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Ninja-Salvaging as a Soloist: Still a Thing?

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Tarryn Nightstorm
Hellstar Towing and Recovery
#1 - 2016-04-03 17:21:08 UTC  |  Edited by: Tarryn Nightstorm
Yeah, what the title says, basically.

(I've been away for a loooong-ass time, but came back recently.)

Once upon a time ago --when Siebestor males still looked liked pointy-headed cartoon freaks, let alone before Suspect/Weapons/Limited Engagement flags-- Tarryn was a ninja-salvager. Although he didn't get many "bites," he got his share of hate and tears, and learned how to probe and synergise DScan + probe (<---arguably the most important thing to learn how to do in busy systems, IME) .

In time, Tarryn --admittedly, a little bit of a carebear at heart-- got into exploration, before CCP utterly ruined that, too.

(They'd already ruined ninja-salvaging by then as a way for a new-ish character actually making "legitimate" money without the awful tedium of mining and/or low-tier missioning, although it had paid for my first cov-ops/Sisters equipment and bear-killer Hurricane several times over by that time, so I can't complain too much.)

So yeah, I'm now thinking of getting back into ninja-salvaging.

In a word:

What's changed?

What ships and fit-outs do current-meta-experienced ninjas favour, and why?

(I've heard/read it implied that the Ishkur is something of "go-to" now. Cool and fun ship, but it seems a little small --IE, relatively little/no neuting-power for breaking missioners' active tanks. I'm thinking of a Sacrilege or HAM + Neut Legion, or HAM/Neut Nighthawk, myself. Two free highslots in the 'Hawk plus total beast-tank if things go pear-shaped! Plus I've the most skills in shields and missiles, sooooo....yeah.)

Is it still worth doing?

How have the new mechanics affected you, and how have you adapted to same?

Please note:

By "Soloist," I mean actually solo --just you and your own ship/s, not you + small logi-alt army.

I don't begrudge others doing that, and those who make it work have my respect on general principle (not least of all because it can make for some hilarious "come back from near-death" stories/tears), but that sort of thing has never sat well with me.

Cheers and thanks, C&P <3

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Mobadder Thworst
Doomheim
#2 - 2016-04-03 18:31:59 UTC
Tarryn Nightstorm wrote:
Yeah, what the title says, basically.

(I've been away for a loooong-ass time, but came back recently.)

Once upon a time ago --when Siebestor males still looked liked pointy-headed cartoon freaks, let alone before Suspect/Weapons/Limited Engagement flags-- Tarryn was a ninja-salvager. Although he didn't get many "bites," he got his share of hate and tears, and learned how to probe and synergise DScan + probe (<---arguably the most important thing to learn how to do in busy systems, IME) .

In time, Tarryn --admittedly, a little bit of a carebear at heart-- got into exploration, before CCP utterly ruined that, too.

(They'd already ruined ninja-salvaging by then as a way for a new-ish character actually making "legitimate" money without the awful tedium of mining and/or low-tier missioning, although it had paid for my first cov-ops/Sisters equipment and bear-killer Hurricane several times over by that time, so I can't complain too much.)

So yeah, I'm now thinking of getting back into ninja-salvaging.

In a word:

What's changed?

What ships and fit-outs do current-meta-experienced ninjas favour, and why?

(I've heard/read it implied that the Ishkur is something of "go-to" now. Cool and fun ship, but it seems a little small --IE, relatively little/no neuting-power for breaking missioners' active tanks. I'm thinking of a Sacrilege or HAM + Neut Legion, or HAM/Neut Nighthawk, myself. Two free highslots in the 'Hawk plus total beast-tank if things go pear-shaped! Plus I've the most skills in shields and missiles, sooooo....yeah.)

Is it still worth doing?

How have the new mechanics affected you, and how have you adapted to same?

Please note:

By "Soloist," I mean actually solo --just you and your own ship/s, not you + small logi-alt army.

I don't begrudge others doing that, and those who make it work have my respect on general principle (not least of all because it can make for some hilarious "come back from near-death" stories/tears), but that sort of thing has never sat well with me.

Cheers and thanks, C&P <3


Yeah, it all still works and the aggro mechanics are easier to control in missions because it's in dead space. Baiting everywhere else is usually still ok, but sometimes go very badly in a hurry due to the crimewatch disadvantages.

Risk aversion is out of control now. I recently traversed the pipeline in a suspect hauler without incident. Literally, I could not find anyone to engage me.

The issue I have had is that the level of risk aversion is just off the charts. I spent a bit doing this recently and just could not get a bite.

Good luck, it's probably the last remaining intact "griefing" mechanic.
Sabriz Adoudel
Move along there is nothing here
#3 - 2016-04-04 07:17:28 UTC
I don't really consider ninja salvaging all that viable. What does work is probing down MTUs and blowing them up while taunting their owners. Sometimes they will shoot you.

Anything hard to hit with neuts and drones can do the job.

I support the New Order and CODE. alliance. www.minerbumping.com

Ozzie Udan
Caldari Provisions
Caldari State
#4 - 2016-04-04 07:37:00 UTC
Code loot and salvage is available after a gank, T2 fitted battle Cruisers, bombers, and endless cata, think I have picked up about 45 Mill in T2 blaster and I'm not even trying

Good luck and welcome back

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Tarryn Nightstorm
Hellstar Towing and Recovery
#5 - 2016-04-04 18:17:35 UTC
Sabriz Adoudel wrote:
I don't really consider ninja salvaging all that viable. What does work is probing down MTUs and blowing them up while taunting their owners. Sometimes they will shoot you.

Anything hard to hit with neuts and drones can do the job.



Yeah, that's what I've been hearing/reading, too

Everyone just goes to blap the MTUs (they're pretty easy to probe out, by the way) and let the "social engineering" do its work.


Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#6 - 2016-04-04 18:23:29 UTC
Ozzie Udan wrote:
Code loot and salvage is available after a gank, T2 fitted battle Cruisers, bombers, and endless cata, think I have picked up about 45 Mill in T2 blaster and I'm not even trying

Good luck and welcome back


Ty mate...They're ganking in bombers, too?

Interestingly, a lifetime ago, I tested that on SiSi with an alt.

Results/conclusions:

Not really viable with a solo bomber (although it was close, and so I'd say, situationally possible), but even a small group could do one Hell of a lot of damage without too much trouble.

Also, the psychological factor --murder appearing literally from nowhere, as far as most less-attentive-than-they-should-be 'bears are concerned-- just delights me :)

(@CCP: Please allow the lighting-off and bridging/jumping to of Covert Cynosaural Fields in hisec. <3ulotskthxbai)

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Jonah Gravenstein
Machiavellian Space Bastards
#7 - 2016-04-04 22:01:53 UTC  |  Edited by: Jonah Gravenstein
Tarryn Nightstorm wrote:
Ty mate...They're ganking in bombers, too?
It's been done a few times, the ones I've heard of did it by using a tactic called hyperdunking and only needed a few people; CCP ruled it ok in January last year, and changed it to an exploit/patched it out in Octoberish last year. It involved a Bowhead freighter, a shitton of gank ships and a good bumper.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Omar Alharazaad
New Eden Tech Support
#8 - 2016-04-05 00:29:31 UTC
Sabriz Adoudel wrote:
I don't really consider ninja salvaging all that viable. What does work is probing down MTUs and blowing them up while taunting their owners. Sometimes they will shoot you.

Anything hard to hit with neuts and drones can do the job.



MTU's have a higher than normal rate of success for baiting folks into shooting.
They take a while to crack though, so oftentimes somoene will just wander back and scoop it up before you reach the cream filling. If it's a packrat or Bob forbid a magpie MTU then the amount of butthurt that can be generated from shooting one can be epic.

Truthfully, I prefer to hit up missions where the runner is popping navy faction ships. The tags can be worth quite a bit and are the majority of the value of the mission to the person running it. They also take up very little space so your frigate that's jammed full of ammo and cap charges can actually pack in a couple dozen millions worth.
Once they understand what you're doing there's a solid chance of good sense being thrown to the curb.

Come hell or high water, this sick world will know I was here.

Omar Alharazaad
New Eden Tech Support
#9 - 2016-04-05 08:35:26 UTC
As far as ship types go, well you're going to want to use something that inspires confidence in your target.

I love, LOVE the Sacrilege... it's one of my most favorite ships for all around face-melting. Same with the HAM Legion, just sexy.
The problem is that both of these ships should inspire caution at the least, if not outright fear in any right minded mission runner who spots them lingering in their pocket.

You're going to spook the fish.

Smaller ships tend to give the impression that they will be easier to beat, so it's often a good idea to go with them.
Personally I recommend the incursus, the fed navy comet, the enyo or the ishkur... they've all got their merits.

The incursus is probably the weakest of the bunch as it has the least dps and no utility high slot, BUT it boasts an insane active tank when dual repped. This gives you a lot of wiggle room for screw ups, but it has a hard time with some tanks. Also, it's very cheap. Best used against battlecruisers and cruisers.

The Fed Navy Comet boasts a much higher dps, more drones and the ability to pack a small neut. It's also faster, but lacks the tank of either of the assault frigates. I really like this ship a lot. It can and will kill a battleship, you just have to be choosy about what you try to pick on with it.

The Enyo packs the hardest punch of the lot in this group, but only has a single unbonused drone to work with. It has a beastly tank, which makes it really nice for taking on ships that don't have bonused drones. Can easily crack open many battleship tanks and even some marauders.

Finally, the Ishkur. It has less DPS than the Enyo but it gains versatility in exchange. The two full flights of bonused light drones it can pack can either be employed to melt enemy drones with lightning speed, or to allow you to do harm to a secondary target from a distance. Like the Enyo it has a superb tank as well and can pack a small neut. Simply put, this thing is my favorite ship ever for this type of activity.

These guys aren't the only ships good for the job either. If missiles/shields are your thing then by all means go try it out with a Hawk or Hookbill. Or even a Vengeance maybe. I prefer the Gallente frigates for this work due to their combination of high dps, heavy tank and low signature radius.

Find a lure that works for you and go with it.
Happy fishing.
o7

Come hell or high water, this sick world will know I was here.

Mike Adoulin
Happys Happy Hamster Hunting Club
#10 - 2016-04-05 12:48:30 UTC  |  Edited by: Mike Adoulin
Omar Alharazaad wrote:
wisdom



Just to add, the Astero is a evil tanky beast of a drone frigate, and many mission bears will underestimate it (its an exploration frigate...)

It also has the advantage of having scan bonuses, and can fit a cov ops cloak. Drooling yet?

A bit pricy but worth it.

Its big brother, the Stratios, is also underestimated (its an exploration cruiser....) You can find many many 600+ dps fits , altho I like to use twin Gecko's and laugh maniacally as they melt enemy ships. Again, can fit a monster tank plus cov ops cloak.

And then, there is the Navy Maulus.

*takes off hat*

Its basically a Tristan with a huge scram bonus. And I do mean HUGE. Very cheap too.

Everything in EVE is a trap.

And if it isn't, it's your job to make it a trap...:)

You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.

Chribba is the Chuck Norris of EVE.

Omar Alharazaad
New Eden Tech Support
#11 - 2016-04-05 12:58:02 UTC
I need to try out the Navy Maulus and Astero for this line of work.
Thanks for the tip Mike.
The Stratios I tend to use for going through scaryspace to get at bunnies who think they might be safe on the other side of it...
Also for gatecrashing PIRAT camps so I can get at the tender vittles that are beyond them. It's kinda fun to see them get all excited when I come plowing through, but they generally aren't up for chasing me the twenty odd jumps I'm usually going.

Come hell or high water, this sick world will know I was here.

Sabriz Adoudel
Move along there is nothing here
#12 - 2016-04-05 13:24:08 UTC
The Vexor can also work well for this line of work, and especially the navy version (which a lot of people underestimate, seeing it as a low-skilled alternative to the Ishtar).

I support the New Order and CODE. alliance. www.minerbumping.com

Omar Alharazaad
New Eden Tech Support
#13 - 2016-04-05 13:53:51 UTC
While both the Stratios and VNI are both pretty solid ships I do kind of try to stick to Feyd's principals of speed and signature tanking oversized foes. I've found it can work fairly effectively.

While the Strat and VNI can boast some serious damage output, they also are a great deal easier to hit and harm than their smaller counterparts. When dealing with potential space veal that signature radius can make or break you due to the sheer DPS some of them can output.

IF I can get a Kronos to aggress me for example I'd rather be in something tiny and able to use transverse velocity to get under their guns than in something that's likely to get blapped out of the sky before it gets a chance to engage. Unlike other forms of PVP in this case the victim gets to dictate the range in which the engagement occurs. I've literally had to fly over 200km to just be able to get into scram range of a target before and it was maddening. If said bear hadn't been belligerent, russian, and dumber than a bag full of hammers I would never have reached him.

Speed is your friend. Being hard to hit is your f*ck buddy.

Come hell or high water, this sick world will know I was here.

Sabriz Adoudel
Move along there is nothing here
#14 - 2016-04-05 23:08:28 UTC
Omar Alharazaad wrote:
While both the Stratios and VNI are both pretty solid ships I do kind of try to stick to Feyd's principals of speed and signature tanking oversized foes. I've found it can work fairly effectively.

While the Strat and VNI can boast some serious damage output, they also are a great deal easier to hit and harm than their smaller counterparts. When dealing with potential space veal that signature radius can make or break you due to the sheer DPS some of them can output.

IF I can get a Kronos to aggress me for example I'd rather be in something tiny and able to use transverse velocity to get under their guns than in something that's likely to get blapped out of the sky before it gets a chance to engage. Unlike other forms of PVP in this case the victim gets to dictate the range in which the engagement occurs. I've literally had to fly over 200km to just be able to get into scram range of a target before and it was maddening. If said bear hadn't been belligerent, russian, and dumber than a bag full of hammers I would never have reached him.

Speed is your friend. Being hard to hit is your f*ck buddy.



I agree that speed is a damn good thing, but often the difference between a 300 DPS Enyo and a 700 DPS Vexor or 800 DPS Vexor Navy is that the bear picks up their MTU at 20% shields with the Enyo and doesn't aggress, whereas they don't get back in time with the Vexor and they often shoot you when you link the MTU killmail in local.

You are indeed more likely to *win* the fight if you are in an AF, but more likely to get into it as a Vexor.

I support the New Order and CODE. alliance. www.minerbumping.com

Madrax573
Doomheim
#15 - 2016-04-05 23:15:26 UTC
Omar Alharazaad wrote:

Speed is your friend. Being hard to hit is your f*ck buddy.


I might just have to steal this quote form time to time my friend! Twisted
Zappity
New Eden Tank Testing Services
#16 - 2016-04-06 09:02:54 UTC
Ninja looting is more profitable.

Zappity's Adventures for a taste of lowsec and nullsec.

Omar Alharazaad
New Eden Tech Support
#17 - 2016-04-06 12:49:29 UTC
Zappity wrote:
Ninja looting is more profitable.

Being that salvaging is usually worth diddly and squat, and also doesn't even get you that suspect flag or anything... then yeah. I gotta agree with you Zappity. Salvaging CAN net results for picking a fight, but it's unlikely, and you walk away with what amounts to the contents of the change they keep in their ashtray.

I honestly don't ever bother with it as it's hard enough to get someone to do more than give you the carebear stare even when you are suspect.

Peeps are sensitive about their wallets though, so when you mosey in and take the lion's share of the monetary gain from a mission it helps make em more testy than they'd otherwise be. This is kind of why I like the missions with tags in them. They can really add up and the bear knows it. Metal scraps can be enough in some cases, but I kind of like getting paid for my time if the intended dance partner gets cold feet.

Come hell or high water, this sick world will know I was here.

Anne Dieu-le-veut
Natl Assn for the Advancement of Criminal People
#18 - 2016-04-06 13:07:20 UTC
Has the new grappler module made it easier for large guns to track your frigs?
Omar Alharazaad
New Eden Tech Support
#19 - 2016-04-06 14:39:52 UTC
Haven't encountered them yet. Most bears don't like anything that interferes with their isk/hr ratio so I haven't encountered one yet. Looking forward to it though, as i am wondering the very same thing.

Come hell or high water, this sick world will know I was here.

Jamwara DelCalicoe Ashley
New Eden Tech Support
#20 - 2016-04-06 14:54:08 UTC
Omar Alharazaad wrote:
As far as ship types go, well you're going to want to use something that inspires confidence in your target.

I love, LOVE the Sacrilege... it's one of my most favorite ships for all around face-melting. Same with the HAM Legion, just sexy.
The problem is that both of these ships should inspire caution at the least, if not outright fear in any right minded mission runner who spots them lingering in their pocket.

You're going to spook the fish.

Smaller ships tend to give the impression that they will be easier to beat, so it's often a good idea to go with them.
Personally I recommend the incursus, the fed navy comet, the enyo or the ishkur... they've all got their merits.

The incursus is probably the weakest of the bunch as it has the least dps and no utility high slot, BUT it boasts an insane active tank when dual repped. This gives you a lot of wiggle room for screw ups, but it has a hard time with some tanks. Also, it's very cheap. Best used against battlecruisers and cruisers.

The Fed Navy Comet boasts a much higher dps, more drones and the ability to pack a small neut. It's also faster, but lacks the tank of either of the assault frigates. I really like this ship a lot. It can and will kill a battleship, you just have to be choosy about what you try to pick on with it.

The Enyo packs the hardest punch of the lot in this group, but only has a single unbonused drone to work with. It has a beastly tank, which makes it really nice for taking on ships that don't have bonused drones. Can easily crack open many battleship tanks and even some marauders.

Finally, the Ishkur. It has less DPS than the Enyo but it gains versatility in exchange. The two full flights of bonused light drones it can pack can either be employed to melt enemy drones with lightning speed, or to allow you to do harm to a secondary target from a distance. Like the Enyo it has a superb tank as well and can pack a small neut. Simply put, this thing is my favorite ship ever for this type of activity.

These guys aren't the only ships good for the job either. If missiles/shields are your thing then by all means go try it out with a Hawk or Hookbill. Or even a Vengeance maybe. I prefer the Gallente frigates for this work due to their combination of high dps, heavy tank and low signature radius.

Find a lure that works for you and go with it.
Happy fishing.
o7


I gotta say - you've done a fine job of maintaining the House of Flip. +1


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