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[Citadels] Changing NPC taxes

First post
Author
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1221 - 2016-03-17 16:28:12 UTC
Teckos Pech wrote:
Bad Bobby wrote:
Teckos Pech wrote:
On the other hand...it might. You are correct that the typical player looking to fit out a ship may not care between a broker's fee of 1% vs. 3.5% or whatever. But a guy buying stuff to fit out 300 ships might. If the cost of the ships is say 150 million now it is 112.5 million ISK savings.

So this theoretical guy trying to buy stuff for 300 ships is going to do what? Put up a buy order in a Citadel somewhere and wait patiently for it to fill?
That could be the way he goes if he has the time.
And is someone going to move these items to that Citadel somewhere and fill his buy order without there being something in it for them?

Teckos Pech wrote:
Or depending on the location a bulk trader might move to a citadel.
A bulk trader that seeds new markets?
Lucas Kell
Solitude Trading
S.N.O.T.
#1222 - 2016-03-17 17:51:10 UTC
I imagine sellers will move to citadels before buyers do. If they have a lower tax they can offer a lower price while still making more profit. Once enough goes on sale and people start buying more from the station there will be more demand and selling will pick up pace. Eventually people used to buying there will start setting up buy orders.

While I can't say for sure this is how it would work, I do have a fair amount of experience growing a market out in solitude from a basically empty station, and it's surprising how quickly even in a fairly empty section of space like that the orders help push each other and the market emerges.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Teckos Pech
Hogyoku
Goonswarm Federation
#1223 - 2016-03-17 19:08:29 UTC
Bad Bobby wrote:
Teckos Pech wrote:
Bad Bobby wrote:
Teckos Pech wrote:
On the other hand...it might. You are correct that the typical player looking to fit out a ship may not care between a broker's fee of 1% vs. 3.5% or whatever. But a guy buying stuff to fit out 300 ships might. If the cost of the ships is say 150 million now it is 112.5 million ISK savings.

So this theoretical guy trying to buy stuff for 300 ships is going to do what? Put up a buy order in a Citadel somewhere and wait patiently for it to fill?
That could be the way he goes if he has the time.
And is someone going to move these items to that Citadel somewhere and fill his buy order without there being something in it for them?

Teckos Pech wrote:
Or depending on the location a bulk trader might move to a citadel.
A bulk trader that seeds new markets?


Maybe.

Do you do bulk manufacturing? If I see a buy order in a station at a good price and I can sell a large portion or all of my stock there...yeah.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1224 - 2016-03-17 19:18:52 UTC
Teckos Pech wrote:
If I see a buy order in a station at a good price and I can sell a large portion or all of my stock there...yeah.

And by a "good price" you mean less than NPC hub prices? Because, as you said, the buyer is doing this to save a few isk.
Teckos Pech
Hogyoku
Goonswarm Federation
#1225 - 2016-03-17 19:30:05 UTC
Bad Bobby wrote:
Teckos Pech wrote:
If I see a buy order in a station at a good price and I can sell a large portion or all of my stock there...yeah.

And by a "good price" you mean less than NPC hub prices? Because, as you said, the buyer is doing this to save a few isk.


No.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#1226 - 2016-03-17 21:31:38 UTC
Lucas Kell wrote:
I imagine sellers will move to citadels before buyers do. If they have a lower tax they can offer a lower price while still making more profit. Once enough goes on sale and people start buying more from the station there will be more demand and selling will pick up pace. Eventually people used to buying there will start setting up buy orders.

While I can't say for sure this is how it would work, I do have a fair amount of experience growing a market out in solitude from a basically empty station, and it's surprising how quickly even in a fairly empty section of space like that the orders help push each other and the market emerges.

How are the sellers going to get their inventory to these new trade Citadels - By using Haulers they own?

New trade hub goes up - Traders start buying Freighters (and neutral alts to fly them) so they can move their inventory into them - Gankers have a field day and kill freighters. (Gank alts being resubbed, 26-4 - Ransom is the name of the game - How much is your inventory worth)

I'm sure your "fair amount of experience" will be able to provide the answer, so can enlighten everyone else on how to seed a market with no contracting facilities / logistics access.

-- - -- - -- - --
No Contracts in Citadels means at least until CCP get one of the basics of living in Citadels sorted out - Citadels are not worth moving into (risk vs reward - Risk is too high). Great for CCP, they get extra taxes from traders who are for the most part, unable to move to Citadels even if they want to.

Moving into a Citadel without the ability to run logistics from it? May as well be living in a POS.

Sorry Lucas, you left it so wide open with your blaze comment I had to ask.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

GreyGryphon
The Spartains
#1227 - 2016-03-17 22:18:10 UTC
Lucas Kell wrote:
GreyGryphon wrote:
You have completely ignored the industrialist that >>imports compressed ice<< from other regions to make fuel blocks to sell.
No I haven't again I just think they are a tiny minority. Remember you aren't just talking about someone making fuel blocks here, you are talking about someone shipping ice (rather than topes and compressed ice for the water/ozone which would be far cheaper to ship), build all four types of fuel block plus needing to refine all types of ore.
Please read a little more carefully. You appear willing to sacrifice every minority that doesn't play in a manner you find fitting while I am not. "You don't have to play my way, but you do have to play EVE (my way)." It doesn't have to be all four types; it just has to be Caldari-Gallente or one of the other three similar combinations. To make things worse, the cheapest fuel block will have the most demand when all four can be used interchangeably. Producing fuel blocks will become a competition of finding the cheapest raw materials which is bound to require importing from other regions and switching between all four fuel blocks. With 2 ore rigs and 2 ice rigs, a medium citadel would not be able to specialized in reprocessing which would already be a niche purpose. Right now a small POS is more than enough to reprocess everything and produce fuel blocks. The changes might force people to have a incomplete medium reprocessing citadels and a medium production citadel (I imagine there will be rigs for production eventually) just to reach the same capacity. The investment needed could possibly go from ~200M to ~2B. How punishing do you want these changes to be against small groups or individual players that happen to be contributing members of EVE?

Lucas Kell wrote:
I think you've just misunderstood what I've mean when I'm talking about solo players, because if you're engaging others you can benefit from a lot of the same things that groups benefit from without being in a group and will do so with these citadels too.
How have I misunderstood? I have been saying that this game requires adapting to other players, but you are the one that mentioned "completely isolated".

Lucas Kell wrote:
I imagine they are specifically going for what you are trying to avoid with your ideas, to stop medium citadels becoming complete refining hubs. People will either need to run two or bump it up to a large, which is good to encourage.
Why should such a niche use require large citadel? There should be plenty of other rigs people will want to use, and if they want to specialize in more than one area they should have to move to a large.
Lucas Kell
Solitude Trading
S.N.O.T.
#1228 - 2016-03-17 22:18:52 UTC
Sgt Ocker wrote:
How are the sellers going to get their inventory to these new trade Citadels - By using Haulers they own?

New trade hub goes up - Traders start buying Freighters (and neutral alts to fly them) so they can move their inventory into them - Gankers have a field day and kill freighters. (Gank alts being resubbed, 26-4 - Ransom is the name of the game - How much is your inventory worth)
To start with, yes, but contracts will be coming eventually. Haulers that know what they are doing will lose significantly less.

Sgt Ocker wrote:
I'm sure your "fair amount of experience" will be able to provide the answer, so can enlighten everyone else on how to seed a market with no contracting facilities / logistics access.
Yup, it's pretty simple, people move stock to the citadels in ships. Happens every single day. Hell, I'm hauling a bunch of small but expensive stuff in a tengu now, just the type of things that would benefit from reduced fees.

Sgt Ocker wrote:
No Contracts in Citadels means at least until CCP get one of the basics of living in Citadels sorted out - Citadels are not worth moving into (risk vs reward - Risk is too high). Great for CCP, they get extra taxes from traders who are for the most part, unable to move to Citadels even if they want to.
It's not that it's not worth it, it's just hot feasible to move everything there. There's certainly a good reason to move a lot of stuff there.

Sgt Ocker wrote:
Moving into a Citadel without the ability to run logistics from it? May as well be living in a POS.
You mean kinda like loads of people currently do?

Sgt Ocker wrote:
Sorry Lucas, you left it so wide open with your blaze comment I had to ask.
Left what wide open, the door for you to come stumbling through babbling incoherently? Everyone knows that contracts are a key part of growing citadel markets, that's obvious, but they certainly aren't the only thing that makes them viable.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1229 - 2016-03-17 22:34:45 UTC  |  Edited by: Lucas Kell
GreyGryphon wrote:
Please read a little more carefully. You appear willing to sacrifice every minority that doesn't play in a manner you find fitting while I am not.
Take your own advice. You are making wild accusations based nowhere close to anything I've said.

GreyGryphon wrote:
It doesn't have to be all four types; it just has to be Caldari-Gallente or one of the other three similar combinations. To make things worse, the cheapest fuel block will have the most demand when all four can be used interchangeably. Producing fuel blocks will become a competition of finding the cheapest raw materials which is bound to require importing from other regions and switching between all four fuel blocks.
And both high end and low end ore. Basically yes, if you decide to cripple yourself you will be negatively impacted by this change. Me being OK with that doesn't force people's playstyle it simply allows them to have the consequences of being terrible at basic game mechanics. You want to change those mechanics to cater for the lowest skilled players not realising that all that does is give an even bigger advantage to people who actually know what they are doing by allowing them to pay next to no fees to achieve a high efficiency with nearly no risk.

And anyone with two braincells together won;t be importing it all as ice, because they will do a quick calculation and realise that they are chopping off a good few percent by doing so.

GreyGryphon wrote:
With 2 ore rigs and 2 ice rigs, a medium citadel would not be able to specialized in reprocessing which would already be a niche purpose. Right now a small POS is more than enough to reprocess everything and produce fuel blocks. The changes might force people to have a incomplete medium reprocessing citadels and a medium production citadel (I imagine there will be rigs for production eventually) just to reach the same capacity. The investment needed could possibly go from ~200M to ~2B. How punishing do you want these changes to be against small groups or individual players that happen to be contributing members of EVE?
It's not punishing to small groups, it's punishing to dumb players. A smart player in a small group will realise that the citadel also provides them with a massive amount of extra asset protection, a higher refine rate plus the ability to sell their services to other small players who aren't able to get a citadel to reduce the running costs.

GreyGryphon wrote:
How have I misunderstood? I have been saying that this game requires adapting to other players, but you are the one that mentioned "completely isolated".
Because that;s who you keep supporting. Someone that isn't isolated will work with other players to realise the benefits of a citadel while you're still treating it like it would be a guy and his POS.

GreyGryphon wrote:
Why should such a niche use require large citadel? There should be plenty of other rigs people will want to use, and if they want to specialize in more than one area they should have to move to a large.
It's not a niche use, it'll probably be the main damn use for a citadel.

To be quite honest mate it just sounds like you're pushing for mediums to be enough to pretty much make a large redundant and other than "but stupid people want to do everything there" you've not really given any good reasons for why a medium should be capable of being a complete refining hub. The only way it would work is if it had a lower refine rate than a large which I guarantee you would be a lot more crippling to those small groups you claim to care so much about. For the vast majority of those small groups, the medium having limited scope but the same yield will be fine, and the minority will have to adapt or get out.

And I'm really done arguing with you about it. If you can come up with a coherent argument let me know, otherwise you can consider the conversation closed and I'll write off your posts as tears.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Sgt Ocker
What Corp is it
#1230 - 2016-03-17 23:10:08 UTC
Lucas Kell wrote:
A lot of multi qouted shite

You were specifically talking about SEEDING Citadels - You totally avoided that in your "multi quote shite" response.

Don't care that T3's are good for hauling small expensive stuff - I want to you from your experience to tell us who is going to be seeding Citadels without contracting facilities and how.
Placing a few expensive niche items in a Citadel may benefit from lower taxes but who is going to go out of their way to buy them if they can't get everything else they need in the same place. I'll pay more for convenience rather than chase around to different places just to save a mil or 2 isk, I imagine thousands of others will as well - I wonder why Jita and Amarr are so popular. It isn't because they are the cheapest option.

Are you going to use a freighter and offer delivery services to Citadels - Are your customers going to trust you with item exchange contracts from NPC stations?

And of course your right - All those traders are going to love the giant step backwards to pos like logistics in Citadels. Who wouldn't.

Yes CCP will add Contracts "eventually" (that is the key word here) What do players, traders, logistics personal for groups, etc do in the meantime.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Rob Kaichin
Aliastra
Gallente Federation
#1231 - 2016-03-17 23:17:10 UTC
Teckos Pech wrote:

My point is, and has been, if we were to go and look at various changes over the years that Devs have made we'll find a subset of players who are butthurt about losing their "style of play". You keep saying I'm not talking about players, but I am. You just aren't getting the message. The Devs make changes, somebody's style of play is negatively impacted. It happens.

Edit: Wrong region fuel blocks? I suspect people do this all the time. For example, you might want a Gallente POS but are in "Caldari/Caldari NPC space". When I was running a POS farm, some people had Gallente POS others Caldari. And we made a **** ton of blocks too. Sooo...not sure what the point of that was.

Edit: And I have lived in NPC space, sov space, LS, HS and NS. I have seen ship doctrines come and go in all areas of space because of Devs, so don't hand me that crap about "This is about players [...] within...NPC space." You keep setting that up as some sort of important distinction when I contend it is irrelevant when it comes to making the game better.



Sometimes, Teckos, I wonder if you ignore the context of the posts because it suits you, or if you're just plain lazy.

Ship doctrines and fittings are frankly immaterial to what I was talking about, and the only way I can presume you thought fit to include them was if you didn't care at all about reading my posts. I'm not talking about what happens in space, I'm talking about the nature of space itself.

It's the reason why you can't anchor bubbles in empire space, why Concord exists, why you can only build Scaps in Sov. It's the fundamental concepts of Eve design. That's what I'm talking about. If CCP wishes to make all areas of space the same, they can. It might be the only move which literally everyone hates, but they could do it.

If it "makes the game better" what would you give up? Everything you find enjoyable? Let's remove Null-sec: WH brawls are much higher skill and so much cooler to watch.

There are things players enjoy *to do with the area of space they live in*. It's not making their game better if we remove their space.
Erebus 'TheChin' Sundance
Center for Advanced Studies
Gallente Federation
#1232 - 2016-03-17 23:20:29 UTC
What is this loony clone fee's and NPC station tax hike of which you speak?

Any smaller corp that can afford these mystical citadels will most likely not want anyone near them unless they are blue, the large alliances want some extra e peen, I get it, it's also kinda cool, however this wont stop most of us using the npc markets, even if more expensive, the large alliances will be able to use them as trade hubs sure, but it benefits no one else, lets not beat around the bush here.

CCP, you are better than this, common now.


If you whip people and they still don't want to do what you say, maybe stop whipping them...
GreyGryphon
The Spartains
#1233 - 2016-03-17 23:39:11 UTC
@Lucas I have been more than civil with you only to have you make insulting and belligerent remarks. There is only one thing we agree on; this conversation is over.
Lucas Kell
Solitude Trading
S.N.O.T.
#1234 - 2016-03-17 23:51:37 UTC
Sgt Ocker wrote:
You were specifically talking about SEEDING Citadels - You totally avoided that in your "multi quote shite" response.
No, I didn't. You asked a simple question and got a simple answer. The truth is you'll accept no answer because you're just being argumentative.

Sgt Ocker wrote:
Don't care that T3's are good for hauling small expensive stuff - I want to you from your experience to tell us who is going to be seeding Citadels without contracting facilities and how.
I don't care if you don't care. You think haulers who haul constantly all day long are suddenly going to not haul to a citadel because of fear of ganking? You are out of your mind.

Sgt Ocker wrote:
Placing a few expensive niche items in a Citadel may benefit from lower taxes but who is going to go out of their way to buy them if they can't get everything else they need in the same place.
Players looking for a good price.

Sgt Ocker wrote:
I'll pay more for convenience rather than chase around to different places just to save a mil or 2 isk, I imagine thousands of others will as well - I wonder why Jita and Amarr are so popular. It isn't because they are the cheapest option.
Good for you. When you wake up one day and are also every other EVE player, let me know. Until then what you do is pretty much irrelevant.

Sgt Ocker wrote:
Yes CCP will add Contracts "eventually" (that is the key word here) What do players, traders, logistics personal for groups, etc do in the meantime.

They adapt. Roll

Seriously guy, I'm not even sure what point you are trying to make at the moment since you're foaming at the mouth so heavily. If you think citadels won't be used then what's your worry? Ignore them and move on while the rest of us get used to what they can do.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#1235 - 2016-03-17 23:55:02 UTC
GreyGryphon wrote:
@Lucas I have been more than civil with you only to have you make insulting and belligerent remarks. There is only one thing we agree on; this conversation is over.
Bull, you've repeatedly claimed I've said things I haven't. I've not insulted you once. I've simply pointed out how making a medium citadel do everything is a bad idea and you've gone off the rails about how I must be demanding everyone plays in the same way. People can play however they want they just can't expect CCP to make up for it when they make bad choices or refuse to adapt to change.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gevlin
Pator Tech School
Minmatar Republic
#1236 - 2016-03-17 23:58:56 UTC
Sorry for not reading the previous 62 pages. For the RP station owners will the be an ability to have an option to set its taxes to be inline with a NPC corporation? Allowing the station placed in Providence to reward Ammar loyalists.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Teckos Pech
Hogyoku
Goonswarm Federation
#1237 - 2016-03-18 01:15:01 UTC
Rob Kaichin wrote:
Teckos Pech wrote:

My point is, and has been, if we were to go and look at various changes over the years that Devs have made we'll find a subset of players who are butthurt about losing their "style of play". You keep saying I'm not talking about players, but I am. You just aren't getting the message. The Devs make changes, somebody's style of play is negatively impacted. It happens.

Edit: Wrong region fuel blocks? I suspect people do this all the time. For example, you might want a Gallente POS but are in "Caldari/Caldari NPC space". When I was running a POS farm, some people had Gallente POS others Caldari. And we made a **** ton of blocks too. Sooo...not sure what the point of that was.

Edit: And I have lived in NPC space, sov space, LS, HS and NS. I have seen ship doctrines come and go in all areas of space because of Devs, so don't hand me that crap about "This is about players [...] within...NPC space." You keep setting that up as some sort of important distinction when I contend it is irrelevant when it comes to making the game better.



Sometimes, Teckos, I wonder if you ignore the context of the posts because it suits you, or if you're just plain lazy.

Ship doctrines and fittings are frankly immaterial to what I was talking about, and the only way I can presume you thought fit to include them was if you didn't care at all about reading my posts. I'm not talking about what happens in space, I'm talking about the nature of space itself.

It's the reason why you can't anchor bubbles in empire space, why Concord exists, why you can only build Scaps in Sov. It's the fundamental concepts of Eve design. That's what I'm talking about. If CCP wishes to make all areas of space the same, they can. It might be the only move which literally everyone hates, but they could do it.

If it "makes the game better" what would you give up? Everything you find enjoyable? Let's remove Null-sec: WH brawls are much higher skill and so much cooler to watch.

There are things players enjoy *to do with the area of space they live in*. It's not making their game better if we remove their space.


And sometimes I wonder if you continue to ignore the larger context because it suits you. When confronted with the fact that people's play styles have been affected by Dev intervention in the game you just go, "Yah, but that isn't what I'm talking about this very second." Again, you come across as intellectually dishonest with all this hand waving away of things. You basically insulate yourself from all other change that have affected players by saying, "Oh, but that doesn't pertain to this case."

No you are absolutely not talking about the fundamental nature of Eve design. You are talking about a much more limited aspect of the game, so don't hand me this nonsense about fundamental Eve design. Here let me quote you.

Quote:
This is about players being able to group together within the equal mechanics of NPC space.


That is just one aspect of the game.

And those players are here complaining because they see their way of playing as changing and they are assuming for the worse. I pointed out where such changes have happened quite a bit. I bring them up and you hand wave them away. Each and every time, even when the ****ing apply.

I already brought up PI vs. NPC sell orders. I had a number of alts living in NPC space at the time. It was something that negatively affected my game. Then they shifted over to POCOs...again, negatively affecting my game. And not just me, but lots of people. I mean look at this ****. And more. And more stupid. Oh noes, the economy!!!Sgt Ocker is that you?Oh dear.

And people adapted and the economy survived.

And look, the break downs were similar to now (NS vs. HS). Many of the arguments were similar to now. I'm sorry, it is the same reaction we have seen before.

And all areas of space are not going to be the same. Just as in NS and HS where POCOs and POS can be shot, same thing with citadels. It has always been the case that when a player puts something down in space it can be shot. HS though you'll first need to war dec the corp/alliance of the citadel. And they just cannot shoot it willy nilly whenever they want. Only during windows of vulnerability. And to be honest I always felt the ability to tear down a POS before a war starts was unfortunate. Removed yet another potential conflict driver and reduced risk. Also, the costs of asset recovery will be faster and cheaper in HS. And you can get more traffic in HS. In NS it maybe hard to turn a profit with a citadel. In HS if it works out your citadel could make you some decent ISK.

And nobody is removing their space.


  • Concord will still be there.
  • Missions will still be there.
  • NPC stations will still be there, although more expensive.


It will change, but as I have noted, that has happened before.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Sgt Ocker
What Corp is it
#1238 - 2016-03-18 01:30:39 UTC
Lucas Kell
They adapt. [:roll: wrote:


Seriously guy, I'm not even sure what point you are trying to make at the moment since you're foaming at the mouth so heavily. If you think citadels won't be used then what's your worry? Ignore them and move on while the rest of us get used to what they can do.

You do like making presumptions while not actually answering questions posed to you. You state you are a trader then make contradictory statements about the market and how players use it. Your awesome at avoiding any real answers.

No I think haulers who haul every day will not be hauling to Citadels because they have no way of accepting contracts to haul - Unless everyone who needs inventory moved suddenly trusts every hauler in the game by using item exchange contracts - A lot of stuff will not get hauled to Citadels. It matters little that CCP will add contracting eventually - The roll out of Citadels and functionality at that time will matter far more.
Right now the most fundamental part of running a successful market is not there. Logistics is the backbone of trading, without it markets will flounder.
Ask CCP to remove courier contracts for a week or two - Watch the impact it has on everything to do with Eve.

If you had a growing retail shop and were moving to new premises, would you opt to go to a place that has less access than you have now??
If you are a truck driver who delivers to retail outlets and one of them is really difficult to access, how much of a priority is it for you to deliver there? How much more are you going to charge the customer for your inconvenience, a cost which must then be passed on to customers for the outlet to remain viable.

You say I can't speak for "every player" and I agree but are you not doing the same with your simplified "people will adapt" - What if "people" can't or don't want to go to the effort of adapting?

Of course, the answer to all of this is simple - Everything in Eve costs a bit more from NPC stations and Citadel Trade Hubs fail.
But then CCP always has the option of introducing further punitive measures to try and force players out of NPC stations......

PS; Try responding to a post without the multi quoting - That way others can respond in kind without 1st having to delete 90% of the drivel you write.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#1239 - 2016-03-18 02:18:08 UTC
Teckos Pech wrote:
Bad Bobby wrote:
Teckos Pech wrote:
If I see a buy order in a station at a good price and I can sell a large portion or all of my stock there...yeah.

And by a "good price" you mean less than NPC hub prices? Because, as you said, the buyer is doing this to save a few isk.
No.
So is the buyer offering more than NPC hub prices or is he matching the NPC hub price?

Lucas Kell wrote:
I do have a fair amount of experience growing a market out in solitude from a basically empty station, and it's surprising how quickly even in a fairly empty section of space like that the orders help push each other and the market emerges.
What were your criteria for selecting the station?


Teckos Pech
Hogyoku
Goonswarm Federation
#1240 - 2016-03-18 02:54:38 UTC
Bad Bobby wrote:
Teckos Pech wrote:
Bad Bobby wrote:
Teckos Pech wrote:
If I see a buy order in a station at a good price and I can sell a large portion or all of my stock there...yeah.

And by a "good price" you mean less than NPC hub prices? Because, as you said, the buyer is doing this to save a few isk.
No.
So is the buyer offering more than NPC hub prices or is he matching the NPC hub price?


Is this infeasible or unwise?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online