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World War Bee and lag

Author
Hawke Frost
#21 - 2016-04-02 17:50:20 UTC
The OP doesn't know how far EVE has come in this respect nor does he really know what he's asking for.
Sentamon
Imperial Academy
Amarr Empire
#22 - 2016-04-02 18:53:41 UTC
Hawke Frost wrote:
The OP doesn't know how far EVE has come in this respect nor does he really know what he's asking for.


OP has no idea.

~ Professional Forum Alt  ~

Chopper Rollins
Republic Military School
Minmatar Republic
#23 - 2016-04-03 11:09:13 UTC
Andski wrote:
Here's a screenshot of what it would look like to jump into a massive fight before TiDi.



Get on my level, i was in the Fountain War.

http://imgur.com/8rBHcVp


Goggles. Making me look good. Making you look good.

Neuntausend
Republic Military School
Minmatar Republic
#24 - 2016-04-03 11:11:52 UTC
Chopper Rollins wrote:
Andski wrote:
Here's a screenshot of what it would look like to jump into a massive fight before TiDi.



Get on my level, i was in the Fountain War.

http://imgur.com/8rBHcVp




Good enough. You see who's purple and who isn't at least.
WhyTry1
Comply Or Die
Pandemic Horde
#25 - 2016-04-03 11:34:09 UTC
Aiwha wrote:
Lykouleon wrote:
I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp.





Yeah, tidi sucks but its WAAAAAY better than the old days.



what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible
Aiwha
School of Applied Knowledge
Caldari State
#26 - 2016-04-03 11:54:53 UTC  |  Edited by: Aiwha
WhyTry1 wrote:
Aiwha wrote:
Lykouleon wrote:
I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp.





Yeah, tidi sucks but its WAAAAAY better than the old days.



what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible





In the old days, you'd activate your guns, and 20 minutes later, they'd just turn off. They didn't fire, they didn't cycle, they just stopped. You warped? No, you actually didn't. You just thought you did 10 minutes ago, then you're back on the grid you started on it. You just jumped in system? Nope. Your ship landed on the grid, but you saw nothing till you respawned in station an hour later in your pod.



Tidi just makes it take FOREVER. But everything actually happens at some point. Anybody who thinks EVE was better pre-tidi never actually played pre tidi.

Sanity is fun leaving the body.

WhyTry1
Comply Or Die
Pandemic Horde
#27 - 2016-04-03 15:32:15 UTC
Aiwha wrote:
WhyTry1 wrote:
Aiwha wrote:
Lykouleon wrote:
I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp.





Yeah, tidi sucks but its WAAAAAY better than the old days.



what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible





In the old days, you'd activate your guns, and 20 minutes later, they'd just turn off. They didn't fire, they didn't cycle, they just stopped. You warped? No, you actually didn't. You just thought you did 10 minutes ago, then you're back on the grid you started on it. You just jumped in system? Nope. Your ship landed on the grid, but you saw nothing till you respawned in station an hour later in your pod.



Tidi just makes it take FOREVER. But everything actually happens at some point. Anybody who thinks EVE was better pre-tidi never actually played pre tidi.


but its just as terrible whether your guns cycle or not infact you may have already been dead and not even know for another 20mins. the experience is just as painful. i really really dont care if it wil eventually happen its bad bad experience and i wooukd rather poke my eys with red hot needles
Frostys Virpio
State War Academy
Caldari State
#28 - 2016-04-03 15:37:26 UTC
WhyTry1 wrote:
Aiwha wrote:
WhyTry1 wrote:
Aiwha wrote:
Lykouleon wrote:
I remember a time when 100 people in system caused disconnects, desyncs, and rubber-banding in warp.





Yeah, tidi sucks but its WAAAAAY better than the old days.



what the hell its not better at all its just as terrible bad. tell me whats better than the old days that not seeibg your guns cycle or not being able to lock or not be able to do.anything, whats better than the old days where you still dont know if your dead or not or wether what has taken ages to lock up is still alive or dead, how is that better?? its not its a nightmare it was quite frankly unplayable to the point i was even more angry because the new so called servers was supposed to help massively it didnt it was a joke. stop saying tidi is better because it isnt at all be a long shot. and at one point the node did crash and everyone had to log out.it was the most painful experience i had i large fleets when it should of been the best. sick of hearing excuses for tidi its terrible





In the old days, you'd activate your guns, and 20 minutes later, they'd just turn off. They didn't fire, they didn't cycle, they just stopped. You warped? No, you actually didn't. You just thought you did 10 minutes ago, then you're back on the grid you started on it. You just jumped in system? Nope. Your ship landed on the grid, but you saw nothing till you respawned in station an hour later in your pod.



Tidi just makes it take FOREVER. But everything actually happens at some point. Anybody who thinks EVE was better pre-tidi never actually played pre tidi.


but its just as terrible whether your guns cycle or not infact you may have already been dead and not even know for another 20mins. the experience is just as painful. i really really dont care if it wil eventually happen its bad bad experience and i wooukd rather poke my eys with red hot needles


Everything action still resolve in the correct order now. Back then, the server could just drop your action because :reasons:.
Starbuck05
Abiding Ormolus
#29 - 2016-04-04 07:42:30 UTC
Same here...jumped j-gamp..10% tidi...w8ted one hour to get fixed somehow..managed to get back to gate, jumped back..jump tunnel for 2 mins...next i see my screen showing a fresh pod in a station...how is this fair?

Just because i am blond does not make me stoopid !

P3ps1 Max
Deaths Consortium
Pandemic Horde
#30 - 2016-04-04 11:39:10 UTC
Didn't they just upgrade their servers? Hopefully it has a warranty so they can return it Lol
Primary This Rifter
Mutual Fund of the Something
#31 - 2016-04-04 20:57:01 UTC
Malcanis wrote:
Botticelli wrote:
I was one of the unfortunates who travelled 20 odd systems (through often extreme lag), only to be smart bombed on the J-GAMP gate in M-OEE8, also due to lag - we tried to jump in and then everything froze.

For reference Reddit post on the incident

So I missed the battle.......

The point is, it would be great if CCP could allocate more server resources to the war zone for the duration.

I understand that each constellation is on its own shard, but perhaps some constellations need to be divided into multiple shards, or whatever trick CCP does with Jita (which always seems to have thousands of players, but no lag).

Anyway, I was more disappointed with missing the battle in J-GAMP than the Imperium defeat........

CCP is using great marketing to let lapsed players know about the war, so let's not disappoint them with laggy, unplayable fights.


That's not how the server allocation works.

See this other reddit post: https://www.reddit.com/r/Eve/comments/4cpkdx/eve_news_fleet_fight_notifications_you_ccp_falcon/

The problem is that people don't bother using that feature.
March rabbit
Aliastra
Gallente Federation
#32 - 2016-04-04 21:09:11 UTC
Primary This Rifter wrote:

The problem is that people don't bother using that feature.

I think CCP killed their own notification system with new FozzieSov. Previously players had one system/point they could notify CCP about and now fights happen in the whole constellation.... Either CCP reinforces constellation or some systems can get overloaded anyway. Like someone said 'CCP can reinforce Deklein because in the next weeks we will burn it all"

The Mittani: "the inappropriate drunked joke"

Avanda Redblade
Federal Navy Academy
Gallente Federation
#33 - 2016-04-05 14:00:34 UTC
WWB is the worst name for anything, ever.
March rabbit
Aliastra
Gallente Federation
#34 - 2016-04-05 14:18:10 UTC
Avanda Redblade wrote:
WWB is the worst name for anything, ever.

Yea....

World War - War involves most of (if not the whole) World. Ok.
World War 1, 2 - World-scaled Wars by numbers. Ok.
World War Bee - ?

(looking at 'car engine'):
War Bee - Bee useful in War
World War Bee - Bee useful in World War? Lol

The Mittani: "the inappropriate drunked joke"

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#35 - 2016-04-20 15:01:48 UTC
I've experienced some real bad lag but I'm pretty sure it was client-side as TiDi didn't kick in. I wish it had, because everyone on comms had the same problems I had. Server too gud for our crappy low-end machines?
Frostys Virpio
State War Academy
Caldari State
#36 - 2016-04-20 15:54:00 UTC
March rabbit wrote:
Primary This Rifter wrote:

The problem is that people don't bother using that feature.

I think CCP killed their own notification system with new FozzieSov. Previously players had one system/point they could notify CCP about and now fights happen in the whole constellation.... Either CCP reinforces constellation or some systems can get overloaded anyway. Like someone said 'CCP can reinforce Deklein because in the next weeks we will burn it all"


According to the goal of FozzieSov, both group are supposed to be scattered around the constellation thus making TiDi not as required without the 2k+ players in the same system situation. The issue arise when we don't play according to the plan.. In the early phase of the war, a timer was responded with around 1400 player from the Imperium side which was responded to by around 4k from MBC and everybody was essentially piled up in the same system. Had they been split over the whole constellation, TiDi would not have been as drastic and the need to reinforce nodes would not be as big. The question is, with the current design that ENABLE progress to be made in the whole constellation, is it still more efficient to bunch up and do it one system at a time? If yes, then splitting the action over a constellation is kinda useless.
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