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EVE New Citizens Q&A

 
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Is Exploration scalable?

Author
Is Shi
Perkone
Caldari State
#1 - 2016-03-20 08:05:25 UTC
I've played Eve for a few days spending all my time on Exploration. My current setup is Heron which with all the modules and rigs I use costs about 1 Mil ISK. I've been to Hi and Mid sec and mostly Wormhole space, made about 100 Mil ISK including a single 30 Mil hit on a relic site in -1.0.

Even the worst site brings in a few Mil ISK so I can easily afford losing this ship now and then, although using all the advise I found and being careful I lost only 1 ship so far.

Now looking at how people do Exploration on T2 ship with cloaks and all, it seems that at that level your setup costs 200+ Mil ISK and I'm not sure if exploration rewards scale up that much. Are there any rewards that are worth running x200 more expensive ship than the one I have?

I can't hack guarded sites and I don't go into null sec but otherwise it seems that I already have a fair access to the rest of it, about 80% of my hacks are successful with my few days of skill training so I still have a lot of room for improvement at this level.

Tipa Riot
Federal Navy Academy
Gallente Federation
#2 - 2016-03-20 09:13:49 UTC
Exploration scales in speed, success rate and safety with the skills, expierience, and to a certain degree with the ship/equipment, but the cap to equipment for non-combat exploration is IMO somewhere in the 30-50m range for a covops frig or explo ceptor assuming near perfect skills. More expensive equipment won't increase the KPIs above much further to justify the price tag. The story is different for combat related exploration.

I'm my own NPC alt.

Is Shi
Perkone
Caldari State
#3 - 2016-03-20 10:13:07 UTC  |  Edited by: Is Shi
Tipa Riot wrote:
Exploration scales in speed, success rate and safety with the skills, expierience, and to a certain degree with the ship/equipment, but the cap to equipment for non-combat exploration is IMO somewhere in the 30-50m range for a covops frig or explo ceptor assuming near perfect skills. More expensive equipment won't increase the KPIs above much further to justify the price tag. The story is different for combat related exploration.


Even with that, can you be 50 times more effective than me, flying 50m ship?

And I guess the simplest way to measure effectiveness is by the value of loot.

At least for the sake of being self sustainable and be able to afford losses easily.
Dani Gallar
Doomheim
#4 - 2016-03-20 10:38:34 UTC
I would say part of the reason to go down the Covert Ops (T2 exploration frigates) road is that it also enables the use of Stealth Bombers that seem to be good ships for hunting other explorers. Destroying other explorers ships will net you loot (possibly higher Tier exploration stuff like Sisters Probes/Launchers) not to mention it also removes competitors for the sites you want to run. Also the fewer explorers that are selling stuff in your part of the universe the bigger your payout will be when you sell your loot.
Mephiztopheleze
Laphroaig Inc.
#5 - 2016-03-20 10:45:38 UTC
no, it doesn't 'scale' in the way you seem to think.

however, a CovOps frigate will be much better able to survive in hostile space than a T1. Being able to warp cloaked is a pretty major advantage to have.

Sooner or later, especially if you frequent Wormholes, someone will come to try and blap you.

A Stratios, while expensive, can fight back to a certain degree. In any of the frigates, you want to run away.

Occasional Resident Newbie Correspondent for TMC: http://themittani.com/search/site/mephiztopheleze

This is my Forum Main. My Combat Alt is sambo Inkura

Do Little
Bluenose Trading
#6 - 2016-03-20 11:28:20 UTC
A covert ops frigate with covert cloak and T2 fit will cost roughly 30 million ISK, you can spend a lot more for a faction fit. Low/Null/WH exploration sites are a lot more valuable than highsec but only if you survive to get your loot to market. Talk to the people at https://www.eve-scout.com/signal-cartel/ if you are interested in pursuing a career in exploration.
J'Poll
School of Applied Knowledge
Caldari State
#7 - 2016-03-20 11:37:41 UTC  |  Edited by: J'Poll
First of all, stop thinking in "scaling" and "progression" in EVE as something you would expect. There is really no linear progression line in EVE. You have activities and to do it, you will need a ship that can do that activity. And you should pick a ship that does the job AND most importantly will make you have fun playing the game. This does mean that sometimes you'll pick a ship that isn't min-maxed for that activity, just because that makes it fun (battle-ventures, battle-skiff, etc. etc.)

You want to so an activity ("exploration") and you pick the tool ("your ship") for that activity accordingly.

Which tool and how expensive it is, that is your pick.

For very small screws in a soft material, you can just as easily pick a cheap ass screwdriver or an power tool. They are about as efficient in doing the job.



Your "progression" will be in safety (covert cloaks are much safer then normal cloak or no cloak) and speed in which you can do sites and/or probe down sites.

Does it justify something 'x' times more expensive then your current ship?

That is up to you. It could be, it couldn't be... It really really depends on personal preference and your current situation (how often are you in low-sec / null-sec / W-space) *btw, mid-sec doesn't exist*

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Nadja Hawk
Doomheim
#8 - 2016-03-20 12:55:03 UTC
what you want is the SoE frig, Astero I think it is named.
It cost a lot but all them midslots and lows realy do make a diference.
Is Shi
Perkone
Caldari State
#9 - 2016-03-20 13:54:00 UTC  |  Edited by: Is Shi
J'Poll wrote:
...Does it justify something 'x' times more expensive then your current ship?

That is up to you. It could be, it couldn't be...


I should've probably asked a more direct question - can you make 30 times more ISK flying around on a ship 30 times more expensive than the most primitive one? I guess the answer is No.

Am I missing any significant part of exploration (in loot terms) flying on T1 vs T2 mostly in wormhole space? I guess the answer is also No.

That's what I meant by "scalable" exploration, I'm not really asking about any other aspect of exploration here like how much fun it is to fly a covOpt ship etc.
ergherhdfgh
Imperial Academy
Amarr Empire
#10 - 2016-03-20 14:02:08 UTC
Like J'Poll said get the idea of progression out of your head. This game does not have a gear progression like other MMOs and your skill points figure into things at a much much lower rate than levels in other games. So what you are doing now with hacking sites won't change all that much as you skill up. The cov ops cloak on the T2 ships is a nice improvement and you can look at the ship description to see what more it gives you for hacking but other than that it won't change a whole bunch.

One thing that I can add is that not all hacking cans are equal and the ones with the better loot are typically harder to hack. So if you are having an 80% success rate it's possible that some of the 20% that you are failing on had some extremely valuable loot in them.

Eve is a PvP sandbox. So the real engaging content you have to make yourself. The only type of "progression' that exists in this game is your personal knowledge and experience. You can go from being an F1 monkey in someone else's fleet to being the guy going out there and creating content for all the other F1 monkey's waiting for you to give the go signal.

Want to talk? Join Cara's channel in game: House Forelli

Is Shi
Perkone
Caldari State
#11 - 2016-03-20 14:08:49 UTC  |  Edited by: Is Shi
Ideally, I'd like someone to say, from their personal experience, that T2, say, is 4 times more profitable than T1.

... or it's the same profit but I'm having 30 times more fun with it bla bla..

So I could make a decision when and if I switch to T2, considering it's 30 times more expensive per ship setup.
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2016-03-20 14:56:01 UTC  |  Edited by: J'Poll
Is Shi wrote:
Ideally, I'd like someone to say, from their personal experience, that T2, say, is 4 times more profitable than T1.
.


Which NOBODY can do.

As exploration is a RNG profession, what ship you fly, what your skills are etc have NO impact on what items are inside a site. That is all "pre-spawned" by a RNG system, all you do is get the goodies out.

So, it's impossible to even get a fixed income on exploration, let alone compare ship A to B because:

* You have to get lucky with what you find
* You have to get your items to the market
* Market value depends regional and over the course of time

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

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Cara Forelli
State War Academy
Caldari State
#13 - 2016-03-20 16:05:33 UTC
Is Shi wrote:
So I could make a decision when and if I switch to T2, considering it's 30 times more expensive per ship setup.

You should also factor in the cost of the loot you are carrying. Cov ops allows you to warp cloaked, which makes gate camps much easier to evade and wormholes much easier to navigate. If that means you have a higher chance of returning alive with your 100m loot you found, it's probably worth it.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

Tipa Riot
Federal Navy Academy
Gallente Federation
#14 - 2016-03-20 16:59:15 UTC
Is Shi wrote:
Ideally, I'd like someone to say, from their personal experience, that T2, say, is 4 times more profitable than T1.

... or it's the same profit but I'm having 30 times more fun with it bla bla..

So I could make a decision when and if I switch to T2, considering it's 30 times more expensive per ship setup.

You need to open your mind for all dimensions of the exploration game, being able to covops is only one, and IMO not the main point. For example I have max probing and hacking skills and guess what ... never fly a covert ops ships for hacking sites. With maxed skills the hull bonus doesn't contribute anymore to a better hacking speed and the slightly slower probing can be over-compensated by three other factors, higher warp speed, agility and bubble immunity, hence I fly insta-warp 10 AU/s interceptors for relic exploration in deep nullsec. Also sometimes I fly a variant with point and guns, to kill other explorers in T2 ships to spice up the game. The 30m for the interceptor is totally worth it as you are nearly uncatchable and let you scan whole regions for the good sites in very short time.

So, pick the tool you like flying, and is convenient to use for the job. Keep in mind what ships can do what, experiment, and you will know when to switch. Also you should set yourself goals on what you want to burn the ISK you earn, so that you get a feeling of what you need to make and what risks you can take.

I'm my own NPC alt.

Is Shi
Perkone
Caldari State
#15 - 2016-03-20 17:40:13 UTC
Tipa Riot wrote:
...

That's very helpful, thank you!
ShahFluffers
Ice Fire Warriors
#16 - 2016-03-20 18:15:48 UTC  |  Edited by: ShahFluffers
Is Shi wrote:
J'Poll wrote:
...Does it justify something 'x' times more expensive then your current ship?

That is up to you. It could be, it couldn't be...


I should've probably asked a more direct question - can you make 30 times more ISK flying around on a ship 30 times more expensive than the most primitive one? I guess the answer is No.

Am I missing any significant part of exploration (in loot terms) flying on T1 vs T2 mostly in wormhole space? I guess the answer is also No.

That's what I meant by "scalable" exploration, I'm not really asking about any other aspect of exploration here like how much fun it is to fly a covOpt ship etc.

Here's the thing...

Exploration is (more or less) based on a Random Number Generator. The ship you fly will not increase the odds of getting loot and/or the loot value (at least, not directly).
Instead, those factors change based on what area of space you are flying. Generally speaking, the lower the security rating of a system, the better **odds** (key word here) you will find and/or get more quality stuff.
But this comes with a tradeoff; lower security systems open you up to more "interference" from others. Specifically; you can be attacked and blown up by another player.


This is where your ship comes in.

Your Heron is a Tech 1 exploration ship. According to you, it does its job admirably.
The Tech 2 version of this ship is the Buzzard. It gains the ability to cloak (with the right module and skills), is faster in-warp, and can hack/scan/probe a little faster and more effectively. However, it is a fair bit more sluggish at sub-light speeds and an order of magnitude more expensive.

What this means is that the Buzzard can hang out in more hostile environments for longer whereas the Heron may not be able to (because people can see the Heron on scan and chase it more easily). The Buzzard can also hack/scan/probe a little faster. The tradeoffs are that it can be more easily caught when not cloaked up and your wallet will hurt A LOT more if it is blown up.


It is a judgement call on whether the upgrades and tradeoffs of a more expensive ship are worthwhile within the context of the situation.
Loot alone is not, and cannot, be the determining factor in why you should upgrade a ship. Rather, you have to ask yourself if the extra abilities will allow you to be more effective overall (examples: warping around, keeping safe, holding your own when attacked, etc).

Speaking personally... if you can do something, anything, in a cheaper ship... do it with the cheaper ship.
Stanijiro Karagora
Science and Trade Institute
Caldari State
#17 - 2016-03-20 18:40:35 UTC
I guess at that point you get that, no, it doesn't scale.

I just wanted to point that the 30 times more is to be balanced with the absolute values we are talking about.
After enough relic sites, you may be willing to pay a CovOps price because event if it won't earn you 30 * more, it is still quite cheap *and* more comfortable than T1.

That's the same thing with the Interceptor. It won't give you scalably more, but it's comfy and not that expensive.

And anyway, why earn isk if you don't spend them on ships ? ^^

If the stone fall on the egg, woe betide the egg; if the egg fall on the stone, woe betide the egg

ShahFluffers
Ice Fire Warriors
#18 - 2016-03-20 20:15:39 UTC
Stanijiro Karagora wrote:
I just wanted to point that the 30 times more is to be balanced with the absolute values we are talking about.
After enough relic sites, you may be willing to pay a CovOps price because event if it won't earn you 30 * more, it is still quite cheap *and* more comfortable than T1.

That's the same thing with the Interceptor. It won't give you scalably more, but it's comfy and not that expensive.

This is quite true.

You can probe things down in both a Heron and a Buzzard... but only the latter offers the ability to probe without having to be paranoid and constantly looking over your shoulder (at least, not as much).
Iria Ahrens
Space Perverts and Forum Pirates
#19 - 2016-03-20 20:41:12 UTC
Is Shi wrote:
[quote=J'Poll]

That's what I meant by "scalable" exploration, I'm not really asking about any other aspect of exploration here like how much fun it is to fly a covOpt ship etc.


Emphatically no.

This game is about diminishing returns. Just like your skills. You train 5x and get a marginal improvement. Train 5x again and get another marginal improvement.

If a module costs 1m isk. Then another module that is exactly the same but 10% more effective will not be 10% more in price. It will generally be 5x more expensive.

That's why vets scoff at new players that focus on stats, or equipment. Because stats and equipment are only good for marginal gains. Although, pile enough marginal gains and a significant gain might be accomplished. But the big gains are always player skills and knowledge over character skills and equipment.

So you can never look at prices and think that the price of a ship or module is proportional to its combat effectiveness. A t1 exploration ship can probably outfight a t2 covops, but the covops can warp cloaked so it's more a difference in kind than a difference in degree.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Lulu Lunette
Savage Moon Society
#20 - 2016-03-20 20:57:43 UTC
I love my Helios. I can probe and back almost lazily. I think speed and a peace of mind is what you get for 30-80x the price. Only T1 exploration Frigate I use anymore is the Astero and the only T2 I use is a Helios.

@lunettelulu7

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