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First post First post
Author
Gilbaron
The Scope
Gallente Federation
#101 - 2012-01-12 00:42:12 UTC
CCP Punkturis wrote:
This will only be a simple skill name filter. IMO it's a bit overkill to make some massive search like the contracts search on your skill list

thanks for the hair compliment Blink

and btw, here's my dev blog as promised


IMO it would be extremly usefull and userfriendly to see ingame which skills affect which modules (and the other way around)

show affecting skills
show affected modules

;)
Fidelium Mortis
Minor Major Miners LLC
#102 - 2012-01-12 17:26:21 UTC
Would it be possible to toggle the overload option on a module while being cloaked (with both a cloaking device, and after jumping). I need more heat!

The new UI changes are a good improvement. I think accessing the "hidden" options to add to the neocomm could be more intuitive.

ICRS - Intergalactic Certified Rocket Surgeon

Scrapyard Bob
EVE University
Ivy League
#103 - 2012-01-12 19:43:13 UTC
Gilbaron wrote:

IMO it would be extremly usefull and userfriendly to see ingame which skills affect which modules (and the other way around)

show affecting skills
show affected modules

;)


The first is a rather small list - the second tends to be a very big list. Unless you limit it to only showing the meta-0 (T1) versions.

It might be better to approach it from the other direction, have a "affected by skills" page on the show info dialog. Except that probably a lot of it is not database-driven, but buried in server-side code.

(The EFT program has it figured out, but I suspect a lot of it was reverse engineered as that data is not in any database table anywhere. Not in the public data set for sure. The devs have even stated that the ship bonuses are only stored in fragments of server-side code, not in any table. Which is why they can't give them to us for calculations.)
Dieter Rams
Deep Core Mining Inc.
Caldari State
#104 - 2012-01-13 01:10:11 UTC
Companion Qube wrote:
This isn't specific to the fixes you guys are putting in now but it's something you might want to look at as well - back when the agent division update came out all of the COSMOS event agents stopped showing the standing required to use them. It's now trial and error to figure out what standing level you need (and whether it's raw standing, or adjusted standing) as some of them adhere to the new standard (5.0 standing to use level 4, etc) and other require old thresholds.

This.

I have +2.1 standing with Minmatar Republic yet I can't get a mission from COSMOS agent Ekdit Spitek which is listed as requiring +2 on http://wiki.eveonline.com/en/wiki/COSMOS_constellation#Minmatar

The COSMOS agents need to be looked over.
Adrodius
Old Ass Gamers
#105 - 2012-01-13 06:09:45 UTC
Good job CCP, and thank you for being so amazing. Big smile
Headerman
Native Freshfood
Minmatar Republic
#106 - 2012-01-13 10:29:05 UTC
Hey CCP just a quick question, are there any updates to dev plans for drone space at all? Introducing bounties, module drops etc?

Australian Fanfest Event https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=90062