)?

(Re-posted, as it was in the wrong forum)
Makeleth Riatu Solette
The Scope
Gallente Federation
#2 - 2016-04-04 21:41:21 UTC
Shayla Etherodyne wrote:


AFAIK the idea is that the owner can set the broker fee at different levels even for single players.
Player X has 100 modules priced at 100 millions each in my citadel. I can set his broker fee at 100%, buy his modules and get all my money back?



Can we get a source for this?

Even if this is true, there's two fees: the broker fee and the transaction tax.

The broker fee is collected at the point of listing an item.

The transaction tax is collected once the item sells.


So your example would be moot, as the item is already listed. Now, if they could set the transaction tax to individuals, then we got something there.

Mail me if you'd like some marketing advice or advice in general

Shayla Etherodyne
Delta Laroth Industries
#3 - 2016-04-04 22:14:03 UTC
https://www.reddit.com/r/Eve/comments/48s4p1/planned_changes_to_npc_citadel_taxes_and_services/

Quote:

Planned changes to NPC / Citadel taxes and services (self.Eve)
inviato 1 mese fa da CCP_YtterbiumCCP Games

Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% and the broker's fee to 5-6%. Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels.


So i had the two things inverted.

Broker fee is set by the owner and applied when you put up the order. So you will see it when you make your sell order. You only need to be careful.

Better.
Sabriz Adoudel
Move along there is nothing here
#4 - 2016-04-05 00:25:11 UTC
I have been thinking about this option. There are devious things one can do if one owns a market hub.

I support the New Order and CODE. alliance. www.minerbumping.com

Al Nomadi
Morawins
#5 - 2016-04-05 11:23:18 UTC
Sabriz Adoudel wrote:
I have been thinking about this option. There are devious things one can do if one owns a market hub.


Lucky for us there is a thing like reputation. With reputation of being a scammer like you or with no reputation at all like Maxx Run, player will have hard time to get sellers into his citadel.
Lord Ra
Sicarius.
#6 - 2016-04-05 12:21:44 UTC
Al Nomadi wrote:
Sabriz Adoudel wrote:
I have been thinking about this option. There are devious things one can do if one owns a market hub.


Lucky for us there is a thing like reputation. With reputation of being a scammer like you or with no reputation at all like Maxx Run, player will have hard time to get sellers into his citadel.



If this is even a thing why should anyone trust anybody and sell in their citadel to begin with.

Farmville INC
Cista2
EVE Museum
#7 - 2016-04-05 12:53:16 UTC
Guys guys, the sales tax and broker fee are listed in your transaction box when you create the sell order. The station owner cannot change the sales tax midway through, that would be pretty lame.

My channel: "Signatures" -

Rhivre
TarNec
Invisible Exchequer
#8 - 2016-04-05 14:16:02 UTC
Lord Ra wrote:
Al Nomadi wrote:
Sabriz Adoudel wrote:
I have been thinking about this option. There are devious things one can do if one owns a market hub.


Lucky for us there is a thing like reputation. With reputation of being a scammer like you or with no reputation at all like Maxx Run, player will have hard time to get sellers into his citadel.



If this is even a thing why should anyone trust anybody and sell in their citadel to begin with.

Farmville INC



Well, that assumes citadels are designed to be primarily public structures.
DeLaBu
CAF Industries
#9 - 2016-04-07 10:54:48 UTC
Cista2 wrote:
Guys guys, the sales tax and broker fee are listed in your transaction box when you create the sell order. The station owner cannot change the sales tax midway through, that would be pretty lame.


/thread
Kharamete
Royal Assent
#10 - 2016-04-07 13:52:32 UTC  |  Edited by: Kharamete
As you all know, station traders create a public good in Eve simply due to their greed and their play style. They provide liquidity to the market. Other players want isk right there, right now, and station traders are there to provide that isk in exchange for an item and a certain mark-down. The item can then be resold for a higher price. Competition between station traders keep the greed in check, more or less. There are the obvious attempts at scams in rare items.

I think this change might lead to a more difficult life as a station trader because these changes may introduce a certain need for arbitrage. I may have to undock, or have alts undock, or employ red frog, and move stock. This is the case if there are competing privately owned trade stations with substantially lower taxes and fees that draw punters there. To be fair, this probably also makes the buyers’ lives more cumbersome because components of fits may be dispersed across several stations.

Because of this, I think that things won’t change that much in the short term. The ease of shopping for the punters at Jita 4-4, which today has everything, and the need to change playstyle somewhat for station traders will conspire to create a price spread that accommodate the taxes and fees. At least that’s my thinking. I may suffer lightbulb moments as I realise something I haven’t thought of. That’s entirely possible.

They key, though, is that it’s a hassle which will be worked around by both buyers and sellers, to a certain degree. Though the bar will be raised for new traders, and trading will become more difficult as these taxes and fees can be quite opaque. This may be CCPs attempt to create isk sinks to combat future inflation now that skill-injectors becomes another plex market where real money enters the game as ISK.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here

Ria Nieyli
Nieyli Enterprises
When Fleets Collide
#11 - 2016-04-07 14:20:32 UTC
Kharamete wrote:
They key, though, is that it’s a hassle which will be worked around by both buyers and sellers, to a certain degree. Though the bar will be raised for new traders, and trading will become more difficult as these taxes and fees can be quite opaque. This may be CCPs attempt to create isk sinks to combat future inflation now that skill-injectors becomes another plex market where real money enters the game as ISK.


PLEX doesn't create ISK out of thin air. The artificial ISK sink is largely unneeded. According to the Feb & March financial reports, the largest ISK faucet came from ratting, and that will be taking a decent hit with all the newly vacated regions up north.
Kharamete
Royal Assent
#12 - 2016-04-07 14:48:52 UTC
Ria Nieyli wrote:


PLEX doesn't create ISK out of thin air. The artificial ISK sink is largely unneeded. According to the Feb & March financial reports, the largest ISK faucet came from ratting, and that will be taking a decent hit with all the newly vacated regions up north.


Not directly no. You’re right about that, but indirectly very much so because nullsec ratting fuels the plex market. Short of footing substantial repair bills for the Jita Monument, one can achieve an isk sink for the ratting isk by going after the intermediary in the exchange between nullsec deadspace loot and the end player. Ie station traders like me.

I’ve tried to think of the difference between plex and injectors, and all I can come up with is a crappy Eve simile. Plexes are like damage controls. Passive. Provides a certain hardening. Pretty good, overall. Every ship needs one. One does not need do do anything but to apply it to the ship. This is game time. Always immutable and fixed. One month, one plex.

Injectors are different though. They're active. You have to do something to use them. I think there will be a lot more pressure to use them because they, essentially, are pay to win. If my crappy Eve simile still works, Injectors can make us run out of cap. I've yet to be convinced of injectors, although I've certainly not shied away from using them. Both to earn more isk, and to reduce skill deadweight on my characters.

It’s sad that Eve has gone down this path. Maybe that Jita Monument needs to be repainted quite a few times for it. I think it’s difficult to overstate how injectors will affect the core play. There will be a constant pressure to add injectors to this game which is very famous for passive sp increases. But hey, World of Warcraft imported plexes to their game. Action-directed levelling up has now been imported into this game – except the action required is to enter a credit card number.

Could it have been avoided? I’m not sure. The player base has gone down over the years, and maybe this will give CCP an injection of new players. I’m just afraid it will be a different kind of player. Whale players. Which may be good for station traders, because they'll buy expensive things off the likes of me. I don't know.

CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."

My little youtube videos can be found here