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[Citadels] Capital Q&A

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Author
Vardec Crom
United Caldari Navy
United Caldari Space Command.
#281 - 2016-03-24 06:39:31 UTC
elitatwo wrote:
FT Diomedes wrote:
Sgt Ocker wrote:
Vardec Crom wrote:
Has it been said what the skill requirement will be for T2 XL turrets/launchers? Level 5 of the skill or is there a new spec skill

T2 capital turret skills are on SISI.


Is the prerequisite for those new skills Racial Capital Turret V?


Yes it is. I trained citadel torpedoes V just for that very reason to inject citadel torpedo specialization book.

Yeay citadel rage torpedoes or javelin torpedoes and citadel fury cruise missiles or precisions cruise missiles.

Null and Void XL blasters... Scorch the heavens- ooh sorry kinda messed this up.


Thanks
Xyanf
Deep Core Mining Inc.
Caldari State
#282 - 2016-03-24 15:22:45 UTC  |  Edited by: Xyanf
Supercarriers in Test server roles bonuses and other bonuses this is true?
And why all supers earned DPS bonuses for free?
Share to all resistances bonuses or warp core than.
I really cant understand why all get DPS for free!
TylerEvarts
Ascendance
Goonswarm Federation
#283 - 2016-03-26 06:22:07 UTC
I feel as if you are shooting yourself in the foot here with the drone changes, CCP. EvE is supposed to be about endless opportunities and here you are taking away the ways we do things. I don't understand your reasoning behind this. We train for months at a time to be able to do this, we enjoy ratting, AFK or not. It's kinda like mining. it's a semi AFK activity but in this case we spend far more time and money and risk to get into this. You will definitely lose valuable subs over this. I for one want free SP for all the time I wasted training to get into a ratting carrier.
Sgt Ocker
What Corp is it
#284 - 2016-03-26 10:01:02 UTC
Just a little pointer for CCP Larrikin - As anemic as it is, the DPS offered to Titans with HAW's, [Feedback Wanted] Titan Bonuses, is no indicator as to whether that DPS is just one big "lets make titans more shite" or could be something that can be lived with.

Tracking, optimal and falloff (what you have in the redit post just does not add up), reload time etc are all far more important than raw DPS. How it is applied is what counts, 1,000 dps with decent application will outperform 5,120 dps with shite application at every turn..

6x Quad 800mm Repeating Cannon II (HAWs) w' Barrage XL: 5120dps - 25% tracking @ 27+40km, is going to be very underwhelming against anything other than an immobile object with the sig radius of a small pos.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

MR Spleen
I N E X T R E M I S
Tactical Narcotics Team
#285 - 2016-03-29 11:13:38 UTC  |  Edited by: MR Spleen
CCP Larrikin wrote:
Reserved


Can we get some stats for the revisions to the hulls of all current capitals that are receiving changes and what there bonuses will be please.

Spleen

Join IAPUB in game if you want 0.0 pvp.

FT Diomedes
The Graduates
#286 - 2016-03-29 13:28:20 UTC
MR Spleen wrote:
CCP Larrikin wrote:
Reserved


Can we get some stats for the revisions to the hulls of all current capitals that are receiving changes and what there bonuses will be please.

Spleen


You have to go to Reddit to see this. There is a sub-Reddit just for the Eve capital changes.

https://m.reddit.com/r/evecapitalfocusgroup/

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

elitatwo
Zansha Expansion
#287 - 2016-03-29 18:02:54 UTC
Sgt Ocker wrote:
Just a little pointer for CCP Larrikin - As anemic as it is, the DPS offered to Titans with HAW's, [Feedback Wanted] Titan Bonuses, is no indicator as to whether that DPS is just one big "lets make titans more shite" or could be something that can be lived with.

Tracking, optimal and falloff (what you have in the redit post just does not add up), reload time etc are all far more important than raw DPS. How it is applied is what counts, 1,000 dps with decent application will outperform 5,120 dps with shite application at every turn..

6x Quad 800mm Repeating Cannon II (HAWs) w' Barrage XL: 5120dps - 25% tracking @ 27+40km, is going to be very underwhelming against anything other than an immobile object with the sig radius of a small pos.


Sgt, you just need to log on SiSi and try that new super-rapid-ancillery-doomsday that wipes out entire fleets. A titan needs no gun - has IWIN button again.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Sgt Ocker
What Corp is it
#288 - 2016-03-30 02:00:14 UTC
elitatwo wrote:
Sgt Ocker wrote:
Just a little pointer for CCP Larrikin - As anemic as it is, the DPS offered to Titans with HAW's, [Feedback Wanted] Titan Bonuses, is no indicator as to whether that DPS is just one big "lets make titans more shite" or could be something that can be lived with.

Tracking, optimal and falloff (what you have in the redit post just does not add up), reload time etc are all far more important than raw DPS. How it is applied is what counts, 1,000 dps with decent application will outperform 5,120 dps with shite application at every turn..

6x Quad 800mm Repeating Cannon II (HAWs) w' Barrage XL: 5120dps - 25% tracking @ 27+40km, is going to be very underwhelming against anything other than an immobile object with the sig radius of a small pos.


Sgt, you just need to log on SiSi and try that new super-rapid-ancillery-doomsday that wipes out entire fleets. A titan needs no gun - has IWIN button again.

Ahh ok. So because one thing is working (until it gets nerfed to death) all the other changes don't matter. Right, got it thanks.


Interesting that now it requires Capital Blaster specialization 5 to online the new Haw Blasters. With less than a month till release and no skill books available for the minimum 40 day train.


Devs really haven't thought this whole thing through very well.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

MR Spleen
I N E X T R E M I S
Tactical Narcotics Team
#289 - 2016-03-31 11:37:30 UTC
FT Diomedes wrote:
MR Spleen wrote:
CCP Larrikin wrote:
Reserved


Can we get some stats for the revisions to the hulls of all current capitals that are receiving changes and what there bonuses will be please.

Spleen


You have to go to Reddit to see this. There is a sub-Reddit just for the Eve capital changes.

https://m.reddit.com/r/evecapitalfocusgroup/


Having just logged into test server and seen changes for myself I can see some issues immediately, unfortunately this was 5mins before server shutdown :(

The Naglfar has gained a hi slot and with all these new modules really needs more cpu with my current fit leaving 1 hi slot empty on new slot layout I have 42 cpu remaining so am unable to fit anything useful like maybe a capital neut in last hi I am also going to struggle to fit the t2 guns I believe not checked yet but this will require a complete refit and looks to be forcing the Naglfar to use armor as opposed to shields.

The Nidhogor I'm glad to see some changes to this ship it needed it the interesting part is this looks to be being forced to go shields with an extra mid slot and 1 less low slot the opposite of most current fits and it seems the new nag.

Having not had time to do a full evaluation of the new configurations on these and other ships I will return with a more in depth review.

Join IAPUB in game if you want 0.0 pvp.

Intaktus
Horde Armada
Pandemic Horde
#290 - 2016-03-31 17:44:12 UTC
1.) Will the currently existing Fighters and Fighter Bombers just be converted 1 to 1 to the new Light and Heavy Fighters with the same name?
This would mean a huge loss for every existing cap pilot as the current build cost are much higher and in future more fighters of the same type are required for comparable performance. Looking on SiSi build cost, I would expect 4-6 new fighters for one old fighter.

2.) Will BPOs for the new fighter models get seeded earlier as the release itself?
Auron Orlenard
The Scope
Gallente Federation
#291 - 2016-04-02 16:21:13 UTC
Quick question, will carriers with triage be converted to FAX while being stored in SMA in WH space?
Pryce Caesar
University of Caille
Gallente Federation
#292 - 2016-04-02 16:26:47 UTC
Will there be Capital Smartbombs available? Given the inclusion of so many new modules for Capital class ships, I would imagine that new modules would include Smartbomb armaments.

Or would those be considered too overpowered i.e. too effective against smaller ships that even the High-angle guns would be ill-suited for?
Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#293 - 2016-04-03 07:00:05 UTC
So toyed on Sisi over the weekend.

I'll do a more comprehensive write up of my first impressions later, for now, the tl:dr will be:

1) Carrier revamp & fighter concepts look interesting at first glance. I'm a sad panda that I can no longer adjust the "behavior" of my fighters like we could before "passive / aggressive etc". I'm also confounded why we can "force" move fighters, but not set a behavior "like attack anything in area" and have them attack without me targeting.

2) No capital microjump drives?

3) Why can a single dreadnaught dump more DPS on a titan and tank it then the inverse (doomsday excluded)?

4) Why can a super carrier still produce more tank and DPS compared to Titans? Super carrier's fighter bomber doomsday can wipe out a Titan's shield from full to nothing and eat into the armor.... the Titan's doomsday (those that still push 1,4 mil dps) only wipes out 60% of a super carriers shield..... So numerous concerns of balance between SCs and Titans still.....

5) Why the longer cycle times on local armor repairers?

Eve is about Capital ships, WiS, Boobs, PI and Isk!

MR Spleen
I N E X T R E M I S
Tactical Narcotics Team
#294 - 2016-04-03 23:28:06 UTC  |  Edited by: MR Spleen
Having now spent a bit more time looking at the caps they all seem to have some major issues the main one being CCP forgot to try fitting the ships!

Dreads

DPS - on all the dreads with original guns seems to have dropped slightly with the pheonix being the worst by far but will provide the most consistent damage and have a chance of hitting a moving target with the old citadel torps especially when combined with target painters and webs. I will admit I haven't tested the high angle guns as yet.

Tank - It seems clear from attempting to fit all the dreads that CCP was thinking of HP Buffer tanks as this seems like it will be the most effective especially when you add the new FACS (Force Auxiliary Capital Ships) into there thinking which will be a good idea in large capital fights, however not everyone in eve can field large fleets so being able to fit an active tank is required for many players, especially as the FACS may not be available to there small gangs but with around half of the original hp this makes them more vulnerable than ever before to smaller ships.

New modules - trying to fit the new modules like neuts plates extenders mwd's etc is tougher than it should be as mentioned above it is a little easier with a buffer fit but all the capitals seem to have far to little power grid and cpu especially minmatar and gallente due to them having inherently lower amount of both to start with.

Summary - If your looking for :-
Dps with good hp then its the Revelation.
Massive tank and ability to hit moving targets its the Pheonix.
High DPS and ok active tank Moros or Naglfar

Oh look Amarr comes out top again what a suprise.

As for the carriers and supers I am converting my carrier into a facs and cancelling my order for a hel as the new user interface is horrible and fighters are horrendously weak in terms of hp, although the dps from heavy bombers is immense. why not just let us continue with the old drone system its way better!

Btw I'm not saying the FACS are good there not really as these also have huge powergrid and cpu issues for example in order to fit a Lif (Minmatar FACS) to be a descent logi boat it required me fitting 2x reactor control units and 2 cpu's just to fit the ship which will tank 1 dread with ease but 2 would be too much in-spite of getting highest resists I could with capital shield booster and cap injector while having max skills. It can also be 1 shot off the field by any titan even though the conventional DD has had its damage reduced to a maximum of 1.5mil hp. NOT GOOD.

Join IAPUB in game if you want 0.0 pvp.

Sgt Ocker
What Corp is it
#295 - 2016-04-04 02:53:32 UTC
MR Spleen wrote:
Having now spent a bit more time looking at the caps they all seem to have some major issues the main one being CCP forgot to try fitting the ships!

Dreads

DPS - on all the dreads with original guns seems to have dropped slightly with the pheonix being the worst by far but will provide the most consistent damage and have a chance of hitting a moving target with the old citadel torps especially when combined with target painters and webs. I will admit I haven't tested the high angle guns as yet.

Tank - It seems clear from attempting to fit all the dreads that CCP was thinking of HP Buffer tanks as this seems like it will be the most effective especially when you add the new FACS (Force Auxiliary Capital Ships) into there thinking which will be a good idea in large capital fights, however not everyone in eve can field large fleets so being able to fit an active tank is required for many players, especially as the FACS may not be available to there small gangs but with around half of the original hp this makes them more vulnerable than ever before to smaller ships.

New modules - trying to fit the new modules like neuts plates extenders mwd's etc is tougher than it should be as mentioned above it is a little easier with a buffer fit but all the capitals seem to have far to little power grid and cpu especially minmatar and gallente due to them having inherently lower amount of both to start with.

Summary - If your looking for :-
Dps with good hp then its the Revelation.
Massive tank and ability to hit moving targets its the Pheonix.
High DPS and ok active tank Moros or Naglfar

Oh look Amarr comes out top again what a suprise.

As for the carriers and supers I am converting my carrier into a facs and cancelling my order for a hel as the new user interface is horrible and fighters are horrendously weak in terms of hp, although the dps from heavy bombers is immense. why not just let us continue with the old drone system its way better!

Btw I'm not saying the FACS are good there not really as these also have huge powergrid and cpu issues for example in order to fit a Lif (Minmatar FACS) to be a descent logi boat it required me fitting 2x reactor control units and 2 cpu's just to fit the ship which will tank 1 dread with ease but 2 would be too much in-spite of getting highest resists I could with capital shield booster and cap injector while having max skills. It can also be 1 shot off the field by any titan even though the conventional DD has had its damage reduced to a maximum of 1.5mil hp. NOT GOOD.

I'm not sure buffer fitting dreads is going to be much use - Siege mode = No remote assistance (Fax is useless to you for 5 minutes at a time) = Your gonna die real fast.
No siege mode = pretty meh DPS but you can get remote reps. Better off using battleships that can get reps and will generally have better dps and application.

Current proposal for dreads and carriers will do nothing more than encourage blob mentality - Those using them will not field them unless they have overwhelming numbers due to low ehp (I can get more tank on a Mach than I can a nidhoggur) and easily removed DPS from carriers.
Anti drone fighters - An rlml caracal will one shot each "squad member", destroying the complete squad in around 35 seconds (need a sebo to lock them fast enough) with 12 volleys. Do it with a Cerb, you can split your launchers into 2 groups of 3 and kill them even faster (3 groups of 2 meant I had to send 2 volleys at some squad members).

Bomber squads from a Wyvern sent to attack my niddy 100 K away - Mostly died before they could get in range, the squad that did get in range put me into armor with their torps but died before the cooldown ended and they could inflict any more damage of note.
1. The torp ability from a single flight of bombers is to strong
2. The life expectancy of bombers (or any fighters for that matter) is far too low.

Support fighters - Are too big (3,000m/3) for what they do in relation to the ease with which they can be destroyed. In a fight lasting more than a few minutes, carriers will start running out of their only offensive weapon pretty quickly.


I do hope what is on SISI right now isn't what will be coming to TQ - T2 fitting a Niddy (well, you can't really) you need two lowslots for CPU upgrades and lowest cpu meta modules in the highs to fit a T2 tank that has less EHP than most battleships.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

MR Spleen
I N E X T R E M I S
Tactical Narcotics Team
#296 - 2016-04-04 10:47:53 UTC  |  Edited by: MR Spleen
Thanks for making my point, I got that impression about carriers hence my comment about getting rid of mine I'm also especially glad to see it wasn't just me having fitting issues.

Oh and I especially agree with your sig lol :)

Although we are a small corp of around 50 members about 95% of our members fly combat capitals hence me taking a particular interest in these changes and doing a review of them.

Join IAPUB in game if you want 0.0 pvp.

Pryce Caesar
University of Caille
Gallente Federation
#297 - 2016-04-05 23:10:47 UTC
When I was looking at the DPS for the new High Angle Batteries, I was rather shocked at the low multipliers given for their damage modifiers are.

I was quite surprised by this, because those modifiers do not seem like they would be ideal for sub-capital combat. Since I have seen the video of them firing, I can only assume that the rate of fire applies to each individual turret in the High Angle Batteries. I say this, because the video has the individual emplacements on a single High Angle Battery Module fire in a sequence - one battery fires every two seconds - with the battery that first fired firing again after six seconds (the Amarr battery).

Is this the case or not? Do the actual turret modules technically count for "three-in-one", and that the fire rate refers to the individual gun out of a battery of three?
Mithrantir Ob'lontra
Ixion Defence Systems
#298 - 2016-04-06 06:30:28 UTC
I am looking right now on the market in TQ and I have noticed that there are new skill books seeded named [racial name] Force Auxiliary.

I would appreciate an official answer from a dev about this.
We the players that own carriers and are going to be transformed to force auxiliaries, have to buy and train this skill now before it hits TQ?

Or are we going to be compensated somehow that out of the blue our carriers got transformed to an entirely differently ship?

FT Diomedes
The Graduates
#299 - 2016-04-06 21:57:50 UTC
Mithrantir Ob'lontra wrote:
I am looking right now on the market in TQ and I have noticed that there are new skill books seeded named [racial name] Force Auxiliary.

I would appreciate an official answer from a dev about this.
We the players that own carriers and are going to be transformed to force auxiliaries, have to buy and train this skill now before it hits TQ?

Or are we going to be compensated somehow that out of the blue our carriers got transformed to an entirely differently ship?



Those skill books were proposed and then CCP realized they were a bad idea. The FAX will use the racial Carrier skill. Anyone who purchased the books on TQ will be refunded the cost. Anyone who trained SP in those skills will get them added to the Unallocated SP pool.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Mithrantir Ob'lontra
Ixion Defence Systems
#300 - 2016-04-07 02:22:39 UTC
FT Diomedes wrote:
Mithrantir Ob'lontra wrote:
I am looking right now on the market in TQ and I have noticed that there are new skill books seeded named [racial name] Force Auxiliary.

I would appreciate an official answer from a dev about this.
We the players that own carriers and are going to be transformed to force auxiliaries, have to buy and train this skill now before it hits TQ?

Or are we going to be compensated somehow that out of the blue our carriers got transformed to an entirely differently ship?



Those skill books were proposed and then CCP realized they were a bad idea. The FAX will use the racial Carrier skill. Anyone who purchased the books on TQ will be refunded the cost. Anyone who trained SP in those skills will get them added to the Unallocated SP pool.

Thanks for the info.
Let's hope that me and some others won't find ourselves in front of a nasty surprise, when Citadel hits TQ.