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Player Features and Ideas Discussion

 
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Local, bots & scanning

Author
Gwanju
Rule 16 Productions
#1 - 2012-01-12 22:19:42 UTC
So i had an idea for a new probe launcher module earlier. Its basically a combat prober that can be used from the adjacent solar system if its in the same constellation.

Idea is prober jumps into system, see's target missioning/plexing/afk and drops probes. Ship then exits system and can control the probes from the current solar system. Now i know it sounds a bit over powered but with some drawbacks i think it can be balanced.

If the scan strength of the probes are lower than current combat probes it will take longer to find the target so if they are paying attention it wont matter. The module should be set so as only be able to fit to covops frigs and that when active the ship cannot move and needs to be uncloaked. To control the probes the ship will also need to be within jump distance of the gate into the target system.

I think it will keep the hunt interesting and possibly help to eliminate some of the bots - unless they improve them to constantly scan for probes.

And before the trolling begins:
1) no this is not my main
2) no im not 'mad brah' cause i missed some mission runners in my time

begin the flames/shouting/occasional useful input
Torin Corax
Republic Military School
Minmatar Republic
#2 - 2012-01-12 23:40:56 UTC
Gwanju wrote:

I think it will keep the hunt interesting and possibly help to eliminate some of the bots - unless they improve them to constantly scan for probes.



I imagine this would happen very quickly. Wouldn't surprise me if the bot writers didn't work this in while the probes were still on SiSi. Only way this would work is if the probes were cloaked, and that would open a whole new argument.
Naturally the bots would still pick you up the second you jumped into local and warp out before you landed on them, even if you had them probed already.
So, not great at catching bots, but rather OP when going up against non-botting players who, even if watching local most of the time, may still not catch you popping in as fast as a bot would. Sorry, but I think this is a little over the top tbh.
Simi Kusoni
HelloKittyFanclub
#3 - 2012-01-13 03:01:07 UTC
Plus we'd then have hundreds of bots hitting d-scan every two seconds :P Not sure how much Eve's servers love directional spamming, but it can't be great.

Anyway, wouldn't work against bots and tbh probably wouldn't work against players either. Not unless you planned on dropping the probes in a deep safe and waiting 40 minutes to use them. Otherwise people would just see them on directional and instantly know what you're doing.

Also, from a technical point of view, I'm guessing this would be a bit of an ass to design. Since I'm pretty sure adjacent systems are almost always different nodes? Although I'm assuming systems are spread out on different nodes based on how busy they are, rather than proximity on the map, to help with load balancing.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

SpawnSupreme
Hardly Mischief
#4 - 2012-01-13 03:11:05 UTC  |  Edited by: SpawnSupreme
i would say that the systes are vast as it is now your talking from another vast system you want to scan....
ok i can agree with this but realisticly speeking the strength does not have to be weaker it is the distance traveled and to help you understand scanning does not use light speeds it uses sonic speeds.

that be said i would say if your are not in local your scanner should take to minutes to populate any results and all your results should be made at same strength cuz your probes are near to the target when you get locks its the signal traveled fron the probes that travel great distances but in space there is not much to limit sonic waves so it will get there so much slower tho.

maybe the real idea would be to have a new skill with outragous rank called covert core probing rank 10 and a skill like covert combat probe.

these probes would have to work of a scambled frequance that is so strongly decriped that your ship scanns cant pick them up but because the probes are so complexly decripted it take your ships scanners 2 minutes longer to scan.

this will leave the unsupecting target in dark but if hes mobile you will never catch him with covert probes cuz they scan to slowly