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Please reduce the number of SOV timers

First post
Author
killerkeano
Doomheim
#81 - 2016-03-18 16:25:16 UTC
Oh no CCP we own several regions but we cant farm PVE to RMT to give RL cash for kickstarters, because someone laser attacked our Sov structures.

Must suck logging in just to play crappy sov laser warfare! HAHAHAHAHAHA

If you can't defend it, you don't deserve it!

Lucas Kell
Solitude Trading
S.N.O.T.
#82 - 2016-03-18 16:26:37 UTC
Nigerian Banker Prince wrote:
Have you stopped and considered that your coalition literally developed the prototype of this kind of warfare? Weaponized boredom and all that? You are complaining about multiple harassing attacks that are designed to weaken and exhaust the enemy.....a tactic the CFC has used itself?
We've done a lot of things and because of that mechanics have in the past been changed for the better. Weaponized boredom was always a terrible concept and you can hardly justify it becoming an actual game mechanic on the basis that we did it once.

Nigerian Banker Prince wrote:
You say that the attackers won't lose much more than the ship they are flying but what about their time? Oh heaven forbid you have to spend your time defending but you never really put much thought into the time the attackers have put into attacking.
All players have to spend their time doing things, that's still not a committed cost. If they lose the timer they don't go "oh no now I can't play for X days" they just go "oh well" and go ping another timer. Sov attacks should take an equal commitment from both sides. If the defender loses they will lose their space, if the attacker loses they should also lose something. Previously that was sunk costs, but now there are very few costs.

Nigerian Banker Prince wrote:
If you cannot handle the amount of timers you currently have, then reduce your sov. Become smaller/more manageable. If you cannot handle the attacks that are happening, then leave sov and regroup. You are not some special butterfly where you get to have the mechanics changed because you don't like them. TEST, IRON, D2, BoB, LV, BRUCE, and countless others got removed from Null over even worse mechanics then what we have now. Seriously....quit your b******** and deal with it.
We obviously can handle it, that doesn't make it fun to do, but then it's fairly obvious you have no interest in the actual game mechanics being entertaining - probably because you're too busy RMTing to consider the entertainment value of games.

And mate, the mechanics will get changed. CCP have already declared entosis to be such a terrible mechanic that it's been rejected from citadels, and I imagine when citadels roll round and sov structure get merged in they will be based on the newer damage mitigation mechanics.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

killerkeano
Doomheim
#83 - 2016-03-18 16:27:21 UTC
HMmmmmm juicy CFC tears. so tasty



you reap what you sow.
Eddiie
Hooded Underworld Guys
Brotherhood of Spacers
#84 - 2016-03-18 16:28:02 UTC
goons complaining about boredom and repetition ???

SUCK IT UP
Kryptik Kai
Pandemic Horde Inc.
Pandemic Horde
#85 - 2016-03-18 16:29:12 UTC
Terminal Insanity wrote:

You only think its better than what came before, because you hold no sov and have no intention of holding sov.


We don't have sov? Shocked

Quote:
You (horde) shouldnt be able to challenge sov


Because screw the sandbox

"Shiny.  Lets be bad guys." -Jayne Cobb

Terminal Insanity
KarmaFleet
Goonswarm Federation
#86 - 2016-03-18 16:35:40 UTC
Kryptik Kai wrote:
Terminal Insanity wrote:

You only think its better than what came before, because you hold no sov and have no intention of holding sov.


We don't have sov? Shocked

Quote:
You (horde) shouldnt be able to challenge sov


Because screw the sandbox


well **** i'd like to get rid of concord. can we do that too?

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Terminal Insanity
KarmaFleet
Goonswarm Federation
#87 - 2016-03-18 16:36:57 UTC
Eddiie wrote:
goons complaining about boredom and repetition ???

SUCK IT UP



Says the guys who reinforce a CSAA tower claiming it was to "generate content" and then dont show up to actually finish the job.
That was highly enjoyable, sitting on a jumpbridge for 2 hours waiting for you to not show up.

Great content 10/10 would fleet again

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Kryptik Kai
Pandemic Horde Inc.
Pandemic Horde
#88 - 2016-03-18 16:37:30 UTC
Terminal Insanity wrote:
Kryptik Kai wrote:
Terminal Insanity wrote:

You only think its better than what came before, because you hold no sov and have no intention of holding sov.


We don't have sov? Shocked

Quote:
You (horde) shouldnt be able to challenge sov


Because screw the sandbox


well **** i'd like to get rid of concord. can we do that too?


Concord doesn't stop gankers, whats your point?

"Shiny.  Lets be bad guys." -Jayne Cobb

Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#89 - 2016-03-18 16:39:23 UTC
Lucas Kell wrote:
Zappity wrote:
I feel quite conflicted on this topic. On the one hand, I think that people who want to hold sov should be able to do so, and that it should be difficult for them to be kicked, or harassed, out of their space.

On the other hand, I think that enormous conglomerations such as the Imperium are fundamentally bad for the game and that sov mechanics which assist in these being broken up are healthy. At least for the moment.

I guess that leads to a further question - would the Imperium form under the current sov mechanics?
Current sov mechanics favour even bigger groups as the less people you have attacking your space the better.

At the end of the day, big groups won't stop forming all the time there's a benefit to cooperation which isn't going away. The only reason it's more pronounced in EVE than in other games is because it's a single shard so there's more players. What I don't understand is why some people think mechanics should be changed to stop other people playing in a way they don't like.

And if they did do it, the result wouldn't be good because there's a huge number of people that like EVE being a sandbox and that would be ultimately breaking it. If CCP started forcefully choosing what playstyles were allowed they'd lose a heap of players. Hell, I only have one of my 50 character in the Imperium, so wouldn't; be very affected, but I'd drop all of my accounts and be gone in a heartbeat if CCP started enforcing maximum levels of cooperation.



CCP should never limit people working together. I don't fly with the imperium but ccp should not break it apart just becuse it exsist. That would be a death sentance for the game.
Puchoco Voluspa
SniggWaffe
WAFFLES.
#90 - 2016-03-18 16:47:43 UTC
SAFETIES RED

PENISES ERECT

SMA REKT
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#91 - 2016-03-18 16:51:33 UTC
Rain6637 wrote:
Xeno Szenn wrote:
Rain6637 wrote:
A glaring symptom of this new sov system seems to be the opposite of the HP grind system. By limiting attackers to 1, you've also reduced the response to near 1.

I can show up and jam the attacker, damp them, or shoot them. What I've found after several quick response fleets is the attackers are mostly Exodus small gangs ringing a doorbell. That type of gameplay does nothing for me, but I can appreciate their good fortune through game design.

Compare this to at least 50 duders required in the past, and entosis looks a lot like pure harassment.

Now. I think it's clear this thread was started out of frustration and there's no way to spin that. It does prove my point, however, that entosis is probably not the type of thing customers enjoy.

I think capture should look like a pool of 500 or 1000 entosis minutes, with a cap on simultaneous entosis modules based on ADM.

The logic behind it is to swap capitals needed in the past with subcapitals, each with an entosis link. This breaks up the capital requirement of HP grinds, and also solves the small gang harassment.

I am posting this as one of Asher's children who enjoyed 50-man Ishtar HP grinds in Querious and other parts of Sov space.



Small gang fights are fun but not the only gameplay eve should offer the massive wars are what brings a lot of players to the game and a style of gameplay that should not suffer just to give small gang fights more of a chance. However, the mechanics are what they are and if a better system or a new system was introduced it wouldn’t take long for people to complain again anyway

That thought was in the back of my mind, that no matter the system players will find it uncomfortable.

I think Sov should be determined by the portion of moons that are towered in a system.



I think they did that system before domminon sov. I wasn;t around back then but it could be intresting
Lucas Kell
Solitude Trading
S.N.O.T.
#92 - 2016-03-18 16:53:55 UTC
Xeno Szenn wrote:
CCP should never limit people working together. I don't fly with the imperium but ccp should not break it apart just becuse it exsist. That would be a death sentance for the game.
That's what people are leaning toward though. They like these mechanics because it allows even single players to pose a realistic threat to big groups because they hate the idea of a big group. Nothing any big group does really has an impact on other players, before I rented then joined the Imperium big groups existed but had absolutely no bearing on my day to day gameplay, but some people just can't handle the fact that these groups exist and it's those people these mechanics cater to. Thankfully I think CCP knows it's bad play and entosis has a limited shelf life.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

White 0rchid
V0LTA
WE FORM V0LTA
#93 - 2016-03-18 16:56:01 UTC  |  Edited by: White 0rchid
Terminal Insanity wrote:
This game has turned into a job, and its not fun.


Maybe, just maybe, and I'm reaching here, you guys just have too many systems. With less systems and your member base, I'm pretty sure you'd have an easier and more fun time defending.

The reason you are all whinging is because your systems are so widespread and in your eyes it's a "hassle to go all that way to find an T1 frig trolling". If that was only a couple jumps I'm pretty sure you wouldn't care as much.
Frostys Virpio
State War Academy
Caldari State
#94 - 2016-03-18 16:56:18 UTC
killerkeano wrote:
HMmmmmm juicy CFC tears. so tasty



you reap what you sow.


The issue I have with post like that is that it means I am not allowed to think as an individual. My though are supposedly always associated with my corp and alliance tag even if I have some position that would more than likely be against what the leaders think. I don't know if other corp/alliance have a line of post to follow or other stuff like that but I surely don't follow one and really hope you don't have to follow one either.

TBH, I'n not unhappy toward any player currently playing the game how it is right now. This stupidity is the name of the game now so anyone not playing it like that would be shooting himself in the foot for no reason. Using weaponized boredom is effective so of course people will use it. The real question to me is, why the hell they they make a system where such terrible strategy cans till be used.

When the CFC back in the previous SOV demonstrated that boredom could be a weapon, I though it was both a creative way of using the rules AND dropping a turd on the game in plain view. Doing it right now in the new way of doing it is just the same thing. It's using the rules how they are written while also shitting on the system. Both are just as bad imo.
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#95 - 2016-03-18 16:59:41 UTC
Lucas Kell wrote:
Xeno Szenn wrote:
CCP should never limit people working together. I don't fly with the imperium but ccp should not break it apart just becuse it exsist. That would be a death sentance for the game.
That's what people are leaning toward though. They like these mechanics because it allows even single players to pose a realistic threat to big groups because they hate the idea of a big group. Nothing any big group does really has an impact on other players, before I rented then joined the Imperium big groups existed but had absolutely no bearing on my day to day gameplay, but some people just can't handle the fact that these groups exist and it's those people these mechanics cater to. Thankfully I think CCP knows it's bad play and entosis has a limited shelf life.



Entosising is deffernt then an artifical reduction of a groups ablity to work togther. entosising something dosn't mean sma cant work with the imperium anymore. If everyone can plau in sov then entosising is the best system we have right now. If not everyone can play with sov brinig back needing suppercaps. either way i'm fine with it. I'm currious though how many people do you think it should take to attack sov at a minimum?
Frostys Virpio
State War Academy
Caldari State
#96 - 2016-03-18 17:12:53 UTC
Xeno Szenn wrote:
Lucas Kell wrote:
Xeno Szenn wrote:
CCP should never limit people working together. I don't fly with the imperium but ccp should not break it apart just becuse it exsist. That would be a death sentance for the game.
That's what people are leaning toward though. They like these mechanics because it allows even single players to pose a realistic threat to big groups because they hate the idea of a big group. Nothing any big group does really has an impact on other players, before I rented then joined the Imperium big groups existed but had absolutely no bearing on my day to day gameplay, but some people just can't handle the fact that these groups exist and it's those people these mechanics cater to. Thankfully I think CCP knows it's bad play and entosis has a limited shelf life.



Entosising is deffernt then an artifical reduction of a groups ablity to work togther. entosising something dosn't mean sma cant work with the imperium anymore. If everyone can plau in sov then entosising is the best system we have right now. If not everyone can play with sov brinig back needing suppercaps. either way i'm fine with it. I'm currious though how many people do you think it should take to attack sov at a minimum?


I always though you should need a few cruiser or something like that personally since not being able to mount up a fleet like that essentially mean there is no way you could keep a system anyway so there is no point in letting you take one.
Jennifer Maxwell
Crimson Serpent Syndicate
#97 - 2016-03-18 17:13:56 UTC
Yun Kuai wrote:
Kuetlzelcoatl wrote:
Maintain less Sov.


This and more this. If you're complaining about the number of timers then you're holding on to too much space. Less space, less to defend, more time to unblue yourself from the blue doughnut, more time to actually PvP in the "lawless" space that is nullsec.

P.S. FW is vulnerable for 23.5hrs, 7 days a week and can be attacked by any and all ship types. You don't hear us complaining about that.

That's the entire reason we're in it in the first place.
Lucas Kell
Solitude Trading
S.N.O.T.
#98 - 2016-03-18 17:16:27 UTC
Xeno Szenn wrote:
Entosising is deffernt then an artifical reduction of a groups ablity to work togther. entosising something dosn't mean sma cant work with the imperium anymore. If everyone can plau in sov then entosising is the best system we have right now. If not everyone can play with sov brinig back needing suppercaps. either way i'm fine with it. I'm currious though how many people do you think it should take to attack sov at a minimum?
Depends on the sov. If someone is legitimately never in their space and has no intention of defending it, I don't even have a problem with one guy doing it, it should just take some level of commitment to it. Defenders have to respond because if they fail they lose their sov, so attackers should also have to put something on the line they risk losing if they lose or abandon the attack. It wouldn't have to be a sunk cost, but they should have something that means running away has consequences.

Like I said in an earlier post though, I think the way it's done is terrible. They should just scrap the additional mechanics and just base the owner of a system on all of the activity from the alliance in it, all mining, ratting, player kills, industry jobs, etc. That way to take someones space you have to actually live in it and people who have no interest in sov can't just ping and run away as they achieve nothing. True occupancy sov.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Jennifer Maxwell
Crimson Serpent Syndicate
#99 - 2016-03-18 17:16:49 UTC
Frostys Virpio wrote:
killerkeano wrote:
HMmmmmm juicy CFC tears. so tasty



you reap what you sow.


The issue I have with post like that is that it means I am not allowed to think as an individual. My though are supposedly always associated with my corp and alliance tag even if I have some position that would more than likely be against what the leaders think. I don't know if other corp/alliance have a line of post to follow or other stuff like that but I surely don't follow one and really hope you don't have to follow one either.

TBH, I'n not unhappy toward any player currently playing the game how it is right now. This stupidity is the name of the game now so anyone not playing it like that would be shooting himself in the foot for no reason. Using weaponized boredom is effective so of course people will use it. The real question to me is, why the hell they they make a system where such terrible strategy cans till be used.

When the CFC back in the previous SOV demonstrated that boredom could be a weapon, I though it was both a creative way of using the rules AND dropping a turd on the game in plain view. Doing it right now in the new way of doing it is just the same thing. It's using the rules how they are written while also shitting on the system. Both are just as bad imo.

"It's funny when we do it to other people, but now that they're doing it to us it's becoming old hat and nobody should do it anymore."
Xeno Szenn
Pandemic Horde Inc.
Pandemic Horde
#100 - 2016-03-18 17:19:38 UTC
Lucas Kell wrote:
Xeno Szenn wrote:
Entosising is deffernt then an artifical reduction of a groups ablity to work togther. entosising something dosn't mean sma cant work with the imperium anymore. If everyone can plau in sov then entosising is the best system we have right now. If not everyone can play with sov brinig back needing suppercaps. either way i'm fine with it. I'm currious though how many people do you think it should take to attack sov at a minimum?
Depends on the sov. If someone is legitimately never in their space and has no intention of defending it, I don't even have a problem with one guy doing it, it should just take some level of commitment to it. Defenders have to respond because if they fail they lose their sov, so attackers should also have to put something on the line they risk losing if they lose or abandon the attack. It wouldn't have to be a sunk cost, but they should have something that means running away has consequences.

Like I said in an earlier post though, I think the way it's done is terrible. They should just scrap the additional mechanics and just base the owner of a system on all of the activity from the alliance in it, all mining, ratting, player kills, industry jobs, etc. That way to take someones space you have to actually live in it and people who have no interest in sov can't just ping and run away as they achieve nothing. True occupancy sov.



That system would be intresting actually and let other styles of gameplay hotdops and afk cloaking do a lot to fight a group while giving some counterplay options for the defenders. What would cause the fights though without timers I know form experiance i have to hit something to get a fight no one seems to just want to fight so got to force it.