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Command ships

Author
Dinsdale Pirannha
Pirannha Corp
#21 - 2012-01-08 04:13:55 UTC
Kaylyis wrote:
Dinsdale Pirannha wrote:


If you are going armoured or siege warfare, others have covered it.

But don't sell the Claymore short.
Does a command Loki give better boosts? Yes, marginally.
But you can easily fit a 100K plus tank, 500 plus DPS on a Claymore with 3 command links, plus you can actually fly with the PvP fleet as opposed to being an off grid booster.

Trust me. I have flown it in 0.0 and those skirmish links are not "situational". Bonused a/b and MwD speed, plus significantly longer tackle range are key factors in 0.0 PvP.
Tacklers especially love a Claymore pilot who can move with the fleet as opposed to a thin tanked command Loki.


How would one of the HAC command ships like the Absolution do here? No specific boost (I like the versatility) plus I'll have the Claymore anyway as a result of training for the absolution and the scimitar.

Edit: Bah, accidentally put legion in place of absolution.


Not sure what "do here" references to.

For incursions:

Offgrid boosters are:
Vulture/Tengu for shield boosted fleets
Damnation/Legion for armour fleets
Claymore/Loki for either
Orca for either.
Absolution is the only ongrid command ship in armour fleets.
I have no idea if the any on grid command ship flies with the best shield Incursion fleets, since I don't fly shield Incursions.

Now, for PvP, different story:
As others have said, you can go with almost any, depending on the fleet setup, BUT, most people don't fly the Astarte/Eos, or the Nighthawk.
The EWAR boosts from the EOS are just not used that often, which is a pity. The Astarte is a huge damage dealer, but has the typical blaster deficiencies.
The Nighthawk is slightly better than a Drake, but not really enough to justify the cost in PvP.

Damnation is a terrifying booster, Absolution can run with the fleet with an excellent tank and good short range DPS, but is slow.
Vulture, like the Damnation, is a great ongrid booster, has a big big tank, but DPS is light. Still, a shield fleet will love you.
Claymore been discussed.
Sleipnir, man, that is a scary boat. In a shield fleet set up as a buffer boat, it brings serious DPS to the field, but not really great as a boosting boat.

Now, in a truly scary shield only fleet, you have a Vulture in the FC position, Claymore in WC position, with a liberal dose of logi's and Sleipnir's scattered within the squads.
Kaylyis
The Scope
Gallente Federation
#22 - 2012-01-08 04:51:03 UTC
Dinsdale Pirannha wrote:
Stuff


Thanks for the useful information and assessment dude. I appreciate it. I may seriously rethink my position on Skirmish warfare here, once I have the basics dialed in. I appreciate the input a lot.
Ryuce
#23 - 2012-01-08 09:17:55 UTC
Kaylyis wrote:
[
Brutix is fun. afterburner + webber and a blaster fit.

Shouldn't somebody offer advice on this statement too?
Large Collidable Object
morons.
#24 - 2012-01-08 10:52:24 UTC  |  Edited by: Large Collidable Object
King Rothgar wrote:


Those who say the legion has more tank or dps haven't the slightest clue as to how to fit them.



Well - as far as I could see, nobody in this thread said the legion has better EFT DPS.

Considering the tanking capabilities, the Abso may have better resists and a little better EHP depending on the fit, however the absos sigradius being 80% bigger than the legions with the legion being 40% faster factors in quite heavily when it comes to actual tanking capabilities, especially when fighting bigger targets.

And of course, the better speed and range also mean far earlier application of DPS, earlier switching to higher DPS crystals in case you decide to go in close and hence at least equal dps on the field.

And then there's the issue with being kited to death by nanodrakes and canes when flying an abso.

I've flown absos and played around a lot with them (after having trained CS to V before the introduction of T3s, I really wanted to fly them), but the only reason I'd pick an abso over a legion is if I'd expect to lose the ship - and even then, I'd still prefer a zealot.

But please, I'd appreciate the uber-fit that makes me want to fly them.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Mumtaz Khan
Ministry of War
Amarr Empire
#25 - 2012-01-08 19:27:25 UTC  |  Edited by: Mumtaz Khan
Why ANYONE would fly a Legion over a Damnation in an armor-tanked fleet is simply beyond me. You can easily use a loki for nano/shield fleet boosting, since it is fast and hard to hit, and gives bonuses to being fast and hard to hit. Armor fleets are the antithesis of this. They are meant to stay on the field and simply outlast the enemy with massive EHP and logi. Having a Legion as the fleet booster is a liability because you are relying on him to get off the field before the fleet realizes what a juicy target the ONLY legion burning like a madman out of the bubble is.

Staying on the field with the rest of your fleet and having as much tank as possible is by far a better tradeoff than the negligible increase in boosting the Legion provides. The Damnation, assuming you have Command Ships/Armored Warfare Specialist/Warfare Link Specialist V and the mindlink, can push 450k EHP. Using the money you saved by NOT buying a Legion, you can invest in a set of T2 trimarks and LG Slaves for over 500k EHP. Regular slaves will push your tank to almost 700k EHP. Instead of making a mad dash to wipe your legion off the field as he tries to make a break for it, the fleet has to accept your presence on the field, because you have the tank of a carrier with logi to prop you up. Plus, staying on the field means more time you will be spending keeping your bonuses up.

This is my preferred Damnation setup:

[Damnation, Armor Commander-double plate]
Damage Control II
Centus C-Type Armor EM Hardener
Centus C-Type Armor Thermic Hardener
Imperial Navy Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I

Phased Muon ECCM Caster I
Phased Muon ECCM Caster I
Small Capacitor Booster II, Cap Booster 200
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

Armored Warfare Link - Damage Control II
Armored Warfare Link - Passive Defense II
Armored Warfare Link - Rapid Repair II
Assault Missile Launcher II, Sabretooth Fury Light Missile
Assault Missile Launcher II, Sabretooth Fury Light Missile
Assault Missile Launcher II, Sabretooth Fury Light Missile
Assault Missile Launcher II, Sabretooth Fury Light Missile

Medium Trimark Armor Pump II
Medium Trimark Armor Pump II

Warrior II x5


With the skills, the slaves, and the mindlink, you net 692 EHP. ECCM for logi-love, and cap booster for cap boostin' (It's not really needed, but at 836 m/s, you will be running the MWD a lot more). DPS, though negligible, is still more than what a Legion would put out by not being on the field. Use your launchers and drones to pick off tackle or something, I don't know. You have almost 700k EHP. do whatever the **** you want.
Large Collidable Object
morons.
#26 - 2012-01-09 02:48:41 UTC  |  Edited by: Large Collidable Object
Mumtaz Khan wrote:
Why ANYONE would fly a Legion over a Damnation in an armor-tanked fleet is simply beyond me.



Because a Legion provides a 5% bonus on armored warfare link effectiveness per subsystem level, whereas the Damnation only provides 3% bonus on effectiveness per CS level and when running AHAC gangs, the Legion doesn't slow you down as opposed to the Damnation.

25% vs. 15% - tough choice with the 25% being trained up way faster.

But granted - the Damnation is probably the most viable fleet CS left in the game.
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Trinkets friend
Sudden Buggery
Sending Thots And Players
#27 - 2012-01-09 03:48:55 UTC
Regarding the question of tossing a single gang link on a field CS, yes this can be done...to varying degrees of success.

For Astarte's you need to drop in an RCU and/or a ACR rig to fit the link...and pre-Crucible it meant Electrons or Ions...but nowadays you'd probably get Ions on there. You would only do this if you were in an armour BC gang situation, you couldn't fly an Abso, and/or you knew 100% you'd be facing Because of Falcon. Then you'd use the sensor integrity link. Only one.

The Abso manages to fit pulses and a link with respectable buffer using one RCU. You would have to um and aah over the flavour of link you'd use, but it would be an effecive small gang booster for people who lack two accounts and a T3 booster alt, and who wanted 700-ish DPS to go with a buff to the logis.

The Sleipnir can fit a link and 220's with a decent tank, all for the cost of 1 RCU. It is probably the most able to do this of all the field command ships and still remain viable. The cost is a gun (DPS) and a gyro or TE. But, the benefit is very much worthwhile as you'd get 15% extra point range, or MWD speed. With only one link to choose from, not much point using the sig reduction link.

Nighthawk...forget it. You basically already need a RCU to make this an acceptable ship, so plumping for a gang link would leave your tank seriously deficient, or your DPS gimped. Plus you basically need 2 RCU's to get anything good out of this. Definitely not recommended.

As for doing this cheap, I have had great success rolling an RCU'd arty cyclone with a skirmish warfare link (and 2 x standard launchers to fill the slots). Usually I go for the rabid deployment link so everyone goes faster than a greyhound with a chilli up its arse. You'd also have great success with the Ferox and Prophecy because you hardly get primaried and hardly anyone suspects these ships of being the FC's or fleet boosters'. Brutix, you don't have the spare utility in your role to pull this off and you'd be at 2km melting face and being primaried.

You can also do a gang link quite easily on a cane, drake and myrm, with the Myrm being the standout choice here so you can drop your drones and fade into the background to preserve your bonus-spewing for as long as possible.
Jerick Ludhowe
Internet Tuff Guys
#28 - 2012-01-09 13:13:14 UTC
t3 > command ships for just about everything.
Large Collidable Object
morons.
#29 - 2012-01-12 00:17:44 UTC  |  Edited by: Large Collidable Object
Jerick Ludhowe wrote:
t3 > command ships for just about everything.



Well - if you're low on SP and isk or not fighting idiots wrongly assessing their gangs abiltiy to break an on-grid fleet CS tank, there isn't any reason to fly one.

- Claymores are not that bad, but slow the gangs you'd typically use them with down. Use a Loki for better bonus and agility.

- The Damnations EFT may help against being alpha'd by an unexperienced FC though - I'd rather use a Legion alt to boost the gang from off-grid for the better bonus and keep a fake-Damnation on the field to soak up enemy dps - they're cheap after all.

- Vulture? use a Tengu for it's just better in every way.

EOS? Who wants those boni anyway?

Field CS are motsly crap except for the sleip, unless you're cheap and had CS V anyway - wouldn't recommend anyone to train the skill nowadays...

edit: of yourse you may be 'OMGWTFAWESUMSAUCEOFWIN' in an incursion gang, but then, who cares?
You know... [morons.](http://www.youtube.com/watch?v=4gjOx65yD5A)
Silas Shaw
Coffee Hub
#30 - 2012-01-12 08:19:59 UTC
Jason McCoy wrote:
What ship can be used off grid, parked at a planet to provide fleet bonuses.

For example I use a three command link orca parked at a planet, to provide siege bonuses when running missions with my tengu.

What ship can I use that I can fit more than three links. I dont care about the ships inherit bonuses persay. The ship will sit at a planet afk providing bonuses, but I would like this ship to use more than just three links.

I totally understand I must use command processors in order to fit more command links.


[Ferox, FAIL BOOSTER]

Siege Warfare Link - Active Shielding II
Siege Warfare Link - Shield Efficiency II
Siege Warfare Link - Shield Harmonizing II
Skirmish Warfare Link - Interdiction Maneuvers I
Skirmish Warfare Link - Rapid Deployment I
[Empty High slot]
[Empty High slot]

[Empty Med slot]
Command Processor I
Command Processor I
Command Processor I
Command Processor I

Co-Processor II
Co-Processor II
Co-Processor II
Co-Processor II

[Empty Rig slot]
[Empty Rig slot]
[Empty Rig slot]

Leaves you with 4.something CPU and about 100 grid. Have fun.

Silas
Revii Lagoon
Ministry of War
Amarr Empire
#31 - 2012-01-12 16:54:20 UTC
Most typical null sec fleets will generally run some sort of command ship, and usually the FC is in them. Why you say? Because when you have 10+ logi, who in gods name would primary a command ship when every logi either has them targeted already, or on their watchlist. More so now than before because you can no longer doomsday command ships and to remove them. Personally I haven't seen any T3 boosters, partially because TEST may not use them.

As for the actual command ships that are used:

Damnation: AHAC fleets, armor fleets, this thing is a god damned brick and the best armor command ship

Vulture: Shield Fleets, same reason as the damnation, only with shield

Claymore: For a skirmish wing so that the huggins / rapiers have 100km overloaded webs (If you aren't using a faction web you are a scrub), as well as general tackle in general for the boost to point and web range. Also used in fast moving fleets

Command Ships never used in large scale 0.0 warfare: Everything that's not a damnation, vulture, or claymore. No seriously, they suck, don't use them, they don't bring anything special to the table that a T2 cruiser couldn't, or a real command ship could do better.

Just my take on command ships in a 0.0 fleet situation.
Raven Ether
Doomheim
#32 - 2012-01-12 19:21:29 UTC
Meh the Nighthawk isn't that bad.

Only needs some extra powergrid.
hiporiko
Hyena Capital Management
#33 - 2012-01-12 22:15:02 UTC
Raven Ether wrote:
Meh the Nighthawk isn't that bad.

Only needs some extra powergrid.

No one said it was bad. The Tengu just does everything better. Much better, actually.

I personally think it's bullshit that T3's are superior to FC hulls.
Othran
Route One
#34 - 2012-01-13 09:37:46 UTC
Trinkets friend wrote:
The Sleipnir can fit a link and 220's with a decent tank, all for the cost of 1 RCU. It is probably the most able to do this of all the field command ships and still remain viable. The cost is a gun (DPS) and a gyro or TE. But, the benefit is very much worthwhile as you'd get 15% extra point range, or MWD speed. With only one link to choose from, not much point using the sig reduction link.


I have no idea what the hell you're on about regarding 220s and RCUs Shocked

[Sleipnir, Skirmish]
Tracking Enhancer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Damage Control II

Warp Disruptor II
Large Shield Extender II
Invulnerability Field II
Large Shield Extender II
Y-T8 Overcharged Hydrocarbon I Microwarpdrive

425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
425mm AutoCannon II, Republic Fleet Phased Plasma M
Skirmish Warfare Link - Interdiction Maneuvers II

Medium Core Defence Field Extender I
Medium Core Defence Field Extender I


Warrior II x5
Hornet EC-300 x3

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