These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Warfare & Tactics

 
  • Topic is locked indefinitely.
Previous page123Next page
 

Snowballing LP gains ruin FW for the losing side.

Author
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#21 - 2016-03-20 01:50:06 UTC
X Gallentius wrote:
Silverbackyererse wrote:
Pator Noster wrote:

Until CCP fixes this, I'm not gonna participate in any kind of factional warfare.
Can I has your warp core stabilisers? Lol

Don't you have enough Caldari Navy Warp Core Stabilizers from turning in all your State Protectorate LP?


Tier 2 is expensive mmk!! Blink
Abannan
Federal Navy Academy
Gallente Federation
#22 - 2016-03-23 11:53:24 UTC
They ruin it for the winning side too
erg cz
Federal Jegerouns
#23 - 2016-03-23 12:41:51 UTC
Pator Noster wrote:
Why waste time and effort while I can just switch to Amarr militia and earn more LP?

...see? Exactly that's why I think the system's broken.


It is not broken, quite opposite. The LP/ISK tides makes regoins switch hands over nad over again, cause army of warp stabbed farmers keep switching sides.

Anyway. There is a very simple solution to your personal situation : earn ISK somewhere else, become independent from FW LP rewards and enjoy FW regardless to the tier. I make ISK in high sec and come into low sec to spend them.

IMHO, FW is fun because it has some meaning of fair battles (PLEXes filter ship classes and if you pay attention to D-Scan you will avoid 2 vs 1 fights), best chances to get into battle quicker (back times in minmatar militia I was used to be attacked in PLEX in Bosboger just 1 or 2 minutes after I get into it) and it is one of the last places, where EvE is really a game with historical background, lore, role play etc...
Corvald Tyrska
Valknetra
#24 - 2016-03-24 04:49:50 UTC
Arla Sarain wrote:

At high Tiers you run out of defensive plexes to run, particularly when you occupy a large part of WZ and most of your systems are close to stable.
The high LP modifier becomes trivial for running plexs and you get forced to run missions.


You're not forced to run missions you want to run missions. They have a way better LP payout than plexing anyway. Farmers want to get to Tier 3 or 4 to run as many missions as possible to bank LP to spend when the tier crashes back down and the market stabilizes (the only people who try to cash in LP immediately at high tiers don' t understand the EVE economy at all).

As to the OPs point, I would suggest that the LP scale work in reverse for defensive plexing, i.e. at high tiers you are rewarded less LP for deplexing and at low tiers more. Players on the defensive side who actually defend are rewarded better and players on the attacking side are focused more on offensive plexing for rewards or will drop the tier.

Honestly I'm not sure what to do about the missions. I haven't tried to run them for a while. Certainly it was easy enough to run the lvl 4 missions in a stealth bomber as recently as a couple of years back and at tier 4 it was simple to grind out over a million LP in under a week of casual playing. If that is still case then their payout should be nerfed into the ground or the difficulty kicked right up. Burner mission style targets would be much better anyway for those missions as FW is supposed to be PVP focused and it would certainly put an end to stealth bomber missions.

Thanatos Marathon
Moira.
#25 - 2016-03-24 14:57:04 UTC
Fixed that for you. They changed FW missions to make it much harder to run them in a stealth bomber, and it was never super easy to run gal mil missions in one to begin with.

Corvald Tyrska wrote:
not aware of changes in the game but feel like making random suggestions anyways.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#26 - 2016-03-24 17:11:32 UTC
the A vs M warzone has always been full of "flip-flop farmers".

It is encouraged by the design. ergo the design is poor.

A reduction of the Tier level bonus's (and a removal of the penalty for tier 1) would go some way to encouraging faction loyalty (albeit more could and should have been done).

"I dream a dream" ... that one day CCP gives FW a true, measured, considered and positive update to encourage long term commitment and account for those that play 1-5 hours a week as well as those that are on 30+ hrs .. but I guess part time/casual players sub's are not wanted

Ahh... so much opportunity lost. Still at least A vs M warzone has been busy lately.

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

Corvald Tyrska
Valknetra
#27 - 2016-03-24 23:49:49 UTC
Thanatos Marathon wrote:
Fixed that for you. They changed FW missions to make it much harder to run them in a stealth bomber, and it was never super easy to run gal mil missions in one to begin with.

Corvald Tyrska wrote:
not aware of changes in the game but feel like making random suggestions anyways.


Well I just gave one a shot to see how different they are and promptly lost a Purifier Big smile. Seriously though, they are definitely still doable. I can see exactly where I messed up and how to avoid it. It would require a little more cherry picking and some slightly different tactics but the Minmatar ones are definitely still doable in stealth bombers, especially if you have two characters running them together, which is easy enough on a dual monitor PC.

The real way to fix it is to ensure the mission objectives aren't so vulnerable to torpedoes which is why I suggested Burner style missions. The current targets tend to be battleships, transports or structures which can all be hammered from 70-80 km away whilst outrunning the pursuing ships with a MWD.
Abannan
Federal Navy Academy
Gallente Federation
#28 - 2016-03-25 11:38:12 UTC
Corvald Tyrska wrote:
Thanatos Marathon wrote:
Fixed that for you. They changed FW missions to make it much harder to run them in a stealth bomber, and it was never super easy to run gal mil missions in one to begin with.

Corvald Tyrska wrote:
not aware of changes in the game but feel like making random suggestions anyways.


Well I just gave one a shot to see how different they are and promptly lost a Purifier Big smile. Seriously though, they are definitely still doable. I can see exactly where I messed up and how to avoid it. It would require a little more cherry picking and some slightly different tactics but the Minmatar ones are definitely still doable in stealth bombers, especially if you have two characters running them together, which is easy enough on a dual monitor PC.

The real way to fix it is to ensure the mission objectives aren't so vulnerable to torpedoes which is why I suggested Burner style missions. The current targets tend to be battleships, transports or structures which can all be hammered from 70-80 km away whilst outrunning the pursuing ships with a MWD.


Stop
greg01
T.R.I.A.D
Ushra'Khan
#29 - 2016-03-28 17:46:35 UTC
Tier 1 is best tier! Best contribution I could think of. Who wants my stuff?? Silver?
Flyinghotpocket
Small Focused Memes
Ragequit Cancel Sub
#30 - 2016-03-28 23:39:28 UTC
Corvald Tyrska wrote:
Thanatos Marathon wrote:
Fixed that for you. They changed FW missions to make it much harder to run them in a stealth bomber, and it was never super easy to run gal mil missions in one to begin with.

Corvald Tyrska wrote:
not aware of changes in the game but feel like making random suggestions anyways.


Well I just gave one a shot to see how different they are and promptly lost a Purifier Big smile. Seriously though, they are definitely still doable. I can see exactly where I messed up and how to avoid it. It would require a little more cherry picking and some slightly different tactics but the Minmatar ones are definitely still doable in stealth bombers, especially if you have two characters running them together, which is easy enough on a dual monitor PC.

The real way to fix it is to ensure the mission objectives aren't so vulnerable to torpedoes which is why I suggested Burner style missions. The current targets tend to be battleships, transports or structures which can all be hammered from 70-80 km away whilst outrunning the pursuing ships with a MWD.

burner style? so a minmatar maelstrom that has nyx tank moros dps and windicator webs. seems legit. need 20 people to run fw missions yay.

Amarr Militia Representative - A jar of nitro

Corvald Tyrska
Valknetra
#31 - 2016-03-29 02:52:30 UTC
Flyinghotpocket wrote:
Corvald Tyrska wrote:
Thanatos Marathon wrote:
Fixed that for you. They changed FW missions to make it much harder to run them in a stealth bomber, and it was never super easy to run gal mil missions in one to begin with.

Corvald Tyrska wrote:
not aware of changes in the game but feel like making random suggestions anyways.


Well I just gave one a shot to see how different they are and promptly lost a Purifier Big smile. Seriously though, they are definitely still doable. I can see exactly where I messed up and how to avoid it. It would require a little more cherry picking and some slightly different tactics but the Minmatar ones are definitely still doable in stealth bombers, especially if you have two characters running them together, which is easy enough on a dual monitor PC.

The real way to fix it is to ensure the mission objectives aren't so vulnerable to torpedoes which is why I suggested Burner style missions. The current targets tend to be battleships, transports or structures which can all be hammered from 70-80 km away whilst outrunning the pursuing ships with a MWD.

burner style? so a minmatar maelstrom that has nyx tank moros dps and windicator webs. seems legit. need 20 people to run fw missions yay.


Most burner missions are run in Assault Frigates and Pirate Frigates but I was suggesting the style not a wholesale clone. The point of burner missions is that instead of stock standard, mass NPC slaughterfests the mission points out a target with a profile of damage, tank and other info so that you fit a ship to counter it. The idea behind burner missions was PVE that was more like fitting a ship for PVP and if used for FW, ideally, would encourage people to be flying around in FW zones in a ship that was more PVP focused than PVE. FW is supposed to be more PVP focused than PVE but the missions are very similar to running normal missions in LowSec.

Really the missions do pay out way too many LP but although it encourages a lot of people to switch factions to farm, a lot of them probably wouldn't be contributing much to the defence of their original faction anyway if all they want to do is farm LP. Changing the missions probably wouldn't help much with the state of FW when one side is dominating.

Reversing the scaling for defensive plexing would have a much bigger impact on FW as it actually rewards players for defending systems when they are losing badly and funnels more players into those systems the attackers are trying to take, hence leads to more conflict (kinda the whole point of FW).
X Gallentius
Black Eagle1
#32 - 2016-03-29 15:04:10 UTC  |  Edited by: X Gallentius
You've pretty much described FW missions. Every mission has a target and if you have any brains you'll leave the rats alone - unless you want some sweet tags to buy lots of proper faction gear from the LP store. The difference is that you (if you are Gallente) need something bigger than an assault frig for L4 missions to be efficient at it.

The other missions (L1 through 3) can be done in frigates, faction frigates, and assault frigates, respectively.

And please just stop with the suggestions. Reversing the scale of the LP payouts for defensive plexes is pretty dumb.
Oreb Wing
Last Rites.
#33 - 2016-03-29 21:06:56 UTC  |  Edited by: Oreb Wing
The only advantage for cornered defenders I'd like to see is tier point bonus granted by daily averages of kills and warpoints, and not just territory control. I want both, but if I could have my pie and eat it too, I would remove donations level as a point value and shift that over to stacks of 25 points for best-in category daily values and weekly values towards that faction.

Kills, daily(25) and weekly (25)
WZ war points daily (25) weekly(25)
Isk efficiency KDR daily(25) weekly (25)

Then no one will complain or moan like babies when they are low tier. When they do, I shall shake my spear and laugh.

Edit: Probably change values to 50?
Corvald Tyrska
Valknetra
#34 - 2016-03-30 01:56:32 UTC
X Gallentius wrote:
And please just stop with the suggestions. Reversing the scale of the LP payouts for defensive plexes is pretty dumb.


Serious question, why? What problems/exploits do you see with it? I am happy to acknowledge that there may be issues that I haven't thought of but what are they?
Oreb Wing
Last Rites.
#35 - 2016-03-30 02:19:30 UTC
Corvald Tyrska wrote:

Serious question, why? What problems/exploits do you see with it? I am happy to acknowledge that there may be issues that I haven't thought of but what are they?



There's no incentive to be 'winning'. Just as when we didn't get an award or trophy for total warzone control the 2nd time, it was so disheartening and lame. People put in a lot of hours, but we were refused a medal due to the horde of farmers that were riding bloody coat tails. Rewarding higher tier to the losers is so anti-climactic that it borders on being ridiculous. I understand what t1 feels like, but flipping rewards around like this is not the solution.
Corvald Tyrska
Valknetra
#36 - 2016-03-30 02:57:08 UTC
Oreb Wing wrote:
Corvald Tyrska wrote:

Serious question, why? What problems/exploits do you see with it? I am happy to acknowledge that there may be issues that I haven't thought of but what are they?



There's no incentive to be 'winning'. Just as when we didn't get an award or trophy for total warzone control the 2nd time, it was so disheartening and lame. People put in a lot of hours, but we were refused a medal due to the horde of farmers that were riding bloody coat tails. Rewarding higher tier to the losers is so anti-climactic that it borders on being ridiculous. I understand what t1 feels like, but flipping rewards around like this is not the solution.


That is a fair point. What I was trying to address is the fact that when warzone control is mostly lost there is really no incentive to continue defending. Aside from the few groups that care about the pride factor, most FW players will either leave the losing side or stop participating and do something else once tier drops to T1. There needs to be rewards for winning control and the massive increase in LP payout for offensive plexing and mission running does give that to a degree. How can we encourage defenders to actually defend or even attack other systems when their side is losing? I've been on the other side at times and it can get pretty dead at high tiers with there being few people around to fight.
Oreb Wing
Last Rites.
#37 - 2016-03-30 03:56:33 UTC  |  Edited by: Oreb Wing
Corvald Tyrska wrote:

That is a fair point. What I was trying to address is the fact that when warzone control is mostly lost there is really no incentive to continue defending. Aside from the few groups that care about the pride factor, most FW players will either leave the losing side or stop participating and do something else once tier drops to T1. There needs to be rewards for winning control and the massive increase in LP payout for offensive plexing and mission running does give that to a degree. How can we encourage defenders to actually defend or even attack other systems when their side is losing? I've been on the other side at times and it can get pretty dead at high tiers with there being few people around to fight.



Ye. Like I said above, if the system tier were decided on a categorical level we would be much better rounded. Take us for instance. If you look at our Statistics window in the FW GUI all this information is already here. Kills Yesterday, Kills In the Last Week. The same for Victory points.

If a batch point system were thrown in based on the Statistics in the Militia space in Gal v Cal wz it would look like this:

Kills in the Last Week: C.1505 /G.2064 (50 galmil)
Kills Yesterday: C.214 / G.289 (50 galmil)
Systems Controlled: C.32 / G.69 (50 galmil) double values
VP Last Week: C. .16m / G. .13m (50 Calmil)
VP Yesterday: C. 22.12k / G. 19.22k (50 Calmil)
Total Possible: 101 (systems) + 250 (points) = 351
Warzone Control levels: Gallente: (150+69) 219= T4 @62% Caldari: (100+32) 132= T2 @37% (nearly t3)

No more donations.

Edit: Reward levels would most definitely need to be reduced, but it would be great to see a fresh day to day tier change like this. The only bad thing thing though would be militia killing empty enemy alts to inflate numbers. It's just too easy to break a new system based on pvp values.
Corvald Tyrska
Valknetra
#38 - 2016-03-30 07:31:21 UTC
Intriguing idea. I like how dynamic it is. I can see what you mean about the rewards being high. If tier was determined by activity it would certainly encourage better participation.
aldhura
Blackjack and Exotic Dancers
Top Tier
#39 - 2016-03-30 22:39:07 UTC
Where is your loyalty ?? FW is about honor and PVP, rewards should be considered a nice to have.
Oreb Wing
Last Rites.
#40 - 2016-03-31 04:58:27 UTC
aldhura wrote:
Where is your loyalty ?? FW is about honor and PVP, rewards should be considered a nice to have.


Loyalty doesn't put plasma in my cannons, but I shall name my next set of honorable turrets after thee.
Previous page123Next page