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Corporations in high sec. WHY!

Author
NaiMor
Federated Industry and Trade Incorporated
#1 - 2016-04-03 18:49:54 UTC
Can any one explain what the benefits of having a corporation in high sec are?


Doing operations with a few then form a fleet. A corporation is not needed for this.
Manufacturing. A corporation has no advantage over an individual.
Apart from having a bubble in space all things working in a bubble can be done at a station.

If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?

Individuals do not get war deced. Corporations do.

Any help on this would be appreciated.
Neuntausend
Republic Military School
Minmatar Republic
#2 - 2016-04-03 18:54:22 UTC
You can have a name and a logo, won't waste tax on NPC corps and the CEO can bolster his ego. Oh, and you can put up POSes for probably no good reason at all.
W33b3l
The Scope
Gallente Federation
#3 - 2016-04-03 19:03:44 UTC  |  Edited by: W33b3l
For tax reasons mainly. Or to anchor a POCO or POS, or now Citadel.

Larger picture... Its easier to organize people and goods together when in a Corp. I have an alt Corp for my alts just to make it easier to share money and manufacturing goods. Makes life easier to the point that the small chance of a wardec is worth it. Helps with access to the formentioned anchored stuff in space as well. It's easier to fly with and work on things together with friends when in a Corp. Plus you can't have wars in highsec without corps since you have to wardec.

I need to get my main out of scope soon for the said tax reasons now that I think of it.
NaiMor
Federated Industry and Trade Incorporated
#4 - 2016-04-03 19:08:39 UTC
OK. Thanks for the input.
Will give it some further thought.

Kitsune Rei
Tastes Like Purple
#5 - 2016-04-03 19:57:56 UTC
There are possible reasons outside of game mechanics. Some people may form or join corps for the social aspect. It is, after all, a multi-player game and some people might actually like just chatting with people.
Kaely Tanniss
Black Lotus Society.
#6 - 2016-04-03 21:01:44 UTC
NaiMor wrote:
Can any one explain what the benefits of having a corporation in high sec are?


Doing operations with a few then form a fleet. A corporation is not needed for this.
Manufacturing. A corporation has no advantage over an individual.
Apart from having a bubble in space all things working in a bubble can be done at a station.

If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?

Individuals do not get war deced. Corporations do.

Any help on this would be appreciated.


There are many reasons to have a corp. The tax benefits, the social aspect, organization of fleets and activities, to name a few. Granted, it should take more than a 5 min train any first day noob can do to make a corp. There are too many, many formed by ppl who have no business running a corp. To each his own though. If someone is afraid of wars, they shouldn't be in or form a corp. Even in a NPC corp you are not safe. Eve is about conflict in one form or another. Corps allow players to join together for a common interest and to protect those interests. w/o corps, Eve would be bland and boring. Blink

If I had a nickel for every time someone said women don't play eve, I'd have a bag of nickels to whack the next person who said it..

Aiwha
Infinite Point
Pandemic Horde
#7 - 2016-04-03 21:02:35 UTC
It makes player cooperation much easier. Corp hangers, shares, POSes.

Sanity is fun leaving the body.

Tavin Aikisen
Phoenix Naval Operations
Phoenix Naval Systems
#8 - 2016-04-03 21:07:28 UTC
Tax benefits, higher levels of public security, social groups that don't have to worry about territory, etc.

Praise the concept. EVE is one of the few games that offers up high security areas as well as low or no security areas. It's a very dynamic and believable environment. :)

"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."

-Cold Wind

Skarner Kondur
Order of The Forge
#9 - 2016-04-03 21:27:04 UTC  |  Edited by: Skarner Kondur
The CEO and other officers benefit from taxes (if any) levied on POS usage, missions, and rat bounties. They can also make a profit from offering services such as hauling and boosting, which increase the efficiency of players who mine, manufacture, and other activities, and collecting some of the product in return. Members benefit from the mentioned services as well as access to a POS which has very drastic impacts on your industry profits. From personal experience, corp mates are also more likely to provide conversation than local, and this makes mining and missioning pass by faster.

Additionally, I'd say every newbro should join a player corp ASAP. First off, this provides a community of players who are directly willing to help them rather than relying on Rookie Help, which usually does not offer extensive guidance. Second, exposure to wardecs is a good way to learn that nowhere in EVE is completely safe as well as that whether you get killed is completely up to you.

Last point is the sheer fact that there is no real disadvantage. Wardecs? There's probably a dozen ways to get around those. At the end of the day, considering so many experienced players are in a player corp, there must be a point.
Cypherous
Liberty Rogues
Aprilon Dynasty
#10 - 2016-04-03 21:34:00 UTC
I have a corp so that i don't have to put up with the mental retardation that goes through the NPC corp chat :P
Conrad Makbure
Trident Expedition
#11 - 2016-04-03 22:07:00 UTC  |  Edited by: Conrad Makbure
NPC tax avoidance and well, tax avoidance in general.

Edit, also the post above me too.
Lulu Lunette
Savage Moon Society
#12 - 2016-04-04 00:54:22 UTC
Cypherous wrote:
I have a corp so that i don't have to put up with the mental retardation that goes through the NPC corp chat :P


Yep. lol

@lunettelulu7

Sustrai Aditua
Intandofisa
#13 - 2016-04-04 03:07:47 UTC  |  Edited by: Sustrai Aditua
I was in a grocery store. A man started ranting, "A cereal aisle! WHY!" As they were dropping the net over his head, and putting the jacket on him (the one that ties in the back,) he further exclaimed, "Eating cereal makes no sense! Anybody with any sense would eat bacon and eggs!! I don't eat cereal so no one else should!"

I picked up my box of Cocoa Puffs, and without a sideways glance, made my way to the checkout.
Some cops, freshly arrived from the donut shop next door, came in to see what the fuss was about.

If we get chased by zombies, I'm tripping you.

Agondray
Avenger Mercenaries
VOID Intergalactic Forces
#14 - 2016-04-04 03:19:05 UTC
god forbid you should start a corp in empire to build up to move elsewhere, or do day trips in other locations.

lets look at other games, why would you have guilds based in allied lands, why not have a guild based in enemy lands where anyone can attack your routes or anythings else.

"Sarcasm is the Recourse of a weak mind." -Dr. Smith

Nat Silverguard
Aideron Robotics
#15 - 2016-04-04 03:48:27 UTC
NaiMor wrote:
Can any one explain what the benefits of having a corporation in high sec are?


Doing operations with a few then form a fleet. A corporation is not needed for this.
Manufacturing. A corporation has no advantage over an individual.
Apart from having a bubble in space all things working in a bubble can be done at a station.

If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?

Individuals do not get war deced. Corporations do.

Any help on this would be appreciated.


is this your 1st MMO game? Straight

Just Add Water

Neuntausend
Republic Military School
Minmatar Republic
#16 - 2016-04-04 08:14:00 UTC  |  Edited by: Neuntausend
Nat Silverguard wrote:
is this your 1st MMO game? Straight


This doesn't have much to do with other MMOGs. Making a spaceguild here means risking a wardec, while you can do most things a guild in a typical MMOG does for you can be done without forming a corp as well without taking that risk:

Chat channels, standings, mailing lists, fleets, voice comms...

So the question is valid. I think many corps in highsec are formed without much thought or just to avoid tax.
Kitsune Rei
Tastes Like Purple
#17 - 2016-04-04 13:23:23 UTC
Kitsune Rei wrote:
There are possible reasons outside of game mechanics. Some people may form or join corps for the social aspect. It is, after all, a multi-player game and some people might actually like just chatting with people.


I want to be clear. I am not one of those individuals. I think people are, at least in general, awful. But I suspect there are people that like to talk to other people. I'm just not one of them.
Teium Purvanen
Doomheim
#18 - 2016-04-04 14:03:21 UTC
Kitsune Rei wrote:
Kitsune Rei wrote:
There are possible reasons outside of game mechanics. Some people may form or join corps for the social aspect. It is, after all, a multi-player game and some people might actually like just chatting with people.


I want to be clear. I am not one of those individuals. I think people are, at least in general, awful. But I suspect there are people that like to talk to other people. I'm just not one of them.


Social? Isn't that a swear word?
Kamahl Daikun
Perkone
Caldari State
#19 - 2016-04-04 14:23:48 UTC
NaiMor wrote:
Can any one explain what the benefits of having a corporation in high sec are?


Doing operations with a few then form a fleet. A corporation is not needed for this.
Manufacturing. A corporation has no advantage over an individual.
Apart from having a bubble in space all things working in a bubble can be done at a station.

If a high sec corporation had boosts in some way, then would this not make it much more sensible to form or be in a corporation?

Individuals do not get war deced. Corporations do.

Any help on this would be appreciated.


Some people want the social experience without all the "features" low/null/wh space brings with it.
My alt's corp is mainly in high sec. We do some low sec ops but we don't always want to be in the position to get attacked.

We get wardec'd as well but it's not the same thing as living in low/null.
Lady Ayeipsia
BlueWaffe
#20 - 2016-04-04 17:04:43 UTC
There are some advantages to being in a corporation apart from being able to declare war and create a fight for a tea pot. In fact, the corporation has many tools that can be of use.



For example, when in a corporation, you can rent an office. An office has 7 corporate hangars included. A corporate hangar is a bit more versatile than your personal hangar space. A corporate hangar can hold 1500 items as oppose to 1000 in your personal hangar. In addition, a corp hangar can hold fitted ships, unassembled ships, and items. Additionally, access to a hangar can be assigned to members at a corp wide level, for the corporation HQ, for the corporate home station of a player (which can be defined by the corporation), or any other corp hangar. This would let you limit access to an individual to a specific hangar at a specific station, so that items could be shared without endangering other assets.



The corporate wallet is also divided into 7 divisions, with similar access controls. For example, we have medal officers who can only access the medal wallet. This allows people to help and perform their role without endangering other corp assets. Corps also have medals. While meaningless to some, to others they are similar to achievements and badges, just corporate controlled. Some, for example, the RvB medal for gaining 500 kills are commonly given out, but others like the one for 20,000 kill, is created uniquely for that person as it is rare.


People have also mentioned the adjustable tax rate (some corps go as high as 100% to ensure all work for the corporate good, others go for 0% to attract missioners or the like). They are needed for POCOs or POSes (And yes, a POS can still be useful for a variety of reasons) and will be needed for Citadels.



Corps also give you access to your corp channel and corp mailing list. These could be duplicated with an ingame chat and email list, but the game automatically enrolls you in these items when joining a corp, eliminating some of the hassle. Plus you can share corp bookmarks (I think up to 500 now), which makes life in wormholes easier and can help share insta-undocks and such with new members to the corp. The same is true with shared standings.



A corp can also set Friendly Fire on or off. If off, you can web corp freighters, have trial fights, and such without having to initiate a duel, but you have the danger of AWOXing. On the other hand, you can turn off the friendly fire, ensuring a sliver more of safety from some people in New Eden (though corpmates and others could still gank you).



So corps offer a lot of tools that can help in EVE. Yes, many can be duplicated through other means. However, the corp offers an ease of use with the system that the other means do not. Of course this is EVE. With reward/benefits come greater risks. Corps can also be infiltrated, scammed, war decced, etc. It all tends to balance out in the end and gives us some powerful tools to help organize people in our sandbox. Now granted, these benefits apply regardless of what space, but they can benefit regardless of space as well.

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