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Wormholes

 
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Yachts, yachts, yachts.

First post First post First post
Author
Som Boty
Super Mother Fan Club
#161 - 2016-03-24 05:48:25 UTC
I don't use yachts and I don't see a problem with how they are used today. 20 round trips to roll a hole is anything but OP.
Lunartic Suisan
State War Academy
Caldari State
#162 - 2016-03-29 03:42:39 UTC  |  Edited by: Lunartic Suisan
So, where is the problem?[/quote]


The problem mainly would be that hole control is done with proxy rolling

yacht's or tech 3's are used for this, but are not the only ships that could be used
even with mobile depot mechanic's proxy rolling is no real issue and also deny's contend.
as in the same discussion, of delaying new signature spawn time

the fundamental problem is they are nearly impervious aka non catch-able

so al in all preventing nullification when higgs is fitted seems to be the best option,
so that they still can be bubbled, and then possibly de-cloaked.
also, seeing how higgs add allot of mass/inertia, preventing nullification it seems to make sence.

saying this , i have seen and been in situations where players get evicted from their home's
and rolling tech 3's are used to great effect, so much that a group can permanently lock down wormholes.
in this case it denies contend for both party's,
and providing the attacker/defender to have a clear win strategy...

So all in all reading most of these post, i hope i made the issue clear.

i'm not at all favoring lower class wormhole residents not being able to roll theirs,
so removing the ability from luxury yacht's in total is not a solution in my perspective.
even so u can slam shut doors in face with any ship providing it has the mass.
even frig-holes can be rolled with heavy-interdictors, and all size holes can be rolled in 1 go (using multiple)

ps,
Contend discussion, as for delaying signature/local (nullsec) or not, is something i don't see as a problem neither.
if your capital or marauder is sieged, u will still have to wait until your cycle ends, providing time for players to catch u,
same for new npc change where there is allot more disruption frigs on the field now. now this is not a absolute,
but certainly more risk is involved now, even in plain nullsec.
as for my final word,
cloacky and unscannable ships are and always have been a huge advantage, more so than ever...
recons could be used to the same effect, as in, u would never see them coming...
and u can potentially jam/nuet/web any tackle in recons... but at least there will be a fair chance killing them

recent change to scan resolution makes insta-locking near impossible on most ships, with the exception on frigs or td3's.
even then it is near impossible to lock covert cloaks. but a skilled interdictor pilot can/could still decloak and catch them.
anyhow, my thought's about these matters.. not concerns.
Amak Boma
Dragon Factory
xX SERENITY Xx
#163 - 2016-03-29 09:58:43 UTC
if ship mass is issue to wormhole mass why not replace wormhole total mass with wormhole stability hitpoints and when too many ships pass throught certain wormhole it will collapse without any warning. but to prevent so easy wormhole rolling the wormhole would not apply points from same player so solo rolling would no longer a thing you would need to have two rlling ships online (who does not have? most have atleast alts) so you jump first, then alt then jump alt then you and the stability points are applied from both ships lets make something like shields on wormhole, each ship cause the damage to "shield" the wormhole could regenerate that shield slowly thought .

yachts are fine after all , its just probably lack of firepower , manpower to try catch it. is big problem to have remote sebo'ed svipul on hole to catch the yacht? NO. lack of tactic and strategy aalso gives yacht chance of escaping and doing his job. so to be honest its all depend on wormhole residents if they can catch the yacht or not. but if yachts are bigger menace than frigates would just remove rig slots and compensate with better intertia and agility.
Raddan Eldre'Thalas
Naval Defence Force
Naval Defence Alliance
#164 - 2016-03-30 18:38:00 UTC
I fail to see why this should be changed;

The yacht being a cheap alternative of a T3 cruiser is what were looking at here, the exception being that you can't fit much on it. This is a problem for the yacht, unless you buy a faction covert cloak (~200mil) you won't be able to fit the expanded cargo modules/rig to be able to fit a mobile depot to switch that cloak to a probe launcher should you get stuck on the wrong side. Lets not forget though that while a mobile depot and probes will barely fit in these holds, the 100m3 cloak will not, this means leaving your cloak behind in a can or the mobile depot where it can easily be camped.

Another point, nothing is as efficient as a higgs rigged battleship for massing wormholes. For a standard WH (2bil) you're looking at 4 round trips (roughly 20mins) for a battleship. While with a higgs cruiser you are looking at around 9 round trips (roughly 45mins).

These ships are a great tool for defense from hostile fleets, but they can also be countered the same way a T3 higgs cruiser, the only difference is, if you close the WH when they are on the wrong side the yachts will most likely be blown up by either self destruct, or probed down and killed.
Rek Seven
University of Caille
Gallente Federation
#165 - 2016-03-30 22:09:55 UTC  |  Edited by: Rek Seven
Remove the ability to either cloak or be nullified when you have a higs fitted . If ccp want to give people a more balanced way to close wormholes, that's fine.
Amra Ni-Yesta
Wormhole Police Department
THE Wormhole Police Department
#166 - 2016-03-31 13:10:00 UTC  |  Edited by: Amra Ni-Yesta
If the t3 nulli didnt exist. Only the yack. I may agree that it could be an issue. This is just a cheap way. So what ? Get money get power ? Others shut up ?

So why you want to nerf them ? To be able to pown noobs and to desable them ? Because if front of you you don't have noobs they will come for the fight. And be ready for a fight. If you fail noob targets you become sick ?

Be clever like guys who had the idea to use yack to collapse. Make them collapse in the wrong way. Use yoursefl yack, why not ? Indeed, why you dont use yack to counter yack ?

A fail collapse means self destruct, or suicide in anom. Or escape in high low or whatever is your static...

And to answer yacht is half noob friendly. A 2 days alt can't use it properly with the fit required. Some pilotes where clever enough to create it. Lets be creative ourself to counter it. And i saw kills in c5 with yacht on it. Maybe you will have to moove your careers for once....

Work with inti to decloak them. They are imune to bubble so what ? YOu are tooo lazy, you need an easy way ? They are not immune to tacle.

The only nerf i could really see for the yacht is : reduce inertia of them or more : The higgs rigs should reduce the innertia more. No need of touching the yacht.
Rek Seven
University of Caille
Gallente Federation
#167 - 2016-04-01 10:39:54 UTC  |  Edited by: Rek Seven
Amra Ni-Yesta wrote:

The only nerf i could really see for the yacht is : reduce inertia of them or more : The higgs rigs should reduce the innertia more. No need of touching the yacht.


Thinking about it, that is probably the best solution as it requires piloting skill from the hostile to get a decloak and point.
Serg Sinist
ISEEU Corporation
Observatory Great Bear
#168 - 2016-04-01 10:51:46 UTC
Delete yachts in game and fozziesov too.
CCP Fozzie
C C P
C C P Alliance
#169 - 2016-04-01 11:01:28 UTC
Hey folks, thanks for the discussion in this thread. It's been very enlightening.

We've put together a plan for addressing this issue in the Citadel expansion, and you can find the details here: https://forums.eveonline.com/default.aspx?g=posts&m=6419264

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

aldhura
Blackjack and Exotic Dancers
Top Tier
#170 - 2016-04-14 00:43:10 UTC
corbexx wrote:
We're still looking for feedback on these in regard to rolling wormholes.

Some ideas that have been presented.

Make it so higgs riggs can't be fit on them.
Make higgs riggs remove nulification.
Make higgs remove Cov ops cloak.
Make it so yachts can't fit BS prop mods.

More ideas are always welcome as well as discussion on them in general.


So in summary make them useless and easier to catch as I can't get them tackled.
Johng Kahn
Deep Core Mining Inc.
Caldari State
#171 - 2016-04-28 23:08:15 UTC
This was all pointless. I can always just toss my PI alts in higgs t1 cruisers at the holes. there prob solved.
Jessie McPewpew
U2EZ
#172 - 2016-05-03 04:04:37 UTC
Johng Kahn wrote:
This was all pointless. I can always just toss my PI alts in higgs t1 cruisers at the holes. there prob solved.

Not if there's a sabre waiting on the other side.
Johng Kahn
Deep Core Mining Inc.
Caldari State
#173 - 2016-05-07 13:51:11 UTC
Who said i planned on making it back with them?

Thats the point of tossing a fleet of pi alts at it if you really need to close it.
Amak Boma
Dragon Factory
xX SERENITY Xx
#174 - 2016-05-23 11:52:17 UTC
Jessie McPewpew wrote:
Johng Kahn wrote:
This was all pointless. I can always just toss my PI alts in higgs t1 cruisers at the holes. there prob solved.

Not if there's a sabre waiting on the other side.


if its only one sabre then problem is not so huge