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Is it possible to do offensive plexing on T1?

Author
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#21 - 2016-03-26 19:53:29 UTC
Tra Ohu wrote:
Thank you all for the info!

I just really gotta say this about d-scan:

Not in a single game I played have I seen such meaningless, annoying, mind numbing mechanics as d-scan.

On top of anything and everything you do, you need to press some button every 2 sec non stop like a trained monkey.

How's that making this game more interesting / fun to play? This is absolutely the worst part of the game experience I've had so far.

Doesn't make any sense within the game genre either - you flying a futuristic space ship full of electronics but there is ONE button you need to punch manually.

I think this game would be much better w/o this ridiculous background reflex that you need to develop.

CCP could make auto d-scans that would get better with skill progression, like update themselves more frequently and such. And maybe make those skills locked for subs, so only trial accounts have to smash d-scan like crazy.

Big smile



Spamming D-Scan by itself is not what is done. Intelligent use of it is required, and with practice, it is the number one thing you can do, alone in your ship, to improve your situational awareness, beyond watching local.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

ShahFluffers
Ice Fire Warriors
#22 - 2016-03-27 00:50:19 UTC  |  Edited by: ShahFluffers
Tra Ohu wrote:
Not in a single game I played have I seen such meaningless, annoying, mind numbing mechanics as d-scan.

On top of anything and everything you do, you need to press some button every 2 sec non stop like a trained monkey.

How's that making this game more interesting / fun to play? This is absolutely the worst part of the game experience I've had so far.

I won't argue with you too much on this point. But humor me on this:

Some game mechanics are the way they are for gameplay reasons.

Because EVE is so intel and information heavy, automating intel work is not really a good idea from a gameplay perspective. It makes things too easy for players.
Picture it; with an automated D-Scan you will be able to know who is within a general location as soon as they come within range. Now if you are an experienced veteran like me, this means that it will be VERY easy to hunt or avoid certain players. Because you would know right away if there is a threat or target nearby.

By keeping D-Scan as a "manual" function the onus is on the individual player to balance vigilance versus laziness. And don't disregard laziness as a factor. It is part of the reason why there are...
- price differences between different areas of the game (that are the same security level).
- groups of players who earn money hauling stuff. Yes... EVE has "trucking companies."
- scams (prey on you fellow man's ineptitude, greed, and/or laziness to read between the lines).
- Mercenary corporations: Some people can't be bothered to defend themselves. They just hire muscle.
- Logistics operators: as the size of any organization grows, so does the need for them to have organizers and "paper pushers." Few like being in this position. But some do. They make a killing doing the work no one else wants to do. Sometimes they take advantage of their status and either dictate the actions and future of the organization. Or they simply embezzle everything and run away.

Tra Ohu wrote:
Doesn't make any sense within the game genre either - you flying a futuristic space ship full of electronics but there is ONE button you need to punch manually.

At the end of the day, gameplay reasons will always trump immersion.

Hell... I could list a number of things that "don't make sense" from a purely immersive point of view but are what they are to ensure a more healthy gameplay environment. Here are a few off the top of my head;

- Bigger ships lock smaller ships slower: This doesn't make sense from an immersion standpoint because the bigger a ship is, the more powerful and sophisticated its sensor suite should be. Ergo, larger ships should be able to lock targets faster and more accurately than any smaller ship.

- Bigger ships are, in general, slower than smaller ships: This also doesn't make sense from an immersion standpoint. Bigger ships have bigger engines, a bigger powerplant to draw from, and the capacity to go at "full throttle" for longer than a smaller ship can without taxing its systems as much. So they should be able to warp and go in a straight line faster.
However, larger ships in EVE don't. In fact, they are some of the slowest ships in the game. In return for this massive penalty (among others) to have the much greater firepower and significantly better flexibility in fitting modules.

- CONCORD insta-spawns whenever there is a criminal act in high-sec and doesn't attack NPCs: This doesn't really make sense as high-sec space is supposed to be full of cyno-jammers to prevent players from "teleporting" their ships into it. Moreover, why do the police turn a blind eye to NPC incursions into high-sec space while simultaneously caring and enforcing high-sec rules for player on player violence?


My point is... there are always going to have to be some things you have to ignore. D-Scan not being automated is one of them.


Also
Annemariela Antonela wrote:
Spamming D-Scan by itself is not what is done. Intelligent use of it is required, and with practice, it is the number one thing you can do, alone in your ship, to improve your situational awareness, beyond watching local.

Heed this advice. You don't NEED to spam D-Scan all the time. Just use it when you are in a entering a situation. And even 5 to 10 seconds is more than enough most of the time.

Except in FW complexes.

There you are kinda required to be on your toes all the time. After all... the system was (and still is) intended to be a way for players to actively fight and kill each other. Making money is supposed to be a "besides the point" incentive.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#23 - 2016-03-27 01:24:59 UTC
Also before you knock d-scan's lack of automation, consider that technically, if d-scan were assumed to use some kind of radiation emission and reflection detection system (like ladar), it would take 3.8 hours to get a return on a ship at 14 AU. Fortunately it is powered by hyperspace bunnies fornicating in the Bulk, or maybe demons.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Pandora Carrollon
Provi Rapid Response
#24 - 2016-03-29 15:32:10 UTC
What I wish the game had was the equivalent of a sono-bouy. Something I could drop in a sector of space and give me a real time view of what comes and goes within its scan radius. Give it a life of a hour or so. They could be targeted and destroyed (thus giving the owning player a clue that 'something wicked this way comes') or have the most advanced versions have mini-cloaks but not live as long, maybe only 15 minutes.

I also agree that immersion is nearly impossible in this game. So much of it is game mechanic laid bare that you can't even cover it with a fig leaf to ignore it.

EVE is NOT a real space simulator/simulation at all... or even close. It's a fantasy space simulation and pretty much an economic/ship simulation en total. It's good at what it does, but it's not real or even close to it.
Ralph King-Griffin
New Eden Tech Support
#25 - 2016-03-29 15:42:41 UTC
Pandora Carrollon wrote:
What I wish the game had was the equivalent of a sono-bouy. Something I could drop in a sector of space and give me a real time view of what comes and goes within its scan radius. Give it a life of a hour or so. They could be targeted and destroyed (thus giving the owning player a clue that 'something wicked this way comes') or have the most advanced versions have mini-cloaks but not live as long, maybe only 15 minutes.

how bout if it could also warp cloaked , and use combat probes .

what you want is an alt Blink

this is exactly what an alt on a second account in a covops hull provides.

essentially get a mate to do it for an hour or so

or

train an alt into an astero and jam an expanded prob launcher on there
ergherhdfgh
Imperial Academy
Amarr Empire
#26 - 2016-03-29 16:58:19 UTC
Pandora Carrollon wrote:

I also agree that immersion is nearly impossible in this game. So much of it is game mechanic laid bare that you can't even cover it with a fig leaf to ignore it.

I'm not certain what you exactly mean by this but to me it would seem that both business contracting and spaceship piloting would be very mechanical in execution. Meaning having strict rules and predictable outcomes. As in if you do "A" then "B" will happen etc... so just having access to the rules of how things are supposed to function does not seem immersion breaking to me.

I'm not saying that this game is the most immersive I've ever played or anything like that. I'm just saying that knowing how "the computer on my ship" will respond to various inputs and situations, or knowing the engagement rules in a regulated market, or knowing the rules of entering into a contract with someone are not where this game looses it for me. In those respects the game seems very realistic to me.

Want to talk? Join Cara's channel in game: House Forelli

Pandora Carrollon
Provi Rapid Response
#27 - 2016-03-29 17:41:59 UTC
Ralph King-Griffin wrote:
how bout if it could also warp cloaked , and use combat probes .

what you want is an alt Blink

this is exactly what an alt on a second account in a covops hull provides.

essentially get a mate to do it for an hour or so

or

train an alt into an astero and jam an expanded prob launcher on there


LOL! No, nothing so intensive as another account or full up combat probes. Something more limited and expendable. It would be more of an adjunct to either D-Scan or the overview.

In EVE, it could be a kind of 'drone' that is capable of being entirely independent, like a 'combat probe' but you don't sit there and scan all day looking at a screen. It just sits there and gives me intel on a restricted area not entire swathes of space.

It could be a supplement to standard combat probes... one that doesn't need a launcher, I just jettison one out of a cargo bay and it happily gives me limited data on a limited sphere. This would be a charges based kind of probe.

If it was a form of drone, it could just be like one that has 100x the range of a standard drone and only has sensor package no weapons or combat effects. Maybe the Tech II variants could have cloaks. This might also be a sort of 'fix' to the watchlist. Intel ships could be created that use these kinds of drones to stay cloaked and go check out target systems and unlike combat probes, you wouldn't know they were there but Local would tell you someone was there. Since the range would be shorter than combat probes, you'd mainly be watching a single target or grouped together targets.

Just some thoughts. Nothing super well considered or in concrete yet.
Pandora Carrollon
Provi Rapid Response
#28 - 2016-03-29 20:34:34 UTC
ergherhdfgh wrote:
I'm not certain what you exactly mean by this but to me it would seem that both business contracting and spaceship piloting would be very mechanical in execution. Meaning having strict rules and predictable outcomes. As in if you do "A" then "B" will happen etc... so just having access to the rules of how things are supposed to function does not seem immersion breaking to me.

I'm not saying that this game is the most immersive I've ever played or anything like that. I'm just saying that knowing how "the computer on my ship" will respond to various inputs and situations, or knowing the engagement rules in a regulated market, or knowing the rules of entering into a contract with someone are not where this game looses it for me. In those respects the game seems very realistic to me.


I had this big ol' long response with lots of examples and it was just a wall of text. The short version is I'm from a harder Sci-Fi mental state. Immersion is really difficult for me with the game mechanics as the way they are, how the game is displayed and presented, and the technologies involved are just passing functionaries for the reality of the tech. Now, I realize that makes me sound snobbish, however, none of that means I don't enjoy playing the game or find the game unplayable in any measure.

It just means it's a game to me, like chess, cards, or a board game. Just a very complex and challenging game.

Immersion would require a much closer path to what far future science realities would present and that would cause problems for having a workable game. Could it be done... yes, would it be worth the effort, likely no. EVE is fine as is, but it's just not immersive to me and really can't be in it's current form. That's not a knock against the game, just a fact for me.

If you can immerse in it, my kudos to you... that's awesome.
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