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Fighter UI feedback

Author
Ziven0x
The Scope
Gallente Federation
#1 - 2016-04-01 07:21:31 UTC
I have been playing with fighters a little bit and have a few points of feedback.

1. There is no way (at least that I could figure out) to swap fighter a squadron if you don't have enough space in your bay for the entire squadron. Even if you are off by just one fighter, there is no way to remove the squadron and replace it. Is this intended behavior? It feels like it really defeats the purpose of switching squadrons if you are stuck with some simply because of capacity problems. It should be possible to just drag one group of fighters on the squadron circle and swap them regardless of capacity.

2. It is REALLY difficult to see where you are clicking when you try to move fighters to a point in space. Having no way to change perspective while selecting the vertical axis just makes it so hard to accurately move them (or even move them remotely close, honestly).

3. Fighters bug out a lot and will not accept return commands. I found this was due to a module "stuck" in a cycle and required me using the module again to get the squadron to respond.

4. It can get confusing trying to figure out what your fighters are doing, or who they are attacking. Some kind of visual indication as to who they are attacking would be really helpful. In situations where you have to turn off brackets, or have many fighters on one target, looking at the target isn't useful.
Ziven0x
The Scope
Gallente Federation
#2 - 2016-04-01 19:27:03 UTC
One thing I forgot to mention:

There really needs to be some way to disable ship commands while giving fighter commands. Accidentally aligning your ship is far too easy when trying to move fighters around.
Dave Stark
#3 - 2016-04-02 13:05:59 UTC
being able to see fighter hp would also be really useful. not sure how a basic feature like this didn't already make it in to the ui.