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Can we get a HML buff already?

Author
W0lf Crendraven
Federal Navy Academy
Gallente Federation
#1 - 2016-03-30 11:14:16 UTC
The weapon system is utterly garbage, its used literally no where in pvp, it totally sucks. It needs a buff.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2016-03-30 11:23:27 UTC
No where? Cerbs are very popular and heavily used at the moment.

UI Improvement Collective

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Celthric Kanerian
Viziam
Amarr Empire
#3 - 2016-03-30 17:08:53 UTC  |  Edited by: Celthric Kanerian
I support buffing it a little bit, however, at the same time it should never be as powerful as it used to be.
elitatwo
Zansha Expansion
#4 - 2016-03-30 17:57:09 UTC
I agree. Heavy missiles are supposed to be the long-ish range missile gun in EVE but since you can mitigate 75% damage by accelerating without a prop mod it is kinda moot.

The first one whom want to write painters, web, friends at this point, I will squeeze your mini-marbles so hard that pop out of your eyes.

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Nevyn Auscent
Broke Sauce
#5 - 2016-03-30 19:23:01 UTC
elitatwo wrote:
I agree. Heavy missiles are supposed to be the long-ish range missile gun in EVE but since you can mitigate 75% damage by accelerating without a prop mod it is kinda moot.

The first one whom want to write painters, web, friends at this point, I will squeeze your mini-marbles so hard that pop out of your eyes.

Only about 33% without a prop mod assuming you are shooting at cruisers.
But if someone came to me and said "I've designed a missile to shoot at cruisers, and it will apply about 2/3rds it's damage to them if they have no afterburner" I'd have sent them back to the drawing board, and not paid them for the design.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#6 - 2016-03-30 19:52:06 UTC
It's not like turrets apply full dps either. vOv Even the slightest movement affects their tracking, thus application, and being in fall of reduced potential DPS by a lot. Applying 2/3 of the DPS over the full flight distance of a missile is not too bad if you ask me.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Daichi Yamato
Jabbersnarks and Wonderglass
#7 - 2016-03-30 20:03:53 UTC
They got a straight damage buff a while back. Caracals, cerbs and sacs use them plenty. Perhaps the problem is they just suck on drakes?

Medium beams see less use than hml's.

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elitatwo
Zansha Expansion
#8 - 2016-03-31 20:17:19 UTC
Daichi Yamato wrote:
They got a straight damage buff a while back. Caracals, cerbs and sacs use them plenty. Perhaps the problem is they just suck on drakes?

Medium beams see less use than hml's.


Really? I love and use them a lot.

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This is the law of ship progression!

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elitatwo
Zansha Expansion
#9 - 2016-03-31 21:05:20 UTC
Rivr Luzade wrote:
It's not like turrets apply full dps either. vOv Even the slightest movement affects their tracking, thus application, and being in fall of reduced potential DPS by a lot. Applying 2/3 of the DPS over the full flight distance of a missile is not too bad if you ask me.


May I ask you for your help on the math here? I am training a lot on SiSi and since I can remember the damage values I am doing, the blue onesm but since I am bad at counting, I need some help.

So speaking of a turret boat with my beloved medium beam lasers and the mighty Orthrus which I encounter often, how much % are 700 of 1100 damage and speaking of a heavy missile boat, how much % is ~270 of 1536 damage?

Maybe someone knows, I am better at calculus, my apologies.

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This is the law of ship progression!

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Daichi Yamato
Jabbersnarks and Wonderglass
#10 - 2016-03-31 22:42:24 UTC
Before this derails into another one of those threads, missiles will not work in the same way as turrets. I can just as easily create situations where heavy missiles will deal better damage than medium beams and vice versa.

As far as usage goes, indicators such as zkillboard suggest to me that medium beams are used less. My own personal experience indicates so as well and CCP's damage graph puts energy weapons below missiles for all medium sized ships (i am aware that the latter includes rlml's and pulses)

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#11 - 2016-04-01 07:40:46 UTC  |  Edited by: W0lf Crendraven
The problem isnt as much that medium beam and railguns are to strong (they arent really, only in comparison to hmls) its that hmls suck compared to everything.

They do about the same sustained damage as rlmls - 7 hmls with faction ammo have the same sustained dps as 7 rlmls with t2 ammo (im using t2 on rlmls because they still apply, unlike t2 hmls).

And thats with reload factored in, the burst and application makes the rlmls massively better,


Not to mention that hmls have absurdly low damage as is. A full rack of hmls on a drake with faction scourge deals 237 dps (with reload factored in but vOv), Now you might say thats ok cause a beam harbi deals at the same range 237dps - but the beam harby can swap ammo (and also is irrelevant due to scorch).

The cerb, caracal, orthrus and similar are all better off with rlmls, without those theyd be flat out useless ships (maybe not in giant fleet fights, but solo and small scale).


Hmls do no damage, they apply like **** (if using t2 ammo the drake doesnt even apply to itself paper dps), they eat a shitload of fititng.


In the current very fast and small meta they just totally suck. But they even sucked before. A hml drake or caracal right now is literally worse then a beam confessor in terms of damage and application. And thats without factoring in links, which massively worsen their application due to the speed and sig link.



And its not like they are even that good in pve.

Im short, hmls need a application buff (a big one) and another damage buff (a small one). A hmls ship should apply 90% of its faction hml dps to a double webbed t1 frigate using its mwd. And not 40% or so.
Daichi Yamato
Jabbersnarks and Wonderglass
#12 - 2016-04-01 16:01:18 UTC  |  Edited by: Daichi Yamato
Seems to me you think rlml's should be nerfed.

I doubt heavies need an application buff. For one, rapid heavies do quite well in that regard, even against frigs. Application needs to remain low to allow for rhml's and for HAMs to be better at application. You certainly don't need 90% application against a double webbed frig holy ****. Blasters don't always get that, i don't think HAMs get that (ed, no they dont. not even close). Heavies get longer range than lights, and especially t2 lights. Though that may not be good for your small gang play (medium long range turrets often aren't), it is clearly useful to others.

Surprised that you think hml's eat a load of fitting. They're pretty generous compared to turrets.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#13 - 2016-04-03 11:18:03 UTC
Rhmls are a totally different weapon system, you dont compare lmls to rlmls.

But yes, rlmls need a nerf. And hmls need a buff.


Also, im not saying that a double webbed frigate as such should eat 90% of the damage, but a mwding frigate with double web (i.e with giant sig bloom) should take that much.
Kenrailae
Scrapyard Artificer's
#14 - 2016-04-03 14:37:45 UTC
What was it? A week ago nearly every cerb hull in Jita was sold? Less? HML's are definitely being used in large numbers in PVP. Don't really see how they need a buff, given they've proven 'good enough' that so many alliances use Cerbs that almost all the cerbs were sold in Jita.

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Daichi Yamato
Jabbersnarks and Wonderglass
#15 - 2016-04-03 14:46:46 UTC
you cant buff the application of hml's without buffing the application of rhml's.

HAMs dont deal 90% damage to a double webbed mwd frig. Doubt your gonna get that kind of application from heavies. Surely thats what rlml's are for anyways.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

W0lf Crendraven
Federal Navy Academy
Gallente Federation
#16 - 2016-04-03 22:16:18 UTC  |  Edited by: W0lf Crendraven
Daichi Yamato wrote:
you cant buff the application of hml's without buffing the application of rhml's.

HAMs dont deal 90% damage to a double webbed mwd frig. Doubt your gonna get that kind of application from heavies. Surely thats what rlml's are for anyways.


The application of hams is irrelevant though, not that hams arent **** as well, but less **** cause they actuall do damage.


YOu can also easily buff the launchers and not the ammo to give a bonus.
The Ginger Sith
Attero Industries
#17 - 2016-04-04 00:08:09 UTC
W0lf Crendraven wrote:
The weapon system is utterly garbage, its used literally no where in pvp, it totally sucks. It needs a buff.



HML is basicly where it was before the nerf damage wise give or take 1-3% in dps the original intent they had on nerfing HML was to limit the drake blob meta where HML was over powered with noobs in drakes doing sustained dps at range ofc. (then they give drake a 25% missile velocity bonus lol)

over all HML is not much different if u fly a ship with bonus to range tengu gets 600-840 dps easy with fury out to 70 km (87 km with a single missile computer range scripted) and is still easy mode at lvl 4's and other pve tasks. tho if u take a nighthawk out with HML fury are gimped at 47 km with out fitting a ton of missile comps gimping your tank,ewar and dmg mods slots.

tho CCP logic is kinda flawed since HML is saposed to be on par with rails/beams/arty as a ranged weapon and requires a tengu, cerb, or caracal for the proper ranges.

Daichi Yamato wrote:
you cant buff the application of hml's without buffing the application of rhml's.

HAMs dont deal 90% damage to a double webbed mwd frig. Doubt your gonna get that kind of application from heavies. Surely thats what rlml's are for anyways.


HML dont need an application buff anyway and RHML's are for cruiser/bc targets anyway RLML are used for frigs. if u want application on HML u fly a ship with a bonus to it such as navy drake or use t1/faction/precision in place of fury. or bring a buddy in a minny recon (or t1 varient) for painters with hull bonus.
Nevyn Auscent
Broke Sauce
#18 - 2016-04-04 00:56:55 UTC
Rivr Luzade wrote:
It's not like turrets apply full dps either. vOv Even the slightest movement affects their tracking, thus application, and being in fall of reduced potential DPS by a lot. Applying 2/3 of the DPS over the full flight distance of a missile is not too bad if you ask me.

Against a no prop mod Cruiser you can apply full damage from medium turrets with even a modicum of piloting. I'm not talking the situation of an interceptor orbiting here, but equal sized ships using their standard weapon size applying damage to each other.
Daichi Yamato
Jabbersnarks and Wonderglass
#19 - 2016-04-04 02:06:09 UTC
The nature of missiles vs turrets will never make everyone happy. They cant be compared in a way that suits everyone. Leading to some disingenuous comments.

@ ginger sith.
Missiles deal more damage at range. Turrets deal more damage close up. Turrets apply damage better at range. Missiles apply damage better up close. Missiles apply damage irrespective of the shooters piloting but are also simple to mitigate (fly fast).Turrets depend on shooters piloting vs target piloting.

It should be plain to see why this is a balancing nightmare. Its like comparing apples and oranges. We could be right on the money but some people's opinions will still differ (even when it comes to applying 90% damage to a double webbed mwd frig).

@ nevyn
Assuming all else is equal, a target can just as easily maneuver to mitigate damage from a turret as a shooter can to increase it. It really depends on the circumstances.

Both pilots could web and scram eachother down and deal full damage with missiles to eachother, but be so close that they'd miss eachother with turrets.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

The Ginger Sith
Attero Industries
#20 - 2016-04-04 05:51:13 UTC  |  Edited by: The Ginger Sith
Nevyn Auscent wrote:
Rivr Luzade wrote:
It's not like turrets apply full dps either. vOv Even the slightest movement affects their tracking, thus application, and being in fall of reduced potential DPS by a lot. Applying 2/3 of the DPS over the full flight distance of a missile is not too bad if you ask me.

Against a no prop mod Cruiser you can apply full damage from medium turrets with even a modicum of piloting. I'm not talking the situation of an interceptor orbiting here, but equal sized ships using their standard weapon size applying damage to each other.



actually probability of ever applying their full dps even to a stationary structure with max sig that has 0 resist is less likely then winning the lotto 3 times in a row and having lighting strike in front and in behind you but missing you as u walk out of the store with ur 4th winning lotto ticket.

since guns work on a criticle chance basis they can actualy miss under perfect conditions or barely scratch or ofc wrecking (wrecking is actualy more dmg then their base dmg) under those perfect conditions missiles will apply all their dps to the 0 resists structure of max sig, but not much else where they will lol.

either way the only buff HML need is their range back but counter balance by nerfing hulls with a bonus to their range other then cerb as its saposed to be a full out sniper. oh well CCP logic...


@Daichi Yamato: missing not dealing dmg well at range lol tell that to the old drake blobs before the HML nerf noobs in drakes would destroy sniper hacs with cheap insured drakes taking out more then enough to be worth it even if they lost every drake. all weapons can do good sustained applied dps at short or long range used right.
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