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The New Meta of High Sec

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Jonah Gravenstein
Machiavellian Space Bastards
#61 - 2016-03-18 10:23:41 UTC  |  Edited by: Jonah Gravenstein
Grognard Commissar wrote:
the problem is that hisec wardeccers can easily go out seal-clubbing organizations liek eve uni, with no skin in the game, you show up with 20dessies, they undock t3's and play station games.
I would hardly call going up against Eve Uni seal clubbing, and I'm pretty sure Eve Uni would find your statement to be offensive.
Quote:
, they dec a couple hundered corps, and sit in uedama blapping stuff.
If they're sat in Uedama blapping stuff then it's pretty easy to avoid them if you want to.

Quote:
another problem with hisec presently, is suiganking. it's too easy, too inexspensive. a freighter costs 1.2b for the hull, and easily carries (and really, it's hard not to) 2b in hisec ore, but they're so big, slow, unarmed, and lightly-tanked (at most 200k isk EHP).
Firstly the cost of a ship in no way determines the cost required to destroy it, nor should it. Secondly your claim of a max EHP of 200,000 is utter crap, especially given the hull resist bonus that every ship in the game just got.

Without any fittings whatsoever and the bare minimum skills required to fly the ships, the only freighter that doesn't exceed your "maximum" figure by at least 20% is the Bowhead. Going with a maximum cargo fit does indeed bring the numbers down to under 200,000 EHP; however, the poorest fitting choice, and it is without doubt the poorest fitting choice, is not the benchmark we should be using.

In the beginning there was nothing, which exploded.

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Terminal Insanity
KarmaFleet
Goonswarm Federation
#62 - 2016-03-18 17:22:44 UTC
i see a lot of people saying the removal of watchlists has caused more wardecs, but not a single one has said exactly how these are connected in any way.

The removal of watchlists did nothing to highsec. It did not effect the number of wardecs.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Klarick
Emperor's Medical Corporation
#63 - 2016-03-18 17:38:58 UTC
Sustrai Aditua wrote:
Maybe the concept of the War Dec itself is the problem. Maybe having sanctioned violence in the realm of a sovereign power is the contradiction that makes all that follows not hold water. The only incentive for wanton war deccing is absolution from CONCORD. Take away that one element; incentive gone.

This of course would then leave warfare to the province of the big boys in null who are really the ones designed to handle it. Warfare, after all, is a meta game feature. High sec being the wading pool, why are the big boy water battles allowed in the paddler puddle? No, it just makes sense, but for some reason taking out the wanton-ness is like a damsel trying to get herself out of the shower room in her first bikini.

Tough guy answers all around to keep war decs for ganking in high sec. Truth is, the true chickens in this game don't venture forth into the null regions and create their empires as long as they can pretend to play the meta game in high sec. It's something the players themselves bring upon themselves..

SO, if you continue to violate the sovereignty of the Minmatar, Amarr, Gallente and Caldari EMPIRES by making that sovereignty a joke, you're gonna get an untold infinity of "problems" that have to be patched up like a leaky rowboat. Get enough leaks, you end up doing more patching than rowing.

So....lol....good luck with this. Bottom line is, you don't want a solution.



So much this. The so called pvprs dont to pvp per sey. That just want slaughter soft targets. There is plenty of room in eve to pvp, its called low and null sec. Eve has lost its true PvPers. Where they went i dont know, Now we have just have pvp carebears raping miners in high sec.
Black Pedro
Mine.
#64 - 2016-03-18 18:59:00 UTC
Klarick wrote:
Sustrai Aditua wrote:
Maybe the concept of the War Dec itself is the problem. Maybe having sanctioned violence in the realm of a sovereign power is the contradiction that makes all that follows not hold water. The only incentive for wanton war deccing is absolution from CONCORD. Take away that one element; incentive gone.

This of course would then leave warfare to the province of the big boys in null who are really the ones designed to handle it. Warfare, after all, is a meta game feature. High sec being the wading pool, why are the big boy water battles allowed in the paddler puddle? No, it just makes sense, but for some reason taking out the wanton-ness is like a damsel trying to get herself out of the shower room in her first bikini.

Tough guy answers all around to keep war decs for ganking in high sec. Truth is, the true chickens in this game don't venture forth into the null regions and create their empires as long as they can pretend to play the meta game in high sec. It's something the players themselves bring upon themselves..

SO, if you continue to violate the sovereignty of the Minmatar, Amarr, Gallente and Caldari EMPIRES by making that sovereignty a joke, you're gonna get an untold infinity of "problems" that have to be patched up like a leaky rowboat. Get enough leaks, you end up doing more patching than rowing.

So....lol....good luck with this. Bottom line is, you don't want a solution.



So much this. The so called pvprs dont to pvp per sey. That just want slaughter soft targets. There is plenty of room in eve to pvp, its called low and null sec. Eve has lost its true PvPers. Where they went i dont know, Now we have just have pvp carebears raping miners in high sec.
What makes me smile every time some carebear moans about PvP should take place only outside of highsec or that there is no real (read: honourable) PvP left in the game is that Eve has been this way for almost 13 years. Carebears have been moaning about the fact they are not safe for over a dozen years and yet the core of the game - non-consensual and unbalanced PvP - remains largely the same as it was when the severs went live.

You'd think they'd get the message by now of what type of game this is but they never seem to. Maybe it is just a constant influx of confused new players, but the incentive and ability to shoot the defenseless has literally been built into the game by the developer on purpose in the form of CrimeWatch and War Declariation mechanics. They want, or at least want the possibility of this game play to be present in Eve. Over a decade of moaning, crying, begging or threatening to leave has not made CCP change this pillar of the game, yet the carebears come back thread after thread to try yet again to get CCP to change their game. Talk about the definition of futile.

If you don't like the gameplay on offer in this game, please just move on. You'll find it a better choice for your mental health and your dignity than to write yet another pouting post about how dishonorable the other players are or how you should have the right to play how you want. I am afraid you don't have that right - CCP sets the rules. If you don't like it, just take your leisure time and currency and play something that is more in line with your gaming sensibilities.

You'll be much happier.
Ralph King-Griffin
New Eden Tech Support
#65 - 2016-03-18 19:04:22 UTC
Terminal Insanity wrote:
i see a lot of people saying the removal of watchlists has caused more wardecs, but not a single one has said exactly how these are connected in any way.

The removal of watchlists did nothing to highsec. It did not effect the number of wardecs.

no one could be arsed because we had this 13 page thread on exactly that.
Mr Epeen
It's All About Me
#66 - 2016-03-18 21:21:10 UTC  |  Edited by: Mr Epeen
I didn't read this thread in it's entirety, so forgive me if this has been mentioned.

It is my opinion that having war declared on them is the best thing that can happen to an industrial corp.

Here's my reasoning. You can shoot first.

For how long now have miners been whining about being ganked all the time with essentially no defense but having a tank? For as long as I can remember is the correct answer to that. Those days are now over.

What happens now is that you know up front that someone is out to get you and can take proper steps. Meaning have some combat ships in system with you. Plenty of pilots out there that will be happy to play the role of defense fleet now that they get to do more than orbit miners and then watch as a bunch of suicide gankers kill the barges before they can legally shoot back.

Now the defense fleet can actively engage these nefarious ne'er-do-wells that have it in mind to disrupt mining operations. Leaving the miners to scoot to safety in a ship instead of a pod.

It seems to me that removing watch lists might just be the best thing to happen for industrial corps in years. All it requires is a little effort in the recruitment forum. War decs are up. Ganking is down. Fun is had by all!

Mr Epeen Cool
Duke Killem
Doomheim
#67 - 2016-03-19 01:06:49 UTC
Only fix to the wardec question is to reduce the amount a single alliance can have at one time....say three. Then it's bye bye Pyrat and Marmite easy Jita pipe kills o/. Lazy oinks that they are.
Jonah Gravenstein
Machiavellian Space Bastards
#68 - 2016-03-19 06:04:48 UTC
Duke Killem wrote:
Only fix to the wardec question is to reduce the amount a single alliance can have at one time....say three. Then it's bye bye Pyrat and Marmite easy Jita pipe kills o/. Lazy oinks that they are.
Speaking of lazy.

If you're going to troll please invest a modicum of effort into it.

In the beginning there was nothing, which exploded.

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