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CSM Campaigns

 
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How A CSM Should Represent New Eden

First post
Author
DrysonBennington
Eagle's Talon's
#1 - 2016-03-25 16:54:29 UTC
With NPC Skins available I believe that the Alliances should have the ability to introduce their own Skins, Ships and Uniforms into the environment for other Capsuleers to use.

Alliance Skins

Skins would be developed by Alliances and then voted on by the Alliance for the top five Skins submitted to CCP. Once submitted and a fee paid to CCP the Ship Skin would be introduced into New Eden through either the Clothing Store, or Unique Item Drop from a Combat Site in Alliance Space that would have Alliance NPC's populating the combat site instead of the regular NPC factions.

Alliance Ships

Alliance Ships would be introduced into New Eden the same manner that Alliance Skins are introduced. The ships would be designed by Alliance members of one ship per six months with a fee paid to CCP to incorporate the ship into the mainframe.

Alliance Ships would be considered Tier Four ships and would be built around a specific Alliance trait such as Long Range Railguns + Bonuses to a certain type of long range charges + bonuses to a certain resistance attribute such as 2% bonus to all Thermal Resistances for shields, armor and hull.

Allaince BPO's would be purchased from CCP by the Alliances in bulk prices meaning that the Alliance could chip in a percentage of ISK from taxes to go towards the purchase of Ship BPO's or Ship Tokens that would then be used to purchase the BPO's in bulk.

Alliance Ship Tokens would randomly spawn all over New Eden from special event sites. Capsuleers could then take the Ship Tokens to the respective Alliance to trade or sell.


Alliance Combat Sites

Alliance Combat Sites would be sites where normal New Eden ships are used but are part of the local Alliance'd control over the system. Attacking and defeating an Alliance Combat Site would reduce increase the vulnerability of the system controlled by the Alliance. Alliance Ships or Alliance Faction Ships would also be possibly present in the Alliance Combat Site as well which could drop an Alliance Faction based module or Alliance Ship BPO. Anyone could attack an Alliance Combat Site causing an increased state of vulnerability to the control of the system. Alliances could define Capsuleer Standings better this way by assigning loyalty standing points to those who defend against an attack as well as punishing someone for attacking their Alliance Combat Site. When an Alliance Combat Site Spawns it will be on a timer of one hour. During that one hour Reports to the Administration Hub would detail who attacked the Alliance site and who defended against the attack.

Attacks would be registered simply by a report being sent to the AH that Capsuleer X shot at Alliance X Frigate, Cruiser, etc. Defending a site would involve the Capsuleer remaining inside of the Combat Site for at least five minutes without registering a shot at an Alliance ship.

An attacker destroying any Alliance ship in a Combat Site would receive tags to then turn into an enemy Alliance office for a reward along with Alliance Ship Tokens that could then be used to sell back to the Alliance for ISK or used to trade with.

A Capsuleer defending the Alliance Combat Site would report to the Admin Hub for their reward which would be based on how the Alliance wants to reward the Capsuleer.

Alliance Combat Sites would spawn randomly and any number of sites up to a total of ten sites in one system.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#2 - 2016-03-25 17:20:02 UTC
This has nothing to do with how the CSM represent the player base.

Thread closed.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department