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Working as intended - personal top three annoyances

Author
Barakkus
#41 - 2012-01-12 20:54:12 UTC
illirdor wrote:
Barakkus wrote:
Morganta wrote:


you have to be 250m from a gate to jump
you have to be 20m to break cloak


Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked.


Uhm you have to be within 2000 to break cloack....


Straight
I could have sworn it was 2500. At least it's further than 250 :P

http://youtu.be/yytbDZrw1jc

FloppieTheBanjoClown
Arcana Imperii Ltd.
#42 - 2012-01-12 20:56:40 UTC
Barakkus wrote:
Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked.


It's 2,000m to break cloak, not 2,500. Important difference there: you can be inside jump range without being decloaked, allowing you to instantly jump if needed.

If you're warping to a gate you intend to jump through, use the jump command (since it will autojump now) and decloak yourself as you land on grid. I do it frequently.

Founding member of the Belligerent Undesirables movement.

Poetic Stanziel
The Scope
Gallente Federation
#43 - 2012-01-12 20:57:09 UTC
DeLaBu wrote:
3. Having to 0.01 isk against market bots - automate this with the user inserting a min/max value.
eBay style? The smarter bots have min/max functionality. Flesh and blood peoples should too. ;)
Barakkus
#44 - 2012-01-12 21:08:06 UTC
FloppieTheBanjoClown wrote:
Barakkus wrote:
Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked.


It's 2,000m to break cloak, not 2,500. Important difference there: you can be inside jump range without being decloaked, allowing you to instantly jump if needed.

If you're warping to a gate you intend to jump through, use the jump command (since it will autojump now) and decloak yourself as you land on grid. I do it frequently.


Yeah I've been decloaking when I'm exiting warp now with this nifty new warp/jump thing they added.

http://youtu.be/yytbDZrw1jc

Velicitia
XS Tech
#45 - 2012-01-12 21:25:07 UTC
Barakkus wrote:
FloppieTheBanjoClown wrote:
Barakkus wrote:
Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked.


It's 2,000m to break cloak, not 2,500. Important difference there: you can be inside jump range without being decloaked, allowing you to instantly jump if needed.

If you're warping to a gate you intend to jump through, use the jump command (since it will autojump now) and decloak yourself as you land on grid. I do it frequently.


Yeah I've been decloaking when I'm exiting warp now with this nifty new warp/jump thing they added.


same .. though it's about 70/30 whether it works or not.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

okst666
Federal Navy Academy
Gallente Federation
#46 - 2012-01-12 21:55:00 UTC  |  Edited by: okst666
having to target and to shoot stuff in level 4 missions...

I fly a 4.5 Billion faction fitted machariel.. I will win a level 4 blindfolded with both arms on my back with my grandma clicking the right buttons with my ****....why do I have to bother with all that clicky clicky stuff. (really..grandma has ugly hands...)

Eve should have a kind of automatism...and autoaccomplish missions.

I give you a hint


if(player.ship.ehp > sum(mission.ships.totaldamage)  && player.possibleDamageWitihin3Minutes > mission.ships.ehp)
   autowin = true;

[X] < Nail here for new monitor

Tabernack en Chasteaux
Phoibe Enterprises
#47 - 2012-01-12 22:01:58 UTC
okst666 wrote:

Eve should have a kind of automatism...and autoaccomplish missions.


It's called a Dominix Twisted
okst666
Federal Navy Academy
Gallente Federation
#48 - 2012-01-12 22:03:21 UTC  |  Edited by: okst666
Tabernack en Chasteaux wrote:
okst666 wrote:

Eve should have a kind of automatism...and autoaccomplish missions.


It's called a Dominix Twisted



nah..you have to undock to let your drones out... get rid of that too

I should be able to win lvl4's without even undock...

just accept it ... the server detects it cannot in any way win...and autowin the mission for me..

really..all that clicky clicky agent, clicky clicky undocking, clicky warp clicky dostuff clicky warp back and so on is just holding me up.

next thing I want is.. simple

iwin = true;
do while( iwin )
nextmission = keepMissionRunning();
IWin = WillPlayerWinMission(nexmission);
loop

Journal. queueMission(nextmission)

[X] < Nail here for new monitor

okst666
Federal Navy Academy
Gallente Federation
#49 - 2012-01-12 22:30:23 UTC
another anoying thing is

When I let out my drones (since eve still is not on automatic), the "Drones in space" -header is collapsed..

please automatically expand it, when drones are out.

and btw... that might be interesting for team gridlock...
Somehow you redraw the whole drone-window several times( with windowborders and stuff), when putting out drones.
The client is completly blocked while that happens

I was in a bigger fleet today and saw it redraw several times while deploying drones...maybe it gives you a few milliseconds..

[X] < Nail here for new monitor

okst666
Federal Navy Academy
Gallente Federation
#50 - 2012-01-12 23:31:29 UTC
no post for 2 hours...did I win this thread!!! woohoooo what do I get?

[X] < Nail here for new monitor

Morganta
The Greater Goon
#51 - 2012-01-12 23:37:28 UTC
Barakkus wrote:
illirdor wrote:
Barakkus wrote:
Morganta wrote:


you have to be 250m from a gate to jump
you have to be 20m to break cloak


Um, you have to be withing 2500m of an object to break cloak, not 20. You also have to be within 2500m to jump a gate, not 250. The reason it doesn't jump when cloaked is the cloak hasn't shut off yet when the client attempts to jump. You decloak when you hit the gate and have to hit jump a second time to actually jump when you warp to a gate + jump while cloaked.


Uhm you have to be within 2000 to break cloack....


Straight
I could have sworn it was 2500. At least it's further than 250 :P


hes right, I already said I was wrong (I honestly don't pay attention anymore) but yes its a round number
what I meant was 2.5km to jump 2km to auto decloak due to proximity rules
(which is 2500m and 2000m respectively)
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