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EVE New Citizens Q&A

 
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I started playing yesterday

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Author
Ralph King-Griffin
New Eden Tech Support
Transgress
#21 - 2016-03-21 11:52:31 UTC
OOOOOhhhh i love it when they come looking for blood .

yeah small-gang is great and predominately what i tend to be involved in.

the two roles we generally always call out for are Scouts and Tackle,
now generally i use an alt to scout myself around because its an important enough role to warrant a second account.
you already seem to get the tackle role but scouting is interesting as you get to be the "eyes" of the fleet so you are one of the key people (another reason a lot of us do this ourselves, its important enough) ,

good scouts have a lot of influence on the fc's decision making process and get involved in the comms chatter (whereas the dps knuckle scrapers will be told to stfu) so its engaging provided you are flying with a competent group.
i would be shocked at any gang willing to turn down extra eyes.

anyway a good way into scouting would be the Astero frigate,
can warp cloaked with around a weeks training and

can fit for combat OR combat probing

so you can be eyes and/or tackle with it.

expensive hull now mind ,
typically around 80+ mill so not a great learner boat but if you can take that kind of loss i have a hard time not recommending it.
J'Poll
MUSE LLP
RAZOR Alliance
#22 - 2016-03-21 12:21:40 UTC
Aurelion Soll wrote:
Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage?


Couple of things.


A. You don't have to prioritize all the core skills first, you can mix and match as you see fit (or find out that you might need more of 'x' soon).

B. You don't have to train anything to 5 first. Usually level 3 trained skill suffice and level 4 is more then good enough to be on par with the rest. That last level, it takes "ages" for generally just a minor advantage (2 - 5% bonus to something in general for multiple day of training compared to couple of levels in something else for the same time invested).

In general, train to 4 and only to 5 when:

* It's a pre-requirement for another skill or module you MUST have.
* You don't have anything else left to train.

Personal channel: Crazy Dutch Guy

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Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Ralph King-Griffin
New Eden Tech Support
Transgress
#23 - 2016-03-21 14:18:10 UTC
J'Poll wrote:
Aurelion Soll wrote:
Thank you for all the replies, I have plenty of reading to do. If i start on my core skills like suggested it will be quite some time before I'm able to actually train ships and weapon system, is this ok? Without skilling up my guns and ships etc wont I just be blown away in fights because i cant do any damage?


Couple of things.


A. You don't have to prioritize all the core skills first, you can mix and match as you see fit (or find out that you might need more of 'x' soon).

B. You don't have to train anything to 5 first. Usually level 3 trained skill suffice and level 4 is more then good enough to be on par with the rest. That last level, it takes "ages" for generally just a minor advantage (2 - 5% bonus to something in general for multiple day of training compared to couple of levels in something else for the same time invested).

In general, train to 4 and only to 5 when:

* It's a pre-requirement for another skill or module you MUST have.
* You don't have anything else left to train.

Yeah pretty much this, for instance you don't need to max out your fitting skills if your **** fits already,
likewise if your flying an armour done boat like the astero or Tristan you can prioritise the relevant skills.

The training que is normally quite dynamic in the early game so I would expect you to be tweaking it often.
Long winded skill plans generally come after a little time when you know vaguely where you want to go with it and are somewhat happy with what you can currently fly.
J'Poll
MUSE LLP
RAZOR Alliance
#24 - 2016-03-21 14:48:40 UTC
Aurelion Soll wrote:
That is quite the list I am going to get right onto that thanks. Every time I open my character sheet it says something about skill injectors, I read up about them and they look pretty neat, do most players frown upon these, will i just look like a kid that has borrowed his dads credit card or can they be used to help a new fledgling pilot train a few extra things up quickly?


First of all, you have to remember. In EVE player skills will outclass skillpoints anytime.

A veteran that knows how to fly his ship will while flying a frigate outclass a new player who is flying a maxed skilled character in a battleship or a capital.

Why, cause the veteran KNOWS how to use his ship.


The whole issue some have with skill injectors is stupid to me, in the past we already had a similar system where you could by characters with in game money from other players.

The only difference with this system, is now I can pick a name and look I like and add the skills I want to that character.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
MUSE LLP
RAZOR Alliance
#25 - 2016-03-21 14:53:34 UTC
gfldex wrote:
Aurelion Soll wrote:
do most players frown upon these,


I personally believe there is something inherently wrong with skillinjectors.




gfldex, could you please explain why you think they are wrong?

Just cause, personally, I don't see the big issue with it as with the Character Bazaar you kind of already had the same option.

You got ISK in game, you went to the forum, picked a character with the skills you liked and bought the character.
Now you do the exact same, only with your own character.

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Help channel: Help chat - Reloaded

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Tau Cabalander
Retirement Retreat
Working Stiffs
#26 - 2016-03-21 19:54:06 UTC
Outdated, but still worth a look:
Tippia's Newbie Skill Plan 2.3

A few of my thoughts on core skills:
Is there a consensus on what the core skills are?

Consider anything you read about skills to be suggestions, and not hard rules. Every player and play-style has different skill preferences.
J'Poll
MUSE LLP
RAZOR Alliance
#27 - 2016-03-21 21:33:54 UTC
Tau Cabalander wrote:
Outdated, but still worth a look:
Tippia's Newbie Skill Plan 2.3

A few of my thoughts on core skills:
Is there a consensus on what the core skills are?

Consider anything you read about skills to be suggestions, and not hard rules. Every player and play-style has different skill preferences.


Quoting for truth.


Hell, it took me almost 2 years to start Adv. Weapon Upgrades, while many say it's MUST have.
Only after about 3 years of gaming, I trained some armor skills as before that it was Drakes Online, so never needed them armor skills.


So yeah, Core skills are good. But do NOT just first train them before you go out and try stuff. Mix them up with "This skill is useful as it let me do 'x' now/tomorrow" skills.

Personal channel: Crazy Dutch Guy

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ergherhdfgh
Imperial Academy
Amarr Empire
#28 - 2016-03-21 21:39:14 UTC
J'Poll wrote:

gfldex, could you please explain why you think they are wrong?

I know I'm not him but to me it just sends the wrong message to new players and it also shows me the focus of the devs. They are catering to potential new customers and giving them what they think that they want even if it means sacrificing the quality of the game to do so.

That alone is not going to get me to leave the game but it does add onto a long list of changes in recent years that make me wonder why I still play this game. Granted it's a minor issue but it's on a long list.

Want to talk? Join Cara's channel in game: House Forelli

ergherhdfgh
Imperial Academy
Amarr Empire
#29 - 2016-03-21 21:44:39 UTC
J'Poll wrote:


So yeah, Core skills are good. But do NOT just first train them before you go out and try stuff. Mix them up with "This skill is useful as it let me do 'x' now/tomorrow" skills.

I ruined my first main by going overboard and hyper focusing on core skills over what I needed now. To compensate I made an alt to train whatever I felt like until my main could catch up. Years and years later that alt is still my new main and the old main is still comparatively useless.

At one point the alt had 60 million skill points and could do what ever I wanted and I was training skills just to fill my queue not because I needed any of them. The main on the other hand had over 100 Million and was nearly useless. It is an extreme example I know but often if you look at extreme examples it helps you get a feel for what happens at subtler levels.

Want to talk? Join Cara's channel in game: House Forelli

J'Poll
MUSE LLP
RAZOR Alliance
#30 - 2016-03-21 22:43:50 UTC  |  Edited by: J'Poll
ergherhdfgh wrote:
J'Poll wrote:

gfldex, could you please explain why you think they are wrong?

I know I'm not him but to me it just sends the wrong message to new players and it also shows me the focus of the devs. They are catering to potential new customers and giving them what they think that they want even if it means sacrificing the quality of the game to do so.

That alone is not going to get me to leave the game but it does add onto a long list of changes in recent years that make me wonder why I still play this game. Granted it's a minor issue but it's on a long list.


Oh, Don't get me wrong.

I do not like they did add them. I don't really have a problem with it, because we all know that player skills matter more.



But yeah, why do you think I was AWOL for a year, and even now, I hardly play EVE and am giving it just a couple of months to see if it can spark my interest again.

If not, bye bye EVE. CCP hasn't done anything IMO to make me keep playing. Not saying they are doing a bad job, they aren't just adding or changing things that sparks my interest. I really DO hope they do change their focus, because the last couple of updates, and I do share your opinion, shows they are more and more going to make EVE a more general MMO for the mass audience, which is what I don't want.


But enough of our bitter-vet rants....time to help newbiesBig smileBig smileBig smile

As the Newbies is actually what I DID miss while not playing EVE....

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Iria Ahrens
Space Perverts and Forum Pirates
#31 - 2016-03-21 23:54:45 UTC
ergherhdfgh wrote:

At one point the alt had 60 million skill points and could do what ever I wanted and I was training skills just to fill my queue not because I needed any of them. The main on the other hand had over 100 Million and was nearly useless. It is an extreme example I know but often if you look at extreme examples it helps you get a feel for what happens at subtler levels.


Well, they did get rid of learning skills, and fast-tracked most ship paths so they don't all require V of the previous level anymore. Tech 2 mods don't require V anymore, so players can diversify much faster.

God, I hated the days of learning skills and having people come on here and tell newbies to stop playing the game, go find something else to do while they spend over a month training learning skills to V.

Even though they tried to pitch injectors as a newbie item, I said from the beginning that newbies can't afford them, the primary market for injectors will be alts or established mains. Newbies with injectors is a sad thing.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Cara Forelli
State War Academy
Caldari State
#32 - 2016-03-22 03:20:21 UTC  |  Edited by: Cara Forelli
Welcome to EVE! You seem to have a great attitude, I'm sure you will do well here! Big smile

There's been a lot of discussion about skills, but I find they are secondary when you are just starting out to learning the basics and getting involved (because waiting for skills is boring!). This is much easier to accomplish if you can find some veteran players to talk to and play with. There are many ways to go about that, but the easiest is to find a good corp to join. Here's a ton of info on that process.

Personally my favorite way to find a corp is to go out and shoot people. Talk to everyone you shoot and ask for tips on your fitting and tactics after they kill you. Most will be glad to help an eager newbro and some will bend over backward to teach you. When you talk to enough people eventually you'll find a group you click with and they'll invite you to join them. This is great because A) you already know they play during your timezone and B) you know you already like them and C) you know they already like you. Off to a good start!

And don't be too afraid to take the leap and join a corp even if you aren't quite sure. You never really know until you try. You can always leave and join another group if it's not a good fit after all.

EVE really isn't meant to be played alone, and when you are new it's particularly challenging because you have gaps in your skills. You can easily perform one role (like tackle) in a fleet, but killing things by yourself is a taller order until you get some experience and SP under your belt. That's not to say you shouldn't try though! Solo PVP can be very fun and rewarding, and a clever newbro can figure out ways to win even with the natural disadvantage. Just don't be too upset when you rack up a number of losses while learning.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

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