These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

The Unknown

First post
Author
Ronarolik
School of Applied Knowledge
Caldari State
#1 - 2016-03-21 18:54:30 UTC  |  Edited by: Ronarolik
Singularity: The *UNKNOWN* server.
CCP Habakuk
C C P
C C P Alliance
#2 - 2016-03-22 00:24:11 UTC  |  Edited by: CCP Habakuk
This was a KNOWN problem :)

But it should be fixed now, as far as I can see.

CCP Habakuk | EVE Quality Assurance | Team Five 0 | (Team Gridlock)

Bug reporting | Mass Testing

Jonny Copper
The Cadre Arareb Foundation
#3 - 2016-03-22 05:12:40 UTC
CCP Habakuk wrote:
This was a KNOWN problem :)

But it should be fixed now, as far as I can see.


HAHAHAHAHAHA FANNY JOKE DER CCP HABA
Orny
Science and Trade Institute
Caldari State
#4 - 2016-03-22 05:19:01 UTC
its broke again after the DT
Jonny Copper
The Cadre Arareb Foundation
#5 - 2016-03-22 05:25:39 UTC  |  Edited by: Jonny Copper
Orny wrote:
its broke again after the DT


Its "working as intended".

For testing purposes CCP would it not be simpler to reduce anchor time for the new structures to 5/10 minutes? Instead of warping around to everyone's citadels? That way every is able to test them and you guys arent bothered? Or maybe implement a slash command again that removes anchor times from citadels on grid?
Orny
Science and Trade Institute
Caldari State
#6 - 2016-03-22 05:55:45 UTC
Jonny Copper wrote:
Orny wrote:
its broke again after the DT


Its "working as intended".

For testing purposes CCP would it not be simpler to reduce anchor time for the new structures to 5/10 minutes? Instead of warping around to everyone's citadels? That way every is able to test them and you guys arent bothered? Or maybe implement a slash command again that removes anchor times from citadels on grid?



not sure what you mean by its working as intended - status is shown as unknown and whichever way I try to log in I get message that the socket is closed
Jordan Loppie
Caldari Provisions
Caldari State
#7 - 2016-03-22 06:54:21 UTC  |  Edited by: Jordan Loppie
TFW Habakuk makes a joke in a thread an hour after you post yours looking for feedback. I honestly can say I would have taken the opportunity to make the joke too, in fact I'm actually upset I got beat to the punch.
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#8 - 2016-03-22 07:47:50 UTC  |  Edited by: Soleil Fournier
Receiving this "Unknown" error at the moment. Still allows me to launch game but then says "Socket Error."
5ilent 5hift
Amped.
Goonswarm Federation
#9 - 2016-03-22 08:17:02 UTC
Soleil Fournier wrote:
Receiving this "Unknown" error at the moment. Still allows me to launch game but then says "Socket Error."


I know, it's almost like the server is downP
Soleil Fournier
Fliet Pizza Delivery
Of Essence
#10 - 2016-03-22 08:20:26 UTC
*shrug* well generally it says "offline" if that's the case. Guess I'll just wait for it to come back up
Arline Kley
PIE Inc.
Khimi Harar
#11 - 2016-03-22 12:29:09 UTC
CCP Habakuk wrote:
This was a KNOWN problem :)

Lets hope it is a Known Unknown..

Unknown Unknowns are more troublesome.

"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57

Ronarolik
School of Applied Knowledge
Caldari State
#12 - 2016-03-22 17:58:03 UTC
CCP Habakuk wrote:
This was a KNOWN problem :)

But it should be fixed now, as far as I can see.



I believe i'm seeing some fixes gradually being implemented & it works better now :)