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Uh, Light and Support fighters 5 training times...

Author
Rockstede
Center for Advanced Studies
Gallente Federation
#1 - 2016-03-01 22:01:58 UTC
Aren't they a little extreme?

Granted I'm not attributed correctly now (was finished with drone training, or so I thought lol) but 60 days total for 1 to 5? That's on par with Fighter Bombers 1-5 which is a supercapital skill and therefore expected to take time.


Is this intended?
Zhilia Mann
Tide Way Out Productions
#2 - 2016-03-01 22:17:48 UTC
Based on the scant information we have, it appears that Light Fighters and Support Fighters are basically specialization skills for different kinds of fighter squadrons unlocked by Fighters. While it would sure be nice to get some details, it would indeed make sense under that scheme for the spec skills to be *at least* rank 12.
RavenPaine
RaVeN Alliance
#3 - 2016-03-01 22:28:49 UTC
With my current map and current implants,

Fighter Bombers V
Light Fighters V
Support Fighters V

Will take me 182D 12H 16M 23S
Almost exactly half a year.

I'm currently working on some long overdue charisma stuff, so it'll probly be a year before I get to drones again Sad

I'm glad for new content, but I feel your pain OP.
Loradan Illstari
Illstari Industries
#4 - 2016-03-03 15:26:38 UTC
Given that Fighters V is already a d*ck punch, I don't understand why we need to add 2 more extremely long skills on top of it. Is CCP trying to make carriers even less accessible to newer players? Jump Drive Operation V, Jump Drive Calibration V, Carrier V, Fighters V, let's just throw support and light fighters on top of that. I thought I was done with carrier related skills. Silly me.
Tau Cabalander
Retirement Retreat
Working Stiffs
#5 - 2016-03-04 00:33:54 UTC
Wait until you train the T2 capital modules, at over a month each.
Alexi Stokov
State War Academy
Caldari State
#6 - 2016-03-04 01:18:21 UTC
Perhaps they are hoping to juice skill injector sales?
Sheeth Athonille
Rabid Dogz Mining
#7 - 2016-03-04 23:33:21 UTC
To be fair, capitals aren't exactly meant for the newer player. Since they are part of the "end game" of eve, it makes sense for them to take a while to train.
Zhilia Mann
Tide Way Out Productions
#8 - 2016-03-05 05:55:09 UTC
Loradan Illstari wrote:
Is CCP trying to make carriers even less accessible to newer players?


I don't see why not. Capitals really aren't that hard to get into. Getting good in them should take some time; this is just another step down that road.

Just wait until you see how T2 capital gun training times end up looking. Fun times to be had ahead.
Tosuro
State War Academy
Caldari State
#9 - 2016-03-05 11:27:23 UTC
I still have about 7 months to get my 'basic' drone skills to V, I don't even want to think about Fighters or my head might turn into bloody mess.
Sheeth Athonille
Rabid Dogz Mining
#10 - 2016-03-05 23:18:56 UTC
Tosuro wrote:
I still have about 7 months to get my 'basic' drone skills to V, I don't even want to think about Fighters or my head might turn into bloody mess.


Assuming you're remapped for it and using +5's, that's 11 mil sp needed o.O Have you not started on them yet or are you considering specs to lvl 5 as being basic lol
sklep monopolowy247
Pator Tech School
Minmatar Republic
#11 - 2016-03-31 10:24:16 UTC
I've just come back after a 3-4 year hiatus. So I'll postmy question in here instead of making a new thread for which I assume is a quick simple answer. I remapped for drones years ago and polished offthe drone skills. Now I see these fighter skills. Are they just for or based around capital ships?
Oxide Ammar
#12 - 2016-04-01 05:38:25 UTC
I can understand the logic behind adding new skill for support fighters, but what about light fighters ? we already have skill for it.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Rockstede
Center for Advanced Studies
Gallente Federation
#13 - 2016-04-01 17:12:00 UTC
sklep monopolowy247 wrote:
I've just come back after a 3-4 year hiatus. So I'll postmy question in here instead of making a new thread for which I assume is a quick simple answer. I remapped for drones years ago and polished offthe drone skills. Now I see these fighter skills. Are they just for or based around capital ships?



Essentially yes with 1 exception, there are 3 types of carrier drones now on the test server:

Light Fighters, Heavy Fighters and Support Fighters.

Normal carriers deal with light and support fighters and super carriers can launch all 3 types.

Lights function similarly to the drones of today, support fighters are different types of ewar, scrams, neuts, dampeners and ECM and the heavies are the fighter bombers of today.

If you have fighter bombers 5 you already have access to the T2 Heavy fighters.

Citidels are the exception I mentioned, they can also launch fighter dquadrons based on the drone skills of the person in the defence chair.
Malcanis
Vanishing Point.
The Initiative.
#14 - 2016-04-08 09:15:04 UTC
Rockstede wrote:
Aren't they a little extreme?

Granted I'm not attributed correctly now (was finished with drone training, or so I thought lol) but 60 days total for 1 to 5? That's on par with Fighter Bombers 1-5 which is a supercapital skill and therefore expected to take time.


Is this intended?



You have been training a FAX skill at full per/will speed so you can use the reimbursed sp for these skills, right?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Rockstede
Center for Advanced Studies
Gallente Federation
#15 - 2016-04-08 10:09:53 UTC
Malcanis wrote:
Rockstede wrote:
Aren't they a little extreme?

Granted I'm not attributed correctly now (was finished with drone training, or so I thought lol) but 60 days total for 1 to 5? That's on par with Fighter Bombers 1-5 which is a supercapital skill and therefore expected to take time.


Is this intended?



You have been training a FAX skill at full per/will speed so you can use the reimbursed sp for these skills, right?



I have not been training the FAX skill due to them having said they will remove it.
Kithran
#16 - 2016-04-08 11:26:04 UTC
Rockstede wrote:
Malcanis wrote:
Rockstede wrote:
Aren't they a little extreme?

Granted I'm not attributed correctly now (was finished with drone training, or so I thought lol) but 60 days total for 1 to 5? That's on par with Fighter Bombers 1-5 which is a supercapital skill and therefore expected to take time.


Is this intended?



You have been training a FAX skill at full per/will speed so you can use the reimbursed sp for these skills, right?



I have not been training the FAX skill due to them having said they will remove it.


You should have listened to what they said then - they said they would remove it, refund the cost of the skillbooks and move any sp to unallocated.

I.E. if you weren't mapped for drone training but were mapped per/will you could have bought the skill book and started training fax skills, when the actual light fighters/support fighters come out you get the isk spent on the skill book back and you have a pile of sp trained at a better rate than if you simply started training the new fighter skills initially.

CCP gave you the information well in advance, its up to you to make use of that information.
Rockstede
Center for Advanced Studies
Gallente Federation
#17 - 2016-04-08 13:44:00 UTC
My point wasn't to start any kind of flame war nor abuse a badly designed system as a work around, as I stated, I was already finished with drone training and remapped to another path.

I don't mind changing my plans to suit changes to the game, I'm simply pointing out that the required skillpoints in this case are extreme and not in keeping with the other drone skills required for the same ships.
Malcanis
Vanishing Point.
The Initiative.
#18 - 2016-04-17 03:09:05 UTC
Rockstede wrote:
My point wasn't to start any kind of flame war nor abuse a badly designed system as a work around, as I stated, I was already finished with drone training and remapped to another path.

I don't mind changing my plans to suit changes to the game, I'm simply pointing out that the required skillpoints in this case are extreme and not in keeping with the other drone skills required for the same ships.


What other drone skills? Carriers will only be able to use fighters AFAIK

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Zhilia Mann
Tide Way Out Productions
#19 - 2016-04-20 19:09:36 UTC
Rockstede wrote:
I'm simply pointing out that the required skillpoints in this case are extreme and not in keeping with the other drone skills required for the same ships.


But they're really not. T2 fighters only require light fighters 4 at this point. That's about 10 days if you're totally off remap. That's ******* trivial for capital ships as far as I'm concerned.

Caps aren't supposed to be easy to max. The glut of new capital T2 modules is great for separating skill bands a bit and good for it.
Rockstede
Center for Advanced Studies
Gallente Federation
#20 - 2016-04-21 00:19:26 UTC
Zhilia Mann wrote:
Rockstede wrote:
I'm simply pointing out that the required skillpoints in this case are extreme and not in keeping with the other drone skills required for the same ships.


But they're really not. T2 fighters only require light fighters 4 at this point. That's about 10 days if you're totally off remap. That's ******* trivial for capital ships as far as I'm concerned.

Caps aren't supposed to be easy to max. The glut of new capital T2 modules is great for separating skill bands a bit and good for it.



Yeah this entire thread was posted prior to CCP changing the requirement from level 5 to level 4, that change alone makes this thread moot ^^