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Crime & Punishment

 
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Macherial Bump

Author
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#21 - 2016-03-19 14:50:02 UTC
Sabotaged wrote:
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.


Hi sabotaged,

This clarification was specifically published in response to wails from miners who believed our repetitively nudging their barges to be unfair.

That you were apparently prevented from moving to a different location of your choice is more a testament to our creativity and your need to up your game than to any failing on the part of CCP.

You'll get over it, hopefully; pick yourself up, dust yourself off and have another go at it, bearing in mind the good advice you've been given in this thread.

Best of luck!
Sabotaged
Veritas Vincit
#22 - 2016-03-19 15:18:06 UTC  |  Edited by: Sabotaged
Sasha Nemtsov wrote:
Sabotaged wrote:
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.


Hi sabotaged,

This clarification was specifically published in response to wails from miners who believed our repetitively nudging their barges to be unfair.

That you were apparently prevented from moving to a different location of your choice is more a testament to our creativity and your need to up your game than to any failing on the part of CCP.

You'll get over it, hopefully; pick yourself up, dust yourself off and have another go at it, bearing in mind the good advice you've been given in this thread.

Best of luck!


The Macherial risked nothing effectively serving the purpose of a warp scram for 5-10 minutes without any kind of aggression I consider game breaking. Being held hostage on a hisec gate preventing from warping off when the loss this big coupled with network and launcher issues is enough for me to stop playing. Game shouldn't be this intense when you don't know what the rules are.

Until CCP has an official stance rather than playing fast and loose "judging case by case" on holding people hostage without repercussion, I wont resub. I just started playing about a month ago after 3 years and lost a freighter the first day I fly it. No thanks.

If the Macherial scrammed and killed me and got CONCORDED then we wouldn't be having this discussion and I'd move on. Or if we were in Null. It feels like every time I find out what the rules are it costs a billion. And they happen in Hisec.
lolcorpholder alt
Aliastra
Gallente Federation
#23 - 2016-03-19 18:31:56 UTC
POST WITH YOUR MAIN
Valkin Mordirc
#24 - 2016-03-19 18:42:52 UTC
Solyaris seems to have a lot whine going on these days.


You wouldn't be from Texas would you?
#DeleteTheWeak
Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#25 - 2016-03-19 19:25:11 UTC
Sabotaged wrote:
Sasha Nemtsov wrote:
Sabotaged wrote:
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.


Hi sabotaged,

This clarification was specifically published in response to wails from miners who believed our repetitively nudging their barges to be unfair.

That you were apparently prevented from moving to a different location of your choice is more a testament to our creativity and your need to up your game than to any failing on the part of CCP.

You'll get over it, hopefully; pick yourself up, dust yourself off and have another go at it, bearing in mind the good advice you've been given in this thread.

Best of luck!


The Macherial risked nothing effectively serving the purpose of a warp scram for 5-10 minutes without any kind of aggression I consider game breaking. Being held hostage on a hisec gate preventing from warping off when the loss this big coupled with network and launcher issues is enough for me to stop playing. Game shouldn't be this intense when you don't know what the rules are.

Until CCP has an official stance rather than playing fast and loose "judging case by case" on holding people hostage without repercussion, I wont resub. I just started playing about a month ago after 3 years and lost a freighter the first day I fly it. No thanks.

If the Macherial scrammed and killed me and got CONCORDED then we wouldn't be having this discussion and I'd move on. Or if we were in Null. It feels like every time I find out what the rules are it costs a billion. And they happen in Hisec.


I understand. As you wish. But why not redirect that butthurt into growth? Join the gankers and have some fun, or even join Mr Ozzie Udan, AG Butterfly of the Month.

It's up to you.
Sabotaged
Veritas Vincit
#26 - 2016-03-19 20:25:39 UTC  |  Edited by: Sabotaged
Sasha Nemtsov wrote:
Sabotaged wrote:
Sasha Nemtsov wrote:
Sabotaged wrote:
GM Karidor wrote:
CCP considers the act of bumping a normal game mechanic, and does not class the bumping of another player’s ship as an exploit. However, persistent targeting of a player with bumping by following them around after they have made an effort to move on to another location can be classified as harassment, and this will be judged on a case by case basis.


Hi sabotaged,

This clarification was specifically published in response to wails from miners who believed our repetitively nudging their barges to be unfair.

That you were apparently prevented from moving to a different location of your choice is more a testament to our creativity and your need to up your game than to any failing on the part of CCP.

You'll get over it, hopefully; pick yourself up, dust yourself off and have another go at it, bearing in mind the good advice you've been given in this thread.

Best of luck!


The Macherial risked nothing effectively serving the purpose of a warp scram for 5-10 minutes without any kind of aggression I consider game breaking. Being held hostage on a hisec gate preventing from warping off when the loss this big coupled with network and launcher issues is enough for me to stop playing. Game shouldn't be this intense when you don't know what the rules are.

Until CCP has an official stance rather than playing fast and loose "judging case by case" on holding people hostage without repercussion, I wont resub. I just started playing about a month ago after 3 years and lost a freighter the first day I fly it. No thanks.

If the Macherial scrammed and killed me and got CONCORDED then we wouldn't be having this discussion and I'd move on. Or if we were in Null. It feels like every time I find out what the rules are it costs a billion. And they happen in Hisec.


I understand. As you wish. But why not redirect that butthurt into growth? Join the gankers and have some fun, or even join Mr Ozzie Udan, AG Butterfly of the Month.

It's up to you.


My intention ultimatly was to give away free stuff to my streamers.

Don't stream without a delay or someone will stream snipe you. Is it just me or do you only learn this game through loss?

You think you have an understanding of how to play this game but clearly I don't. Most of my experience revolves around null sec and there anything goes. Rules are made by you and your corp/alliance. We know what to expect. But hisec is a freaking scary place.

I understand that If I'm attacked and lose my ship, CONCORD will kill you too, so okay that makes sense. You have to have an equivalent ship right. wrong. ganking favors the gankers. Learn that everytime my miner got suicide ganked. I'm not against miner bumping, I say if your afk your open game go head. The assumption is a noob isn't going to fly a hulk and experience a 200 mil loss being ignorant of the mining hazards. Except I question my understanding of this game so the assumption may be wrong.

First day freighter pilot with no experience doing it. I always read that as long as you don't AFK you'll be fine travelling in hisec. Freighters are tanky. SAFE! This is clearly incorrect. I thought they warp in front of you when you land in the system, and when you land at the out gate at 15km they bump you off and then blap you. Thats pretty clear to me except this is clearly not what I experienced.

This is the first time I've ever come across hearing a Macherial holding someone hostage on the warp in gate itself. Even the forum posts arent clear on this. The Eve University Hauling guide doesn't cover this either which I don't know about the rest of you, but it's were I atleast get a lot of my info from. It apparently does not cover things like how to check routes with the map.

I'm seeing posts of people saying to use a webbing alt you'll be fine, this is totally wrong, I had a webbing alt, it doesn't matter. Other people will confirm this. once your taken hostage and a Macherial bumps you on gate, there is no escape regardless of a webbing alt. You will die.

That kind of leads me to an underlying issue with this game. People don't seem to have a clear understanding of it either. There's a lot misinformation or at the least, partial information. What I learned in this thread, was amazing I had absolutely no idea. These suggestions have given me much more insight and are appreciated. I just wish it didn't cost a billion every time I learn how the game works.

In this instance it's much more than just losing a billion the first day as a freighter pilot, its learning that a Macherial with no consequence or risk can prevent you from playing this game in high security space. It is not clear, it should be called high security space with loopholes and hostage bumping.

Does someone teach you guys this stuff or is there infact an "instruction manual" on how to play this game somewhere? The problem is I dont know what questions to ask, or is the only way to learn how to play is to lose? And here I thought Dota 2 was complicated to learn.
Sabotaged
Veritas Vincit
#27 - 2016-03-19 21:57:32 UTC  |  Edited by: Sabotaged
https://www.youtube.com/watch?v=TniQNojOTjQ

Same except he was lucky to be against catalysts and not brutix's. He also had 2 hours to call for help. Again, according to the person on comms, webber alt does not matter, a lot of people seem to believe it does.

He said they messed up the gank. Other than trying to logoff and calling for help, you are guaranteed to die. This game mechanic has been there for some time so I don't appear CCP to say anything.

Even though it says how to save your freighter ship it is actually misleading because the guy clearly states, you cannot and the Macherial can bump you indefinitly unless they mess it up. This video is just a retelling.
Mobadder Thworst
Doomheim
#28 - 2016-03-19 22:04:41 UTC
Sabotaged wrote:
Jacques d'Orleans wrote:
Sabotaged wrote:
Bumblefck wrote:
I meant setting it up as a public courier contract for others to fulfill. Much less stress, and generally less expensive than a billion ISK loss. While not being AFK generally helps a great deal, it is by no means the only saving grace.

Which brings us to the most important question of all - if you were aware of CODE and the necessity of not being AFK and bot-aspirancy, why did you not buy a permit?


There seems to be some confusion, I only know CODE as an alliance listed on DOTLAN. I have not played the game in 3 years. I don't know what this permit is you speak of. I wasn't AFK, I had a webber as well. They asked me to pay them 300 million which I did not have and was certain they would kill me anyway. scam.


Then you made some major mistakes, the following is not putting insult to injury, it's just a bit advice.
1. Before undocking check your route on the map.
2. If there are any red circled systems on your route, then check the sytem via zkillboard or check them with Dotlan and look what Coprs are in for the kill. That gives you a good idea who they are and what they do for a living. Put them on your contact list!
3.It looks like you didn't follow the most important rule "Don't fly anything you can't afford to lose", given by your comment " They asked me to pay them 300 million which I did not have...". Follow this rule! Always!
4. Alternatively use Courier contracts for the stuff you want to get hauled. Pay their freight rate and sleep better.
5. If hauling yourself then buy a permit, it's just 10M Isk and valid for a year. A real bargain if you ask me.



I appreciate your post. Though I won't be flying freighters anymore, it seems the learning curve continues to be excessive in my personal opinion.

A Macherial should not be allowed to hold you hostage indefinitely without absolutely no risk whatsoever to said Macherial. To me this is the very definition of exploit.. This may very well be sanctioned by CCP and within the rules of the game. I can find another game.

I think there's a larger issue here, is a game should be enjoyable, not make you upset because the rules are not so clear. We recently lost a Rattlesnake in corp because he wasn't watching local and intel channels properly and got hot dropped on, now he cant do sites. He is a new guy. The theme of this game appears to be learning it is costly. I feel the reward does not outweigh the risk.

What are my options? Shield incursions in high sec, nice isk but highly repetitive. Roamin PVP is highly enjoyable. I fall asleep during hot drops because waiting 2 hours in a pos for someone to locate a target is boring. Faction Warfare was entertaining but being insta blapped at gates and stations by loki's or tornados is irritating. Ratting is repetitive and you always have to be vigilant. Missions are probably least risk and Mining in Osmon, 2 hours and someone will suicide gank you in a catalyst. Hauling and Hauling trading appears to be pointless. JF? Lucrative if you but requires a 7 bil investment. Station trading? why bother undocking? Other than fleet pvp in frigates and cruisers, everything else is either repetitive or the risk doesn't equal the reward. Exploration? Need skills, WH data sites are very inconsitent, and when I found one manticore showed up and blew me away. Nullsec data sites? bunch of reds ended up in system, warped to pos, can instapopped my new fitted ship 40 mil boom.

I feel like this game is very restrictive, encourages questionable mechanics and punishes you harshly for making mistakes.

Don't fly anything you can't afford to lose, I agree, but this goes back to reward vs risk right? Expecting to fly a freighter beyond a single day is apparently an unacceptable amount of risk for absolutely no reward. Then I see buy orders for 60 plex's in jita and just think to myself, WTF.


This brutal learning curve is why Eve is special.

Eve has no compelling storyline. The NPC mobs aren't even arguably dangerous. It is, quite simply, a box of sand.

When you log into Eve, you are paying to enter a sandbox with the current occupants. Some are nice. Some are sociopaths. They are creating the storyline, goals, risks, etc... It is a microcosm of our alter egos.

They are not controllable but they can be beaten. However, they are not amateurs and you are unlikely to beat them first try (whether it be in freightering, market, or pew).

It's brutal. I still shake after I fight and I've been pvp for years. I've lost a lot over those years, but I've won a bit too.

That's what you have to look forward to in this game. If it's not for you, we understand. We have all rage logged at some point because we lost more than we wanted to.

I think I've quit the game at least half a dozen times.

It's still the only game I know that creates a level of immersion that makes you want to throw-up for two hours after a bad loss. I've also been unable to sleep for hours after a good win. That's what we pay for.

I agree code and the current MERC structure are unbalanced, but that is the outcome of the Retribution patch in 2012...

I hated the retribution patch.
Sabotaged
Veritas Vincit
#29 - 2016-03-19 23:17:40 UTC  |  Edited by: Sabotaged
Mobadder Thworst wrote:
This brutal learning curve is why Eve is special.

Eve has no compelling storyline. The NPC mobs aren't even arguably dangerous. It is, quite simply, a box of sand.

When you log into Eve, you are paying to enter a sandbox with the current occupants. Some are nice. Some are sociopaths. They are creating the storyline, goals, risks, etc... It is a microcosm of our alter egos.

They are not controllable but they can be beaten. However, they are not amateurs and you are unlikely to beat them first try (whether it be in freightering, market, or pew).

It's brutal. I still shake after I fight and I've been pvp for years. I've lost a lot over those years, but I've won a bit too.

That's what you have to look forward to in this game. If it's not for you, we understand. We have all rage logged at some point because we lost more than we wanted to.

I think I've quit the game at least half a dozen times.

It's still the only game I know that creates a level of immersion that makes you want to throw-up for two hours after a bad loss. I've also been unable to sleep for hours after a good win. That's what we pay for.

I agree code and the current MERC structure are unbalanced, but that is the outcome of the Retribution patch in 2012...

I hated the retribution patch.


Yes, a lot of people appear to be confused how the game actually works, there are a lot of myths floating around. Honestly the solution is rather simple. Either correct High Security space or just remove it all together and leave a few rookie systems. A lot of my aggravation stems from not understanding how high security works after 2 years later because of game mechanics are not clear. edge plays, loop holes and sanctioned exploits. I'm starting to think CCP wants to keep the concept of hisec lines blurred

Maybe the solution is just to stay out of hisec and low sec permanently.
Ozzie Udan
Caldari Provisions
Caldari State
#30 - 2016-03-19 23:24:59 UTC  |  Edited by: Ozzie Udan
Sabotaged wrote:
Sabriz Adoudel wrote:
Flying a freighter through Uedama when you are solo is as dumb as ratting in the top belt of Tama in a carrier.


This game punishes you harshly for ignorance.



You're right what you about this game, but it can also reward in equal amount, you say you have had loses in your corp to, try and learn from this, and remember there are people fighting these gankers when they can and sometimes we win.

If you need any tips on corp security and setups, plenty of people here can help, you can always ask here about offers of help if you don't know people, HoleySheet1 was even offering his services for free a short time ago, the guy can be a right pain sometimes but he's a very skilled player by all accounts

Any way good luck with EvE and fly safe

Ps you asked how we learn, I as many here, have a lot of years in EvE, I also have had very good teacher in all aspects of eve life, other than worm holes, I think EvE is about learning to learn, do that well and you will get on, every day you log in it can lead to a new story just as your freighter loss lead you here.

A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head A painting of me

Lugia3
Federal Navy Academy
Gallente Federation
#31 - 2016-03-19 23:41:22 UTC
lmao

"CCP Dolan is full of shit." - CCP Bettik

Mobadder Thworst
Doomheim
#32 - 2016-03-20 00:07:20 UTC
Sabotaged wrote:
Mobadder Thworst wrote:
This brutal learning curve is why Eve is special.

Eve has no compelling storyline. The NPC mobs aren't even arguably dangerous. It is, quite simply, a box of sand.

When you log into Eve, you are paying to enter a sandbox with the current occupants. Some are nice. Some are sociopaths. They are creating the storyline, goals, risks, etc... It is a microcosm of our alter egos.

They are not controllable but they can be beaten. However, they are not amateurs and you are unlikely to beat them first try (whether it be in freightering, market, or pew).

It's brutal. I still shake after I fight and I've been pvp for years. I've lost a lot over those years, but I've won a bit too.

That's what you have to look forward to in this game. If it's not for you, we understand. We have all rage logged at some point because we lost more than we wanted to.

I think I've quit the game at least half a dozen times.

It's still the only game I know that creates a level of immersion that makes you want to throw-up for two hours after a bad loss. I've also been unable to sleep for hours after a good win. That's what we pay for.

I agree code and the current MERC structure are unbalanced, but that is the outcome of the Retribution patch in 2012...

I hated the retribution patch.


Yes, a lot of people appear to be confused how the game actually works, there are a lot of myths floating around. Honestly the solution is rather simple. Either correct High Security space or just remove it all together and leave a few rookie systems. A lot of my aggravation stems from not understanding how high security works after 2 years later because of game mechanics are not clear. edge plays, loop holes and sanctioned exploits. I'm starting to think CCP wants to keep the concept of hisec lines blurred

Maybe the solution is just to stay out of hisec and low sec permanently.


I think I was unclear. What I meant to say is I sympathize with your pain, but that you received the product you paid for.

You don't understand engagement mechanics because you have been avoiding engagements.

It's hard to learn the rules of any game if you don't play it.

The solution isn't a nerf, it's to pvp enough to learn the basics of how it works.

A couple dozen cheap frigates is cheaper than a freighter... And more fun to lose.
Dom Arkaral
Bannheim
Cuttlefish Collective
#33 - 2016-03-20 05:51:00 UTC
Sabotaged wrote:
Macherial Bumped. Couldn't align to get off even with a webber or get back to the gate. Windows became stuck, may have been a stuck key. Game crashed ie Socket Error and launcher refused to launch client again until after restarting launcher. Watched through my webber who was not disconnected as my charon did not warp off and popped before I could even log back in.

https://zkillboard.com/kill/52674500/

First day flying a freighter. unsubbed.

ahhh so here he is everyone!!!
the guy who spent idk how much to inject a 4d.o. toon to make it fly freighters

git gud
post salty response below Lol

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist

pushdogg
relocation LLC.
#34 - 2016-03-20 06:38:40 UTC
lolcorpholder alt wrote:
POST WITH YOUR MAIN


....amazing.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#35 - 2016-03-20 06:39:59 UTC
Sabotaged wrote:
Jacques d'Orleans wrote:
Sabotaged wrote:
Macherial Bumped. Couldn't align to get off even with a webber or get back to the gate. Windows became stuck, may have been a stuck key. Game crashed ie Socket Error and launcher refused to launch client again until after restarting launcher. Watched through my webber who was not disconnected as my charon did not warp off and popped before I could even log back in.

https://zkillboard.com/kill/52674500/

First day flying a freighter. unsubbed.


You flew your Charon thru Uedama, when at that time already some hundred ships have been ganked. Seriously? Your webber was popped too, i assume
You would have been popped anyways with our without your game crash! That's as sure as there comes Sunday after Saturday!
When there is a huge red circle around Uedama in your map, don't go there.

Btw, next time buy a permit, it's just 10M and you'll survive.


Oh I just won't bother buying another freighter. I'll extract the JF skills and put them toward something else. It's pointless. I've played this game for 2 years. It's not like doing a haven 14.3 au from a stargate. There is always some exploit or edge play or some mistake that's costly. I don't even know what red circle your talking about.

If that was your 'webber' it explains a lot.

That's not a webber fit for taking a freighter through gank systems. You need much better then that and you'll be much safer as a result.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Sasha Nemtsov
Federal Navy Academy
Gallente Federation
#36 - 2016-03-20 08:23:10 UTC
Shae Tadaruwa wrote:
That's not a webber fit for taking a freighter through gank systems. You need much better then that and you'll be much safer as a result.


Hi Shae,

Perhaps you'd be kind enough to to post an explanatory fit or two for the OP's benefit and mine?

Thanks!
Morgan Agrivar
Doomheim
#37 - 2016-03-20 10:57:42 UTC
loyalnon must have been bored and had no other targets for you to lose that freighter to him. Otherwise he wouldn't have bothered...
FloppieTheBanjoClown
Arcana Imperii Ltd.
#38 - 2016-03-21 00:25:12 UTC
Never ceases to amaze me how different people react to similar situations.

It was unexpected violence that compelled me to get interested in the more dangerous parts of Eve. Rather than be a victim of it, I owned it and made it a tool for myself. Other people fold up and leave the game because someone found a way to kill them that they didn't see coming.

Founding member of the Belligerent Undesirables movement.

Mobadder Thworst
Doomheim
#39 - 2016-03-21 02:04:01 UTC
Sabotaged,
Allow me to train you a bit, free of charge. Email me in game and we can meet up.

I can take the surprise out of this sort of thing.

The bad news is that almost everyone I train turns into a bloodthirsty pirate.

It's an unfortunate side effect of finding out how much fun it is.
Have fun,
Mo
Dom Arkaral
Bannheim
Cuttlefish Collective
#40 - 2016-03-21 02:11:48 UTC
Mobadder Thworst wrote:
Sabotaged,
The bad news is that almost everyone I train turns into a bloodthirsty pirate.

B.. but you never trained me Mo, and I'm still bloodthirsty ;_;

Tear Gatherer. Quebecker. Has no Honer. Salt Harvester.

Broadcast 4 Reps -- YOU ARE NOT ALONE, EVER

Instigator of the First ISD Thunderdome

CCL Loyalist