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EVE New Citizens Q&A

 
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Non DPS career path

Author
Iryda Troyan
Pator Tech School
Minmatar Republic
#1 - 2016-03-31 22:30:07 UTC
Hi,

I'm playing eve for quite some time now and I would like to switch from a dps role into something a little bit more demanding, but I still can't decide what I'd like to do. Maybe you guys can help me a bit by listing pros/cons of other careers? I can only invest time/resources etc. into one character only. I know that I can read wiki (I did that), but its not the same as asking for people opinion around.

I can't choose between:

1) on-grid booster <- is it even worth getting into as a main character?
2) ECM pilot <- as above
3) cyno pilot <- is it a bad idea as a main role for just one character?
4) bubbler;
5) industry/manufacturing/inventions <- possible solo without having to haul stuff?
6) Logi is a valid option for me.

Exploration and station trading is not for me.
Memphis Baas
#2 - 2016-04-01 00:22:12 UTC  |  Edited by: Memphis Baas
I haven't done some of these, so my opinions may be off, and others can feel free to correct me.

1. On-grid booster. I don't know what this plays like / whether it's fun; I've found the Leadership skill group and the Command Ships to require too much skill training for the fun they seemed to be providing on paper. You're training some long skills, so just being a booster seems like a waste; the end of the path is actually Fleet Command, where you're definitely flying a combat ship and ordering everyone else what to do, with the boosting being a side-effect. FC is not an entry-level job; some people are awesome at it, though.

6. Logi is a support role; applications are PVP fleets of various kinds, and PVE content such as Incursions. Incursions tend to favor shield fleets, and small-scale PVP has different tactics than large fleet PVP, so if you pick this role you'll likely have to train all 4 T2 logi ships, as they are different enough. And, elite PVP'ers and elite Incursion PVE'ers only accept the best, all relevant skills at 5, of course. Plus, typically in MMO's the healer always gets blamed for everything, so you'll have to find a good group that isn't going to treat you like crap.

2. ECM pilot is an aggressive role. Actually you can train the other ewar jamming types, too, with little effort. The biggest thing with this role is that you're going to be chosen as the primary target, a lot. Nobody likes interruptions to their logi chains, or not being able to target anything, and you're the nemesis. Quite a bit of skill is involved, mainly in terms of surviving while primaried, and applying your jams to the right target at the critical time. Can be fun.

3. Cyno by itself is not enough of a role for a main character; more like, you have a bunch of alts that can do it, and you can string them along a route so that your main, or your friends, can have an uninterrupted long trip. You can, however, focus on a scouting role or cloaked operations, and install a cyno or covert cyno on your ship, so that when you find something or bait someone into attacking you, you can deliver the payload of "all your friends." It's called a "hot drop" I believe.

4. Bubbles are a critical and important part of null engagements, and some are deployable objects, while others require ships that can launch them or generate them around the ship as it flies. It can be a decent role, but IMO you need to find and join your nullsec corp or alliance first, as that may be harder than training to fly the bubble ships. Having a good FC to make the best use of your bubble capabilities is also critical.

5. Industry / Manufacturing / Inventions - possible to do solo, but hauling is definitely involved, so if you don't want to haul the stuff yourself, you'll need to rely on courier contracts. If you make the stuff for your corp or your buddies, then you can be a pure industrialist, but if you're solo and for profit, the only way to get money out of the stuff you've made is to sell it, and that involves trading, which you've said you dislike. It's a lot of "set up a job and wait" gameplay, so it may be simpler to get 5-10 million SP's injected into a brand new alt to give it trading and industry skills, and then log in an hour each day to set up jobs or make a sale.
Yang Aurilen
State War Academy
Caldari State
#3 - 2016-04-01 00:31:05 UTC
Iryda Troyan wrote:
Hi,

I'm playing eve for quite some time now and I would like to switch from a dps role into something a little bit more demanding, but I still can't decide what I'd like to do. Maybe you guys can help me a bit by listing pros/cons of other careers? I can only invest time/resources etc. into one character only. I know that I can read wiki (I did that), but its not the same as asking for people opinion around.

I can't choose between:

1) on-grid booster <- is it even worth getting into as a main character?
2) ECM pilot <- as above
3) cyno pilot <- is it a bad idea as a main role for just one character?
4) bubbler;
5) industry/manufacturing/inventions <- possible solo without having to haul stuff?
6) Logi is a valid option for me.

Exploration and station trading is not for me.


1. Fly a Command Destroyer with links. Jump people to their doom or yourself to your doom.
2. Primary that griffin/blackbird/falcon
3. "FC point on ratter lighting cyno"
4. Always welcome
5. No idea I don't do industry
6. Logi is love, logi is life.

Post with your NPC alt main and not your main main alt!

ShahFluffers
Ice Fire Warriors
#4 - 2016-04-01 01:12:41 UTC
1) on-grid booster <- is it even worth getting into as a main character?
There is a possibility this might become a thing in the not-so-distant future as the DEVs are working on a way to make warfare links only apply on-grid.
However, you will still have to possess some kind of damage-slinging abilities in such a role (as Command BCs and Command Dessies can fight and provide boosts at the same time).

Right now though... there is no reason for dedicated warfare links to be on-grid.


2) ECM pilot <- as above
You will be welcome in small gangs everywhere.
However, that love you feel from your comrades will be just as strong as the hate you get from your enemies. You WILL be called "PRIMARY TARGET" right away and there is a pretty good chance you will blow up.

That said, it is a solid role that requires very little time investment to get into. Ewar Frigates are nasty little things. Move up from there.

Do note that Ewar becomes less "effective" as you enter larger and larger fleets.


3) cyno pilot <- is it a bad idea as a main role for just one character?
For regular cynos, yeah. You don't want to do this.

For covert-cynos though... "Shadow Fleets" (see: Black-Ops supported by Stealth Bombers and Force Recons) do like an expert cyno tackler.
Just find a worthy target (one that won't kill you in less than 30 seconds), sneak up to it, pin it down, and light the covert cyno.


4) bubbler;
Any Null-sec alliance you join will love you. Mostly because few people enjoy dying a lot.

Note that you will be on a threat level to large fleets equal to that of Ewar in a small gang.


5) industry/manufacturing/inventions <- possible solo without having to haul stuff?
You can do this one. Hell, I do it right now.
It is a thankless job though and you will be poked fun at by many. Until they need something. Then you are a goddamn hero.

I will point out that it requires a bit of capital to get into and is time consuming. Microsoft EXCEL will be your friend.


6) Logi is a valid option for me.
Everyone loves logi in their fleets. Even better if said logi is competent.

Understand this role will also be primaried by opposing forces. And you will get **** from friendlies if you screw up.
Ralph King-Griffin
New Eden Tech Support
#5 - 2016-04-01 02:25:47 UTC  |  Edited by: Ralph King-Griffin
ewar in general is a good role , i have a straight up neut fit legion thats good fun,
same as shaha said though , you will be primaried even when it makes no sense for you to be.
people see you and go "nnnngggggRRRRRAAAAAAARRRRGGGKILLITKILLITWITHFIRENEAAAAAAW!".
Always welcome in a small gang.

same for logi, everyone loves a good logi pilot.

boosts for now is best provided on an alt, it just is.
that said if you train it the command ships are pretty epic and im sure the only reason we dont see more of them flying about is the prohibitive train.
they are definitely worth it though.

hics are cool, even in highsec.

yeah all told theres plenty you could do, more than we have talked about here by a fairly large margin and its all as engaging as ye (your group) can make it.

point is though, you need a semi decent group to fly with, find that and you should find your feet, they will tell you what kind of support they need/want .
Mephiztopheleze
Laphroaig Inc.
#6 - 2016-04-01 03:48:19 UTC
1: If/When off-grid links are removed from the game, this will be a 'very in-demand' role to fill. Right now, not so much.
2: Yes, well worth it. I fly a lot of ECM on my main. Learn to love being called primary.
3: More of an activity for an alt, the exception being the hunter/baiter who goes out looking for a target to drop a Bomber wing onto. Groups that specialise in Black-Ops drops may welcome your services. Train Cyno V and Gallente Recons as well.
4: Good dictor/hictor pilots are in great demand in 0.0 and WH fights.
5: no idea. hauling is an integral part of industry.
5: Yes. Everyone loves a good logibro.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Sabriz Adoudel
Move along there is nothing here
#7 - 2016-04-01 05:49:38 UTC
If you are in nullsec or wormhole space, EVERYONE loves having skilled interdictor and heavy interdictor pilots handy.

Same goes for logistics (in the 'remote repair' sense).

One of the things I do a lot of that isn't on your list is the other type of logistics. Alliance logistics - getting ships and modules to where they need to be for strategic operations. I do a lot of this for CODE; ensuring that people that need suicide gank ship fittings can readily source them in convenient locations. A lot of this can be done with a plan and the Contracting skill.

I support the New Order and CODE. alliance. www.minerbumping.com

Iryda Troyan
Pator Tech School
Minmatar Republic
#8 - 2016-04-01 09:08:50 UTC
Thanks for all the answers, I think I'll stick to logi :)
ergherhdfgh
Imperial Academy
Amarr Empire
#9 - 2016-04-01 10:42:21 UTC
I am a bit confused. You said you were looking for a new career and then listed mostly roles. So I'm not sure if you are looking for a career path or a place in fleet.

That being said this game is a sandbox and there is absolutely no reason that you need to commit to any of these.

1 ) on-grid booster isn't even really a role currently.

2 ) you can get ECM skills and jump in a frig and go roam with friends in no time. You can just try it then you don't have to take anyone's word for it.

3 ) other posters have address this one.

4 ) https://www.youtube.com/watch?v=BRIyA0G_yrY

5 ) Industry is totally possible solo. Of course everything is more fun in groups. Groups like Red Frog make it so that you don't have to haul if you don't like that.

6 ) Logi is role that is welcome in pretty much any fleet. Once again you can be flying a T1 logi frigate in a matter of minutes skill wise.

It boils down to what do you like doing. Unless you are looking to fly logi with one of the groups that's super uptight about the number of seconds it takes to complete a site you don't need level 5 skills for any of the stuff that you listed. There's no reason that you can't do all of them.

The way that your question was worded I get the impression that you want to "commit" to one of these which to me I get the picture in my head of someone setting a long skill queue and not even trying the thing until they are deep into the skill tree on it. To me that is the wrong way to play Eve.

Just try them all and do more of what you like and less of what you don't.

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