These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
Previous page12
 

Soloing Sleeper Sites

Author
Cidanel Afuran
Grant Village
#21 - 2016-02-12 16:59:38 UTC
Thak Dallocort wrote:
Thanks Cidanel Afuran.

Any advice on HAM vs HML for C1/C2? Also, since adding Adaptive Invuns I take it nueting is not an issue therefore full passive tank not required? Lastly, is there any benefit using the Missile Guidance systems over something else on a fit like this?


I have always only done HMLs, holding range does a lot of good. And assume neuting is always an issue. Think of a scenario where the trigger for your next wave is neuting you, you want to be able to ride it out until you kill everything else. As a rule, passive tank is always preferable for PvE in WHs. Lets say you're in a site, you know what ships trigger the next wave and they are neuting you. You have two options.

1. You kill them to stop the neuts, and the next wave spawns. The DPS gets to heavy for you and you warp out. Not having a POS in system, you can't regen your cap/shields, so you have to go back to high sec to recover, which isn't fun

2. You ignore them until everything else is dead and get capped out, and your active shield tank stops. you have to now go back to HS to recover cap/shields.

conversely, you mount as much of a buffer as you can and simply not worry about neuts.

I have never used missile guidance comps for PvE, but I have had my ships fitted and in WHs since before they existed in the game, so I might be just behind the times. My PvE fits have worked for me, so I don't really change them.
Helios Anduath
The Scope
Gallente Federation
#22 - 2016-02-12 23:28:56 UTC
Thak Dallocort wrote:
Will the mobile depot tactic with the upcoming changes on non-reconfiguration when a weapons timer is active be affected? Do you receive a weapons timer when aggressor engages you or does it only apply to the aggressor?

http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting

T.



You only get a weapons timer when you activate an agressive module against another player or,assist someone with a weapons timer.

If someone jumps you and you take no action, you don't get a weapons timer.
Andrew Indy
Cleaning Crew
#23 - 2016-02-17 03:52:07 UTC
Jack Miton wrote:

Quote:
[Harbinger, C2 Test]
Medium Armor Repairer II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Heat Sink II

10MN Afterburner II
Tracking Computer II, Tracking Speed Script
Cap Recharger II
Cap Recharger II

Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Heavy Pulse Laser II, Imperial Navy Multifrequency M
Medium Energy Nosferatu II

Medium Auxiliary Nano Pump I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Hobgoblin II x5
Hammerhead II x5


Note that it's not cap stable but you won't need to perma run both reps.
I'd recommend just carrying light drones to kill frigs as you'll likely have tracking issues hitting them.

as a disclaimer, I have never run a C2 site in a harby but the tank on this is more than enough and it has higher DPS than the drakes generally used.
[/quote]


i used a very fail fit version of that Fit when I was a noob in C2 Whs , Meta 3-4 all the stuff and only with 3 guns (had a salvager, tractor, Cloak and probe launder all fitted as well, as it was well before Depos). If you can do it in the Fit i used then you can do it in the one above easily
Vargur Tempest
Brutor Tribe
Minmatar Republic
#24 - 2016-02-24 05:47:27 UTC  |  Edited by: Vargur Tempest
I myself just, "moved", into a C1 WH and started clearing sleeper sites for the first time. I use a fleet Hurricane and I've never come close to 50% sheilds on this passive fit. After 5-6 hours I have 450mill worth of goodies on my alt.

This set up is over tanked, they C1 sleeper DO neut, but I usually kill them all before I reach zero cap. Even when I am lazy and let my drones kill the triggers, I can tank a full C1 site though I do need to kill the neuts to keep my hardeners/web going. I suppose I could use the depot and swap salagers and increase my isk/h... But I am not here to crunch numbers, learning how to live in WH was the goal. I brought 10k ammo with me and I have been out here probably 12-15 hours of farming the last week and I have used half my ammo.

Hurricane Fleet Issue (gunnery maxed, support near max) DPS is just over 500

6x 650mm Arty t2
1x Medium neut
1x Imp Cloak

1 Large Sheild Extender
2x Invul t2
1x Web t2 (makes the frigs that orbit at 5,500km actually hitable with arty (with EMP)

3x Sheild power relay t2
3x Gyrostabs t2

t2 Shield Purgers in rigs

5x Warrior t2
5x Salvager drones
Laiteuse
Doomheim
#25 - 2016-03-03 07:51:43 UTC
Hi o/

Me and a friend are trying to to C2-3 site.
I have around 20M SP, and can fly a BS (got a abaddon and nightmare)

Do you know if nightmare can do c3 site, ? Not solo though, my friend can fly a gila i think
I don't know if the abaddon will be a good choice...

Can anyone help me with a good amarr fit for c3 ?
(don't need rattlesnake fit thanks :D)


Fiendish Dr Wu
Garoun Investment Bank
Gallente Federation
#26 - 2016-03-15 11:44:46 UTC
Laiteuse wrote:
Hi o/

Me and a friend are trying to to C2-3 site.
I have around 20M SP, and can fly a BS (got a abaddon and nightmare)

Do you know if nightmare can do c3 site, ? Not solo though, my friend can fly a gila i think
I don't know if the abaddon will be a good choice...

Can anyone help me with a good amarr fit for c3 ?
(don't need rattlesnake fit thanks :D)




Nightmare can handle anything up to C4 sites and is pretty much on par with the rattlesnake, it just requires more attention to fly. Be careful with it though since it's a juicy target for ganking and very easy to get the jump on.
Make sure you roll all connecting wormholes and watch for new signatures. Fit a MJD for getting out of range quickly.
I'd use something smaller for C2 sites, a nighmare is total overkill.

The two things most important for site running:
- How quickly can you finish the site? (Less time in site = less likely to get ambushed)
- How quickly can you get out when someone finds you?

Thats why t3's are so popular, they perform similarly to a BS and can get out quickly.
Ligraph
The Scope
Gallente Federation
#27 - 2016-03-21 05:36:31 UTC  |  Edited by: Ligraph
Vargur Tempest wrote:
I myself just, "moved", into a C1 WH and started clearing sleeper sites for the first time. I use a fleet Hurricane and I've never come close to 50% sheilds on this passive fit. After 5-6 hours I have 450mill worth of goodies on my alt.

This set up is over tanked, they C1 sleeper DO neut, but I usually kill them all before I reach zero cap. Even when I am lazy and let my drones kill the triggers, I can tank a full C1 site though I do need to kill the neuts to keep my hardeners/web going. I suppose I could use the depot and swap salagers and increase my isk/h... But I am not here to crunch numbers, learning how to live in WH was the goal. I brought 10k ammo with me and I have been out here probably 12-15 hours of farming the last week and I have used half my ammo.

Hurricane Fleet Issue (gunnery maxed, support near max) DPS is just over 500

6x 650mm Arty t2
1x Medium neut
1x Imp Cloak

1 Large Sheild Extender
2x Invul t2
1x Web t2 (makes the frigs that orbit at 5,500km actually hitable with arty (with EMP)

3x Sheild power relay t2
3x Gyrostabs t2

t2 Shield Purgers in rigs

5x Warrior t2
5x Salvager drones


Are the salvage drones able to salvage everything? I've heard rumors they can't, haven't been able to confirm it.
Jack Miton
School of Applied Knowledge
Caldari State
#28 - 2016-03-22 00:26:42 UTC
Ligraph wrote:
Are the salvage drones able to salvage everything? I've heard rumors they can't, haven't been able to confirm it.

They salvage basic wrecks (such as C2 wrecks) just fine.
Cant do advanced wrecks for sure, I'm too lazy to look up if they can do intermediate wrecks but I suspect they probably can.

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Previous page12