These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

The new "Local" reconnaissance system

Author
ADLAN STEZ
#1 - 2016-03-17 22:05:13 UTC  |  Edited by: ADLAN STEZ
I want to share an idea , but the trouble with English .
I am sorry for the machine translation

I propose to replace the local chat, adding some of the properties of the direction finder . And to make the system more credible .
To be objective , is now a local chat rarely need to correspondences , it is often used for spam or trolinga , not to socialize. Now the window for correspondences only takes place .

The system of "Friendly / Alien "
(The F / A )
Example window "Friendly / Alien"
(This example is relevant for systems with low security and zeros)

Type windows system F / A .
1 column type of ship
2 pilot

overall
only manned spacecraft work F / A.
F / A direction finder uses the scope for automatic recognition of the type of ship .If a friendly driver to recognize the ship in its field F / A, and then got visual contact ( contact to the grid ) , and found out the pilot's name. Information about the type of ship and the name of the pilot is transmitted to all the friendly pilots in the system in the same sequence . (Exception WH)
If the vehicle has been identified , but the contact is interrupted,the inscription on the type of ship will fade to a new contact , if the ship changed information is updated .
Ship in Cloquet will show up as unknown .
The pilot station is displayed without labels ship .
Displays all the pilots at the NPC stations

In high- security systems
Displays all ships and all the pilots . (full information)In systems with low security / zeros
Relationship status from +10 to +5 corporations, alliances All friendly ships and pilots in the system will be recognized immediately
Relationship status from 0 to -10 neutrals / Enemies Within the scope of the F / A will be recognized types of ships . Beyond the display label of an unknown ship .pilot's name is not displayed until visual contact ( the entrance to the grid ) , or the pilot will give themselves in the chat ( see below)

In systems with WH
On the F / A throughout the range of ships and pilots are not recognized. ship type , the name of the pilot , and the distance will be displayed , after visual contact ( the entrance to the grid ) , or the pilot will give themselves in the chat ( see below) .This will apply to both friendly and neutral / enemy pilots .

* Reconnaissance ships will not be identified until visual contact .

Chat in the system F / A
Separate switchable window with the scheme works like Channel Alliance napisal- "lit up"
Add the " channel " in the F / A window , with open function ( join ) on / off .( Wanted to write in the locale I want disabled )
Example:
A pilot is already in the " channel " is disabled . local chat window is not displayed .
Pilot Flies B wants to send a message to the pilot And in local chat , activates the " channel of communication " open chat window .
A pilot sees on the display ,that the system was open " channel " also decides to connect and activate the " communication channel ," he also opened a local chat window , but the sides are not displayed. Who will write that and displayed .
Flies in the pilot , his " channel " was originally included and it will automatically connect to the chat window, where there are already pilots A and B ,but he sees no one , even if there was a correspondence, we need new posts .
Then all three of them alternately closed " communication channel " , closed the local chat window , and the display open " channel " disappears .
Note: Those who write in local chat, will be recognized in the system F / A (only the pilot's name and relationship )
In this way,Rewriting in the local chat , you can impersonate the System F / A , the transfer will zapelengovana and the character's name is tied to the label of the ship F / A to direct contact ( the entrance to the grid ) . If the pilot says the station is displayed in the system F / A ship without tags .

On the one hand the system will give more information ,another neutral you pilots in systems with low and zeros longer able to conceal information about themselves . Suppose a large system , and you're at one end , and the other pilot -neutral passed to you through the gate. You have to box Friendly / Alien mark appears an unknown ship , but the name is not displayed . Guest varpaet in your direction , if it is not Cloquet ,then hitting a direction finder zone , the system recognizes his ship , but you still do not know who he is. And just getting eye contact ( he flew in the grid ) do you know who the pilot . And if through the same gate pass an ally , you will immediately see who he is and on what ship .And Ally respectively receive information from you about the ship of a neutral / enemy you see . So something like this .

Read more here , but in Russian .
Gevlin
Pator Tech School
Minmatar Republic
#2 - 2016-03-17 23:45:42 UTC
This would have to be based on the targets standing to you, Other wise the player would mark everyone blue and have instant Intel.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

ADLAN STEZ
#3 - 2016-03-18 04:57:32 UTC  |  Edited by: ADLAN STEZ
Gevlin wrote:
This would have to be based on the targets standing to you, Other wise the player would mark everyone blue and have instant Intel.

When exhibited relationship this typically happens mutually in alliances and corporations. Personal exhibited at your own risk. And information about your vehicle and information on neutral and enemy ships around you will be transferred to the trust.

or this option
+5 relations will only be transferred the name. Ship type determined according to the scheme for unknown.
Sorry, machine translation