These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

March release - General feedback

First post
Author
Ja'e Ambraelle
Center for Advanced Studies
Gallente Federation
#461 - 2016-03-17 11:46:35 UTC
Hey o/

I'd like to talk a little bit more about the improved kill feedback.

So now that you guys removed the "GONG" sound (which is a good thing, the sound itself was way too long, a couple seconds, too loud and didn't fit at all the eve atmosphere, but we're left without a replacement now) I still want to talk about the new ship kill animation (I don't know if this has been mentioned a lot, I didn't read the whole feedback thread).

Much like the "GONG" sound, I found that the animation itself takes way too long: it's something around 2 to 3 seconds of blinking and shrinking and then finally disappearing.
My issue with that, and it applies especially with PvE but can apply anywhere really, is that the target list only updates and move entries around with the same delay.
If I want to click the next target I'm going to shoot at (and that I have already locked), I often find myself either having to wait until the end of the animation to click it, or try to click it really fast before the animation ends, otherwise I'm at risk of clicking the wrong one when the killed ship finally disappear and the next locked targets are shuffled around.
It's not a huge deal by itself, it's just really annoying and would be a nice quality of life change to be able to reduce the time it takes to animate and update the target list.

I'd be happy with an animation taking 0.3 to 1 second maximum, it's more than enough if you're actually looking at your screen.

If you could do something about that, that would be great, thanks!
Sergey Hawk
The Sith Syndicate
REFORD
#462 - 2016-03-17 12:23:22 UTC
Quote:
I'd be happy with an animation taking 0.3 to 1 second maximum, it's more than enough if you're actually looking at your screen.

It will be good if the developers will remove the effect of traffic lights and left only the final fading CRT effect.
This flashing is very annoying and distracting, especially in PvE.
But it seems the developers are very fond of annoying effects

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

sirgath
Garoun Investment Bank
Gallente Federation
#463 - 2016-03-17 14:04:48 UTC  |  Edited by: sirgath
Rain6637 wrote:
I'd like to turn off the CQ SCOPE video audio please. Even if I walk out to the observation deck, I hear it at full volume with only a change in the Right/Left balance.

It's also on repeat.

In several clients.

I'm afraid what I will find if I undock. You didn't do something silly like, I dunno, adding a gong noise to kills, right?



This. I have to mute the whole client just to be able to tolerate being in my station. Please, make it stop.
Dex Duchane
Adhocracy Incorporated
Adhocracy
#464 - 2016-03-18 14:44:17 UTC  |  Edited by: Dex Duchane
Quote:
Give back the old watchlist PLEASE.
People can share ingame chat windows or teamspeak with their buddies where they can see if online or not, we don't need a popup for that!!!

Targets who even dont know yet that they are a target is what we need on the watchlist for god sake.

I play this game every day for 7 years now and pay for several accounts dont make me quit EVE and download pokemon.

Give the one who tries to destroy EVE his resignation or loose subscribers.

My first forum post ever, i just can't let this go Ugh



I agree with all this as well...my first post...what a disappointing "downgrade". Well..ok...there was "ONE" update I liked in this...the "DAMN---age" control.

The watchlist thing is killing this game for me. One of the things I enjoy about eve is the cammraderie, and seeing when an old friend or rival logs on that I have not seen in a long time. I cannot make sense of this update at all. If anything, it will probably reduce your subscribers because a lot of Eve is interaction with others, and you have just killed a major facet of that.
StarRanger
Atlantis Kingdom
Reckless Contingency.
#465 - 2016-03-19 11:34:05 UTC
buttons left of the UI disappear for no reason, restarting the client didnt help ether Shocked

🌟 Playing with spaceships since 2003, serious business! 🚀

Croda UK
Ironforge Commerce Guild
#466 - 2016-03-19 16:08:36 UTC
Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".

It can only make sense to be able to toggle this to play only once per log on session.

Technically, there are two videos being shown:

So here are some quick facts:
They play every 6 minutes, one after the other.
They use 22mb in total (11mb each)

So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.

And then if you have more than 1 account open . . . . . . .

If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.

author of the blog marketsforisk discussing making ISK in Eve Online.

Sergey Hawk
The Sith Syndicate
REFORD
#467 - 2016-03-22 12:09:11 UTC
CCP Is it so hard to make the toggle to turn off the ******* X animation????

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Quazided
Doomheim
#468 - 2016-03-22 13:28:58 UTC
Sergey Hawk wrote:
CCP Is it so hard to make the toggle to turn off the ******* X animation????


What he said ^

Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer...



Rivr Luzade
Coreli Corporation
Pandemic Legion
#469 - 2016-03-22 14:58:20 UTC  |  Edited by: Rivr Luzade
Great, now the target lock item animation when they get destroyed is unnoticeable faster, but you still have not removed the main issue that makes it slower than the old animation: the blip (the tiny dot that one of your hipster devs probably got from an old tube TV set) at the end of the animation that lingers there for at least half a second. This blip is completely, utterly unnecessary and serves virtually no positive function except for clutter up the target lock area for at least half a second longer. That blip MUST go away!

Furthermore, the target destroy animation has 1 flash too many. It should lose one blink sot hat it gets shorter overall in addition to the removed blip.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Masao Kurata
Perkone
Caldari State
#470 - 2016-03-22 16:34:01 UTC
I sure hope the delay in getting back to us re. the watch list means you're seriously rethinking what you were trying to accomplish and not that you're penning a pretty but worthless statement on why you're going to leave it this way.
CCP Darwin
C C P
C C P Alliance
#471 - 2016-03-22 17:58:44 UTC
Quazided wrote:
Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer...


Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Rain6637
GoonWaffe
Goonswarm Federation
#472 - 2016-03-22 18:09:41 UTC
Croda UK wrote:
Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".

It can only make sense to be able to toggle this to play only once per log on session.

Technically, there are two videos being shown:

So here are some quick facts:
They play every 6 minutes, one after the other.
They use 22mb in total (11mb each)

So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.

And then if you have more than 1 account open . . . . . . .

If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.


Wait, they download every time?
Niko Lorenzio
United Eve Directorate
#473 - 2016-03-22 18:18:01 UTC
Rain6637 wrote:
Croda UK wrote:
Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".

It can only make sense to be able to toggle this to play only once per log on session.

Technically, there are two videos being shown:

So here are some quick facts:
They play every 6 minutes, one after the other.
They use 22mb in total (11mb each)

So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.

And then if you have more than 1 account open . . . . . . .

If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.


Wait, they download every time?


Surpassingly so. Read a blog saying the same thing. Poor chap completely went over his allocated bandwidth without realizing it in time.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Rivr Luzade
Coreli Corporation
Pandemic Legion
#474 - 2016-03-22 19:35:36 UTC
CCP Darwin wrote:
Quazided wrote:
Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer...


Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss.

It's not just the length, it's the useless stuff that makes this target destroyed animation take longer than expected. What is the point of this blip at the end? Whose idea was that? It adds nothing to the game, it just looks fancy while at the same time making the UI less usable, appear random and cluttered. EVE is not an iPhone that needs this kind of useless eye candy, it needs a functional and unobtrusive UI. This kind of useless eyecandy makes fighting harder and is just another UI element added to the game that forces errors you cannot do anything about with piloting skills.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Sergey Hawk
The Sith Syndicate
REFORD
#475 - 2016-03-23 08:29:55 UTC
Quote:
What is the point of this blip at the end?

the same questions about flashing traffic light animation
after big X target should disappear as soon as possible without any fireworks, flashing lights and other eyecandy effects

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Miss Peregrine
Miss Peregrine Corporation
#476 - 2016-03-23 14:46:12 UTC
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!






Any Idea on when we might see a reply on this?
Niko Lorenzio
United Eve Directorate
#477 - 2016-03-23 16:03:50 UTC
Miss Peregrine wrote:
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!






Any Idea on when we might see a reply on this?


Hopefully this isn't like the 345 times they said that before and never got back to us. This time it's going to be different right?

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Cara Forelli
Caldari Colonial Defense Ministry
Templis CALSF
#478 - 2016-03-23 16:17:49 UTC
Miss Peregrine wrote:
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!

Any Idea on when we might see a reply on this?

No news is good news!

Unless you're waiting for a war target to log in. In which case it's just no news. Because they removed that news.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

CCP Darwin
C C P
C C P Alliance
#479 - 2016-03-23 19:23:07 UTC  |  Edited by: CCP Darwin
I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.

We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.

We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.

Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.

CCP Darwin  •  Senior Software Engineer, Art & Graphics, EVE Online  •  @mark_wilkins

Ralph King-Griffin
Lords.Of.Midnight
The Devil's Warrior Alliance
#480 - 2016-03-23 21:06:48 UTC
Niko Lorenzio wrote:
Miss Peregrine wrote:
CCP Lebowski wrote:
Thanks for all watchlist feedback great and small, thoughtful and mean! Lol

We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.

Thanks for your patience!






Any Idea on when we might see a reply on this?


Hopefully this isn't like the 345 times they said that before and never got back to us. This time it's going to be different right?

"soon™" ...