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What happened with war decs?

Author
Codie Rin
Comply Or Die
#361 - 2016-03-24 17:39:49 UTC
Black Pedro wrote:
Codie Rin wrote:
You might as well just make highsec the same as low sec then, because its so cheap to get round the mechanics of it all its not really a deterrant when its so easy to just wardec someone.
you have 3 options

1) So either make highsec actually safe and remove wardecs altogether
2) Make highsec the same as low sec so that people can shoot others but with stricter criminal hit
3) or make people think about wardecs and make them meaningful by charging at least 500mill as a starter not 50 mill and ramp up, instead of allowing wardecs to be a cheat way to pad your killboard with no risk.
Or, 4) Leave wars as a risk for player corporations to balance the increased rewards player corporations provide.

Wars are fully intended to make highsec more dangerous for player corps. They are indeed designed to make highsec more like lowsec, but the fact you get a warning of a war, and a list of the players who can shoot still makes it significantly safer than lowsec.

Highsec is not suppose to be safe and never has been. I don't see why you think now, with so many years into the experiment that is Eve, that CCP should throw out a key aspect of the game design.

Highsec, even with wars, is much safer than lowsec. Further, wars and corporations are completely optional for players and they can leave the corporation at any time. Eve could use some more social tools for players who want to be part of a group, but not deal with the increased risk (and reward) of a true player corp, but otherwise, it seems like everything is working as intended. More risk, for more reward.

The new structures are about to give more meaning to wars, and additional reasons to fight for groups that may not use the mechanic now, so I expect even more wars in the future.



That wasnt really my point at all. My point was why have all the mechanics around highsec to stop people shooting others without consequence from concord for example, and then put a mechanic in that is so easy and cheap to get around said mechanics. it sort of makes no point in having them then.
Codie Rin
Comply Or Die
#362 - 2016-03-24 17:45:48 UTC
Neuntausend wrote:
Codie Rin wrote:
1) So either make highsec actually safe and remove wardecs altogether
2) Make highsec the same as low sec so that people can shoot others but with stricter criminal hit
3) or make people think about wardecs and make them meaningful by charging at least 500mill as a starter not 50 mill and ramp up, instead of allowing wardecs to be a cheat way to pad your killboard with no risk.



Those aren't even resembling viable options in any way. This has all been discussed already. 1.) Is silly. Absolute security especially in the center of trading and industry in Eve should not ever be a thing, it would break the game big time. 2.) People won't give a **** about their sec status, especially if everything is lowsec. So, it would just mean removing the concept of Highsec, which would probably drive half of the Playerbase out of the game. 3.) Is just trying to suppress a symptom, not the root of the problem. It would just mean that people waste 500M instead of 50, just so their opponent will unanchor all structures, dock up and disband corp, and reform a week later.

As has been stated earlier - people feel the need to wardec 100 corps at a time because it's way too easy to avoid a war. In the same sense, it's also too easy to avoid retaliation if you find you bit off more than you can chew. So, unless you declare War on at least a couple dozen corps, you may find yourself just spinning ships for weeks in this part of the game.

So, if there is to be a solution, it has to deal with that issue. Not with the price, not with the rules, but with the fact that it is way too easy for both sides of a war to avoid it entirely if desired.


But do you think that it should be so easy for someone to wardec a hundred corps? When all this is about padding your killboard rather than having a meaning to actual dec war. There is no meaning to wardeccing most of the time but to get easy kills. We could flip this and say well if you want to pvp, go play with the big boys in low and nullsec, instead of hiding behind mechanics that let you shoot people with most very little consequence. You cant say the people hiding from wars are the problem, they are innocents that have a wardec on them for no real reason but to be cannon fodder, of course they are going to hide. if the war deccers want pvp go get some balls and shoot people that shoot back, there i said it.. stop defending people who quite frankly are the lowest of the pvp stack, they are worse than highsec miners. You complain people mine in highsec and carebear but pvp corps shooting via wardecs in highsec is OK then? Hows does that work...
Neuntausend
Republic Military School
Minmatar Republic
#363 - 2016-03-24 18:05:56 UTC
Pandora Carrollon wrote:

If this is indeed what you feel the problem is, then I would suggest that War Dec's are not the tool to be used for what you are doing.
The good old "Your playstyle is wrong" theory. To that I say: "No, you!"

Thing is - Wardecs have always been used in many different ways, killing random dudes in Highsec has been one of them for as long as I can think. And in fact - it does still work. If you declare 100 wars at once, that is. But this being a bit silly is kind of what this thread is about, isn't it?

Quote:
So, I'd say it's working as designed for the purpose of Corporate Warfare in HiSec, even if one side runs away from the War. The side declaring war has no reason to run, you don't declare what you can't fight.
You have no idea what you are talking about, do you? You think Marmite for example could seriously take on all the corps and alliances they are at war with? Let me tell you, they cannot. But they don't need to either - if their "targets" show up in force, they just dock up until they get bored and move on with their lives.

Quote:
That may also be by design, but since CCP has been pretty silent on it, I guess we'll never know for sure. It's just a theory.
You don't know CCP very well, it appears. They rarely ever comment on anything in GD, and they are very very careful when doing so. The more difficult a problem is, the longer it will take for them to do anything about it. And that's rather understandable, considering how easy it is to break a mechanic completely, and how hard it is to fix afterwards.

I am fairly sure they know that war decs are kind of broken, but so are many other things in the game. At the moment, they are working to (potentially) fix capitals and POSes. Those are the "big ones", and they avoided the topic for years. So don't expect them to jump just because there's a 20 page thread in GD.
Black Pedro
Mine.
#364 - 2016-03-24 18:20:25 UTC  |  Edited by: Black Pedro
Codie Rin wrote:
That wasnt really my point at all. My point was why have all the mechanics around highsec to stop people shooting others without consequence from concord for example, and then put a mechanic in that is so easy and cheap to get around said mechanics. it sort of makes no point in having them then.
The mechanics are not there to stop people from shooting each other in highsec. In fact, CCP have gone to great lengths to make sure it is possible to shoot other players by coding in the complex CrimeWatch system and CONCORD. It would have been much easier just to turn off offensive modules in highsec than to code up all this, but they chose to go to the effort to make highsec unsafe.

Highsec is pretty safe. Even if it isn't perfectly safe, it is much safer than the other spaces. Wars are an intended risk for corporations which allows legal fighting to take place. That is all intended and not a mistake. If you don't want to accept the risk of wars, you don't have to and can stay in the NPC Corp.

CONCORD didn't even exist when the game started, and only became the omnipotent reactionary force it currently is many years into the game. Wars are the mechanism which CCP came up with to bypass the content-stifling effect an infallible police force has on the game. CONCORD puts a cost on shooting players which gives some protection to small groups and solo players, but it certainly was not meant to make players completely safe, nor protect corporations and their assets.

Honestly, the fact POSes have been so easy to take down in face of a war was a major failure of game design that should have been corrected 8 years ago.
Neuntausend
Republic Military School
Minmatar Republic
#365 - 2016-03-24 18:20:44 UTC
That all being said - decisions in Eve should have consequences. If you make a corp, the consequence should be that other people can attack it. If you declare a war, the consequence should be that your alleged "victim" might kick your ass.

There are so many things involved here that I cannot even start to come up with a solution. There's docking/station mechanics, there's the issue with the neutral logis, there's corp mechanics, how quickly you can leave or join a corp at will. There's pos mechanics. The mechanics of the wardec itself are of course part of the issue, but only a small one. It's ******* complicated and it certainly is way beyond "let's just raise the cost" or "limit the number of wardecs possible to an arbitrary number".
Codie Rin
Comply Or Die
#366 - 2016-03-24 18:36:31 UTC
Black Pedro wrote:
Codie Rin wrote:
That wasnt really my point at all. My point was why have all the mechanics around highsec to stop people shooting others without consequence from concord for example, and then put a mechanic in that is so easy and cheap to get around said mechanics. it sort of makes no point in having them then.
The mechanics are not there to stop people from shooting each other in highsec. In fact, CCP have gone to great lengths to make sure it is possible to shoot other players by coding in the complex CrimeWatch system and CONCORD. It would have been much easier just to turn off offensive modules in highsec than to code up all this, but they chose to to to the effort to make highsec unsafe.

Highsec is pretty safe. Even if it isn't perfectly safe, it is much safer than the other spaces. Wars are an intended risk for corporations which allows legal fighting to take place. That is all intended and not a mistake. If you don't want to accept the risk of wars, you don't have to and can stay in the NPC Corp.

CONCORD didn't even exist when the game started, and only became the omnipotent reactionary force it currently is many years into the game. Wars are the mechanism which CCP came up with to bypass the content-stifling effect an infallible police force has on the game. CONCORD puts a cost on shooting players which gives some protection to small groups and solo players, but it certainly was not meant to make players completely safe, nor protect corporations and their assets.

Honestly, the fact POSes have been so easy to take down in face of a war was a major failure of game design that should have been corrected 8 years ago.

and this is the problem with eve lots if people just want to explore or mine or build not get into pvp. now you may say well thats what might happen in real space but this isnt real its a game that people pay for to enjoy what they want not play someone elses game. thats why eve will never be what it could be
Jonah Gravenstein
Machiavellian Space Bastards
#367 - 2016-03-24 19:03:54 UTC  |  Edited by: Jonah Gravenstein
Codie Rin wrote:
That wasnt really my point at all. My point was why have all the mechanics around highsec to stop people shooting others without consequence from concord for example, and then put a mechanic in that is so easy and cheap to get around said mechanics. it sort of makes no point in having them then.
That wasn't an arbitrary decision by CCP, Concord are there to put in place a cost on aggression in hisec; the cost of a wardec is part of that cost on aggression as is the crimewatch mechanic. Hisec is, by design, as much an area for shooting people in the face as any other, wardecs and crimewatch being the mechanics that allow it to happen.

Quote:
and this is the problem with eve lots if people just want to explore or mine or build not get into pvp. now you may say well thats what might happen in real space but this isnt real its a game that people pay for to enjoy what they want not play someone elses game. thats why eve will never be what it could be
You can't play Eve without getting involved in PvP, that is the way the game is designed. If you believe otherwise then you are misinformed, CCP have explicitly stated as much; if you can't accept this simple fact then Eve is not the game you should be playing.

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Pandora Carrollon
Provi Rapid Response
#368 - 2016-03-24 20:23:40 UTC
Neuntausend wrote:
The good old "Your playstyle is wrong" theory. To that I say: "No, you!"

You're assuming that's what I'm saying, it's not at all, I don't care what your play style is. I'm saying the Poaching play style is using a game mechanic that wasn't purpose built for it. If that mechanic changes, you should be prepared to adapt.

Quote:
Thing is - Wardecs have always been used in many different ways, killing random dudes in Highsec has been one of them for as long as I can think. And in fact - it does still work. If you declare 100 wars at once, that is. But this being a bit silly is kind of what this thread is about, isn't it?

I'm not sure how declaring 100 wars at once would be a profitable use for killing random dudes in HiSec. War Dec's weren't built for that... of course, that's the point of my post. So I think we are in agreement there as to how it works at this particular moment in time in the game.

Quote:
You have no idea what you are talking about, do you? You think Marmite for example could seriously take on all the corps and alliances they are at war with? Let me tell you, they cannot. But they don't need to either - if their "targets" show up in force, they just dock up until they get bored and move on with their lives.

Claiming I don't know what I'm talking about and then widening out my single War Dec example to include every possible war concurrently in operation by a corporation doesn't actually change the fact that the single example is correct or that I might actually know what I'm talking about.
Marmite probably has a number of wars declared 'by' them. They have a number of wars declared 'on' them. They can choose to fight the ones they declared, or let them lapse as other wars may take precedence, that's their choice. They may choose to duck the wars they didn't declare or engage in them to defend themselves. It doesn't matter, my point is still valid. It's their choice as a corporation to engage in them or not and the declaration is working as designed. What level of engagement in each 'war' is up to them, whether they launched it or not. I realize situations change, but at the time of declaring a war, a company has a given set of intel and they make the choice to declare it based on that intel. If they do it for yuks and chuckles, they can suffer those consequences as well.

Quote:
You don't know CCP very well, it appears. They rarely ever comment on anything in GD, and they are very very careful when doing so. The more difficult a problem is, the longer it will take for them to do anything about it. And that's rather understandable, considering how easy it is to break a mechanic completely, and how hard it is to fix afterwards.

I am fairly sure they know that war decs are kind of broken, but so are many other things in the game. At the moment, they are working to (potentially) fix capitals and POSes. Those are the "big ones", and they avoided the topic for years. So don't expect them to jump just because there's a 20 page thread in GD.

I am not saying War Dec's are working perfectly right now. I've said the opposite before and while I still feel that they need work, they are working reasonably enough to be a lower priority for work to CCP for the reasons you point out. I don't think CCP feels they are broken as much as you might though.

BTW, I have never asked CCP to comment in GD. They haven't said much of anything directly about Poaching with War Decs that I can find in Dev Blogs, Reddit or any where else that I've found for that matter. So I'll stick by my guns that it appears to be an 'emergent gameplay' use of the mechanism, not intended. If someone can point out where they've said different, I'm happy to alter my viewpoint.
Pandora Carrollon
Provi Rapid Response
#369 - 2016-03-24 20:57:56 UTC
Codie Rin wrote:
and this is the problem with eve lots if people just want to explore or mine or build not get into pvp. now you may say well thats what might happen in real space but this isnt real its a game that people pay for to enjoy what they want not play someone elses game. thats why eve will never be what it could be


Codie... people aren't ganging up on you, they are trying to help you understand a fundamental design parameter of EVE. The issue is that as people we may not 'get it' until someone puts it the right way.

High Security space is about as safe as any city. There are cops to police the streets, but yet there is still crime. So, if it helps, call .9 to 1.0 HiSec a really well patrolled city, no real riff-raff but still some smart people bent on doing bad things that can get away with it. .7-.8 HiSec a little dirtier, some riff raff in the asteroid belts, but again those smart people doing bad things. .5-.6 HiSec is like a lower patrolled city, more crime, more mischief, some graffiti, gangs, but still, fairly safe because the police definitely have their zones of patrol.

Low Security is like a ghetto. Crime is rampant and the cops stick to their areas and leave the rest alone.

Null sec can either be the wild west or a calm rural community, depends on the locals and what they want... and who's in control of the space.

NONE of this has anything to do with War Decarlations. Those exist, officially anyway, as a way for corporations to have a shooting war for dominance in Hi and Low Security space without the Police interfering.

Some players have figured out that they can use War Declarations on small groups or individual players to be able to shoot them in Hi or Low Security space without the Cops doing anything about it. This particular use of War Decs has been the subject of a lot of angst in the game, and for better or worse, it exists as a legitimate play style.

Generally speaking any one can play the game and have fun any way they like. It's up to you to determine how you will deal with it or IF you can deal with it. If you can't, then EVE is not the game for you. If you think you can meet the challenge of EVE, and put your best against everyone else's then give it a go.

EVE is -entirely- PvP, there is no PvE. PvE in EVE is called that but it's actually resource/industrial PvP. You are always fighting a player, even when taking on NPC's, you can still have a player show up and make things miserable for you... or show up and help you. I've had both happen to me.

So, when you see people use the term, right or wrong, PvP, they are generally talking about ship to ship combat. PvE, in the way some other MMO's use it to describe unmolested by other Players; resource gathering (which there is still a PvP aspect to that since someone else could gather it before you did and you'd have to wait for it to repop) does not exist in EVE.

You need to always be aware of your surroundings and have your exit strategies in place when doing 'PvE' operations in EVE.
Neuntausend
Republic Military School
Minmatar Republic
#370 - 2016-03-24 21:04:18 UTC
As has been said - war decs have been implemented so players could keep doing what they were doing before CONCORD existed, just at a price. Now, you can probably imagine that players have been "poaching" before, so I am very confident it is intended. Just the way it has to be done today if it's still supposed to work is silly, not the act of "poaching" through wardecs in and of itself. So, yes - what the big wardec groups are doing is "emergent gameplay" in a sense that emerged from the fact that the mechanic is broken and not suited anymore to doing what it's supposed to do. The "poaching" itself however is just part of an open world PvP MMOG.

In the end, it doesn't even matter so much "why" a player decides to attack another player. I can attack a defenseless mining barge in highsec because I want that belt for myself, I can attack it because I want ore prices to go up, I can attack it because I don't like the pilots face or I can attack it because I am looking for an easy kill. My reason for wanting to shoot the guy dead doesn't matter so much for how the mechanics should work. If I am able to attack him with a "valid" reason, I will be able to attack him with an "invalid" reason as well, unless we get a regulating authority that decides if my cause is just before letting me declare a war. You can't have wars without "poaching", and having no wars at all is out of the question in my view.
Rogwar Toralen
AZLE FUN STUFF
#371 - 2016-03-24 21:13:15 UTC  |  Edited by: Rogwar Toralen
Valkin Mordirc wrote:
Huge Alliances like EVE-Uni are a huge threat to Merc alliances. If you treat them like newbs you going to loose a ship. Which happens a lot.


Not speaking on behalf of the Uni but just from my observation and experience. We don't want to hold any territory or assets other than what we need to be able to teach newbros. The Uni likes to provide the opportunity for people to experience and learn about all of the various areas of eve.

Newbros enter the Uni, learn, get some experience, teach other newbros, contribute, then move on to other corporations. Sometimes people really enjoy the teaching part and stay longer. Other times newbros enter, focus in their favorite area of the game, then go to a Corp with that orientation.

Wardecs are part of the game. We try to make each loss a learning experience. Sometimes the ongoing wardec situation reaches a critical mass leading to an aggressive and proactive response. There's a lot of great E-UNI alumni throughout eve to call on if needed.

However, I have experienced that we would really prefer to focus on teaching new players a good base set of game skills in order to prepare them to become a valuable member of their next corporation. That's why I joined the Uni and have very much enjoyed my time as a member.
Noragen Neirfallas
Emotional Net Loss
#372 - 2016-03-24 21:22:35 UTC
Rogwar Toralen wrote:
Valkin Mordirc wrote:
Huge Alliances like EVE-Uni are a huge threat to Merc alliances. If you treat them like newbs you going to loose a ship. Which happens a lot.


Not speaking on behalf of the Uni but just from my observation and experience. We don't want to hold any territory or assets other than what we need to be able to teach newbros. The Uni likes to provide the opportunity for people to experience and learn about all of the various areas of eve.

Newbros enter the Uni, learn, get some experience, teach other newbros, contribute, then move on to other corporations. Sometimes people really enjoy the teaching part and stay longer. Other times newbros enter, focus in their favorite area of the game, then go to a Corp with that orientation.

Wardecs are part of the game. We try to make each loss a learning experience. Sometimes the ongoing wardec situation reaches a critical mass leading to an aggressive and proactive response. There's a lot of great E-UNI alumni throughout eve to call on if needed.

However, I have experienced that we would really prefer to focus on teaching new players a good base set of game skills in order to prepare them to become a valuable member of their next corporation. That's why I joined the Uni and have very much enjoyed my time as a member.

Even the odd alumni who moved on too do wardecs ;-) .

Yup that's totally what eve uni is and typically any uni bro I've ever recruited has been very well learned.

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Zakks
CSR NAVY
Citizen's Star Republic
#373 - 2016-03-24 23:14:17 UTC  |  Edited by: Zakks
Basically CCP gives you 2 unilateral tools in your highsec combat toolbox.
A hammer (wardec)
A shotgun (ganking)

No matter what your desired results, you only get to use those tools.

There are the also 'mutual aggression' mechanics, like dueling or inter-corp combat (if chosen).
I quickly proposed earlier in this thread an additional mechanic that allows you to choose to flag yourself as 'ready for combat' to anyone else who did the same. While I would have changed the term 'flag', I still stand by that proposal. Willing combatants should be easier to find for those who choose it.

edit, add a timer or a cool-down if needed. Basically an open-ended duel for available pilots.

Working on my overall proposal for F&I, taking more time to iron things out....
Rogwar Toralen
AZLE FUN STUFF
#374 - 2016-03-25 02:26:39 UTC  |  Edited by: Rogwar Toralen
And just fyi regarding wardecs and PIRAT's poco corp.


https://zkillboard.com/corporation/98264342/


Now let's get back to teaching d-scan and such.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#375 - 2016-03-25 02:34:14 UTC
Codie Rin wrote:
That wasnt really my point at all. My point was why have all the mechanics around highsec to stop people shooting others without consequence from concord for example, and then put a mechanic in that is so easy and cheap to get around said mechanics. it sort of makes no point in having them then.

The whole purpose of wardecs is specifically to provide a way around CONCORD.

The one purpose of the mechanic is to enable legal fighting in highsec. The last time changes were made (2012), the price was rebalanced because the wardec mechanic wasn't being used enough.

Now it's used and it serves its purpose.

It's very easy as a defender to get out of a wardec (unless you own assets, its needs to be managed differently).