These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Wormhole Exit Clarification

Author
Dante Freedan
Eclipse Industry Inc
#1 - 2016-04-01 11:00:31 UTC  |  Edited by: Dante Freedan
I'm going to use an example to ask this question, so that it makes better sense.

Let's say you enter the hypothetical WH J144582

You scan down all of the other WHs which lead to other places.

This WH in particular has 3 exits to HS. One in Minmatar, one in Gallente, and one in Caldari.

Now, when these WHs collapse (because they're all unstable) other WHs will open in other places of the galaxy, BUT will they still be connected to J144582? Will they still be in HS?

Do WHs themselves always have the same chain map throughout itself?
I.E. HS -> J144582 -> J144583 -> HS
Will the above always be the same? Or do different holes open up, leading to different WHs or areas of space altogether?
ergherhdfgh
Imperial Academy
Amarr Empire
#2 - 2016-04-01 11:06:55 UTC
There are random wormholes and there are static wormholes.

Some wormhole systems have a static high sec entrance. Meaning that there will always be a wormhole to high sec somewhere in system. If you were to close the current one another one would open up somewhere else. It won't be to the same high sec system but it will be to high sec.

My guess in your example is that one of those is static and the other two are random and will not auto regenerate themselves.

There are websites that tell you which static holes specific wormhole systems have. Dotlan is only one of these. Google the J name of the system and you will find several.

Want to talk? Join Cara's channel in game: House Forelli

Dante Freedan
Eclipse Industry Inc
#3 - 2016-04-01 11:10:31 UTC
ergherhdfgh wrote:
There are random wormholes and there are static wormholes.

Some wormhole systems have a static high sec entrance. Meaning that there will always be a wormhole to high sec somewhere in system. If you were to close the current one another one would open up somewhere else. It won't be to the same high sec system but it will be to high sec.

My guess in your example is that one of those is static and the other two are random and will not auto regenerate themselves.

There are websites that tell you which static holes specific wormhole systems have. Dotlan is only one of these. Google the J name of the system and you will find several.


I'll definitely do that. Thanks.

That answers the first part of my question, but what about WHs in jspace which lead to more jspace? Are those variable as well? Or are they constant?
ergherhdfgh
Imperial Academy
Amarr Empire
#4 - 2016-04-01 11:53:07 UTC
Same as with the high sec holes. I used to live in a C2 with a static high sec and static C3. That means we always had a high sec exit and another wormhole to a C3. Sometimes we'd have 2 C3s or maybe even a C4 but we always had the C3 and the high sec.

Want to talk? Join Cara's channel in game: House Forelli

Wander Prian
Nosferatu Security Foundation
#5 - 2016-04-01 13:50:51 UTC
Basically there are 2 types of connections:

-Static: Each system has a static connection that leads to a certain type of space (class 1-6 w-space, highsec,lowsec or nullsec) and it will respawn after the last one dies. It will probably lead to a different system.

-Wandering: Random connections that spawn between certain types of systems and won't respawn after it collapses

In addition, you may be the exit-side of some other systems static- or wandering connection.

Wormholer for life.

Cidanel Afuran
Grant Village
#6 - 2016-04-01 15:42:51 UTC  |  Edited by: Cidanel Afuran
Every wormhole has 'static' connection(s). This means there is always a wormhole/wormholes to the same class of space. You can tell what part of space it goes to by the signature (the three digit letters on the overview when you warp to the WH, NOT the 3 digits in your probe scanner)

Every C1 always has a WH to either, high, low or null
N110 (high)
J244 (low)
Z060 (null)

All C2's always have two static connections
B274 (high), Z647 (C1)
B274 (high), O477 (C3)
B274 (high), Y683 (C4)
A239 (low), D382 (C2)
E545 (null), N062 (C5)

C3s have one static
D845 (high)
U210 (low)
K346 (null)

C4s have two static, all to w-space
P060 (C1)
N766 (C2)
C247 (C3)
X877 (C4)
H900 (C5)
U574 (C6)

C5s have one static to w-space
Y790 (C1)
D364 (C2)
M267 (C3)
E175 (C4)
H296 (C5)
V753 (C6)

C6s have one static, to w-space
Q317 (C1)
G024 (C2)
L477 (C3)
Z457 (C4)
V911 (C5)
W237 (C6)

There are also unique WHs that allow nothing bigger than a destroyer through. Those sigs are
E004 (C1)
L005 (C2)
Z006 (C3)
M001 (C4)
C008 (C5)
G008 (C6)
Q003 (Nullsec)

In addition to these guaranteed static connections, as others have said, there can be a random number of random WHs that open to anywhere
Cidanel Afuran
Grant Village
#7 - 2016-04-01 16:00:42 UTC  |  Edited by: Cidanel Afuran
I just realized I left out a significant signature. If a WH's sig is K162, that means it is the 'exit' of the WH, meaning it opened on the other side. (A wormhole opens on one side, giving the sigs I listed before, and exits on another, the exit is always labeled K162) To tell where a WH goes without jumping through it, look at the color inside the "portal" of the wormhole. That color is the color of the background of wherever it goes. It takes a bit of practice, but compare it to these, and you can tell where a K162 goes by just looking at it.

http://i.imgur.com/NdLDTVL.jpg

If you want to set up shop for a bit solo, I would suggest (and some might disagree) finding a C4 with statics to a C2/C3, and do all of your site running/exploring in the statics. People typically don't live in C4s as much, so you would have a safe(er) place to jump back to, even if you don't actually run sites in your home hole. The lack of empire statics also means there is less foot traffic to bother you from daytrippers.

Plug the J sig into this website and it will tell you what class it is and what its statics are http://wh.pasta.gg/
Dante Freedan
Eclipse Industry Inc
#8 - 2016-04-01 18:10:23 UTC
Cidanel Afuran wrote:
I just realized I left out a significant signature. If a WH's sig is K162, that means it is the 'exit' of the WH, meaning it opened on the other side. (A wormhole opens on one side, giving the sigs I listed before, and exits on another, the exit is always labeled K162) To tell where a WH goes without jumping through it, look at the color inside the "portal" of the wormhole. That color is the color of the background of wherever it goes. It takes a bit of practice, but compare it to these, and you can tell where a K162 goes by just looking at it.

http://i.imgur.com/NdLDTVL.jpg

If you want to set up shop for a bit solo, I would suggest (and some might disagree) finding a C4 with statics to a C2/C3, and do all of your site running/exploring in the statics. People typically don't live in C4s as much, so you would have a safe(er) place to jump back to, even if you don't actually run sites in your home hole. The lack of empire statics also means there is less foot traffic to bother you from daytrippers.

Plug the J sig into this website and it will tell you what class it is and what its statics are http://wh.pasta.gg/

I can't thank you enough. So much information and advice. You're a champion among men.
Cidanel Afuran
Grant Village
#9 - 2016-04-02 01:26:08 UTC
Dante Freedan wrote:
I can't thank you enough. So much information and advice. You're a champion among men.


Honestly, once you start living in wormholes, it's hard to do anything else in the game. It's the biggest challenge to beat, which makes it very very fun to me. Shoot me a message in game if you are curious. My alliance is always trying to get to know people who want to live and fight exclusively out of WHs
Cara Forelli
State War Academy
Caldari State
#10 - 2016-04-02 04:27:46 UTC  |  Edited by: Cara Forelli
Wormholes 101

Edit: Some of that is a little outdated

Updates

- Static mapper died a while back...I use superpute now
- WH colors have changed
- There are some data/relic sites in C1-C3 wormholes which don't have rats (the pirate faction ones)
- New "shattered" wormhole systems were added which don't have moons so you cannot build a POS in them
- New "frig holes" were added which only allow small ship mass to pass through (frigs/dessy/HICs with bubble)

Want to talk? Join my channel in game: House Forelli

Titan's Lament

ergherhdfgh
Imperial Academy
Amarr Empire
#11 - 2016-04-02 11:50:20 UTC
I just wanted to add here that I know drifter wormholes exist. I've been inside of one. I don't know anything about them and I have not heard or read anything about them. I've seen no guides or anything.

I started playing this game on the day that wormholes were introduced. I came out of the character creation screen and was in wormholes probably in less than a week. Back then no one knew anything about them and we were all figuring it out. I kind of feel like that is where drifter wormholes are now but I've not messed around in them more than just very briefly. I'm hoping someone can shed some light on that for the OP.

Want to talk? Join Cara's channel in game: House Forelli