These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Jump Fatigue

Author
Steelrattty
Broski North
#1 - 2016-03-26 08:40:08 UTC
On the 10th of October, 2014, my world would change forever. My only purpose in life would be stripped away from me and the face of EVE Online would change for both the better and the worse. The evil known as Jump Fatigue was the culprit, and Black Ops were the innocent bystanders swept away in the aftermath. I feel that the implementation of the Long-Range Jump Changes were overall positive, it gave smaller entities the opportunity to use their capitals without the fear of being within the infinite reach of entities such as Pandemic Legion, It encouraged content that was enjoyable. However, I do not believe enough thought was given before applying the same fatigue to Black Ops as given to Capitals. The role of Black Ops was to be mobile, infiltrate and disrupt deep in enemy territory, the amount of fatigue Black Ops accumulate makes this extremely difficult. The benefit of Black Ops was that you could jump to an enemy with Stealth Bombers, bring the Black Ops along and continue on to the next target area. This is now impossible. The role that Black Ops were implemented to fill has been torn open once again, a void exists that was once filled, and it seems like it was an accident.

Again, It seems completely reasonable that Capitals should accrue the large fatigue timers that they do, however, Black Ops should get a significant reduction in fatigue or be immune to it entirely. Black Ops jumping across the entire map to jump on every fight was never a problem, only the capitals. Why were Black Ops neutered along with every other ship that possessed a Jump Drive when they were not even the target of the change?

Jump Drive changes killed my corporation 2 years ago and my will to play this game. I have returned after a long hiatus but I do not like what I have returned to. Small-scale PVP in lowsec and 0.0 is fun, but I crave a different play style which is no longer viable for seemingly no reason. Please, give us our Black Ops back, there is no need for such fatigue on Black Ops. CCP, you intended to nerf Capitals with the change, and I understand why, but you cannot leave Black Ops in their current state. I have heard a 20% reduction in jump fatigue is being considered, this is not nearly enough, consider WHY Black Ops were created in the first place and why they were included in this nerf, please.

CCP, please give us our Black Ops back. You took them for no reason. With a dwindling subscriber base, you cannot afford to be stubborn about reverting bad changes. If you seriously want this game to survive you have to stop making such poorly thought out decisions. I have been playing this game on and off since 2005 and I have seen so many patches that were clearly having a negative impact on the game but for some reason, you cannot bring yourselves to admit when you make a mistake and REFUSE to acknowledge or fix it. This mode of thinking has caused your company massive monetary losses and your main source of income is slowly dying.

Please CCP, get it together, no one wants to see EVE Online die, but its the reality we're facing. Fix the game.

http://strawpoll.me/7188044
Shae Tadaruwa
Science and Trade Institute
Caldari State
#2 - 2016-03-26 08:57:37 UTC
Easter is supposed to be a happy time of year.

Instead the forum is full of tears today.

Go eat an egg. You'll feel better.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Steelrattty
Broski North
#3 - 2016-03-26 09:01:20 UTC
Shae Tadaruwa wrote:
Easter is supposed to be a happy time of year.

Instead the forum is full of tears today.

Go eat an egg. You'll feel better.


Nice post, on topic.
Poddington Bare
Black Mount Industrial
Breakpoint.
#4 - 2016-03-26 09:29:02 UTC
I'm with you OP - I voted to indescriminately nerf ship classes. I assume that's what your wall-of-text rant said.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#5 - 2016-03-26 09:29:14 UTC
Steelrattty wrote:
Nice post, on topic.

Thanks, though I sense a hint of sarcasm.

So I'll post on topic instead:

Waaahhhhhhh....waaaahhhhhhh.....oh me oh my.

Better?

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Kassidy Grimwell
Totally Spies.
#6 - 2016-03-26 10:35:36 UTC
To be honest, i dont think they went far enough, i think Gates should give fatigue as well. they do work on the same technology, and gates can get me to the big fights as well. See what it all boils down too is, NCdocked is afraid to bring caps to Fade, so they want little risk by bringing in Blops... All jump drives should have 5 ly range, no matter what it is. no exceptions.
Gully Alex Foyle
The Scope
Gallente Federation
#7 - 2016-03-26 10:59:55 UTC
OP, your arguments are reasonable but you whine too much.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Yang Aurilen
State War Academy
Caldari State
#8 - 2016-03-26 11:01:41 UTC
Kassidy Grimwell wrote:
To be honest, i dont think they went far enough, i think Gates should give fatigue as well. they do work on the same technology, and gates can get me to the big fights as well. See what it all boils down too is, NCdocked is afraid to bring caps to Fade, so they want little risk by bringing in Blops... All jump drives should have 5 ly range, no matter what it is. no exceptions.


No **** you. Get ****** seriously. I hope you get die for even suggesting that jumping gates give fatigue. Go choke on an avatar you asshat and leave my stargates alone.X

Post with your NPC alt main and not your main main alt!

Sustrai Aditua
Intandofisa
#9 - 2016-03-27 01:56:54 UTC
Gully Alex Foyle wrote:
OP, your arguments are reasonable but you whine too much.
And, not a word about the grammar. What?

If we get chased by zombies, I'm tripping you.

Kyra Lee
Doomheim
#10 - 2016-03-27 02:18:39 UTC
It sounds to me like you need to move wherever you are based at. Where we are in Delve over 75% of the region is within Blops range. That gives plenty of targets to shoot at. I am sure there are lots of other regions in new eden that are similar.

Secondly if you allow an exception to the jump fatigue rules for a combat ship you now create a major incentive for that ship to become much more widely used. Power projection of any group would be greatly increased, metas and strategies would be changed, and probably many more things would be affected. Some of these changes aren't so bad but some are, like power projection.

Imagine a fleet of blops ships dropping on a lone miner across new eden because they don't suffer from jump fatigue, and it will only get worse from there.
Steelrattty
Broski North
#11 - 2016-03-29 02:20:05 UTC  |  Edited by: Steelrattty
Kyra Lee wrote:
It sounds to me like you need to move wherever you are based at. Where we are in Delve over 75% of the region is within Blops range. That gives plenty of targets to shoot at. I am sure there are lots of other regions in new eden that are similar.

Secondly if you allow an exception to the jump fatigue rules for a combat ship you now create a major incentive for that ship to become much more widely used. Power projection of any group would be greatly increased, metas and strategies would be changed, and probably many more things would be affected. Some of these changes aren't so bad but some are, like power projection.

Imagine a fleet of blops ships dropping on a lone miner across new eden because they don't suffer from jump fatigue, and it will only get worse from there.


hahaha, clearly a comedic post, well memed friend

just incase you wernt joking, you can only do that jump once before you have to reconsider jumping again, 1 target an hour unless you want a massive fartigue timer, pretty nice eh?

having a fleet of blops is a joke, they dont even have t2 resists, theyre weak ships, too weak to be used in any real fight, couple that with their insanely slow warp accel/decel they would just die instantly. The only way i could see blops being used in any real pvp scenario is redeemers with artillery at range, but even that wont work.

and if you're mining with people in local you SHOULD die, at one point this game was very unforgiving, now pvp is consensual and unless you're looking to get caught, you wont.
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#12 - 2016-03-29 03:05:22 UTC
Steelrattty wrote:
wall of whine

Hot droppers already have things far too easy.

No.
Steelrattty
Broski North
#13 - 2016-03-29 03:17:06 UTC
Neadayan Drakhon wrote:
Steelrattty wrote:
wall of whine

Hot droppers already have things far too easy.

No.


They added standings in local.
They added your name to the local list before you even finish loading the system.
They added anoms increasing the amount of locations you can rat in significantly.
They increased the time it takes to decelerate from warp giving you more time to react to someone landing in your belt.
They made regional/constellation gates to make it harder for people to camp you when you're moving your ratting ship.
They made carriers the best ratting ships in the game so you can dogpile anyone who tackles you and have no fear because fatigue was implemented to make sure no one can go across the map to stop you.


What more do you want to make ratting safe?
Neadayan Drakhon
Heuristic Industrial And Development
AddictClan
#14 - 2016-03-29 03:23:04 UTC
Steelrattty wrote:
Neadayan Drakhon wrote:
Steelrattty wrote:
wall of whine

Hot droppers already have things far too easy.

No.



What more do you want to make ratting safe?

Cyno jamming that actually works on covops cynos, even if it just reduces the usable range.

Some way of limiting long duration cloaking - a fuel consumption or overheat timer to force hotdroppers to be more active and not just sitting in one place for days on end.

And no, I'm not joking.

As it stands there's no defense against hot dropping, a hotdropper can logoff trap a site even. I'm not saying that hotdropping shouldn't ever happen, I'm just saying they have it too easy. There's almost no risk to the hotdropping fleet.
Steelrattty
Broski North
#15 - 2016-03-29 03:30:13 UTC
Neadayan Drakhon wrote:
Steelrattty wrote:
Neadayan Drakhon wrote:
Steelrattty wrote:
wall of whine

Hot droppers already have things far too easy.

No.



What more do you want to make ratting safe?

Cyno jamming that actually works on covops cynos, even if it just reduces the usable range.

Some way of limiting long duration cloaking - a fuel consumption or overheat timer to force hotdroppers to be more active and not just sitting in one place for days on end.

And no, I'm not joking.

As it stands there's no defense against hot dropping, a hotdropper can logoff trap a site even. I'm not saying that hotdropping shouldn't ever happen, I'm just saying they have it too easy. There's almost no risk to the hotdropping fleet.


Hotdropper has to sit there for days just to kill you

its too easy

i wish you could see my face right now
Barrogh Habalu
Imperial Shipment
Amarr Empire
#16 - 2016-03-29 05:34:58 UTC
It only took CCP to announce that blops are going to have fatigue bonus doubled, and people immediately started to spam "waah wahh fatigue" threads every day.

The world seems to be backwards to me sometimes.