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[Citadels] Changing NPC taxes

First post
Author
Lucas Kell
Solitude Trading
S.N.O.T.
#1421 - 2016-03-28 14:28:12 UTC
Soltys wrote:
Cutting income from some individuals or groups (because "reason", "politics") is not something they would even notice. But anyway:

For free in the same system, with minium 5 days delay, with lost fees (unless they are other details I'm unaware of - can asset recovery even be initiated without first destroying the citadel ?).
NPC trade alts make it impossible to cut away income from given groups. Yes, there would be a minor inconvenience to recovering, but it wouldn't be the citadel owner screwing you over, he'd be screwing himself over by showing his bias, making a lot of traders take that as an increased risk. The biggest worry about a single group taking over is that they run it entirely reasonably, as then a lot of players wouldn't be opposed to them owning it. and yes, you can recover whether it's destroyed or not.

Soltys wrote:
In WH they are system wide, in K they are visible region wide - but if your docking permissions are revoked they become magically invisible, ranged buy orders excluding (so I was told by people that tested it on sisi).

If it's true then it literally begs for a checkbox to none the less be able to see the orders even if one cannot dock (they can be marked with red color background or w/e).
I'd really have to see this in action to comment to be honest.

Soltys wrote:
I don't care about risks here - they are fine, even if artificial. I see 0 (zero) carrots to even move my ass out of Jita (and Amarr occasionally). What if someone undercuts me in citadel ? I don't care - as long as someone else buys my stuff in my place. So unless "new hub" starts getting daily order volume comparable to Jita /and/ starts dethroning Jita .... then no trader (read: main/alt that sits in a station and plays with hundreds of buy/sell orders) will move there. And the baits / carrots (lower broker taxes ?, come on ....) to initiate such lengthy process are simply nowhere to be found.

Even if I'm wrong - 1 (one) kaboom of such "new hub" citadel ever at any point, and no sane trader will ever consider such things in HS again. Simply because the benefits of using them don't outweight the costs.
So don't move. You see zero carrots to move, other traders will see some, that's the point. It's not supposed to be that citadels are just better than NPC stations so there's simply no choice but to move, the point is to give some advantage and some risk so that both choices have valid points and people are free to choose between them. I'll probably trade in both, as well as pushing more private trade. It's diversifying the trade mechanics, and that's good.

Soltys wrote:
WH space is WH space. There're no market hubs there, nor there will be - and the whole tax discussion is irrelevant w.r.t. to WHs. And where did I even mention goons specifically ? I mentioned generic powerblock - aka groups capable to field and defend XL citadels in null (where they actually make sense as opposed to HS/LS).
Well there is, there's Thera. And the point is that players keep suggesting that these generic powerblocks are the only people who are benefiting from the citadels, which is complete rubbish.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Soltys
Brutor Tribe
Minmatar Republic
#1422 - 2016-03-28 18:07:11 UTC
Lucas Kell wrote:
NPC trade alts make it impossible to cut away income from given groups.


Docking rights cannot be set on per-character basis ?

Quote:
Yes, there would be a minor inconvenience to recovering, but it wouldn't be the citadel owner screwing you over, he'd be screwing himself over by showing his bias, making a lot of traders take that as an increased risk.


That would be both screwing a trader that got docking perimissions revoked as well as an owner screwing himself over (and to what extent, that would depend on the scale).

Quote:
You see zero carrots to move, other traders will see some, that's the point. It's not supposed to be that citadels are just better than NPC stations so there's simply no choice but to move, the point is to give some advantage and some risk so that both choices have valid points and people are free to choose between them. I'll probably trade in both, as well as pushing more private trade. It's diversifying the trade mechanics, and that's good.


Again, from trader's pov - wider margin in npc is not much of a disadvantage (unless taxes are taken to extremes, such as the broker fee counted in double digit values), as long as there're people filling orders up. In context of other features / advantages, smaller citadels will be much more interesting choice.

Quote:
Well there is, there's Thera.


Well, there are stations in Thera and some orders set up. But we're again talking about highsec in particular and some safe new Jita-like thing (or at worst Rens-like), not nearly permaganked suicidal oversized wormhole with a few people inside.

Quote:
And the point is that players keep suggesting that these generic powerblocks are the only people who are benefiting from the citadels, which is complete rubbish.


Who said anything about "benefiting only" ? Citadels of what sizes ? Of course they will be, from S to L. But XLs are stomping on a very thin ice of their usability, with theit major feature being ability to dock supercapitals (so irrelevant in HS).

And rising taxes in npc stations won't magically make them (XLs) more useful. It's not even about hurting existing features - it's about being a completely misfired idea - as trades will just shrug it off, if not flat out laugh in the face - while happily remaining in Jita or w/e other hub out there.

On top of that - before contracts and crest are fully implemented, moving out of npc stations remains fantasy.

Jita Flipping Inc.: Kovl & Kuvl

Lucas Kell
Solitude Trading
S.N.O.T.
#1423 - 2016-03-28 21:50:53 UTC
Soltys wrote:
Docking rights cannot be set on per-character basis ?
Who know, but say you don;t like me, so you set up your citadel to reject me, how do you know if a random NPC alt is a random NPC alt or my trade alt? That's the point, you can reject whoever you want, but that doesn't mean they won't be trading there, making it kinda pointless. You may as well just not block them and earn a cut of more trade.

Soltys wrote:
That would be both screwing a trader that got docking perimissions revoked as well as an owner screwing himself over (and to what extent, that would depend on the scale).
But it wouldn't, since if the person that got his rights revoked wants to trade there, he can. All it does is mean the citadel owner is now known for booting people out when he doesn't like them, making less traders choose to trade there and thus less profit.

Soltys wrote:
Again, from trader's pov - wider margin in npc is not much of a disadvantage (unless taxes are taken to extremes, such as the broker fee counted in double digit values), as long as there're people filling orders up. In context of other features / advantages, smaller citadels will be much more interesting choice.
And again, you're only looking at it from your single fixed viewpoint. Other traders definitely will want to reduce there fees on some trades. I'm not sure how into trading you are but some of us pay billions in brokers fees.

Soltys wrote:
Well, there are stations in Thera and some orders set up. But we're again talking about highsec in particular and some safe new Jita-like thing (or at worst Rens-like), not nearly permaganked suicidal oversized wormhole with a few people inside.
Roll Sure, There is just a "few people". and no, we're not talking about just highsec. That's what you want to twist the topic to be about because it suits your narrative, but it's about you pretending that this change is implemented as a benefit to just generic powerblocks.

Soltys wrote:
Who said anything about "benefiting only" ? Citadels of what sizes ? Of course they will be, from S to L. But XLs are stomping on a very thin ice of their usability, with theit major feature being ability to dock supercapitals (so irrelevant in HS).

And rising taxes in npc stations won't magically make them (XLs) more useful. It's not even about hurting existing features - it's about being a completely misfired idea - as trades will just shrug it off, if not flat out laugh in the face - while happily remaining in Jita or w/e other hub out there.

On top of that - before contracts and crest are fully implemented, moving out of npc stations remains fantasy.
You did, when you stated "So the end effect is what - making old gameplay a bit shittier because big powerblocks got new shiny outpost++ replacement ?". that's you claiming that everyone else is negatively impacted to provide a single group with a benefit.

No, it won't "magically" do anything, which is why it won't be the instant cash grab some people are claiming it will be. What it will do however is provide alternative choices.

Are you suggesting that nobody hauls their own stuff?


Honestly, the problem with a lot of the arguments like yours is that they are very black and white. It's like "they don't do everything SO OBVIOUSLY THE DO NOTHING!". As I said before, they aren't supposed to be a completed replacement for NPC stations making NPC stations a non-choice, but that doesn't mean they won't be useful to many players, powerblocks or not.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#1424 - 2016-03-28 22:14:43 UTC
Miss 'Assassination' Cayman wrote:
Teckos Pech wrote:
Sgt Ocker wrote:


[snipping nonsense and crap]



Whatever, I'm tired of your whiny nonsense. It is well past time you put on your big boy pants and learned to deal with these changes...or quit. I don't care which. Roll

There is a third option: Try to change their minds before the changes are final.

Nah not Techos, never could he admit he was at all wrong or misled anyone, he believes in his perfect world and Bob forbid anyone challenge it. Personal attacks is the answer, just read above. You see, Techos hasn't "seen" the effects others are concerned about, (maybe because they have not been implemented), so they don't exist.

As for changes to the coming release - Not going to happen, CCP is having a hard enough time getting what they have promised working, let alone balancing any of it. Had Citadels been designed with more than 2 or 3 groups within the player base in mind, they could have been great. Sadly though it would seem Devs at CCP are very shortsighted and have limited imagination, so this is what we get.


Of course much of this conjecture and name calling could be easily resolved - Except the people (Devs) who could, don't care enough to respond in feedback threads they start - Hint; Feedback is a two way thing.

"Don't worry we are reading your feedback", is no help when people have concerns and don't get any response.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#1425 - 2016-03-28 23:37:15 UTC
Sgt Ocker wrote:
Nah not Techos, never could he admit he was at all wrong or misled anyone, he believes in his perfect world and Bob forbid anyone challenge it. Personal attacks is the answer, just read above. You see, Techos hasn't "seen" the effects others are concerned about, (maybe because they have not been implemented), so they don't exist.

As for changes to the coming release - Not going to happen, CCP is having a hard enough time getting what they have promised working, let alone balancing any of it. Had Citadels been designed with more than 2 or 3 groups within the player base in mind, they could have been great. Sadly though it would seem Devs at CCP are very shortsighted and have limited imagination, so this is what we get.


Of course much of this conjecture and name calling could be easily resolved - Except the people (Devs) who could, don't care enough to respond in feedback threads they start - Hint; Feedback is a two way thing.

"Don't worry we are reading your feedback", is no help when people have concerns and don't get any response.
It's funny you calling out someone else's opinions as if they are treading them as fact, while you are making the claim that CCP designed the change with 2 or 3 groups in mind and don't see that as opinion. And that's what it is. It's your opinion, and in all likelihood it's wrong. Quite honestly, if you believe the devs are legitimately ignoring feedback and working specifically to build a game for just a couple of groups, why are you still here?

What's really funny is that people have yet to prove that this will even create the monopoly for the bigger groups, and you've completely ignored groups like wormhole groups and other non-highsec groups that will benefit from the new citadels, so to claim that CCP intended it to benefit 2 or 3 groups would seem to a lot massive jumps to conclusions there.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1426 - 2016-03-29 00:36:31 UTC  |  Edited by: Teckos Pech
Sgt Ocker wrote:
Miss 'Assassination' Cayman wrote:
Teckos Pech wrote:
Sgt Ocker wrote:


[snipping nonsense and crap]



Whatever, I'm tired of your whiny nonsense. It is well past time you put on your big boy pants and learned to deal with these changes...or quit. I don't care which. Roll

There is a third option: Try to change their minds before the changes are final.

Nah not Techos, never could he admit he was at all wrong or misled anyone, he believes in his perfect world and Bob forbid anyone challenge it. Personal attacks is the answer, just read above. You see, Techos hasn't "seen" the effects others are concerned about, (maybe because they have not been implemented), so they don't exist.

As for changes to the coming release - Not going to happen, CCP is having a hard enough time getting what they have promised working, let alone balancing any of it. Had Citadels been designed with more than 2 or 3 groups within the player base in mind, they could have been great. Sadly though it would seem Devs at CCP are very shortsighted and have limited imagination, so this is what we get.


Of course much of this conjecture and name calling could be easily resolved - Except the people (Devs) who could, don't care enough to respond in feedback threads they start - Hint; Feedback is a two way thing.

"Don't worry we are reading your feedback", is no help when people have concerns and don't get any response.


Misled anyone, I didn't say I got no benefit from my corp or alliance, just that they were no benefit to my invention endeavors. It is not my fault you can't comprehend the written word.

My point is a small group of players can get by just fine if they know what they are doing. A small can probably do better than me using alts. So this, "Oh woah is me, I'm small and can't compete." Is largely in their own minds. Sure maybe they can't put 1,000 guys on the field in a sov fight....but they don't seem to be inclined to that anyways so it is an irrelevant comparison.

Will it be a problem for 4 guys in a corp to put up a large trade hub? Yeah, probably. If you want that as a goal you'll likely need to get bigger. Just as if you want to take and hold sov you need to be bigger. If you sit there and demand to stay small...fine, but you are putting constraints on the type of game you can play and since you are putting on the constraints you have nobody to blame put yourselves.

Seriously, grow the heck up.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#1427 - 2016-03-29 05:52:28 UTC  |  Edited by: Sgt Ocker
Lucas Kell wrote:
Sgt Ocker wrote:
Nah not Techos, never could he admit he was at all wrong or misled anyone, he believes in his perfect world and Bob forbid anyone challenge it. Personal attacks is the answer, just read above. You see, Techos hasn't "seen" the effects others are concerned about, (maybe because they have not been implemented), so they don't exist.

As for changes to the coming release - Not going to happen, CCP is having a hard enough time getting what they have promised working, let alone balancing any of it. Had Citadels been designed with more than 2 or 3 groups within the player base in mind, they could have been great. Sadly though it would seem Devs at CCP are very shortsighted and have limited imagination, so this is what we get.


Of course much of this conjecture and name calling could be easily resolved - Except the people (Devs) who could, don't care enough to respond in feedback threads they start - Hint; Feedback is a two way thing.

"Don't worry we are reading your feedback", is no help when people have concerns and don't get any response.
It's funny you calling out someone else's opinions as if they are treading them as fact, while you are making the claim that CCP designed the change with 2 or 3 groups in mind and don't see that as opinion. And that's what it is. It's your opinion, and in all likelihood it's wrong. Quite honestly, if you believe the devs are legitimately ignoring feedback and working specifically to build a game for just a couple of groups, why are you still here?

What's really funny is that people have yet to prove that this will even create the monopoly for the bigger groups, and you've completely ignored groups like wormhole groups and other non-highsec groups that will benefit from the new citadels, so to claim that CCP intended it to benefit 2 or 3 groups would seem to a lot massive jumps to conclusions there.

You might want to read his post.. His opinion was stated as fact - He hasn't seen it so it isn't a concern.

CCP has specifically designed Xlarge Citadel with a limited amount of the eve player base in mind - Cost of it is the proof.

NB; Soon there may be one less group who would be likely put a Citadel up in highsec as a trade hub.

Monopoly or not - Designing for the rich elite is not balanced design. But then this is CCP Devs we're talking about here.

Again WH, only the richest and largest groups will benefit, leaving smaller groups out. Especially when you consider what will be required to even get a citadel into a WH, unless it is built in there.
Just how many WH groups do you think have the isk to build Xlarge Citadels, 2 maybe 3 (they won't be building them in highsec though as trade hubs, so it really has nothing to do with what was being discussed). Come back to reality Lucas, your so far away from it right now and the door is closing behind you.

You can't call something balanced if it excludes more than it includes.

I'm still here (for now at least) because killing Goons is fun. Once that is over, depending on what comes next I'll decide what to do next. Right now, Citadels and Capital balance (the little CCP has told us about) is looking very underwhelming. It might just tun out dropping a few more accounts is the best way to go. I'll keep playing not because eve is good but because over the years I have made some friends I like spending time with. + Broadcast For Reps + is something very real for some of us, my friends in Eve have been there for me many times and I like to think I've been there for some of them too, that is reason enough.

I'm still here and will stay here despite those like you.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Beta Maoye
#1428 - 2016-03-29 06:01:08 UTC  |  Edited by: Beta Maoye
The items produced by players are homogeneous products. My Hawk is exactly the same of those produced by other players. The game has no room for heterogeneous product competition because of difficulties in game balancing. The manufacturing process is so simplified that requires little or no thought. The competitive advantage of a group or player essentially boils down to cost of raw materials and scale of production. The gain of advantage for big players becomes the loss of the small.

To ease the conflict, the game can create more variation of forms of competition rather than merely size and power. Gameplay that requires knowledge and thought allows big and small players to play on a level playing field. For example, the game of project discovery is a mini game that requires some thinking process. The complexity of gameplay in mining, manufacturing, invention could be increased in depth that similar to the variation of depth in exploration sites and burner missions. Players can choose the depth of gameplay he wants to play.

The gain of one side need not be the loss of the other. Eve can be a great game for all kinds of players.
Lucas Kell
Solitude Trading
S.N.O.T.
#1429 - 2016-03-29 07:26:12 UTC  |  Edited by: Lucas Kell
Sgt Ocker wrote:
You might want to read his post.. His opinion was stated as fact - He hasn't seen it so it isn't a concern.
I don't need to, I acknowledge that everyone is stating their opinion as fact, including you. You just seem to think you are stating fact as fact, while the rest of us know we're all stating opinions.

Sgt Ocker wrote:
CCP has specifically designed Xlarge Citadel with a limited amount of the eve player base in mind - Cost of it is the proof.
Which in itself isn't 2 or 3 groups, any group over a couple of hundred players should be able to afford it. Hell, I could afford to put an XL up on my own without even breaking a sweat and I'm certainly not the only one. Yes, XL citadels are designed for groups. Does this surprise you in an MMO? Do you think mechanics should only ever be designed for solo players?

And XL citadels aren't the only useful citadels, a large is affordable by most players and can do pretty much everything the XL can.

Sgt Ocker wrote:
Again WH, only the richest and largest groups will benefit, leaving smaller groups out. Especially when you consider what will be required to even get a citadel into a WH, unless it is built in there.
Just how many WH groups do you think have the isk to build Xlarge Citadels, 2 maybe 3 (they won't be building them in highsec though as trade hubs, so it really has nothing to do with what was being discussed). Come back to reality Lucas, your so far away from it right now and the door is closing behind you.
You're joking, right? WH groups will benefit from all of them, including the medium.

Sgt Ocker wrote:
I'm still here (for now at least) because killing Goons is fun. Once that is over, depending on what comes next I'll decide what to do next. Right now, Citadels and Capital balance (the little CCP has told us about) is looking very underwhelming. It might just tun out dropping a few more accounts is the best way to go. I'll keep playing not because eve is good but because over the years I have made some friends I like spending time with. + Broadcast For Reps + is something very real for some of us, my friends in Eve have been there for me many times and I like to think I've been there for some of them too, that is reason enough.

I'm still here and will stay here despite those like you.
Hey bro, if you wanna stay and play a game you obviously don't like made by developers you obviously think are bad at game design, that's fine, it's your money to waste, you do you. Don't expect crying about group based mechanics to get you very far though. MMOs are not designed to be played solo.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Drago Shouna
Doomheim
#1430 - 2016-03-29 08:14:16 UTC
"Hey bro, if you wanna stay and play a game you obviously don't like made by developers you obviously think are bad at game design, that's fine, it's your money to waste, you do you. Don't expect crying about group based mechanics to get you very far though. MMOs are not designed to be played solo."

Here we go, a couple of quotes from Wikipedia.

A massively multiplayer online game (MMOG or MMO) is an online game which is capable of supporting large numbers of players simultaneously in the same instance (or world).[1] MMOs usually have at least one persistent world, however some games differ. These games can be found for most network-capable platforms, including the personal computer, video game console, or smartphones and other mobile devices.

MMOs can enable players to cooperate and compete with each other on a large scale, and sometimes to interact meaningfully with people around the world. They include a variety of gameplay types, representing many video game genres.



However single player in MMOs is quite viable, especially in what is called 'player vs environment' gameplay. This may result in the player being unable to experience all content, as many of the most significant and potentially rewarding game experiences are events which require large and coordinated teams to complete.

I tried to find anywhere where it said you couldn't play solo, this is the best I could come up with.

In my opinion the pve comment is pointed at raids etc in certain games. As we all know in this game even as a solo player we can join roams etc anytime, chat rooms the same. So what exactly does a solo player miss out on?

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lucas Kell
Solitude Trading
S.N.O.T.
#1431 - 2016-03-29 08:55:15 UTC
Drago Shouna wrote:
I tried to find anywhere where it said you couldn't play solo, this is the best I could come up with.
Nice spinning bro. I didn't say that solo wasn't possible, but MMOs are not designed for single players, least of which EVE. If you are going to tear up every time they make a group based mechanic you are going to spend a lot of time crying. Good job on going to wikipedia though, you've at least proven that you will believe basically anything if it's written down.

Drago Shouna wrote:
In my opinion the pve comment is pointed at raids etc in certain games. As we all know in this game even as a solo player we can join roams etc anytime, chat rooms the same. So what exactly does a solo player miss out on?
But that's not solo, is it? That's you joining adhoc groups to play group content, just like you could join an adhoc group to build a citadel if you wanted to. The problem is you want to build the larger citadels completely on your own, which would be like running a raid on your own. You're welcome to try both, but I seriously doubt you'll like the end result.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Drago Shouna
Doomheim
#1432 - 2016-03-29 10:34:17 UTC
Nice spinning bro. I didn't say that solo wasn't possible, but MMOs are not designed for single players, least of which EVE. If you are going to tear up every time they make a group based mechanic you are going to spend a lot of time crying. Good job on going to wikipedia though, you've at least proven that you will believe basically anything if it's written down.

Name me a single mmo that was designed to specifically exclude solo play.

Then show me anywhere that it says that any mmo was designed for group play only.

You can run this in as many circles and make it as personal as you like, the fact is that "multiplayer" simply means more than one player on a server, nothing more.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Lucas Kell
Solitude Trading
S.N.O.T.
#1433 - 2016-03-29 10:45:25 UTC  |  Edited by: Lucas Kell
Drago Shouna wrote:
Name me a single mmo that was designed to specifically exclude solo play.

Then show me anywhere that it says that any mmo was designed for group play only.

You can run this in as many circles and make it as personal as you like, the fact is that "multiplayer" simply means more than one player on a server, nothing more.
Why do i need to name things based on something I've not said? I've not said that MMOs are built specifically to exclude solo play, I've not stated that they are only built for group play either, but they aren't just built for single players which is why they are MMOs. Even their solo content is built with the expectation there will be more than one player directly or indirectly involved at one point or another. Your problem is that they are making mechanics which solo players can't access easily, and this exists in most MMOs.

Yes, that's what "multiplayer" means, and what it doesn't mean is "all mechanics will be designed in such a way that solo players can use them with ease", so get over it.

Ed: I think the disconnect here is that you don;t seem to differentiate between "content that can be played solo" and "single player content". Very few MMOs specifically design single player content, most simply have group content that can be played solo. EVE is no different in this regard. Citadels are group content, but you can use them solo if you wish you just need to put in the amount of effort a group would put in on an individual level.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Rob Kaichin
Aliastra
Gallente Federation
#1434 - 2016-03-29 11:23:37 UTC
It's probably worth killing the thread now.

As enthralling as watching Lucas and Sgt Ocker is, their gradual slide into the supermassive blackhole that is their density combined is too much.

Let's all agree that this is the apocalypse and the deus ex machina, the end of the game and its saviour, that this is going to change things and no-one can know what is going to happen with any degree of accuracy.

In other news, there might not actually be a CFC left in a month, so maybe all our fears are unwarranted!

Lucas Kell
Solitude Trading
S.N.O.T.
#1435 - 2016-03-29 12:24:10 UTC
Rob Kaichin wrote:
It's probably worth killing the thread now.

As enthralling as watching Lucas and Sgt Ocker is, their gradual slide into the supermassive blackhole that is their density combined is too much.

Let's all agree that this is the apocalypse and the deus ex machina, the end of the game and its saviour, that this is going to change things and no-one can know what is going to happen with any degree of accuracy.
Alternatively we could just agree that it's a minor change with some people positively affected and some people negatively affected, neither to any degree worthy of all this drama.

Rob Kaichin wrote:
In other news, there might not actually be a CFC left in a month, so maybe all our fears are unwarranted!
There already is no CFC, so why were you fearful to start with?

As for the Imperium, I doubt we will be gone in a month. Even if we do lose it's going to be a long fight. You really shouldn't pay as much attention to propaganda as you do. If the goons do lose sov space, why do you think that would make them less likely to build a new market hub? It would just mean they could base directly out of it instead.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#1436 - 2016-03-29 23:01:06 UTC
Lucas Kell wrote:
Rob Kaichin wrote:
It's probably worth killing the thread now.

As enthralling as watching Lucas and Sgt Ocker is, their gradual slide into the supermassive blackhole that is their density combined is too much.

Let's all agree that this is the apocalypse and the deus ex machina, the end of the game and its saviour, that this is going to change things and no-one can know what is going to happen with any degree of accuracy.
Alternatively we could just agree that it's a minor change with some people positively affected and some people negatively affected, neither to any degree worthy of all this drama.

Rob Kaichin wrote:
In other news, there might not actually be a CFC left in a month, so maybe all our fears are unwarranted!
There already is no CFC, so why were you fearful to start with?

As for the Imperium, I doubt we will be gone in a month. Even if we do lose it's going to be a long fight. You really shouldn't pay as much attention to propaganda as you do. If the goons do lose sov space, why do you think that would make them less likely to build a new market hub? It would just mean they could base directly out of it instead.

Mittens + pets + renters = CFC

Don't care what he chose to re-brand it to suit his website's money making ventures.

The Imperium drove away long standing key members of the coalition. The CFC is failing - As all dictatorships do eventually.
Your right, it will be a long fight but it is happening. The rats are gathering on the bulk heads just waiting for the right moment to abandon ship.
My predictions - RZR, if there is any of the old guard leadership still active, will be next to jump ship. While Fcon, 5,500 npc kills in one system while there is a war raging around them, will just continue on and rent from the next group to take over Branch (long overdue).
The CFC had an identity - They were badass's that rofl stomped anyone they chose
The Imperium, is one guy making money off the backs of membership, who for the most part doesn't even play the game anymore. (read the coalition jabber pings from Mittens if you can access them, they just stink of desperation)

And yes please Lucas, go put up a Market Citadel on your own. I dare you.
Immediately you would see, as Lucas Kell & co, your citadel would last one vulnerability cycle. Simply the alliance name associated with you would stop thousands of players bothering to use it. And as many as could muster the isk to wardec it.
Alternately you could form a small highsec corp with your alts - And risk being wardecc'd by anyone who cares to. Or just ignored because well, who can trust a small corp that has amassed enough isk to build an Xlarge Citadel - They must be thieves and scammers, or worse associated with a large dominating group.

Human nature is a funny thing - We live in a virtual world where, stealing, scamming and every other low life thing you can imagine not only goes on but is promoted by the games owners. Then they turn around and expect players to trust these same people by forcing others to use their structures to house their goods.

Don't know who made this about the CFC/Emporium but it is a good example of one of the major failings with Player Owned Destructible Market Hubs.
Lucas, you really believe the CFC could build and live out of a highsec Market Hub Citadel - I just wet my pants from laughing so hard....


NB; I have never said anything I post is fact, in fact I have on several occasions stated it is conjecture and personal thoughts, mainly because CCP have not bothered to respond to anything in any way to ally the conjecture and those thoughts.
CCP Ytterbium started a feedback thread back in October 2015, that was pretty much the last update we have had on Citadels, until this thread which again poses more questions than it does answers.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Lucas Kell
Solitude Trading
S.N.O.T.
#1437 - 2016-03-30 00:11:29 UTC
Sgt Ocker wrote:
Mittens + pets + renters = CFC
Nope, there's no such entity. Just because you're too butthurt to let go of the past, doesn't mean that is not an undeniable fact.

Sgt Ocker wrote:
The Imperium drove away long standing key members of the coalition. The CFC is failing - As all dictatorships do eventually.
Your right, it will be a long fight but it is happening. The rats are gathering on the bulk heads just waiting for the right moment to abandon ship.
My predictions - RZR, if there is any of the old guard leadership still active, will be next to jump ship. While Fcon, 5,500 npc kills in one system while there is a war raging around them, will just continue on and rent from the next group to take over Branch (long overdue).
This is staggeringly overconfident. It's yet to be proven that the RMT coalition can actually make a dent in the Imperium. I mean sure, CO2 got paid to defect and fail to bait Imperium supers into a trap, and we've had to pull back our front line, but that's about it. And time is ticking on your coalitions effectiveness, so better hurry, tick tock tick tock.

Sgt Ocker wrote:
The CFC had an identity - They were badass's that rofl stomped anyone they chose
The Imperium, is one guy making money off the backs of membership, who for the most part doesn't even play the game anymore. (read the coalition jabber pings from Mittens if you can access them, they just stink of desperation)
Nope, the Imperium is what the CFC was. It never was and still not is about making money, and if you stopped drinking in propaganda and maybe got some idea of how little ad revenue generates you'd understand that. The funny thing is that you're on the side back by IWI, the group that scams isk through obvious shills and has had multiple verified RMTers and who only get away with it due to the sheer number of transactions going through making it impossible to track.

Sgt Ocker wrote:
And yes please Lucas, go put up a Market Citadel on your own. I dare you.
Immediately you would see, as Lucas Kell & co, your citadel would last one vulnerability cycle. Simply the alliance name associated with you would stop thousands of players bothering to use it. And as many as could muster the isk to wardec it.
Alternately you could form a small highsec corp with your alts - And risk being wardecc'd by anyone who cares to. Or just ignored because well, who can trust a small corp that has amassed enough isk to build an Xlarge Citadel - They must be thieves and scammers, or worse associated with a large dominating group.
Being able to and choosing to are two different things. The point remains though that there are many solo players that could bankroll one and the mercs to defend it, so pretending they can't gets you nowhere except for branded an obvious liar. Citadels will benefit a lot of players.

Sgt Ocker wrote:
Lucas, you really believe the CFC could build and live out of a highsec Market Hub Citadel - I just wet my pants from laughing so hard....
The funnier part though is the idea that you could do anything to stop them Lol

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Soltys
Brutor Tribe
Minmatar Republic
#1438 - 2016-03-30 01:46:25 UTC
forum said: "you can only quote 5 times".......

Lucas Kell wrote:
Who know, but say you don't like me, so you set up your citadel to reject me, how do you know if a random NPC alt is a random NPC alt or my trade alt? That's the point, you can reject whoever you want, but that doesn't mean they won't be trading there, making it kinda pointless. You may as well just not block them and earn a cut of more trade.
---
But it wouldn't, since if the person that got his rights revoked wants to trade there, he can. All it does is mean the citadel owner is now known for booting people out when he doesn't like them, making less traders choose to trade there and thus less profit.


Your orders on character with revoked rights don't automagically move to your alts. Sure, you can cancel them, force recovery, buy on your alt and so on. Whether the mechanics are planned to be the same as with outposts - so workaround such as jump cloning still working after blocking access, that I don't know.

Either way, they are between minor (jump clone or presence - if they are applicable) and major pita.

You again ignore the scale. If "new Jita" ever happens, some individuals revoked here on there will matter as much as last year's snow. You believe into perfect neutral citadel owner with welcoming hands to everyone, I see citadel as a tool. Whether it's rising taxes for some people/groups/everyone, revoking rights, destroying competing citadels or anything else. Especially in this game.

Don't get me wrong - I'd love to see a successful L or XL neutral citadel in HS with near 0 taxes, never destroyed that would dethrone Jita. The bait in broker fee income is gigantic, but the real chances ....

Quote:
I'm not sure how into trading you are but some of us pay billions in brokers fees.


Billions in taxes is a matter of sometimes one day for me. Per average I'd say around 1b / 2-3 days. Not that it matters much if at all.

Quote:
There is just a "few people". and no, we're not talking about just highsec. That's what you want to twist the topic to be about because it suits your narrative, but it's about you pretending that this change is implemented as a benefit to just generic powerblocks.
--
You did, when you stated "So the end effect is what - making old gameplay a bit shittier because big powerblocks got new shiny outpost++ replacement ?". that's you claiming that everyone else is negatively impacted to provide a single group with a benefit.


Actually yes, we're talking about basically HS and being viable as a market hub. As that's what this reverse-carrot taxation change is de-facto about. Wormholes and sov null it's irrelevant for obvious reasons (nothing to compete with citadels there), npc null the "npc competition" is near nonexistent. Citadels do make sense there and don't need any extra push there.

And no, that's not me claiming that silly "logic" leap. I'm claiming that this particular change is completely misfired and won't have much effect on "make citadels interesting" (especially not in HS as a hub). "Getting new shiny outposts" doesn't imply in any way or form that only group will see benefits.


Overall as I can see things:

- XL as a viable market hub in HS ? I doubt it - though I'd love to see one(s) happening. Too much inertia to overcome, too much distrust, the carrots are too tiny, "undock and defend 'your' citadel" is a pipe dream in HS even if for flagging/concord rules alone, some essential functionality still missing for now (crest, contracts). We will see in a few months or years wheter I was right or not.

S - XL for other purposes ? Of course. XL especially in wh/null (for which it's practically designed with significantly larger defenses, doomsday operation and super capital support) ? Sure, it should / will be awesome. Either way all existing structures will go away sooner or later to be replaced by citadel mechanics.

But

Rising taxes by 6x+ times IMHO will have very little to no effect on traders - with costs shifted (as always it is with taxes) to final customers (incoming complaints). The new best case scenario tax per item flip is 8.25% (decreased further a bit by whatever the new modules will provide). That's borderline stupid.

What is more ironic, the new taxation rule puts much smaller emphasis on standings, what will naturally even out the playfield with thin margins (incoming complaints from people that spent time/isk on grinding standings).

And at the end - let me give you example of what would be a good carrot to bait people into citadels without hitting npc stations with a stick:

XL citadel role bonus: 33% boost to maximum amount of market orders

Quote:
Are you suggesting that nobody hauls their own stuff?

Suggesting where ?





Other than that, we can agree to disagree and see how the stuff unfolds in coming months.

Jita Flipping Inc.: Kovl & Kuvl

Lucas Kell
Solitude Trading
S.N.O.T.
#1439 - 2016-03-30 07:05:22 UTC
Soltys wrote:
Your orders on character with revoked rights don't automagically move to your alts. Sure, you can cancel them, force recovery, buy on your alt and so on. Whether the mechanics are planned to be the same as with outposts - so workaround such as jump cloning still working after blocking access, that I don't know.

Either way, they are between minor (jump clone or presence - if they are applicable) and major pita.

You again ignore the scale. If "new Jita" ever happens, some individuals revoked here on there will matter as much as last year's snow. You believe into perfect neutral citadel owner with welcoming hands to everyone, I see citadel as a tool. Whether it's rising taxes for some people/groups/everyone, revoking rights, destroying competing citadels or anything else. Especially in this game.

Don't get me wrong - I'd love to see a successful L or XL neutral citadel in HS with near 0 taxes, never destroyed that would dethrone Jita. The bait in broker fee income is gigantic, but the real chances ....
I don't believe anyone would be perfectly neutral, I just see someone who starts banning people and purposely trying to be pain ending up with a reputation that steers people away from their citadel, so anyone seriously trying to build a citadel will avoid doing that purely out of their own self-interest. Either way it would be a minor inconvenience at best and if you got caught out more than once by it, it would be your own fault.

Soltys wrote:
Billions in taxes is a matter of sometimes one day for me. Per average I'd say around 1b / 2-3 days. Not that it matters much if at all.
Of course it matters, it's why some people will choose to use citadels for some of their sales.

Soltys wrote:
Actually yes, we're talking about basically HS and being viable as a market hub. As that's what this reverse-carrot taxation change is de-facto about. Wormholes and sov null it's irrelevant for obvious reasons (nothing to compete with citadels there), npc null the "npc competition" is near nonexistent. Citadels do make sense there and don't need any extra push there.

And no, that's not me claiming that silly "logic" leap. I'm claiming that this particular change is completely misfired and won't have much effect on "make citadels interesting" (especially not in HS as a hub). "Getting new shiny outposts" doesn't imply in any way or form that only group will see benefits.
Heavy duty backtracking here.

Soltys wrote:
Rising taxes by 6x+ times IMHO will have very little to no effect on traders - with costs shifted (as always it is with taxes) to final customers (incoming complaints). The new best case scenario tax per item flip is 8.25% (decreased further a bit by whatever the new modules will provide). That's borderline stupid.
Except if you're competing on prices and a trader nearby is able to get half your brokers fee, they can cut you down to zero profit and still be making isk, and when they haven't cut you to zero they are earning more per sale. I think you're taking the fact that you won't be enticed by lower fees and assuming everyone else thinks like you. They don't.

Soltys wrote:
Suggesting where ?
By saying "before contracts and crest are fully implemented, moving out of npc stations remains fantasy" you are suggesting that nobody hauls their own items. Personally if I want to move stuff to a citadel I'll get it hauled to a station in the same system then I'll ferry it from the station to the citadel. No problemo.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Stellar Compass
Secret Passage
#1440 - 2016-03-30 19:19:43 UTC  |  Edited by: Stellar Compass
Gevlon Goblin wrote:
The February economy report says that people spent 9.8T on taxes and 5.9T on broker fees. Let's assume that the average sale was done with has Accounting 4. This is reasonable, since max-skilled traders are responsible for most sales and training Accounting to 3-4 isn't hard. This means 0.9% average tax. With that, the average broker fee was 0.54%.

These numbers mean that after the patch the same people will pay 1.5% transaction tax and 4.15%!!! broker fee. If it wouldn't affect traded volumes (it obviously will), people would pay 16.3T transaction tax and 45.3T broker fee. Let me put these numbers in perspective: the total ratting bounties (including even higsec belt rat bounties) was 33.9T.

About 90% of trading is done in Jita, Amarr, Dodixie, Rens and Hek (see market value by region graph). Since the trade hub citadel must be competitive for max-skilled traders (3.5% fee), a citadel with 3% could grab all the trade and the owner would have 32.8T/month income. Again: the trade hub citadel owner would make as much ISK as all ratters combined, without even loging in.

Of course if some guy would try it, his citadel would be instantly besieged by literally everybody. This applies to strong alliances or even coalitions. Not even the Imperium would stand a chance holding such ISK print as everyone else would unite to take it from them or at least deny this income. Doing anything else would be suicide as the owner could SRP a full titan fleet every month.

There is only one way to create these ISK print citadels and I have no doubt that this way is being formulated as we speak: if everyone significant would form a coalition to hold and defend the trade hub citadels. Big powers formed OTEC and than BoTLord for 10% of the trade hub citadel income. Do you think that they would throw away more money than all ratters together make, just for the sake of fighting? No way. The day citadels go online, they will announce that all significant powers agreed in an eternal peace to run the new highsec trading hubs. Sure that doesn't disallow fun roams, but clearly mean no significant fighting as someone losing power would allow the others to eject him from the citadel coalition and no longer give him share. So any serious attack would be seen an existential threat and would immediately break the coalition as the rest of the members could be afraid that they'll be next, so immediately unite against the disturber of peace. The spice must flow!



I am afraid, that after reading through all this no one has stated the obvious.

1. Citadels are set up in each major region, linked so they do not require passing through the chokepoints of uedama and Niarja.
2. The ministry of love, interdict these route in their totality. To go from jita/dodixie/amarr, is extinction. All ships die, regardless, the route is closed.
3. All trade moves to citadels. Or there is no trade.
Jita/amarr/rens/dodixie become irrelevant. Of course new trade hubs in stations in the new citadel systems, COULD form naturally, but if people are going to move, they will pick the cheapest/most convinient to operate from, and ganking will be strictly controlled between the new hub routes. Who wouldn't use them under the circumstances?
4. Game over. We lost.

And before someone asks me to say where, I think they will already have worked it out without me laying down a map and instructions. Anyone with an hour spare can design it.