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[Citadels] Capital Q&A

First post
Author
Creecher Virpio
AlcoDOTTE
Test Alliance Please Ignore
#261 - 2016-02-22 17:43:37 UTC
Nevyn Auscent wrote:
Creecher Virpio wrote:

Wanna know how I know you don't know what you're talking about? That button doesn't work when undocked. You must manually drag and drop each module when fitting in space. Please leave this discussion to people who actually fly these ships and have experience with them.

Please actually read the thread about the new modules which will give you most of what you have been whining about without the need to refit anyway. But that would require keeping up to date and not whining in an old thread.


I've read eveythings thats been posted and all of the slides from all of the presentations at the meet ups. Changing your resist profile really doesn't do much unless you go from fighting a hybrid turret fleet to a laser fleet, or are fighting something with drones like say Ishtars w/ sentrys. Most fleet doctrines, at least that i fight, right now are multi damage type. While yes, they would be handy, they won't be as strong as a regular t2 specific hardener. These aren't going to be as useful as you think. When people mean refitting in triage they typically mean fitting from tank fit to capacitor/remote rep fit, which a scripted hardener can't do.
Creecher Virpio
AlcoDOTTE
Test Alliance Please Ignore
#262 - 2016-02-22 17:50:27 UTC
Oskolda Eriker wrote:
Ncc 1709 wrote:
Amazing how many people are complaining about the dps drop on the 'low dps high tracking' dread weapons.... heres a hint, there supposed to be low dps compared to regular guns that dont track as well


Caleb Seremshur wrote:


You are talking to people who don't know the difference between electron and neutron blaster.


Please dont post, if you dont read topic, ccp talking about 2k-3k dps in siege with high-tracking guns, from a ship with 2+bill hull
i can have same dps from a vindi or rattlesnake for better price without siege problems.


I don't know much about dreads admittedly, but from what i can tell these high angle guns will allow you to apply that 2-3k dps to a cruiser at 50-60km. I know for a fact that a vindicator cant project that kind of dps that far. Also, if your dreads gets killed, you're out around 4-500m after insurance, as opposed to a bling fit vindicator.
Placeholdering Mcgee
Viziam
Amarr Empire
#263 - 2016-02-22 19:48:51 UTC
With the reduction in HP, and the introduction of plates etc. will implants that previously said "has no effect on capital sized modules..." etc. be reviewed?
Caleb Seremshur
Commando Guri
Guristas Pirates
#264 - 2016-02-23 03:20:07 UTC
Placeholdering Mcgee wrote:
With the reduction in HP, and the introduction of plates etc. will implants that previously said "has no effect on capital sized modules..." etc. be reviewed?


I don't think you have any hope in seeing hg crystal carriers/dreads/fax even though they'd be more appropriate now. It's just that pesky 85% extra boosting you get from hg crystal + strong blue that makes for an issue.
Anthar Thebess
#265 - 2016-02-23 09:29:31 UTC
Caleb Seremshur wrote:
Placeholdering Mcgee wrote:
With the reduction in HP, and the introduction of plates etc. will implants that previously said "has no effect on capital sized modules..." etc. be reviewed?


I don't think you have any hope in seeing hg crystal carriers/dreads/fax even though they'd be more appropriate now. It's just that pesky 85% extra boosting you get from hg crystal + strong blue that makes for an issue.


Actually this could provide very interesting gameplay , but need to balanced somehow.

If i remember correctly.
Amarr/Caldari FAX will have resist bonus and will be more suited for fleets
Galente/Minmatar will have rep bonus making them more viable for small engagements (that will never happen)

Introducing implants to affect capital modules could mess things in a very interesting way, as galente/ minmatar Fax could be more valuated on field more often.

This need to be balanced somehow.
Slave offer boost to armor EHP, but not provide bonus to local reps or passive shield regen.
Crystals don't provide boost to passive regen of shields, but if you combine passive shield regen, crystal effect , local rep bonus, capital ancillary shield boosters and fact that shield boosters rep at first cycle - you can get very broken ship.

Maybe instead of T2 sets we can include only hardwirings that will affect capital local reps?
Only slot 6 and 9
https://wiki.eveonline.com/en/wiki/Skill_Hardwiring

Placeholdering Mcgee
Viziam
Amarr Empire
#266 - 2016-02-24 03:07:34 UTC
Caleb Seremshur wrote:
Placeholdering Mcgee wrote:
With the reduction in HP, and the introduction of plates etc. will implants that previously said "has no effect on capital sized modules..." etc. be reviewed?


I don't think you have any hope in seeing hg crystal carriers/dreads/fax even though they'd be more appropriate now. It's just that pesky 85% extra boosting you get from hg crystal + strong blue that makes for an issue.


Fair enough; but I figured it warranted the question now that they're splitting off the carriers rep ability. So strong local reps didn't seem out of line.
Placeholdering Mcgee
Viziam
Amarr Empire
#267 - 2016-02-24 03:29:09 UTC
Anthar Thebess wrote:
Caleb Seremshur wrote:
Placeholdering Mcgee wrote:
With the reduction in HP, and the introduction of plates etc. will implants that previously said "has no effect on capital sized modules..." etc. be reviewed?


I don't think you have any hope in seeing hg crystal carriers/dreads/fax even though they'd be more appropriate now. It's just that pesky 85% extra boosting you get from hg crystal + strong blue that makes for an issue.


Actually this could provide very interesting gameplay , but need to balanced somehow.

If i remember correctly.
Amarr/Caldari FAX will have resist bonus and will be more suited for fleets
Galente/Minmatar will have rep bonus making them more viable for small engagements (that will never happen)

Introducing implants to affect capital modules could mess things in a very interesting way, as galente/ minmatar Fax could be more valuated on field more often.

This need to be balanced somehow.
Slave offer boost to armor EHP, but not provide bonus to local reps or passive shield regen.
Crystals don't provide boost to passive regen of shields, but if you combine passive shield regen, crystal effect , local rep bonus, capital ancillary shield boosters and fact that shield boosters rep at first cycle - you can get very broken ship.

Maybe instead of T2 sets we can include only hardwirings that will affect capital local reps?
Only slot 6 and 9
https://wiki.eveonline.com/en/wiki/Skill_Hardwiring



Like that last idea you've got there, capital only skill hardwirings.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#268 - 2016-03-01 07:09:19 UTC
Creecher Virpio wrote:
I don't know much about dreads admittedly, but from what i can tell these high angle guns will allow you to apply that 2-3k dps to a cruiser at 50-60km. I know for a fact that a vindicator cant project that kind of dps that far. Also, if your dreads gets killed, you're out around 4-500m after insurance, as opposed to a bling fit vindicator.

Don't forget that this is an option for a ship that has other applications (namely, traditional loads of DPS with regular dread guns), providing slightly better flexibility, and the fact that dreads will still have better buffer (and not that vindy speedtanks anything anyway).
Sakido Cain
Duragon Pioneer Group
#269 - 2016-03-13 22:17:51 UTC
As we start to approach the major spring release of Citadels, we still have very little information to go on.

We have no idea as to the transition for carrier pilots to force aux, we have very little info on the new mechanics for carrier/super combat, and we are fast approaching the final days pilots can train into needed skills to use many of the new features on release.

On top of this, many players are falling fast behind in the economic areas, while leaks in the CSM and focus groups are giving a small handful of players significant advantages. If you think this isn't true, then explain the price changes and sales of stront a month prior to the official release of that change.

There is a lot that pilots need to prepare for in the coming months, and we are even more in the dark than before. I say this, as we have been given information, which was changed do to feedback, only to be told we would get more information later in the week. Well that was weeks ago and still nothing. So now we are not just uninformed, but also worried if the next bit of info will also be as carefully not planned out.

While having a focus group for the first few stages of mechanics and features is fine, remember that there are a lot more pilots out here who care about these topics. We have vested interests in day to day usefulness, combat and non-combat applications. Let us give feedback and see if there are any holes that have been missed.

We want a game that we enjoy playing, and currently, there are a lot of fears that we not only won't enjoy the next era of eve, but that it will become even more stagnate then it already is.

Please, help us, help you. Drop some info our way. See what the players think. Look at how we react and if it is changes that will boost our desire to stay and keep enjoying the game. Don't make the same mistake of jump changes and entosis. Let the players give feedback, so that we can continue to build an exciting universe rather than watch it slowly fade into stagnate territories, that has more worth in saying you own it than it does actually having it.
Sgt Ocker
What Corp is it
#270 - 2016-03-13 22:44:15 UTC
Sakido Cain wrote:
As we start to approach the major spring release of Citadels, we still have very little information to go on.

We have no idea as to the transition for carrier pilots to force aux, we have very little info on the new mechanics for carrier/super combat, and we are fast approaching the final days pilots can train into needed skills to use many of the new features on release.

On top of this, many players are falling fast behind in the economic areas, while leaks in the CSM and focus groups are giving a small handful of players significant advantages. If you think this isn't true, then explain the price changes and sales of stront a month prior to the official release of that change.

There is a lot that pilots need to prepare for in the coming months, and we are even more in the dark than before. I say this, as we have been given information, which was changed do to feedback, only to be told we would get more information later in the week. Well that was weeks ago and still nothing. So now we are not just uninformed, but also worried if the next bit of info will also be as carefully not planned out.

While having a focus group for the first few stages of mechanics and features is fine, remember that there are a lot more pilots out here who care about these topics. We have vested interests in day to day usefulness, combat and non-combat applications. Let us give feedback and see if there are any holes that have been missed.

We want a game that we enjoy playing, and currently, there are a lot of fears that we not only won't enjoy the next era of eve, but that it will become even more stagnate then it already is.

Please, help us, help you. Drop some info our way. See what the players think. Look at how we react and if it is changes that will boost our desire to stay and keep enjoying the game. Don't make the same mistake of jump changes and entosis. Let the players give feedback, so that we can continue to build an exciting universe rather than watch it slowly fade into stagnate territories, that has more worth in saying you own it than it does actually having it.
You know Larrikin gave up on this thread about 2 days after he posted it and promised to keep info flowing.
There are many in the community would like to be updated on the coming changes - CCP just don't care about payer feedback

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Shallanna Yassavi
qwertz corp
#271 - 2016-03-18 11:17:48 UTC
On mid-fight refitting:
Why not make it so a ship can't use its own refitting service? This would mean keeping two or more refit-capable ships close to each other, and the possibility of bumping them apart in the middle of a fight so they can't refit.

A signature :o

Rowells
Blackwater USA Inc.
Pandemic Horde
#272 - 2016-03-18 14:50:17 UTC
Shallanna Yassavi wrote:
On mid-fight refitting:
Why not make it so a ship can't use its own refitting service? This would mean keeping two or more refit-capable ships close to each other, and the possibility of bumping them apart in the middle of a fight so they can't refit.

That's already how it works
Cindy Sin
Viziam
Amarr Empire
#273 - 2016-03-18 15:30:50 UTC
Suggestion for the Fighter UI interface when launching or recalling fighters.

Can you make it so that the large fighter icons stay where they are and the small module icons move upwards instead?

Henry Plantgenet
Center for Advanced Studies
Gallente Federation
#274 - 2016-03-21 13:00:40 UTC
i might be missing something here but....Will only capitals be affected by the EWAR debuff?
Or will subcapitals also have those stats?
Currently as it is the marauder has a bastion module that makes it mostly ewar immune and i was wondering if that goes away as well...
it'd be silly to have a battleship ewar immune while the biggest oafiest spaceships can be easily jammed out by a griffin.
Vardec Crom
United Caldari Navy
United Caldari Space Command.
#275 - 2016-03-22 21:52:01 UTC
Has it been said what the skill requirement will be for T2 XL turrets/launchers? Level 5 of the skill or is there a new spec skill
Sgt Ocker
What Corp is it
#276 - 2016-03-23 04:54:05 UTC
Vardec Crom wrote:
Has it been said what the skill requirement will be for T2 XL turrets/launchers? Level 5 of the skill or is there a new spec skill

T2 capital turret skills are on SISI.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rek Seven
University of Caille
Gallente Federation
#277 - 2016-03-23 13:24:20 UTC
I feel dreads should be able to fit both the standard AND the high angle turrets... or at lease have enough cargo to enable it to refit to the other weapon type.

... Also, they should get a drone bay with a max 125 bandwidth.
Vulfen
Imperial Academy
Amarr Empire
#278 - 2016-03-23 19:24:28 UTC
So ive seen the Citadels on SISI but they seem to only be able to fit re-processors, clone bays, and market hubs, are we going to see any other facilities released soon? i.e production
FT Diomedes
The Graduates
#279 - 2016-03-23 22:30:45 UTC
Sgt Ocker wrote:
Vardec Crom wrote:
Has it been said what the skill requirement will be for T2 XL turrets/launchers? Level 5 of the skill or is there a new spec skill

T2 capital turret skills are on SISI.


Is the prerequisite for those new skills Racial Capital Turret V?

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

elitatwo
Zansha Expansion
#280 - 2016-03-23 23:01:28 UTC
FT Diomedes wrote:
Sgt Ocker wrote:
Vardec Crom wrote:
Has it been said what the skill requirement will be for T2 XL turrets/launchers? Level 5 of the skill or is there a new spec skill

T2 capital turret skills are on SISI.


Is the prerequisite for those new skills Racial Capital Turret V?


Yes it is. I trained citadel torpedoes V just for that very reason to inject citadel torpedo specialization book.

Yeay citadel rage torpedoes or javelin torpedoes and citadel fury cruise missiles or precisions cruise missiles.

Null and Void XL blasters... Scorch the heavens- ooh sorry kinda messed this up.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever