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Why Federation Navy Comet?

First post
Author
Kethen T'val
Dontopiax Mining Inc.
#21 - 2016-03-24 08:15:54 UTC
Oreb Wing wrote:
Kethen T'val wrote:
380 DPS + full tackle + fast + ok tank



380 brained with two 5% DPS implants, stacked with voided polarized turrets, then Overheat ALL the THINGS1!!

Let's see the fit


No implants, No polarized. Ofc Void cause tracking bonus.

But when you are not overheating a Comet like that from the get go, you are doing something wrong.
Demerius Xenocratus
The Scope
Gallente Federation
#22 - 2016-03-27 07:44:53 UTC
Mephiztopheleze wrote:
Demerius Xenocratus wrote:
a properly fit and flown comet is more dangerous than several of the AF'S and pirate hulls and by far the best navy hull.


I love flying dual-prop Dramiels myself and I've learned the expensive way that Comets are a very tough fight, along with Dual Web Hookbills.

Then again, perhaps I should stop trying to solo in a ship fit for fleet tackle.....


Eating scram kiters with dual web comet is one of my favorite hobbies. The dead space fit dramiel gleefully burns into engagement range expecting an easy win due to perfect range dictation....15 seconds later I'm off to station with my new blue mods.
Demerius Xenocratus
The Scope
Gallente Federation
#23 - 2016-03-27 07:48:43 UTC  |  Edited by: Demerius Xenocratus
Shelom Severasse wrote:
Gallente Circle Jerk: ENGAGED

slicer > comet.


Slicer is terrible at plex warfare due to its previously mentioned utter lack of versatility.

Comet can hit 416 DPS with heat, 10% implants, dual mag stab + T2 aerator and perfect blasters. WITHOUT going polarized and nuking your tank. Same fit can reach 285 with 150mm rails and augmented hobs, that's 285 out to the edge of scram range with tracking bonused guns and drones.
Oreb Wing
Last Rites.
#24 - 2016-03-27 13:07:34 UTC
Demerius Xenocratus wrote:
Shelom Severasse wrote:
Gallente Circle Jerk: ENGAGED

slicer > comet.


Slicer is terrible at plex warfare due to its previously mentioned utter lack of versatility.

Comet can hit 416 DPS with heat, 10% implants, dual mag stab + T2 aerator and perfect blasters. WITHOUT going polarized and nuking your tank. Same fit can reach 285 with 150mm rails and augmented hobs, that's 285 out to the edge of scram range with tracking bonused guns and drones.


Send Santo my regards! o7
X Gallentius
Black Eagle1
#25 - 2016-03-27 15:26:40 UTC  |  Edited by: X Gallentius
Not buying "Comet is OP"

Autocannon Firetail can fit up 2x webs + scram for range control. Can apply damage when neuted. Arty firetail seems every bit as dangerous as rail comet - and can control range against comet due to baseline speed.

Rocket Hookbill can fit up 3x webs + scram for range control. Hits to 15km and can apply damage when neuted.

Slicer can't control range, but it can fit up a 13.8k EHP tank and hit out to 17km with pulse. Two of these in tandem can control range.


Final Comment: Links and remote reps work great for shield and armor tanking. They do nothing for hull tanking.
Oreb Wing
Last Rites.
#26 - 2016-03-27 16:01:14 UTC
Ye. Though blasters will show the highest dps, I think people are easy to forget how close you have be. Even if the Comet can do void with that tracking bonus, you still have to be within 3200m for it, all of it falloff. A kiting Slicer is often using Pulse because Scorch has amazing range. All the navy frigs are in a good place at the moment, imo. Confusing Paper numbers and application in actual practice is the reason we end up with the Svipul and Confessor having 10% dmg role bonuses.
Kethen T'val
Dontopiax Mining Inc.
#27 - 2016-03-28 21:31:54 UTC
Oreb Wing wrote:
Ye. Though blasters will show the highest dps, I think people are easy to forget how close you have be. Even if the Comet can do void with that tracking bonus, you still have to be within 3200m for it, all of it falloff. A kiting Slicer is often using Pulse because Scorch has amazing range. All the navy frigs are in a good place at the moment, imo. Confusing Paper numbers and application in actual practice is the reason we end up with the Svipul and Confessor having 10% dmg role bonuses.



Sometimes. Often, when it comes to the Comet. Paper DPS is actual DPS
Oreb Wing
Last Rites.
#28 - 2016-03-29 19:08:42 UTC  |  Edited by: Oreb Wing
Kethen T'val wrote:


Sometimes. Often, when it comes to the Comet. Paper DPS is actual DPS


The Comet definitely has the tracking, the speed, but if you don't know how to fly none of that is going to land. If you're good, yes, you can make it happen every time. Often I consistently out-dps higher dps ships because I'm there first, my positioning is solid, even if my dps is meager in comparison in something smaller. There are so many factors, but being good and effective is not a reason to cry OP! You have so many things to handle in a Comet that the probability of errors rise and each mistake severely reduces advantages that might have been assumed. This is easy to capitalize as an FC just by creating distance prior to an engagement. Comet does well because people don't bring the appropriate ewar and everyone is thinking along the same lane: highest dps. This is why the TD condor is such a great ship for solo pilots, but with such low dps you really have to do groupings or have links. Some of the best pirates don't fly far from home because they do counter fits and they are ridiculously good at it, or lazy about moving their links far. You RvB guys might be complacent with implants by your rules on no podding, but down here everything is game. Billion Isk Links die and pods get lost; you pay for the advantages to effectiveness.
Ashlar Vellum
Esquire Armaments
#29 - 2016-03-29 19:25:31 UTC
X Gallentius wrote:
Not buying "Comet is OP"

Autocannon Firetail can fit up 2x webs + scram for range control. Can apply damage when neuted. Arty firetail seems every bit as dangerous as rail comet - and can control range against comet due to baseline speed.

Rocket Hookbill can fit up 3x webs + scram for range control. Hits to 15km and can apply damage when neuted.

Slicer can't control range, but it can fit up a 13.8k EHP tank and hit out to 17km with pulse. Two of these in tandem can control range.


Final Comment: Links and remote reps work great for shield and armor tanking. They do nothing for hull tanking.

There is basically no drawback on hull rigs when fitted on frigs. P
Oreb Wing
Last Rites.
#30 - 2016-03-29 20:25:37 UTC
Ashlar Vellum wrote:

There is basically no drawback on hull rigs when fitted on frigs. P


The drawback is under the hood by the high CPU requirements of bulkheads and damage controls. The buff to shield fits sans DCU with the free hull resists offset much of the penalty to the tighter fitting on tiercide mods. Changes are coming along very nicely for the frigate meta.
X Gallentius
Black Eagle1
#31 - 2016-03-29 20:33:44 UTC
Ashlar Vellum wrote:
There is basically no drawback on hull rigs when fitted on frigs. P

Drawback: Can't pick up as much loot after you win. :p
Kethen T'val
Dontopiax Mining Inc.
#32 - 2016-03-29 21:54:10 UTC
Oreb Wing wrote:
Kethen T'val wrote:


Sometimes. Often, when it comes to the Comet. Paper DPS is actual DPS


The Comet definitely has the tracking, the speed, but if you don't know how to fly none of that is going to land. If you're good, yes, you can make it happen every time. Often I consistently out-dps higher dps ships because I'm there first, my positioning is solid, even if my dps is meager in comparison in something smaller. There are so many factors, but being good and effective is not a reason to cry OP! You have so many things to handle in a Comet that the probability of errors rise and each mistake severely reduces advantages that might have been assumed. This is easy to capitalize as an FC just by creating distance prior to an engagement. Comet does well because people don't bring the appropriate ewar and everyone is thinking along the same lane: highest dps. This is why the TD condor is such a great ship for solo pilots, but with such low dps you really have to do groupings or have links. Some of the best pirates don't fly far from home because they do counter fits and they are ridiculously good at it, or lazy about moving their links far. You RvB guys might be complacent with implants by your rules on no podding, but down here everything is game. Billion Isk Links die and pods get lost; you pay for the advantages to effectiveness.



I never cried OP though :)
Ashlar Vellum
Esquire Armaments
#33 - 2016-03-29 22:08:47 UTC
Oreb Wing wrote:
Ashlar Vellum wrote:

There is basically no drawback on hull rigs when fitted on frigs. P


The drawback is under the hood by the high CPU requirements of bulkheads and damage controls. The buff to shield fits sans DCU with the free hull resists offset much of the penalty to the tighter fitting on tiercide mods. Changes are coming along very nicely for the frigate meta.


DCU is still omni resists mod with no stacking penalties on shield/armor, so for what it does the cost on frigs is not high imo it's adequate. About the free hull resists it's a bit early to say, but I have doubts about it drastically changing anything in combat frig fits.

Was comet underpowered or bad before the hull rigs introduction? ('cause there were compromises before, right now it's a good enough omni tank with only one passive mod that cost 30 CPU and rigs with drawbacks that are non-existent)
Tiericide changes are coming nicely, but going back and looking at things like hull rigs, small beams and probably some other small things wouldn't hurt.

X Gallentius wrote:
Drawback: Can't pick up as much loot after you win. :p

damn, good point. :D
Oreb Wing
Last Rites.
#34 - 2016-03-30 01:35:02 UTC
Ashlar Vellum wrote:


DCU is still omni resists mod with no stacking penalties on shield/armor, so for what it does the cost on frigs is not high imo it's adequate. About the free hull resists it's a bit early to say, but I have doubts about it drastically changing anything in combat frig fits.

Was comet underpowered or bad before the hull rigs introduction? ('cause there were compromises before, right now it's a good enough omni tank with only one passive mod that cost 30 CPU and rigs with drawbacks that are non-existent)
Tiericide changes are coming nicely, but going back and looking at things like hull rigs, small beams and probably some other small things wouldn't hurt.


The Reactive Armor Hardener also adds positive resist profile. Sorely underrated mod, in my opinion. For only 24cpu the +60% at full bore it can make a t1 ship hit t2 resists while avoiding too many stacking penalties and potentially opening a low for something else.
Hull tanking was mostly a joke until the rigs came out. But adding a t2 Reinforced Bulkhead in the low is 40cpu. Extremely high. A ship that fits this might have an advantage to sig and speed over armor and shield, but, as XG said, you cannot (reasonably) be assisted with remote reps on your highest resist profile. I would leave that where it is. It's added some great meta even in cruisers and above.


Kethen T'val wrote:
I never cried OP though :)

Maybe not, but it did sound as if a 380dps Comet was commonplace.
Sean Parisi
Blackrise Vanguard
#35 - 2016-03-31 00:25:57 UTC
Strong native hull tank, good fitting, good tracking, good damage and good mobility.

Shield fit it can go extremely fast with good tank and dps. With a hull tank / armor repper you can do good damage, with a large buffer and no speed penalties. Can be fit for both rails (awesome) or blasters (also awesome) and work effectively with both.

Its just a really flexible, solid ship. I still think the Hookbill overall has more potential. But as a standard frigate? Fed Navy Comet.
Ashlar Vellum
Esquire Armaments
#36 - 2016-03-31 00:37:18 UTC
Oreb Wing wrote:
Ashlar Vellum wrote:


DCU is still omni resists mod with no stacking penalties on shield/armor, so for what it does the cost on frigs is not high imo it's adequate. About the free hull resists it's a bit early to say, but I have doubts about it drastically changing anything in combat frig fits.

Was comet underpowered or bad before the hull rigs introduction? ('cause there were compromises before, right now it's a good enough omni tank with only one passive mod that cost 30 CPU and rigs with drawbacks that are non-existent)
Tiericide changes are coming nicely, but going back and looking at things like hull rigs, small beams and probably some other small things wouldn't hurt.


The Reactive Armor Hardener also adds positive resist profile. Sorely underrated mod, in my opinion. For only 24cpu the +60% at full bore it can make a t1 ship hit t2 resists while avoiding too many stacking penalties and potentially opening a low for something else.
Hull tanking was mostly a joke until the rigs came out. But adding a t2 Reinforced Bulkhead in the low is 40cpu. Extremely high. A ship that fits this might have an advantage to sig and speed over armor and shield, but, as XG said, you cannot (reasonably) be assisted with remote reps on your highest resist profile. I would leave that where it is. It's added some great meta even in cruisers and above.


RAH is an interesting choice, but not on frigs the cap use of that thing is extreme. It's like constantly running 5mn mwd (even more actually), half of your frig cap regen will go on only feeding this one mod. This is hardly reasonable on small hulls and opens too many problems than it solves.

You can hull tank with only DCU plus hull rigs and get decent enough tank on frigs and to some degree on dessies. Bulkheads (the mod) actually have a quite interesting drawback to agility, this is the thing I wouldn't mind seeing on hull rigs too.

One more thing.

Hull rigs have 20% bonus (T1 variant) vs 15% on shield/armor (T1) and imo that is ok, because as you and XG pointed out they can't be reasonably RRed. Now here comes the fun part about hull rigs/bulkheads, one t2 hull rig gives as big of a bonus (25%) as a T2 bulkhead (25%), but with 0 compromises. There were no 40 cpu cost, no agility penalty and you save up a slot, even cargo drawback is smaller on the rig.

So yeah ... hull rigs are a cool idea, but they still need balancing imo.
Oreb Wing
Last Rites.
#37 - 2016-03-31 05:07:14 UTC  |  Edited by: Oreb Wing
Ya, I would only throw a RAH on cruiser hull and above. Was just commenting that its positive resist profile often gets overlooked. Can even shoot your own pilots to get them warmed up!

::edit:: But again, as far as the hull rigs are concerned, I include them in the same light as a whole in that you have those nice benefits only on certain class of ships that have high hull hp's and that you are still giving up the remote repair option. Not all ships have high hull values, but Gallente often do. Being that we are armor usually and slow, this has added a nice opportunity to mix things up and not be so predictably slow. Many a Garmur has bit the dust to the bulk head Comet.
Demerius Xenocratus
The Scope
Gallente Federation
#38 - 2016-04-01 04:45:52 UTC
Oreb Wing wrote:
Ya, I would only throw a RAH on cruiser hull and above. Was just commenting that its positive resist profile often gets overlooked. Can even shoot your own pilots to get them warmed up!

::edit:: But again, as far as the hull rigs are concerned, I include them in the same light as a whole in that you have those nice benefits only on certain class of ships that have high hull hp's and that you are still giving up the remote repair option. Not all ships have high hull values, but Gallente often do. Being that we are armor usually and slow, this has added a nice opportunity to mix things up and not be so predictably slow. Many a Garmur has bit the dust to the bulk head Comet.


I fly 340 DPS dual web Comets all the time. No bulkheads required in the lows. T2 hull rigs give 6.5k EHP before the ancil, which can add alot more depending on your opponents DPS. No speed drawbacks of armor tanking and no sig/mid slot tradeoffs due to shields. Links still give you goofy speed (over 2k heated) and a nice buff to the AAR+17k webs and faster lock speeds to eat would-be mwd kite setups. And your standard rail comet gets something like 220 hot with no implants. Superior to the other navies in every way. Adding a TD with full weapon disruption skills is the only way to have a chance.
Silverbackyererse
Deep Core Mining Inc.
Caldari State
#39 - 2016-04-01 05:16:58 UTC
I'm curious as to how many people don't realise in time that they can just warp out from fights with your dual web blaster PooChariot DM. Lol

ISD Buldath
#40 - 2016-04-01 06:54:32 UTC
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