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EVE New Citizens Q&A

 
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Salvage Loadout

Author
J'Poll
MUSE LLP
RAZOR Alliance
#21 - 2016-03-22 20:55:30 UTC
Dante Freedan wrote:


You won't hear me complain about this. It's completely logical; I just had no idea that players could find others in game. But it makes sense, considering bounties are a thing.


The only thing bounties are, is useless.


If you want to know why, use google, too lazy to type it all out again.

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J'Poll
MUSE LLP
RAZOR Alliance
#22 - 2016-03-22 20:56:36 UTC
Dante Freedan wrote:
Cara Forelli wrote:
In hostile space, MTU plus catalyst. Anything else is excessive.

I don't have any Gallente skills trained. Also, being a Caldari, would the ship itself be expensive?


A. Anybody can train any skill.

B. The price on the market is the price you pay, your character race doesn't matter in that.

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Dante Freedan
Eclipse Industry Inc
#23 - 2016-03-22 21:33:48 UTC
J'Poll wrote:
Dante Freedan wrote:
Cara Forelli wrote:
In hostile space, MTU plus catalyst. Anything else is excessive.

I don't have any Gallente skills trained. Also, being a Caldari, would the ship itself be expensive?


A. Anybody can train any skill.

B. The price on the market is the price you pay, your character race doesn't matter in that.


The factions don't have independent markets?
Cara Forelli
State War Academy
Caldari State
#24 - 2016-03-22 21:56:21 UTC
Dante Freedan wrote:
J'Poll wrote:
Dante Freedan wrote:
Cara Forelli wrote:
In hostile space, MTU plus catalyst. Anything else is excessive.

I don't have any Gallente skills trained. Also, being a Caldari, would the ship itself be expensive?


A. Anybody can train any skill.

B. The price on the market is the price you pay, your character race doesn't matter in that.


The factions don't have independent markets?

Nope. Players do (almost) all of the buying and selling in eve, as well as the manufacturing. Which means you can buy or sell whatever you want and the prices tend to even out around the galaxy, at least in high sec. There is at least one major trade hub in each faction's space, but that is a result of players choosing to do business there and is not mandated by the game. There are also many minor hubs where smaller numbers of players do business.

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Titan's Lament

Pandora Carrollon
Provi Rapid Response
Federation Uprising
#25 - 2016-03-23 23:33:43 UTC
Cara Forelli wrote:
Free materials are not free. Whether you salvage them or purchase them, they have a value. Many beginner industrialists actually end up losing profits because they are building things using their "free"materials, when the raw materials are actually worth more.


Well, that's a given but you always have to check which is which on the market. A lot of it depends on where you buy and where you sell.

Now, having a 'value' is something of a different pony as everything has value but that doesn't equal freely available or even 'free'. I agree that nothing is truly free, but usually the counter point is time vs. cost.

In the context of running a site and taking the time to salvage it vs. just getting the end reward and moving on to the next site for sheer ISK earning, then using the ISK to buy the materials isn't as straightforward as it might seem. There is risk involved in transport and purchases. Where I hang out, I have to constantly run Udema and while I've had some players try to lock me up, I'm generally not worth their time and usually pretty fast off the gates. It still takes me more time to go get things I've bought.

So, when you calculate all that extra effort into the mix, is the little ISK you save with buying mats or just using what you get from Salvage a big difference... could be yes, could be no. It will vary.
J'Poll
MUSE LLP
RAZOR Alliance
#26 - 2016-03-23 23:49:12 UTC
Dante Freedan wrote:
J'Poll wrote:
Dante Freedan wrote:
Cara Forelli wrote:
In hostile space, MTU plus catalyst. Anything else is excessive.

I don't have any Gallente skills trained. Also, being a Caldari, would the ship itself be expensive?


A. Anybody can train any skill.

B. The price on the market is the price you pay, your character race doesn't matter in that.


The factions don't have independent markets?


No.

Each region has "it's own" market.

But the entire market is all open to each other and for 99.7% player controlled

Other then skills and some other basic stuff, everything you see on the market is made by players, sold by players, bought by player and used by players.



Really, from what I've seen so far:



FORGET ALL YOU LEARNED IN WOW.


You clearly have other MMO experience, forget all about that.
Most of that stuff is useless in EVE as EVE has it's own way of doing stuff.

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J'Poll
MUSE LLP
RAZOR Alliance
#27 - 2016-03-23 23:54:55 UTC  |  Edited by: J'Poll
Pandora Carrollon wrote:
Cara Forelli wrote:
Free materials are not free. Whether you salvage them or purchase them, they have a value. Many beginner industrialists actually end up losing profits because they are building things using their "free"materials, when the raw materials are actually worth more.


Well, that's a given but you always have to check which is which on the market. A lot of it depends on where you buy and where you sell.

Now, having a 'value' is something of a different pony as everything has value but that doesn't equal freely available or even 'free'. I agree that nothing is truly free, but usually the counter point is time vs. cost.

In the context of running a site and taking the time to salvage it vs. just getting the end reward and moving on to the next site for sheer ISK earning, then using the ISK to buy the materials isn't as straightforward as it might seem. There is risk involved in transport and purchases. Where I hang out, I have to constantly run Udema and while I've had some players try to lock me up, I'm generally not worth their time and usually pretty fast off the gates. It still takes me more time to go get things I've bought.

So, when you calculate all that extra effort into the mix, is the little ISK you save with buying mats or just using what you get from Salvage a big difference... could be yes, could be no. It will vary.


And THAT is why you have PushX and Red Frog.


Seriously, time you spent salvaging, could be spent running more missions (while on an alt you take 30 seconds to buy said materials).and it will most likely result in a net gain.



And yes, free materials don't exist. Still love how lots of starting miners/industrialist think they can make 100% cause they spent 30 days in a belt mining stuff for something that sells for pocket change.

p.s. Even game time = ISK.

30 dsay = 1 PLEX (which also has a ISK value) so you can actually also value game time to ISK.

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ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2016-03-24 00:56:58 UTC
J'Poll wrote:

FORGET ALL YOU LEARNED IN WOW.


You clearly have other MMO experience, forget all about that.
Most of that stuff is useless in EVE as EVE has it's own way of doing stuff.

If I could give this 77 likes I would. This is the most important thing that I feel I can pass on to players coming from other MMOs which are mostly all WoW clones. All those games are basically the same which understandably leads many players to come to think that is just how MMOs are.

Eve is very very different. I can only speak for myself here but I could not really start to understand Eve until I let go of nearly everything I learned in WoW.

My first year or so in this game was spent having the WoW be slowly and brutally beaten out of me one hard lesson at a time.

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Iria Ahrens
Space Perverts and Forum Pirates
#29 - 2016-03-24 17:29:13 UTC
ergherhdfgh wrote:
[quote=J'Poll]


My first year or so in this game was spent having the WoW be slowly and brutally beaten out of me one hard lesson at a time.


Lol

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Pandora Carrollon
Provi Rapid Response
Federation Uprising
#30 - 2016-03-24 17:41:02 UTC
J'Poll wrote:
And THAT is why you have PushX and Red Frog.


Seriously, time you spent salvaging, could be spent running more missions (while on an alt you take 30 seconds to buy said materials).and it will most likely result in a net gain.



And yes, free materials don't exist. Still love how lots of starting miners/industrialist think they can make 100% cause they spent 30 days in a belt mining stuff for something that sells for pocket change.

p.s. Even game time = ISK.

30 dsay = 1 PLEX (which also has a ISK value) so you can actually also value game time to ISK.


Not everyone wants to play at max ISK efficiency, some folks (myself included) find fun in just doing everything myself. Sure I'm not running at the highest levels of ISK gathering in the game (not even close if my wallets are to be believed), but that kind of grinding bores me. I did that in almost every other MMO I've played and it bored the crap outta me. I am hoping EVE is different.

So if taking a moment to salvage my own mats, maybe supplement it with purchased mats when the cost vs. benefit drives me to do so, and I'm less ISK efficient than someone that just grinds out the ISK and purchases/hauls everything that's okay. I get the satisfaction of knowing I built most of everything up from scratch and did it that way. I'm not sure what the "Net Gain" difference would be, could be 5% could be 50%.

The objective of the game is to have fun. If mini-maxxing ISK is how you accomplish that, more power to you. If salvaging and selling the salvage is it for you... go for it. My definition varies, but I do have fun clobbering stuff and cleaning up the mess then either moving on or doing a little building or some buying and hauling. It's more mood based than anything else. It's subject to change.
Dante Freedan
Eclipse Industry Inc
#31 - 2016-03-24 20:14:14 UTC
Just for the record, I'm still reading all of this and absorbing the information therein.

It's very clear to me that EVE is different than other MMOs, but I suppose I'm still grasping the extent to which this is the case.
Iria Ahrens
Space Perverts and Forum Pirates
#32 - 2016-03-24 22:18:19 UTC  |  Edited by: Iria Ahrens
I guess the main MMO difference you need to be wary of--re: thread-- is that EVE uses missions as income or faction grinding. The number of missions are actually quite small, and for the most part all repeatable. Missions, unlike quests are NOT content in EVE, content is Player interaction.

In other games, Quests are content and tie into other content. This isn't true with missions in EVE. Missions are just a dead end really, they don't take you anywhere. So PVE players who retain the habit of following game content through quests and apply the same methodology towards missions, find themselves feeling abandoned by the game.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

ergherhdfgh
Imperial Academy
Amarr Empire
#33 - 2016-03-24 23:48:36 UTC
Iria Ahrens wrote:

Missions, unlike quests are NOT content in EVE

Are you sure about this? Because I'm becoming convinced that the Damsel is running away from her dad and whoring here ass out in Kruul's Pleasure Garden just so that I can rescue here and we can have some "alone time" in my ship for a bit before I take her back.Straight
Iria Ahrens wrote:

I guess the main MMO difference you need to be wary of--re: thread-- is that EVE uses missions as income or faction grinding. The number of missions are actually quite small, and for the most part all repeatable.

very true. The closest thing to missions, that I can think of, is dailies.

PvE content in general is just a way to earn isk to PvP with in this game. Even myself who does not actively seek out PvP, I use the isk that I make doing PvE to help fund PvP programs for my corp. If you don't have something PvP related to spend isk on this game will become a dead end for you eventually.

Want to talk? Join Cara's channel in game: House Forelli

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