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Looking for isk/hour numbers for various activities, as well as risks.

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Author
Frostys Virpio
State War Academy
Caldari State
#21 - 2016-03-21 15:41:01 UTC
Lucas Kell wrote:
Moac Tor wrote:
Exactly, which in terms of an investment can result in billions lost. Let us say you had 10 b invested in geckos for instance, you would have just lost around 3/4 bil, so that is equivalent to a capital ship.
No you wouldn't, because unless you were asleep you'd have seen it coming early and cashed out quickly. Not to mention that you would only have lost potential profit, and still made isk over your initial investment. If anyone bought in on their 10b investment at 30%+ over the current gekco price they were mugs.



Even if it require an idiot, it's still a risk associated with the trader profession. The possibility is there. Saying there is no risk is wrong. You can reduce it tho by staying away from risky part of the markets. Gekos were always a risky investment because there was no way to ever be sure CCP would not release more and crash the price in the process. The CA-3 and CA-4 implants saw the same thing. People invested on them and it crashed when re-released. It's almost like rare items are a bad investment...
Lucas Kell
Solitude Trading
S.N.O.T.
#22 - 2016-03-21 16:08:24 UTC
Frostys Virpio wrote:
Even if it require an idiot, it's still a risk associated with the trader profession. The possibility is there. Saying there is no risk is wrong. You can reduce it tho by staying away from risky part of the markets. Gekos were always a risky investment because there was no way to ever be sure CCP would not release more and crash the price in the process. The CA-3 and CA-4 implants saw the same thing. People invested on them and it crashed when re-released. It's almost like rare items are a bad investment...
But then like I say before, that is the equivalent of saying that missions are risk because if you forget to turn on defensive modules or shoot the enemies you can lose your ship. In comparison with nearly every other isk making mechanic trading is a higher reward for significantly less risk.

Also, even times like now when gecko prices are crashing, people selling their investment aren't losing isk, they just aren't making as much as if they would have sold at a peak. Only people who bought in over the current price would be losing isk in which case the risk wouldn't come from trading but from the empty space behind their eyes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Moac Tor
Cyber Core
Immediate Destruction
#23 - 2016-03-21 17:20:33 UTC  |  Edited by: Moac Tor
Everything that loses ISK could be considered a dumb mistake. Going into a mission with the wrong ship could be considered dumb, there is no difference between trading and pve in this regard.

Also you need to invest large sums of ISK to be successful, and so by it's very nature this is risky.

Also remember, the more risky the investment the higher the possible gains. So it is easy to call it a dumb mistake to invest in Geckos, yet those who invested when Geckos were at 25mil each would have tripled their investment if they had sold at the best price, although it could have easily gone wrong for them if CCP had released more earlier. So it's a fine line.

Try telling someone who lost all their savings on the stock market that trading is risk free. If it was then everyone would do it. You forget that the market and CCP can be completely unpredictable at times. Claiming trading is risk free is simply nonsense.
Lucas Kell
Solitude Trading
S.N.O.T.
#24 - 2016-03-21 17:46:57 UTC
Moac Tor wrote:
Everything that loses ISK could be considered a dumb mistake. Going into a mission with the wrong ship could be considered dumb, there is no difference between trading and pve in this regard.
Exactly, and that's what I'm saying, you wouldn't consider highsec missions high risk because if you take the wrong ship in or don't bother activating defense modules you 'll die, would you? So why then would you consider actively making bad choices a risk of trading?

Moac Tor wrote:
Also remember, the more risky the investment the higher the possible gains. So it is easy to call it a dumb mistake to invest in Geckos, yet those who invested when Geckos were at 25mil each would have tripled their investment if they had sold at the best price, although it could have easily gone wrong for them if CCP had released more earlier. So it's a fine line.
But even if they had done it earlier the risk of loss is still low and the impact of that loss is too. The only way it would be a significant risk is if gecko prices could suddenly drop out without warning. Even if they announced more and you firesaled, you'd make most of your investment back.

Moac Tor wrote:
Try telling someone who lost all their savings on the stock market that trading is risk free. If it was then everyone would do it. You forget that the market and CCP can be completely unpredictable at times. Claiming trading is risk free is simply nonsense.
Rea wold stock markets are completely different from in game trade. For starters you always have a tangible product when trading on the game market and it's unheard of for that product to suddenly become zero valued, while that's a risk in the real world stock market. The CEO of Caldari Navy won't suddenly be caught up in a scandal and send CN missile prices plummeting. The EVE market is pretty stable, so you can be fairly sure that the vast majority of traders will make plenty of isk without worries.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Bumblefck
Kerensky Initiatives
#25 - 2016-03-21 18:25:49 UTC
This thread is trembling underneath the crushing weight of rampant carebearism. Is there no sense of mystery anymore?

Perfection is a dish best served like wasabi .

Bumble's Space Log

Frostys Virpio
State War Academy
Caldari State
#26 - 2016-03-21 18:40:51 UTC
Bumblefck wrote:
This thread is trembling underneath the crushing weight of rampant carebearism. Is there no sense of mystery anymore?


Or how about trying and doing what you enjoy doing instead of just gunning for best isk/hours.
Bumblefck
Kerensky Initiatives
#27 - 2016-03-21 18:57:47 UTC
Frostys Virpio wrote:
Bumblefck wrote:
This thread is trembling underneath the crushing weight of rampant carebearism. Is there no sense of mystery anymore?


Or how about trying and doing what you enjoy doing instead of just gunning for best isk/hours.



Well, there is that too - all these guides and whatnot have more or less completely removed any motivation for people to strike out on their own, not knowing what to expect but being prepared to adjust their strategies and expectations if things don't turn out the way they thought.


Bit sad, really Cry

Perfection is a dish best served like wasabi .

Bumble's Space Log

Mr Epeen
It's All About Me
#28 - 2016-03-21 19:02:27 UTC
Ligraph wrote:
As the title states, I've been looking into ways to earn (large amounts) of isk, but haven't really been able to find consistant isk/hour numbers. I'm looking for numbers for:

  1. L5 missions in a carrier.
  2. Nullsec ratting. Drone space if it matters much. Preferably afk. Subcap, but any reasonably cheap ship would work (< a bil).
  3. Carrier ratting.
  4. C5s solo, no escalation.
  5. C5s solo, one escalation. Probably in a carrier.
  6. C3s solo.
  7. Buy PLEX with cash - Sell for ISK


Also, risk assessment would be appreciated!


I added one to your list. You can make about a billion a minute with this method. Also, it should be noted that as far as risk is concerned, doing this is about as risk free as it gets.

Mr Epeen Cool
Frostys Virpio
State War Academy
Caldari State
#29 - 2016-03-21 19:06:18 UTC
Mr Epeen wrote:
Ligraph wrote:
As the title states, I've been looking into ways to earn (large amounts) of isk, but haven't really been able to find consistant isk/hour numbers. I'm looking for numbers for:

  1. L5 missions in a carrier.
  2. Nullsec ratting. Drone space if it matters much. Preferably afk. Subcap, but any reasonably cheap ship would work (< a bil).
  3. Carrier ratting.
  4. C5s solo, no escalation.
  5. C5s solo, one escalation. Probably in a carrier.
  6. C3s solo.
  7. Buy PLEX with cash - Sell for ISK


Also, risk assessment would be appreciated!


I added one to your list. You can make about a billion a minute with this method. Also, it should be noted that as far as risk is concerned, doing this is about as risk free as it gets.

Mr Epeen Cool


You always get that one ****** redeeming his PLEX elsewhere than a market hub tho.
Lucas Kell
Solitude Trading
S.N.O.T.
#30 - 2016-03-21 19:10:11 UTC  |  Edited by: Lucas Kell
Frostys Virpio wrote:
Mr Epeen wrote:
Ligraph wrote:
As the title states, I've been looking into ways to earn (large amounts) of isk, but haven't really been able to find consistant isk/hour numbers. I'm looking for numbers for:

  1. L5 missions in a carrier.
  2. Nullsec ratting. Drone space if it matters much. Preferably afk. Subcap, but any reasonably cheap ship would work (< a bil).
  3. Carrier ratting.
  4. C5s solo, no escalation.
  5. C5s solo, one escalation. Probably in a carrier.
  6. C3s solo.
  7. Buy PLEX with cash - Sell for ISK


Also, risk assessment would be appreciated!
I added one to your list. You can make about a billion a minute with this method. Also, it should be noted that as far as risk is concerned, doing this is about as risk free as it gets.

Mr Epeen Cool
You always get that one ****** redeeming his PLEX elsewhere than a market hub tho.
That's what shuttles are for, duh.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

ashley Eoner
#31 - 2016-03-21 23:50:22 UTC  |  Edited by: ashley Eoner
Jenn aSide wrote:
Ligraph wrote:
As the title states, I've been looking into ways to earn (large amounts) of isk, but haven't really been able to find consistant isk/hour numbers. I'm looking for numbers for:

  1. L5 missions in a carrier.
  2. Nullsec ratting. Drone space if it matters much. Preferably afk. Subcap, but any reasonably cheap ship would work (< a bil).
  3. Carrier ratting.
  4. C5s solo, no escalation.
  5. C5s solo, one escalation. Probably in a carrier.
  6. C3s solo.


Also, risk assessment would be appreciated!


Since carriers are getting changed with the Citadel patch, I assume that it will affect isk/hour positively? Seems like a buff to non-sentry builds.

Also, how viable is running c5 sites solo. I've heard of people who do it, but it seems very risky. And it means I probably need to dual/box for hole closing and scouting.

Would a carrier or dread or marauder be better (after citadels)?


Overall, I'm looking at nullsec ratting or L5 missions as a steady source of income, with relatively low risk. I know next to nothing about the L5 missions so any info is appreciated.

C3 wormholes would be a middle ground, probably with a salvage alt and a Tengu. Maybe something bigger.

C5 wormholes would be either when I have isk to lose or a small fleet. Would it be better/cheaper to bring a bunch of alts instead of a carrier?


You should be asking this question in the proper forum also, mission and complexes. https://forums.eveonline.com/default.aspx?g=posts&t=410322 .

Still valid information there. If you are looking for the best isk to (low) risk ratio, the answer is (still) high sec sansha incursions. It's the same isk/hour flying one ship in high sec (protected by both CONCORD and a dedicated player logistics squad as flying 2 'semi-afk' drone boats while watching local/intel in null and having to warp off a lot.

The cost of initial entry is lower in terms of isk (an incursion fit Hyperion cost less than 2 properly fit VNIs) but higher in terms of time (ie a proper pirate BS or tech 2 logi ship takes more time to perfect than a ratting ishtar does, ishtar is superior to VNI in every way except cost) and in the long term in general.

Lvl 5 missions done with carriers properly takes a HUGE initial isk investment (because the best way to do it is with multiple carriers that are pre-positioned in the systems where you will actually do the mission, taking gates or jumping to cynos to do lvl 5 missions is , well, stupid) and a HUGE time/standings investment. It is the best solo PVE isk possible in the game besides using a Marauder in c5 wormholes. And if you know what you are doing, it's way less risky (never in a mission site more than 2 minutes).

There is also Burner Mission Blitzing. Here is a guide.

Yes sansha is one of the best isk per hour for low risk if you completely ignore the time spent sitting around trying to get a fleet or converting the LP. During popular hours it's common to wait in queue of the good groups for an hour or even longer. I know that to "no lifers" or people with lots of free time waiting an hour before making any isk isn't a problem because you can then stay on for hours at a time afterwards (assuming the fleet stays running). For the majority of people who play this game the queue is a major destroyer of the isk per hour factor. Especially when you can make more isk per hour solo without waiting. Also the claims of one of the groups that they do +200m an hour in HQs is hilariously over-inflated. They average about 100-120m an hour based on my years of running with them. Now they do have a screenshot of like one hour of them doing it and that's it. Because it was a lightening striking six times scenario.

Properly blitzing 4s with a focus on burners will earn you more isk in hand an hour than doing incursions could ever hope for. You could in theory top 300m an hour with one account. +200m an hour is fairly easily achievable. All without waiting hours in a queue to run with people whose egos can be massively over-inflated.

What's even better and just about as risky (gankers do roam the high profit LP mission hubs) is using a bomber to do FW. You can disengage easily at any time and you cannot be caught when moving system to system. Your isk per hour when done properly is much higher than incursions.THis does require a little knowledge of how FW works and who is manipulating what. This can be learned fairly quickly by paying attention.

The other low risk high isk stuff has been mentioned and covered.
windows vista
The society of bitter vets
#32 - 2016-03-22 00:31:01 UTC
POS towers
Dani Gallar
Doomheim
#33 - 2016-03-22 01:04:26 UTC
Bumblefck wrote:
Frostys Virpio wrote:
Bumblefck wrote:
This thread is trembling underneath the crushing weight of rampant carebearism. Is there no sense of mystery anymore?


Or how about trying and doing what you enjoy doing instead of just gunning for best isk/hours.



Well, there is that too - all these guides and whatnot have more or less completely removed any motivation for people to strike out on their own, not knowing what to expect but being prepared to adjust their strategies and expectations if things don't turn out the way they thought.


Bit sad, really Cry


This is the reason why Exploration will most likely be my PVE activity of choice. Sure the ISK payout may be nice but the main appeal is the whole Cat & Mouse game one get's to play both with other explorers and hunters out to get me. The whole feeling of not knowing what awaits when one undocks is what makes EVE interesting.
Moac Tor
Cyber Core
Immediate Destruction
#34 - 2016-03-22 17:27:51 UTC
Knitram Relik wrote:
I make freighters and jump freighters. 2-4 million isk per hour per ship. That sounds low but that profit cranks out 24 hrs a day. Very little actual time investment. Maybe 10-15 hours a month spent on industry and buying/selling of materials and ships.


Actually, T1 freighters crank out around 5 - 10m per day, with the Obelisk currently yielding a loss. And this isn't including markets taxes which are going to slash profits further.

You are actually better of building and selling the capital components rather than building the freighter in terms of profit.

And with building freighters there is a lot of logistical work to move the actual freighters around, and billions in initial investment for the researched BPOs.

JFs on the other hand are an entirely different ball game as you need to invent and mnf a T2 BPC which is expensive, skill intensive, and in the hands of the RNG gods.

So again you invest billions and are scraping around for a profit.
Tochimo
Backwater Redux
Tactical Narcotics Team
#35 - 2016-03-22 20:21:36 UTC
Ligraph wrote:
As the title states, I've been looking into ways to earn (large amounts) of isk, but haven't really been able to find consistant isk/hour numbers. I'm looking for numbers for:

  1. L5 missions in a carrier.
  2. Nullsec ratting. Drone space if it matters much. Preferably afk. Subcap, but any reasonably cheap ship would work (< a bil).
  3. Carrier ratting.
  4. C5s solo, no escalation.
  5. C5s solo, one escalation. Probably in a carrier.
  6. C3s solo.


Also, risk assessment would be appreciated!


Since carriers are getting changed with the Citadel patch, I assume that it will affect isk/hour positively? Seems like a buff to non-sentry builds.

Also, how viable is running c5 sites solo. I've heard of people who do it, but it seems very risky. And it means I probably need to dual/box for hole closing and scouting.

Would a carrier or dread or marauder be better (after citadels)?


Overall, I'm looking at nullsec ratting or L5 missions as a steady source of income, with relatively low risk. I know next to nothing about the L5 missions so any info is appreciated.

C3 wormholes would be a middle ground, probably with a salvage alt and a Tengu. Maybe something bigger.

C5 wormholes would be either when I have isk to lose or a small fleet. Would it be better/cheaper to bring a bunch of alts instead of a carrier?


Why don't you go play the game and find out what you enjoy doing? You might find more than one way you enjoy making isk, plus you don't look like "that guy" who makes a new forum post asking for something which there are hundreds of write-ups and forums posts about already.
On top of that, things change very quickly in this game - and sometimes with little to no notice - especially now that CCP is rolling out changes monthly. Almost anything can change on any given month.
Also, no one seemed to mention PI (or I missed it) - it won't get you filthy space rich alone, but it's a great way to make some extra isk with minimal effort on your part.
Or you could always start your own corp and set taxes to something between 5-15% and just rake in the hard work of all your chum(p)s.
Servo Libertas
Rival Sons
#36 - 2016-03-23 01:35:55 UTC
A job is probably your best bet. Pretty good isk/hour and you can do it "AFK". Win-win.
Sustrai Aditua
Intandofisa
#37 - 2016-03-23 02:02:34 UTC
We do not encourage AFK play, unless you're an AFK player. Some of these volunteered their identities in this thread. That is so funny. I'm sure, OP, it's their advice you'll follow. This is even funnier. I have but one thing to add to this rather ridiculous discussion:

Mr. Epeen, You rock. Cool

If we get chased by zombies, I'm tripping you.

ISD Decoy
ISD Community Communications Liaisons
ISD Alliance
#38 - 2016-03-27 15:20:37 UTC
I have removed a disrespectful post that bypassed our word filters. Please keep it respectful, at least.

ISD Decoy

Captain

Community Communication Liaisons (CCLs)

Interstellar Services Department

Grauth Thorner
Vicious Trading Company
#39 - 2016-03-27 16:08:42 UTC
Moac Tor wrote:
Market PvP is probably one of the riskiest activities (you can lose billions by investing in the wrong items).

Manufacturing on the other hand takes a lot of planning (and spreadsheets)

Lol, no and no. Especially since the industry change, you can be up and running in a week or so, making about 30% profit on each item bought>sold or manufactured>sold. You just need a few hours to figure out what items you want to buy/sell or manufacture/sell, the market stats help with that. Once you are up and running, you can stay up and running for at least a few months, even years with industry. Just make sure your focus is on items with a high buy/sell ratio.

View real-time damage statistics in-game

>EVE Live DPS Graph application forum thread

>iciclesoft.com

Moac Tor
Cyber Core
Immediate Destruction
#40 - 2016-03-27 19:15:19 UTC
Grauth Thorner wrote:
Moac Tor wrote:
Market PvP is probably one of the riskiest activities (you can lose billions by investing in the wrong items).

Manufacturing on the other hand takes a lot of planning (and spreadsheets)

Lol, no and no. Especially since the industry change, you can be up and running in a week or so, making about 30% profit on each item bought>sold or manufactured>sold. You just need a few hours to figure out what items you want to buy/sell or manufacture/sell, the market stats help with that. Once you are up and running, you can stay up and running for at least a few months, even years with industry. Just make sure your focus is on items with a high buy/sell ratio.

You realise the market is in constant flux, so what is making you profit one day could be making you a loss the next. It is not at all as simple as you suggest.
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