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Please reduce the number of SOV timers

First post
Author
Rain6637
GoonWaffe
Goonswarm Federation
#241 - 2016-03-27 08:49:59 UTC
Sure call it goon tears. Just as long as you link this page on Reddit so devs will see it.
Sister MaryElephant
Stellar Conundrum
#242 - 2016-03-27 12:01:47 UTC
Rain6637 wrote:
Sure call it goon tears. Just as long as you link this page on Reddit so devs will see it.


Sweet sweet irony.

Bring back Darius....at least he knows the game and how to lead.....and might fight rather than just make excuses.

And lolreddit....what a horrible reading experience.
Ria Nieyli
Nieyli Enterprises
SL33PERS
#243 - 2016-03-27 12:16:58 UTC  |  Edited by: Ria Nieyli
The easiest solution would be to introduce the faction warfare system ownership system to null. One difference, make all the plexes that spawn ungated. Obviously, make it so people can light cynos and warp in/out as well. That way people will get lots of things to fight over if they want to take sov in a system and blueballing won't really do much to stop them. It's the perfect system.
Rain6637
GoonWaffe
Goonswarm Federation
#244 - 2016-03-27 12:29:14 UTC
Sister MaryElephant wrote:
Rain6637 wrote:
Sure call it goon tears. Just as long as you link this page on Reddit so devs will see it.


Sweet sweet irony.

Bring back Darius....at least he knows the game and how to lead.....and might fight rather than just make excuses.

And lolreddit....what a horrible reading experience.

tbh you're not making EVE-O any better.
Rain6637
GoonWaffe
Goonswarm Federation
#245 - 2016-03-27 12:30:07 UTC
And Darius seemed happy when he told me he gave away his characters and won EVE. I wouldn't wish it on him.
Eli Apol
Definitely a nullsec alt
#246 - 2016-03-27 14:47:23 UTC
Keep up the good fight Rain, I'm sure CCP will bail you out soon.

but what would I know, I'm just a salvager

Rain6637
GoonWaffe
Goonswarm Federation
#247 - 2016-03-27 15:06:38 UTC
lol. What disturbs me is the possibility that CCP dev success is measured in gate jump metrics. Like, a flat increase in gate jumps was the ultimate goal of entosis sov, and that is why sov gameplay sends us all over a constellation to chase down nodes.

"But activity is up!"

I want to point out we're still having massive fleet engagements over things like POSes, holdovers from pre-entosis gameplay with a considerable HP well.

We used to have these same massive engagements over TCUs and IHubs. But that gameplay is avoided now.
Conrad Makbure
Center for Advanced Studies
Gallente Federation
#248 - 2016-03-28 03:29:31 UTC
Rain6637 wrote:
...........

I think capture should look like a pool of 500 or 1000 entosis minutes, with a cap on simultaneous entosis modules based on ADM.

The logic behind it is to swap capitals needed in the past with subcapitals, each with an entosis link. This breaks up the capital requirement of HP grinds, and also solves the small gang harassment.

I am posting this as one of Asher's children who enjoyed 50-man Ishtar HP grinds in Querious and other parts of Sov space.



The minutes should be decaying minutes. If the attacker walks away from the campaign, the minutes should fall off back to zero. I like where you are going with this.
Sister MaryElephant
Stellar Conundrum
#249 - 2016-03-28 04:08:33 UTC
Rain6637 wrote:
Blah blah spin


Some of us have been around a long time.
We remember the OOG ts crashing.
We remember the deliberate node crashing ("ooo haha dump all them shuttles").
We remember the Goon spew of "we are here to ruin your game".

Just BOHICA and enjoy it without whining for changes.

Lol
Rain6637
GoonWaffe
Goonswarm Federation
#250 - 2016-03-28 04:17:06 UTC
Sister MaryElephant wrote:
Rain6637 wrote:
Blah blah spin


Some of us have been around a long time.
We remember the OOG ts crashing.
We remember the deliberate node crashing ("ooo haha dump all them shuttles").
We remember the Goon spew of "we are here to ruin your game".

Just BOHICA and enjoy it without whining for changes.

Lol

literally worse than reddit
Rain6637
GoonWaffe
Goonswarm Federation
#251 - 2016-03-28 04:17:51 UTC
If you've been around so long how come I don't know who the you are
Rain6637
GoonWaffe
Goonswarm Federation
#252 - 2016-03-28 04:21:32 UTC
Conrad Makbure wrote:
Rain6637 wrote:
...........

I think capture should look like a pool of 500 or 1000 entosis minutes, with a cap on simultaneous entosis modules based on ADM.

The logic behind it is to swap capitals needed in the past with subcapitals, each with an entosis link. This breaks up the capital requirement of HP grinds, and also solves the small gang harassment.

I am posting this as one of Asher's children who enjoyed 50-man Ishtar HP grinds in Querious and other parts of Sov space.



The minutes should be decaying minutes. If the attacker walks away from the campaign, the minutes should fall off back to zero. I like where you are going with this.

I agree, and instead of stront, entosis links should run on successful hacking minigames per cycle and drain all your cap.

Also CAPTCHA authentication because you're trying to .... capture a node

it makes complete sense CCPLease
Sister MaryElephant
Stellar Conundrum
#253 - 2016-03-28 07:42:23 UTC  |  Edited by: Sister MaryElephant
Rain6637 wrote:
If you've been around so long how come I don't know who the you are


Why should you care who I am or know me?

Are you such a celebrity that it matters?

I don't know YOU beyond your pitching for a selfishly one-way game change.....with a Goon tag.

**edit**As far as "worse than reddit"....I fail to see how pointing out the truth is anything other than accurate.
Reiisha
#254 - 2016-03-28 11:16:14 UTC  |  Edited by: Reiisha
Gloom skull Dethahal wrote:
I will add my voice to the many. Please, please reduce the number of sov vulnerability timers. Every day we log in, that's all we do is defend space. There's no time for anything else. I work and have a family life to enjoy.

At least with a paying job you get two days off. Take these vulnerability timers down to 3 days a week.

You'd developers must think there are hundreds of thousands of people playing this game. That or that we're all unemployed with nothing better to do. Reduce the timers for goodness sake.

Thanks


Better idea: Remove all sov together. There are way, way too many mechanics in the game that are there just to determine the color of the map.

Sister MaryElephant wrote:
Rain6637 wrote:
If you've been around so long how come I don't know who the you are


Why should you care who I am or know me?

Are you such a celebrity that it matters?

I don't know YOU beyond your pitching for a selfishly one-way game change.....with a Goon tag.

**edit**As far as "worse than reddit"....I fail to see how pointing out the truth is anything other than accurate.


I don't like Goons, but Rain is usually quite astute.

Just putting that out there.

If you do things right, people won't be sure you've done anything at all...

Nana Skalski
Taisaanat Kotei
EDENCOM DEFENSIVE INITIATIVE
#255 - 2016-03-28 11:50:58 UTC
Reiisha wrote:
Better idea: Remove all sov together. There are way, way too many mechanics in the game that are there just to determine the color of the map.

You mean just a presence in the system would indicate who owns it? Outrageous! We could pretend they are ours then. Shocked
Barrogh Habalu
Imperial Shipment
Amarr Empire
#256 - 2016-03-28 11:51:15 UTC  |  Edited by: Barrogh Habalu
Rain6637 wrote:
literally worse than reddit

Glad you've finally figured that.

Rain6637 wrote:
You know how Thera failed to become the "Mos Eisley of EVE" without Concord because it's way too dangerous to appeal to industrialists?

I'm not sure where the assumption that Thera was supposed to become a hub for peaceful activity came from. It has a lot of connections, so it has become a hub - just not the hub for activities you've mentioned.
Lucas Kell
Solitude Trading
S.N.O.T.
#257 - 2016-03-28 11:54:54 UTC
Sister MaryElephant wrote:
Rain6637 wrote:
If you've been around so long how come I don't know who the you are


Why should you care who I am or know me?

Are you such a celebrity that it matters?

I don't know YOU beyond your pitching for a selfishly one-way game change.....with a Goon tag.

**edit**As far as "worse than reddit"....I fail to see how pointing out the truth is anything other than accurate.
lol, everyone knows rain, be serious pls.

And the point is sound, the new mechanics don;t promote fights, the old mechanics that still exist do. That should be evidence enough that the new mechanics are terrible. If that's not enough for you, how about looking at how CCP scrapped entosis mechanics for citadels and plan to move sov modules into citadels. Where do you think that will leave entossis mechanics?

Entosis is dire and I don't think it has much of a shelf life remaining, it would just be nice if CCP tacked on minor QOL improvements while we still have to put up with them.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#258 - 2016-03-28 12:00:36 UTC
Lucas Kell wrote:
Sister MaryElephant wrote:
Rain6637 wrote:
If you've been around so long how come I don't know who the you are


Why should you care who I am or know me?

Are you such a celebrity that it matters?

I don't know YOU beyond your pitching for a selfishly one-way game change.....with a Goon tag.

**edit**As far as "worse than reddit"....I fail to see how pointing out the truth is anything other than accurate.
lol, everyone knows rain, be serious pls.

And the point is sound, the new mechanics don;t promote fights, the old mechanics that still exist do. That should be evidence enough that the new mechanics are terrible. If that's not enough for you, how about looking at how CCP scrapped entosis mechanics for citadels and plan to move sov modules into citadels. Where do you think that will leave entossis mechanics?

Entosis is dire and I don't think it has much of a shelf life remaining, it would just be nice if CCP tacked on minor QOL improvements while we still have to put up with them.

Cry moar Lucas.

It's what you do best. Boorish, but expected.

Dishonest and boorish. Hallmarks of your posts.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Lucas Kell
Solitude Trading
S.N.O.T.
#259 - 2016-03-28 12:08:01 UTC
Shae Tadaruwa wrote:
Lucas Kell wrote:
lol, everyone knows rain, be serious pls.

And the point is sound, the new mechanics don;t promote fights, the old mechanics that still exist do. That should be evidence enough that the new mechanics are terrible. If that's not enough for you, how about looking at how CCP scrapped entosis mechanics for citadels and plan to move sov modules into citadels. Where do you think that will leave entossis mechanics?

Entosis is dire and I don't think it has much of a shelf life remaining, it would just be nice if CCP tacked on minor QOL improvements while we still have to put up with them.
Cry moar Lucas.

It's what you do best. Boorish, but expected.

Dishonest and boorish. Hallmarks of your posts.
I don't think you know what crying is. Those are simply the facts, but by all means point out what parts of my post are dishonest. Or is constructive conversation beyond your reach?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Barrogh Habalu
Imperial Shipment
Amarr Empire
#260 - 2016-03-28 12:18:14 UTC
Shae Tadaruwa wrote:
Cry moar Lucas.

It's what you do best. Boorish, but expected.

Dishonest and boorish. Hallmarks of your posts.

To be honest, he is not exactly wrong. Things that are tied to entosis currently do little beyond paining the map. Fights happen over assets that are more valuable in terms of practical usefulness. This could not be said about old pre-entosis sov structures, by the way.

Although when it comes to reasons behind current events in the North, I'd give more credit to jump changes. It gives people more reason to get involved with static warzone, prevents staggering response to every attack from defender's main forces and makes fighting without everyone cooperating to fight as a single fleet every time more viable.

But I may be underestimating other reasons.